How do I add a bitmap to a bitmap family? Please help! Thanks!
GOD Bless!!!
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I am trying to put some color pictures in my program and understand that
I have to put them in a bitmap family in the constructor. How do I do that though, all
it lets me do when I create a bitmap family is change the height and width. Please
help me! Thanks!
> How do I add a bitmap to a bitmap family? Please help! Thanks!
RTFM :) look in the knowledge base.. constructor and pilrc can do it.
// az
[EMAIL PROTECTED]
http://www.ardiri.com/<--- free games!
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Dear Mr. BSFIf you search for the phrase "bitmap families" (no quotes) at this site:http://www.escribe.com/computing/pcpqa/index.htmland read through the articles, you will find all the answers.spike>From: [EMAIL PROTECTED] >Reply-To: "Palm Developer Forum" <[EMAIL PR
Hello all.
I am getting a problem when working with bitmap families.
i made a 4 bit bitmap . Added its entry in the bitmap family
Placed the bitmap on the form.
Added the code snippet
UInt32 depth = 4;
WinScreenMode(winScreenModeSet, NULL, NULL, &depth, NULL);
But when FrmDrawForm is called
>From what I've read in the sdk, am I reading correctly that if I desire my
application to be backward compatible to non-high-density displays, I'll
need to include two bitmap families per graphic.
one for low res and one for hi res??!!
So to be resonable, I'll need to have two
At 20:36 2002-11-6 -0800, you wrote:
From what I've read in the sdk, am I reading correctly that if I desire my
application to be backward compatible to non-high-density displays, I'll
need to include two bitmap families per graphic.
one for low res and one for hi res??!!
No. You jus
one type of hi-res
graphic...
thanks - bill
>
> From what I've read in the sdk, am I reading correctly that if I desire my
> application to be backward compatible to non-high-density displays, I'll
> need to include two bitmap families per graphic.
> one for low res and one
-11-6 -0800, you wrote:
> > From what I've read in the sdk, am I reading correctly that if I desire
my
> >application to be backward compatible to non-high-density displays, I'll
> >need to include two bitmap families per graphic.
> >one for low res and one for hi
At 20:52 2002-11-6 -0800, you wrote:
I apologize about the previous venting, just frustrated.
Well, since I now know that this can be accomplished by using an invalid
depth between the two, that's exactly how I would have done it, I didn't
read until the post that you could do that and it'll work
At 20:47 2002-11-6 -0800, you wrote:
To mimize file size, will palm produce a black/white high-res device? - Hope
not, that would at least allow me to include only one type of hi-res
graphic...
I'd say it is likely that there will be monochrome Palm OS 5 devices... not
knowing anyone's plans, b
checks on bitmaps and bitmap families when it
compiled the app, but it didn't happen this time.
The Vx device is running OS 3.3 and the Vx ROM on POSE is running 4.1.
I'm not sure how the device came to be running 3.3, to be honest. It's
been reflashed a few times, dropped in a
I created an application icon bitmap family with a bitmap for every depth
however when I put my app on a 2.0 device the icon looks very large and is
clipped at the bottom by the application name in the pop-up launcher.
My old Application Icon used to work fine in all devices.
They are all 22x2
but, this did work.
> The Vx device is running OS 3.3 and the Vx ROM on POSE is running 4.1.
> I'm not sure how the device came to be running 3.3, to be honest. It's
> been reflashed a few times, dropped in a creek, and generally not
> treated very well. That's why it
Use a 32x32 icon for the black and white icon. This will fix it.
> --
> From: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Reply To: Palm Developer Forum
> Sent: Wednesday, March 08, 2000 11:33 AM
> To: Palm Developer Forum
> Subject: Bitmap f
How can I use a 32x32 icon for the B&W icon ?
Icon Families enforce that all the bitmaps must be the same size.
Ron
>
> Use a 32x32 icon for the black and white icon. This will fix it.
>
> > I created an application icon bitmap family with a bitmap for
> every depth
> > however when I put my
I decided to try 32x32 for all the icons and that seems to work fine.
I would have sworn I read 22x22 somewhere and my pre-3.5 app icons
were fine. Well whateverproblem solved anyway...
Ron
> How can I use a 32x32 icon for the B&W icon ?
> Icon Families enforce that all the bitmaps must b
Hello!
I am using Code Warrior Lite w/ the PalmOS SDK 3.5 and the latest
Constructor. This version of constructor supports the creation of Bitmap
Families. Unfortunately, I am unable to understand what good it is to
bundle bitmaps together into a family??? Could someone please enlighten
me
I'm pretty sure that I'm the only one who finds Constructor's UI to be
unnecessarily arcane ;-), but here is my experience on some points about
using bitmap families:
- When you set the bitmap size in the family spec panel, all your
bitmaps must be of that size. Howeve
I've made a walkthrough to use colors and bitmap families, and to let the
application select AT RUNTIME the best color depth available for the runtime
device.
follow the link:
http://www.geocities.com/avihpit/bmf.txt
sorry for the txt format.
any comments will be most welcome.
regard
Bitmap families allow you to have different bitmap depths for different
palms. The OS will load the appropriate bitmap, depending on what the
bitmap level is for a palm.
On Tue, 1 Aug 2000, Tilo Christ wrote:
> Hello!
>
> I am using Code Warrior Lite w/ the PalmOS SDK 3.5 and t
platforms with one executable.
Mike Walters
Rose Software
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Tilo
> Christ
> Sent: Tuesday, August 01, 2000 2:48 PM
> To: Palm Developer Forum
> Subject: What are bitmap-families
From: "Tilo Christ" <[EMAIL PROTECTED]>
Subject: What are bitmap-families good for?
> Unfortunately, I am unable to understand what good it is to
> bundle bitmaps together into a family??? Could someone please
> enlighten me?
Enlightenment takes many lifetimes. I
At 12:48 PM 8/1/2000, Tilo Christ wrote:
>I am using Code Warrior Lite w/ the PalmOS SDK 3.5 and the latest
>Constructor. This version of constructor supports the creation of Bitmap
>Families. Unfortunately, I am unable to understand what good it is to
>bundle bitmaps together i
I have successfully created and saved 256 color bitmaps in Contructor.
(And verified via the size of the rsrc.)
But when I try to use these bitmaps in a Form Bitmap, they only show up
with 2 colors! (And I've verified that I've successfully switched to
256 color mode before hand.)
Some members
I've been reading the docs on support hi-res, and I
still have a question. How do you include a hi-density
bitmap in a bitmap family, because wouldn't the hi-res
bitmap use twice as big dimensions? I'm using CW 8,
and in the Constructor, the bitmap family has width
and height properties that are fi
On Wed, 8 Mar 2000, Gordon, Douglas wrote:
> BTW, does anyone else find it irritating that Constructor does not save the
> path to the most recently opened project like every other known Windows app
> does? Every time I start it up, I have to browse down my directory tree to
> get to the same reso
Brian Mathis wrote:
> On Wed, 8 Mar 2000, Gordon, Douglas wrote:
> > BTW, does anyone else find it irritating that Constructor does not save the
> > path to the most recently opened project like every other known Windows app
> > does? Every time I start it up, I have to browse down my directory
>
>BTW, does anyone else find it irritating that Constructor does not save the
>path to the most recently opened project like every other known Windows app
>does? Every time I start it up, I have to browse down my directory tree to
>get to the same resource file for my project. This seems like a r
>> BTW, does anyone else find it irritating that Constructor does not save the
>> path to the most recently opened project like every other known Windows app
>> does?
>You know if you just double-click on the .rsrc file, constructor will open
>it.
Besides that this didn't work in the previous v
P'raps there is something I haven't learned yet, but...
Speaking of peculiarities encountered with Constructor (CW R6, PC NT 4.0),
has anyone else had a problem with setting the list icon for your app?
Under the project settings in one of my *.rsrc files, I have set the icon
ID (1000) and can see
[EMAIL PROTECTED]>
Sent by: JERRY ADAIR <[EMAIL PROTECTED]>
To: "Palm Developer Forum" <[EMAIL PROTECTED]>
cc:(Vivek Magotra/HQ/3Com)
Subject: Re: Things I've learned about Constructor & bitmap families
P'raps there is something I haven
Okay so I have let the icon thing go for now...
I have three *.rsrc files created by Constructor and listed in my project
file in CW. I found out the hard way that you must include them in your
source as well. However, when you do this, I get the following linker
warnings regarding resource dup
>I create a second icon (of the correct size 15X9) and paste it into the
>edit window, I give it an ID of 1001, which according to the PalmOS
>companion documentation is what you should do. It also states that you
>must set the type to 'tAIB' (as opposed to 'tAIN' given to the larger
>icon, ID=10
> From: David Fedor [mailto:[EMAIL PROTECTED]]
> We should probably post a new Starter.rsrc
> that has a full set of icons too.
David, if youse guys are thinking of overhauling the Starter project, I'd
love to contribute some suggestions. For starters, it could do a much
better job of getting pe
David Fedor [SMTP:[EMAIL PROTECTED]] wrote:
> Or save yourself time and start with the resource file
> from ColorDeal - it includes all icons, big and small,
> all depths, all set for you. We should probably post
> a new Starter.rsrc that has a full set of icons too.
You've got three app icons
The screen depth used for the launcher in PalmOS 3.5 is as follows:
On Palm IIIc: 8 bits deep
On all the grayscale devices: 1 bit deep
This is also the default used for third party applications that don't
explicitly set the screen depth. What all this means is that you won't
normally see 2 or 4 b
At 10:09 PM +0100 13-03-00, Peter Epstein wrote:
>The screen depth used for the launcher in PalmOS 3.5 is as follows:
>On Palm IIIc: 8 bits deep
>On all the grayscale devices: 1 bit deep
Actually, these are the default screen depths for all apps on those
devices. So far, virtually everything run
At 2:29 AM +0100 9-03-00, JERRY ADAIR wrote:
>I have three *.rsrc files created by Constructor and listed in my project
>file in CW. I found out the hard way that you must include them in your
>source as well. However, when you do this, I get the following linker
>warnings regarding resource dup
Avi Halachmi wrote:
> I've made a walkthrough to use colors and bitmap families, and to let the
> application select AT RUNTIME the best color depth available for the runtime
> device.
>
> follow the link:
> http://www.geocities.com/avihpit/bmf.txt
>
> sorr
> I've made a walkthrough to use colors and bitmap families, and to let the
> application select AT RUNTIME the best color depth available for the runtime
> device.
>
> follow the link:
> http://www.geocities.com/avihpit/bmf.txt
>
> sorry for the txt format.
&
> 2) Bitmap buttons are available in OS 3.5 only
yes..
> 3) Form bitmaps don't seem to work well either outside of 3.5, but
>WinDrawBitmap(sp?) does ...
since when? form bitmaps work fine for me on all os versions.. if it
is just 3.5, but then again, i use PilRC
az.
--
Aaron Ardiri
Thanx 4 the responses :)
at the moment' i'll just add the comments ppl put on this thread into the
walkthrough AS IS.
i'm adding it as is from the newsgroup, with sender's info.
if someone does't want me to put his/her donation/info pls let me know and
i'll remove him/her.
i'll try to update thi
Aaron Ardiri wrote:
> > 2) Bitmap buttons are available in OS 3.5 only
>
> yes..
>
> > 3) Form bitmaps don't seem to work well either outside of 3.5, but
>WinDrawBitmap(sp?) does ...
>
> since when? form bitmaps work fine for me on all os versions.. if it
> is just 3.5, but then again, i u
i think i solved your problem.
apperantly the OS3.1 doesn't support compressed bitmaps.
when i compress the 2-bit bitmat, it shows corrupted on OS3.1
when i use no compression for the 2-bit bitmap it shows ok on OS3.1
hope it helps
regards
avi
Chris Olson <[EMAIL PROTECTED]> wrote in message
Great!! I'll try that (apparently it's only in the Form Bitmap, 'cause my other
bitmaps show up just fine ...)
Yup, that fixed it! Now I jusy need to know how to clear an area of the screen ...
Currently I use WinFillRectangle(sp?) and I get a dithered pattern instead of the
blank I'm lookin
> i think i solved your problem.
> apperantly the OS3.1 doesn't support compressed bitmaps.
it depends on the type of compression :))
> when i compress the 2-bit bitmat, it shows corrupted on OS3.1
> when i use no compression for the 2-bit bitmap it shows ok on OS3.1
the compression that P
create a special "Form Bitmap
> Family."
>
> Any thoughts as to how to get the 256 color image to appear in the
> Form? One other point - the bitmap has its own palette -
> could that be
> causing the Palm trouble?
Please note the recent posting from Richard Burmeister about
s to how to get the 256 color image to appear in the
> > Form? One other point - the bitmap has its own palette -
> > could that be
> > causing the Palm trouble?
>
> Please note the recent posting from Richard Burmeister about Bitmap
> Families. Use a Form Bitmap resourc
: Palm Developer Forum
Subject: question on hi-res support and bitmap families
I've been reading the docs on support hi-res, and I
still have a question. How do you include a hi-density
bitmap in a bitmap family, because wouldn't the hi-res
bitmap use twice as big dimensions? I'm using C
At 09:37 AM 1/8/2004, Brian Preston wrote:
I've been reading the docs on support hi-res, and I
still have a question. How do you include a hi-density
bitmap in a bitmap family, because wouldn't the hi-res
bitmap use twice as big dimensions? I'm using CW 8,
and in the Constructor, the bitmap family
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