Bitmap Families?

2001-07-07 Thread DrumBSF
How do I add a bitmap to a bitmap family? Please help! Thanks! GOD Bless!!! -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/

Bitmap Families

2001-07-16 Thread DrumBSF
I am trying to put some color pictures in my program and understand that I have to put them in a bitmap family in the constructor. How do I do that though, all it lets me do when I create a bitmap family is change the height and width. Please help me! Thanks!

Re: Bitmap Families?

2001-07-07 Thread Aaron Ardiri
> How do I add a bitmap to a bitmap family? Please help! Thanks! RTFM :) look in the knowledge base.. constructor and pilrc can do it. // az [EMAIL PROTECTED] http://www.ardiri.com/<--- free games! -- For information on using the Palm Developer Forums, or to unsubscribe, pl

Re: Bitmap Families

2001-07-16 Thread John Stephenson
Dear Mr. BSFIf you search for the phrase "bitmap families" (no quotes) at this site:http://www.escribe.com/computing/pcpqa/index.htmland read through the articles, you will find all the answers.spike>From: [EMAIL PROTECTED] >Reply-To: "Palm Developer Forum" <[EMAIL PR

Bitmap families error

2001-08-06 Thread manish jaggi
Hello all. I am getting a problem when working with bitmap families. i made a 4 bit bitmap . Added its entry in the bitmap family Placed the bitmap on the form. Added the code snippet UInt32 depth = 4; WinScreenMode(winScreenModeSet, NULL, NULL, &depth, NULL); But when FrmDrawForm is called

Bitmap families and OS5

2002-11-06 Thread Bill Andreozzi
>From what I've read in the sdk, am I reading correctly that if I desire my application to be backward compatible to non-high-density displays, I'll need to include two bitmap families per graphic. one for low res and one for hi res??!! So to be resonable, I'll need to have two

Re: Bitmap families and OS5

2002-11-06 Thread Ben Combee
At 20:36 2002-11-6 -0800, you wrote: From what I've read in the sdk, am I reading correctly that if I desire my application to be backward compatible to non-high-density displays, I'll need to include two bitmap families per graphic. one for low res and one for hi res??!! No. You jus

Re: Bitmap families and OS5

2002-11-06 Thread Bill Andreozzi
one type of hi-res graphic... thanks - bill > > From what I've read in the sdk, am I reading correctly that if I desire my > application to be backward compatible to non-high-density displays, I'll > need to include two bitmap families per graphic. > one for low res and one

Re: Bitmap families and OS5

2002-11-06 Thread Bill Andreozzi
-11-6 -0800, you wrote: > > From what I've read in the sdk, am I reading correctly that if I desire my > >application to be backward compatible to non-high-density displays, I'll > >need to include two bitmap families per graphic. > >one for low res and one for hi

Re: Bitmap families and OS5

2002-11-06 Thread Ben Combee
At 20:52 2002-11-6 -0800, you wrote: I apologize about the previous venting, just frustrated. Well, since I now know that this can be accomplished by using an invalid depth between the two, that's exactly how I would have done it, I didn't read until the post that you could do that and it'll work

Re: Bitmap families and OS5

2002-11-06 Thread Ben Combee
At 20:47 2002-11-6 -0800, you wrote: To mimize file size, will palm produce a black/white high-res device? - Hope not, that would at least allow me to include only one type of hi-res graphic... I'd say it is likely that there will be monochrome Palm OS 5 devices... not knowing anyone's plans, b

Bitmap families on OS 3.3

2003-07-18 Thread Eric Cloninger
checks on bitmaps and bitmap families when it compiled the app, but it didn't happen this time. The Vx device is running OS 3.3 and the Vx ROM on POSE is running 4.1. I'm not sure how the device came to be running 3.3, to be honest. It's been reflashed a few times, dropped in a

Bitmap families and PalmOS 2.0

2000-03-08 Thread ron
I created an application icon bitmap family with a bitmap for every depth however when I put my app on a 2.0 device the icon looks very large and is clipped at the bottom by the application name in the pop-up launcher. My old Application Icon used to work fine in all devices. They are all 22x2

Re: Bitmap families on OS 3.3

2003-07-18 Thread Aaron Ardiri
but, this did work. > The Vx device is running OS 3.3 and the Vx ROM on POSE is running 4.1. > I'm not sure how the device came to be running 3.3, to be honest. It's > been reflashed a few times, dropped in a creek, and generally not > treated very well. That's why it&#x

RE: Bitmap families and PalmOS 2.0

2000-03-08 Thread McCollister, Mike
Use a 32x32 icon for the black and white icon. This will fix it. > -- > From: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] > Reply To: Palm Developer Forum > Sent: Wednesday, March 08, 2000 11:33 AM > To: Palm Developer Forum > Subject: Bitmap f

RE: Bitmap families and PalmOS 2.0

2000-03-08 Thread Ronald Gouldner Jr
How can I use a 32x32 icon for the B&W icon ? Icon Families enforce that all the bitmaps must be the same size. Ron > > Use a 32x32 icon for the black and white icon. This will fix it. > > > I created an application icon bitmap family with a bitmap for > every depth > > however when I put my

RE: Bitmap families and PalmOS 2.0

2000-03-08 Thread Ronald Gouldner Jr
I decided to try 32x32 for all the icons and that seems to work fine. I would have sworn I read 22x22 somewhere and my pre-3.5 app icons were fine. Well whateverproblem solved anyway... Ron > How can I use a 32x32 icon for the B&W icon ? > Icon Families enforce that all the bitmaps must b

What are bitmap-families good for?

2000-08-01 Thread Tilo Christ
Hello! I am using Code Warrior Lite w/ the PalmOS SDK 3.5 and the latest Constructor. This version of constructor supports the creation of Bitmap Families. Unfortunately, I am unable to understand what good it is to bundle bitmaps together into a family??? Could someone please enlighten me

Things I've learned about Constructor & bitmap families

2000-03-08 Thread Gordon, Douglas
I'm pretty sure that I'm the only one who finds Constructor's UI to be unnecessarily arcane ;-), but here is my experience on some points about using bitmap families: - When you set the bitmap size in the family spec panel, all your bitmaps must be of that size. Howeve

Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Avi Halachmi
I've made a walkthrough to use colors and bitmap families, and to let the application select AT RUNTIME the best color depth available for the runtime device. follow the link: http://www.geocities.com/avihpit/bmf.txt sorry for the txt format. any comments will be most welcome. regard

Re: What are bitmap-families good for?

2000-08-01 Thread Michael S. Davis
Bitmap families allow you to have different bitmap depths for different palms. The OS will load the appropriate bitmap, depending on what the bitmap level is for a palm. On Tue, 1 Aug 2000, Tilo Christ wrote: > Hello! > > I am using Code Warrior Lite w/ the PalmOS SDK 3.5 and t

RE: What are bitmap-families good for?

2000-08-01 Thread Mike Walters
platforms with one executable. Mike Walters Rose Software > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Tilo > Christ > Sent: Tuesday, August 01, 2000 2:48 PM > To: Palm Developer Forum > Subject: What are bitmap-families

Re: What are bitmap-families good for?

2000-08-01 Thread Richard Burmeister
From: "Tilo Christ" <[EMAIL PROTECTED]> Subject: What are bitmap-families good for? > Unfortunately, I am unable to understand what good it is to > bundle bitmaps together into a family??? Could someone please > enlighten me? Enlightenment takes many lifetimes. I

Re: What are bitmap-families good for?

2000-08-01 Thread Peter Epstein
At 12:48 PM 8/1/2000, Tilo Christ wrote: >I am using Code Warrior Lite w/ the PalmOS SDK 3.5 and the latest >Constructor. This version of constructor supports the creation of Bitmap >Families. Unfortunately, I am unable to understand what good it is to >bundle bitmaps together i

Using Bitmap Families in a Bitmap form...

2000-08-04 Thread DIAMOND JEFF
I have successfully created and saved 256 color bitmaps in Contructor. (And verified via the size of the rsrc.) But when I try to use these bitmaps in a Form Bitmap, they only show up with 2 colors! (And I've verified that I've successfully switched to 256 color mode before hand.) Some members

question on hi-res support and bitmap families

2004-01-08 Thread Brian Preston
I've been reading the docs on support hi-res, and I still have a question. How do you include a hi-density bitmap in a bitmap family, because wouldn't the hi-res bitmap use twice as big dimensions? I'm using CW 8, and in the Constructor, the bitmap family has width and height properties that are fi

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread Brian Mathis
On Wed, 8 Mar 2000, Gordon, Douglas wrote: > BTW, does anyone else find it irritating that Constructor does not save the > path to the most recently opened project like every other known Windows app > does? Every time I start it up, I have to browse down my directory tree to > get to the same reso

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread Steve Sabram
Brian Mathis wrote: > On Wed, 8 Mar 2000, Gordon, Douglas wrote: > > BTW, does anyone else find it irritating that Constructor does not save the > > path to the most recently opened project like every other known Windows app > > does? Every time I start it up, I have to browse down my directory

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread Dave Lippincott
> >BTW, does anyone else find it irritating that Constructor does not save the >path to the most recently opened project like every other known Windows app >does? Every time I start it up, I have to browse down my directory tree to >get to the same resource file for my project. This seems like a r

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread Bradly J. Barton
>> BTW, does anyone else find it irritating that Constructor does not save the >> path to the most recently opened project like every other known Windows app >> does? >You know if you just double-click on the .rsrc file, constructor will open >it. Besides that this didn't work in the previous v

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread JERRY ADAIR
P'raps there is something I haven't learned yet, but... Speaking of peculiarities encountered with Constructor (CW R6, PC NT 4.0), has anyone else had a problem with setting the list icon for your app? Under the project settings in one of my *.rsrc files, I have set the icon ID (1000) and can see

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread Vivek_Magotra
[EMAIL PROTECTED]> Sent by: JERRY ADAIR <[EMAIL PROTECTED]> To: "Palm Developer Forum" <[EMAIL PROTECTED]> cc:(Vivek Magotra/HQ/3Com) Subject: Re: Things I've learned about Constructor & bitmap families P'raps there is something I haven&#x

Re: Things I've learned about Constructor & bitmap families

2000-03-08 Thread JERRY ADAIR
Okay so I have let the icon thing go for now... I have three *.rsrc files created by Constructor and listed in my project file in CW. I found out the hard way that you must include them in your source as well. However, when you do this, I get the following linker warnings regarding resource dup

Re: Things I've learned about Constructor & bitmap families

2000-03-09 Thread David Fedor
>I create a second icon (of the correct size 15X9) and paste it into the >edit window, I give it an ID of 1001, which according to the PalmOS >companion documentation is what you should do. It also states that you >must set the type to 'tAIB' (as opposed to 'tAIN' given to the larger >icon, ID=10

RE: Things I've learned about Constructor & bitmap families

2000-03-09 Thread Scott L. Johnson
> From: David Fedor [mailto:[EMAIL PROTECTED]] > We should probably post a new Starter.rsrc > that has a full set of icons too. David, if youse guys are thinking of overhauling the Starter project, I'd love to contribute some suggestions. For starters, it could do a much better job of getting pe

Re: Things I've learned about Constructor & bitmap families

2000-03-13 Thread David Tribble
David Fedor [SMTP:[EMAIL PROTECTED]] wrote: > Or save yourself time and start with the resource file > from ColorDeal - it includes all icons, big and small, > all depths, all set for you. We should probably post > a new Starter.rsrc that has a full set of icons too. You've got three app icons

Re: Things I've learned about Constructor & bitmap families

2000-03-13 Thread Peter Epstein
The screen depth used for the launcher in PalmOS 3.5 is as follows: On Palm IIIc: 8 bits deep On all the grayscale devices: 1 bit deep This is also the default used for third party applications that don't explicitly set the screen depth. What all this means is that you won't normally see 2 or 4 b

Re: Things I've learned about Constructor & bitmap families

2000-03-13 Thread Bob Ebert
At 10:09 PM +0100 13-03-00, Peter Epstein wrote: >The screen depth used for the launcher in PalmOS 3.5 is as follows: >On Palm IIIc: 8 bits deep >On all the grayscale devices: 1 bit deep Actually, these are the default screen depths for all apps on those devices. So far, virtually everything run

Re: Things I've learned about Constructor & bitmap families

2000-03-14 Thread Bob Ebert
At 2:29 AM +0100 9-03-00, JERRY ADAIR wrote: >I have three *.rsrc files created by Constructor and listed in my project >file in CW. I found out the hard way that you must include them in your >source as well. However, when you do this, I get the following linker >warnings regarding resource dup

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Chris Olson
Avi Halachmi wrote: > I've made a walkthrough to use colors and bitmap families, and to let the > application select AT RUNTIME the best color depth available for the runtime > device. > > follow the link: > http://www.geocities.com/avihpit/bmf.txt > > sorr

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Aaron Ardiri
> I've made a walkthrough to use colors and bitmap families, and to let the > application select AT RUNTIME the best color depth available for the runtime > device. > > follow the link: > http://www.geocities.com/avihpit/bmf.txt > > sorry for the txt format. &

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Aaron Ardiri
> 2) Bitmap buttons are available in OS 3.5 only yes.. > 3) Form bitmaps don't seem to work well either outside of 3.5, but >WinDrawBitmap(sp?) does ... since when? form bitmaps work fine for me on all os versions.. if it is just 3.5, but then again, i use PilRC az. -- Aaron Ardiri

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Avi Halachmi
Thanx 4 the responses :) at the moment' i'll just add the comments ppl put on this thread into the walkthrough AS IS. i'm adding it as is from the newsgroup, with sender's info. if someone does't want me to put his/her donation/info pls let me know and i'll remove him/her. i'll try to update thi

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Chris Olson
Aaron Ardiri wrote: > > 2) Bitmap buttons are available in OS 3.5 only > > yes.. > > > 3) Form bitmaps don't seem to work well either outside of 3.5, but >WinDrawBitmap(sp?) does ... > > since when? form bitmaps work fine for me on all os versions.. if it > is just 3.5, but then again, i u

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Avi Halachmi
i think i solved your problem. apperantly the OS3.1 doesn't support compressed bitmaps. when i compress the 2-bit bitmat, it shows corrupted on OS3.1 when i use no compression for the 2-bit bitmap it shows ok on OS3.1 hope it helps regards avi Chris Olson <[EMAIL PROTECTED]> wrote in message

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Chris Olson
Great!! I'll try that (apparently it's only in the Form Bitmap, 'cause my other bitmaps show up just fine ...) Yup, that fixed it! Now I jusy need to know how to clear an area of the screen ... Currently I use WinFillRectangle(sp?) and I get a dithered pattern instead of the blank I'm lookin

Re: Here is: Colors and bitmap families: walkthrough

2000-06-22 Thread Aaron Ardiri
> i think i solved your problem. > apperantly the OS3.1 doesn't support compressed bitmaps. it depends on the type of compression :)) > when i compress the 2-bit bitmat, it shows corrupted on OS3.1 > when i use no compression for the 2-bit bitmap it shows ok on OS3.1 the compression that P

RE: Using Bitmap Families in a Bitmap form...

2000-08-04 Thread Heather Tufts
create a special "Form Bitmap > Family." > > Any thoughts as to how to get the 256 color image to appear in the > Form? One other point - the bitmap has its own palette - > could that be > causing the Palm trouble? Please note the recent posting from Richard Burmeister about

Re: Using Bitmap Families in a Bitmap form...

2000-08-04 Thread DIAMOND JEFF
s to how to get the 256 color image to appear in the > > Form? One other point - the bitmap has its own palette - > > could that be > > causing the Palm trouble? > > Please note the recent posting from Richard Burmeister about Bitmap > Families. Use a Form Bitmap resourc

RE: question on hi-res support and bitmap families

2004-01-08 Thread Caspar Heiden, vd
: Palm Developer Forum Subject: question on hi-res support and bitmap families I've been reading the docs on support hi-res, and I still have a question. How do you include a hi-density bitmap in a bitmap family, because wouldn't the hi-res bitmap use twice as big dimensions? I'm using C

Re: question on hi-res support and bitmap families

2004-01-08 Thread Ben Combee
At 09:37 AM 1/8/2004, Brian Preston wrote: I've been reading the docs on support hi-res, and I still have a question. How do you include a hi-density bitmap in a bitmap family, because wouldn't the hi-res bitmap use twice as big dimensions? I'm using CW 8, and in the Constructor, the bitmap family