tracking matrix updates.
Robert.
On 7/11/07, amalric alexandre [EMAIL PROTECTED] wrote:
Hi osg-users,
I've noticed a strange behavior on Example osgshadow with command --sv
(to
have shadow volume).
When shadow overlap each other they cancel them, if I'm not very clear
see
the sceen capture
Here is the code with the fix, maybe there is a lot of other fix to bring
but I haven't much time to spend on it for the moment ;-(
Note : I've build this example with Fox 1.6.26 but only on Window.
2007/7/11, Markus Hein [EMAIL PROTECTED]:
you have to replace
:
GraphicsWindowFOX::onLeftBtnPress(FXObject *sender, FXSelector sel, void*
ptr)
you have to replace
getEventQueue()-mouseButtonPress(event-click_x, event-click_x, 1);
by
getEventQueue()-mouseButtonPress(event-click_x, event-click_y, 1);
2007/7/10, Markus Hein [EMAIL PROTECTED]:
Hi Alexandre,
amalric
Hi osg-users,
I have made a little exemple wich is based on the WXWidget osgViewer for Fox
Toolkit GUI.
I had to do this for my own application. In example's directory of osgViewer
integration there is no example for FOX.
It's quite simple but I hope it will help some people who wants to
Hi osg user,
I would like to know if there is a way to use the functionnality of .logo
reader with osg 2.0, because it doesn't work anymore. It was a really
important tool for my application.
Have someone an idea or a answer to this problem ?
Thanks,
2007/6/14, Anders Backman [EMAIL
Hi,
I have a crash with Win32Thread too, when I close my application but only in
Release mode, I don't know why, so I build OpenThread with your version of
file, but it crashes also in getenv.c at line 153.
I am under XP with Visual 2005.
If you have any idea how to fix it.
Thanks
2007/6/26,
Hi osg-users,
I tried to open a .logo file on mulitple cameras, for example osgcamera.exe,
but the logo is displayed only on the first one, is it normal ? Is there a
way to get the same display on the 3 cameras for logo files like other model
files (ive, osg ...) ?
Tanks
Thank you for those answer, I'll try to implement multi-texture in my
project, maybe I'll ask you other question later ;-)
2007/6/6, Robert Osfield [EMAIL PROTECTED]:
On 6/6/07, amalric alexandre [EMAIL PROTECTED] wrote:
Hi Robert and Cory,
Thanks to this post I'm going to make multi
Hi Robert and Cory,
Thanks to this post I'm going to make multi-texturing too for my project,
but I have one question :
1) How much unit of multi-texture can be set at maximum, 4, 8, 16 ... ??
Does it depends on Graphic Card or OpenGL ??
Thank you.
2007/1/24, Robert Osfield [EMAIL
Hi André and Björn,
I have exactly the same problem under a Fox toolkit window, I tried to
integrate exactly the same code as Björn (except GetSafeHwnd for MFC :-) ),
and I have the same result with a message Unable to create OpenGL rendering
context :Bad Pixel format. I'm going to try the tips
viewer, so maybe I will soon remove the Producer option.
For now I test my application with the 1.9.2, and if everything is okay I
will move to 1.9.3. I think you had a good idea to get all application under
only one core.
2007/5/7, Robert Osfield [EMAIL PROTECTED]:
Hi Alex,
On 5/7/07, amalric
Hi Robert,
Thank you for the tips.
2007/5/3, Robert Osfield [EMAIL PROTECTED]:
On 5/3/07, amalric alexandre [EMAIL PROTECTED] wrote:
Hi Frans,
Today I have downloaded the version 1.9 from OpenSceneGraph and I have
the same problem (same error), I don't know how to build example too, I am
Hi osg-users,
I have a little problem with osg::Text::setText function. I don't succeed to
draw a sentence with accentuated char (a french one ;-) ). I've tried to
convert my sentence (std::string) in UTF-8 and then pass it to setText like
:
std::string convertMultiByte2utf8(const std::string
.
Robert.
On 2/27/07, amalric alexandre [EMAIL PROTECTED] wrote:
Hi osg-users,
I have a little problem with osg::Text::setText function. I don't
succeed to
draw a sentence with accentuated char (a french one ;-) ). I've tried to
convert my sentence (std::string) in UTF-8 and then pass
Hi,
I was wondering how to compute bounds of an osg::group whitout some nodes
(wich are marked with a specific description). Is there a way to apply a
filter on the getBound function to avoid some nodes in the computing ? I
thought about making a temporary osg::group not containing those nodes,
Hi Robert,
I've seen these method on the documentation but I don't know how to define
my callback, I'm a newbie and I want to know if there are some example of
callback definition.
Thank you.
2006/12/11, Robert Osfield [EMAIL PROTECTED]:
Hi Alex,
On 12/11/06, amalric alexandre [EMAIL
cases!
Geoff
- Original Message -
From: amalric alexandre
To: osg users
Sent: Friday, December 01, 2006 8:58 AM
Subject: Re: [osg-users] Delaunay triangulator of concav geometry
Hi Geoff, I'm agree with you on the fact that this first coordinate is
far
from others
:
[EMAIL PROTECTED] *On Behalf Of *amalric alexandre
*Sent:* Monday, December 04, 2006 11:50
*To:* osg users
*Subject:* Re: [osg-users] Intersectvisitor
the problem is that I don't want to make 2 subsgraph, except if there is
no other way, I just want to not intersect some node by the pickvisitor
In fact you're right I made the combination of node mask one for the node
0x2 and the other for the traversal 0x1 and it works. Sorry it was a mistake
in my code.
Tanks.
2006/12/4, Robert Osfield [EMAIL PROTECTED]:
On 12/4/06, amalric alexandre [EMAIL PROTECTED] wrote:
the problem is that I
overrun viruses?).
Anyone else who has seen this problem please attack it with your test
cases!
Geoff
- Original Message -
From: amalric alexandre
To: osg users
Sent: Friday, December 01, 2006 8:58 AM
Subject: Re: [osg-users] Delaunay triangulator of concav geometry
Hi Geoff
Hi,
I'm a newbie in osg and I was wondering how to make an object to not be
picked by a osgUtil::PickVisitor, my goal is to display (HUD 2D) some
information when i move the mouse on a 3D model but I don't want to
intersect the HUD itself. Is it possible to add a setting to a node to make
this
, amalric alexandre [EMAIL PROTECTED]:
Hi,
I'm a newbie in osg and I was wondering how to make an object to not be
picked by a osgUtil::PickVisitor, my goal is to display (HUD 2D) some
information when i move the mouse on a 3D model but I don't want to
intersect the HUD itself. Is it possible
.
Alternatively just do the traversal on the main section of the scene
graph, but not HUD section.
Robert.
On 12/4/06, amalric alexandre [EMAIL PROTECTED] wrote:
Hi,
I'm a newbie in osg and I was wondering how to make an object to not be
picked by a osgUtil::PickVisitor, my goal is to display
,
one with th HUD and another with the object that you want to intersect.
Youn just apply PickVisitor only on the second subgraph
Ben
2006/12/4, amalric alexandre [EMAIL PROTECTED] :
Hi Ben,
I've take a look at osgPick but it seems to be the contrary, this
example is provided to pick Head Up
of floating point precision for such a long thin constraint.
(other cases of this error are sought).
Geoff
- Original Message -
*From:* amalric alexandre [EMAIL PROTECTED]
*To:* osg users osg-users@openscenegraph.net
*Sent:* Thursday, November 30, 2006 2:03 PM
*Subject:* Re: [osg-users] Delaunay
Hi,
I want to triangulate with DelaunayTriangulator a geometry wich is concav. I
give to the DelaunayTriangulator a set of point sorted and to the
DelaunayConstraint
the same set of point (edges of the geometry). But when i call the
triangulate()
function it crashes in lineBisects() function
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