On Tue, Feb 13, 2018 at 09:09:23PM +, Tom Murphy wrote:
> I noticed in /usr/local/bin/quake2 you couldn't pass command-line options
> to it (such as +connect ) because it didn't use them when
> executing. Here's a small patch to add it.
>
> Thanks,
> To
I noticed in /usr/local/bin/quake2 you couldn't pass command-line options
to it (such as +connect ) because it didn't use them when
executing. Here's a small patch to add it.
Thanks,
Tom
Index: Makefile
===
RCS f
On Sun, Jan 17, 2016 at 02:08:39PM +1100, Jonathan Gray wrote:
> There is still some popping and clipping with the audio at least at the
> start of the first single player level but I suspect that is a problem
> in openal's sndio backend.
As mentioned in https://github.com/yquake2/yquake2/blob/mas
On Fri, Jan 15, 2016 at 07:56:07PM -0500, Brandon Mercer wrote:
>
> > I'd be fine with that if it were "*.pak" to include the point release
> > pak files that should be bundled with the steam/gog releases.
>
> Few more updates that include:
> - Using ${TRUEPREFIX} in the README as well as *.pak,
20:33:03 bmercer Exp $
+
+SHARED_ONLY= Yes
+
+COMMENT= Yamagi Quake II
+N= yquake2
+V= 5.32
+PKGNAME= ${N}-${V}
+DISTNAME= quake2-${V}
+CATEGORIES=games
+
+HOMEPAGE= http://www.yamagi.org/quake2/
+MASTER_SITES= http://deponie.yamagi.org/quake2/
+EXTRACT_SUFX
; > On Fri, Jan 15, 2016 at 07:18:51AM -0500, Brandon Mercer wrote:
> > > > > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote:
> > > > > > Brandon Mercer wrote:
> > > > > > > Inspired by the recent dhewm3 work, I decided to try qua
; > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote:
> > > > > Brandon Mercer wrote:
> > > > > > Inspired by the recent dhewm3 work, I decided to try quake2 again
> > > > > > only
> > > > > > to find that it does n
> > Brandon Mercer wrote:
> > > > > Inspired by the recent dhewm3 work, I decided to try quake2 again only
> > > > > to find that it does not work. There was some dialogue by folks
> > > > > earlier
> > > > > to get the existing po
On Fri, Jan 15, 2016 at 11:31:01PM +1100, Jonathan Gray wrote:
> On Fri, Jan 15, 2016 at 07:18:51AM -0500, Brandon Mercer wrote:
> > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote:
> > > Brandon Mercer wrote:
> > > > Inspired by the recent dhewm3 work,
On Fri, Jan 15, 2016 at 07:18:51AM -0500, Brandon Mercer wrote:
> On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote:
> > Brandon Mercer wrote:
> > > Inspired by the recent dhewm3 work, I decided to try quake2 again only
> > > to find that it does not work.
On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote:
> Brandon Mercer wrote:
> > Inspired by the recent dhewm3 work, I decided to try quake2 again only
> > to find that it does not work. There was some dialogue by folks earlier
> > to get the existing port, that ha
On Thu, Jan 14, 2016 at 12:25 PM Ted Unangst wrote:
> Brandon Mercer wrote:
> > Inspired by the recent dhewm3 work, I decided to try quake2 again only
> > to find that it does not work. There was some dialogue by folks earlier
> > to get the existing port, that has been
Brandon Mercer wrote:
> Inspired by the recent dhewm3 work, I decided to try quake2 again only
> to find that it does not work. There was some dialogue by folks earlier
> to get the existing port, that has been broken for the better part of
> two years, replaced with yquake2. Becaus
Brandon Mercer wrote:
> Inspired by the recent dhewm3 work, I decided to try quake2 again only
> to find that it does not work. There was some dialogue by folks earlier
> to get the existing port, that has been broken for the better part of
> two years, replaced with yquake2. Becaus
On Wed, Jan 13, 2016 at 12:08:54PM -0500, Brandon Mercer wrote:
> cje...@openbsd.org
> Cc:
> Bcc:
> Subject: games/quake2 update
> Reply-To:
>
> Inspired by the recent dhewm3 work, I decided to try quake2 again only
> to find that it does not work. There was some dialog
cje...@openbsd.org
Cc:
Bcc:
Subject: games/quake2 update
Reply-To:
Inspired by the recent dhewm3 work, I decided to try quake2 again only
to find that it does not work. There was some dialogue by folks earlier
to get the existing port, that has been broken for the better part of
two years
On Sat, 28 Nov 2015 11:45:26 +1100
Jonathan Gray wrote:
> On Fri, Nov 27, 2015 at 09:26:50PM +0100, Adam Wolk wrote:
> > On Thu, 5 Nov 2015 11:57:35 +1100
> > Jonathan Gray wrote:
> >
> > > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote:
&
On Fri, Nov 27, 2015 at 09:26:50PM +0100, Adam Wolk wrote:
> On Thu, 5 Nov 2015 11:57:35 +1100
> Jonathan Gray wrote:
>
> > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote:
> > > quake2 on amd64 current.
> > >
> > > This problem was also
On Thu, 5 Nov 2015 11:57:35 +1100
Jonathan Gray wrote:
> On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote:
> > quake2 on amd64 current.
> >
> > This problem was also reported two years ago, but the "fix" was
> > apparently to use a different port
On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote:
> quake2 on amd64 current.
>
> This problem was also reported two years ago, but the "fix" was apparently to
> use a different port which wasn't committed?
>
> http://marc.info/?l=openbsd-ports&m=1
quake2 on amd64 current.
This problem was also reported two years ago, but the "fix" was apparently to
use a different port which wasn't committed?
http://marc.info/?l=openbsd-ports&m=137740862509593&w=2
--- sound initialization ---
/usr/local/bin/quake
On Mon, 26 Aug 2013 02:12:26 +1000
Jonathan Gray wrote:
> On Sun, Aug 25, 2013 at 11:08:45AM -0400, Chess Griffin wrote:
> > $ /usr/local/share/yquake2/quake2 +set vid_ref gl
>
> you don't need to specify that for the yamagi version, perhaps
> remove your ~/.yq2 dir a
On Sun, Aug 25, 2013 at 11:08:45AM -0400, Chess Griffin wrote:
> On Sun, 25 Aug 2013 15:46:48 +1000
> Jonathan Gray wrote:
>
> > I doubt you want the software renderer you want ref_gl.so (+set
> > vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/)
> >
On Sun, 25 Aug 2013 15:46:48 +1000
Jonathan Gray wrote:
> I doubt you want the software renderer you want ref_gl.so (+set
> vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/)
> is a better option. A port of it is attached.
>
Jonathan,
Thanks very much. I built a
I doubt you want the software renderer you want ref_gl.so (+set vid_ref gl).
And the Yamagi version (http://www.yamagi.org/quake2/) is a better
option. A port of it is attached.
On Sun, Aug 25, 2013 at 12:09:11AM -0400, Chess Griffin wrote:
> Hello,
>
> I have installed the quake2 pack
Hello,
I have installed the quake2 package on my 5.4-current snapshot system
and also installed the official pak files from my Quake2 CD. However,
when I start the game I get the following output:
$ quake2
QuakeIIForge 0.3
Added packfile /usr/local/share/quake2/baseq2/pak0.pak (3307 files)
Added
===
RCS file: /cvs/ports/games/quake2/Makefile,v
retrieving revision 1.16
diff -u -r1.16 Makefile
--- Makefile26 Apr 2010 16:37:24 - 1.16
+++ Makefile21 May 2010 19:10:57 -
@@ -6,7 +6,7 @@
COMMENT= first person shooter
DISTNAME= quak
On Wed, 24 Oct 2007, Ted Unangst wrote:
It still needs some work and that's why I haven't submitted it.
oh, nice. i patched it up too, and it worked better for me than the
quakeforge port. but i went back to qf since that's in the tree.
i've been trying to get quake
t:
> http://users.openbsd.fi/iku/opensource/openbsd-ports/openbsd_port_ioquake2-0.16.1.tar.gz
>
> It still needs some work and that's why I haven't submitted it.
oh, nice. i patched it up too, and it worked better for me than the
quakeforge port. but i went back to qf since that
On Tue, 23 Oct 2007, Ted Unangst wrote:
with the following patch, you can use the opengl renderer. now it also
works on amd64 (and probably most other places) if you don't use the soft
renderer.
Comments:
+CONFIGURE_ARGS+= --with-opengl=/usr/X11R6
CONFIGURE_ARGS+=--with-open
with the following patch, you can use the opengl renderer. now it also
works on amd64 (and probably most other places) if you don't use the soft
renderer.
Index: Makefile
===
RCS file: /cvs/ports/games/quake2/Makef
Claudio Jeker <[EMAIL PROTECTED]> writes:
> I had a quick look at the sound issue, the problem is that we do not have
> /dev/dsp no idea how to replace it.
>
/dev/dsp == /dev/audio, sorta. The ioctl's are different, though. Depends
on the app as to whether libossaudio (soundcard.h) is effective e
> considering how much quake2 uses OpenGL, I'm surprised it's worth it on
> OpenBSD at the moment.
True, the GL options are not useable for me, but softx11 and SDL work
surprisingly well on my bog standard laptop.
The src has been designed to build on solaris at some point, so
gt; am unfamiliar with the build process. Would anyone be interested in taking a
> > look at this?
> >
> > Have A Happy New Year!
> >
> > Best Regards
> >
> > Edd
> considering how much quake2 uses OpenGL, I'm surprised it's worth it on
&g
ve A Happy New Year!
>
> Best Regards
>
> Edd
considering how much quake2 uses OpenGL, I'm surprised it's worth it on
OpenBSD at the moment.
Hi there,
A while back I posted on the list about running my favorite timewaster
application on OpenBSD. Someone had a patched version of quakeforge2, which
does indeed build, but sound does not work (which he knew):
http://marc.theaimsgroup.com/?l=openbsd-ports&m=112189238606389&w=2
I have trie
On Wednesday 20 July 2005 05:51 pm, Edd Barrett wrote:
> On 20/07/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > I've managed to get quake2 running on OpenBSD i386. Sound doesn't work.
> > but maybe if you play around with SDL you can get sound working too.
&
On 20/07/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I've managed to get quake2 running on OpenBSD i386. Sound doesn't work.
> but maybe if you play around with SDL you can get sound working too.
>
> it's not a port but make install works fine
> Game dat
I've managed to get quake2 running on OpenBSD i386. Sound doesn't work.
but maybe if you play around with SDL you can get sound working too.
it's not a port but make install works fine
Game data files are not
included
http://web.telia.com/~u82807210/openbsd_quake2-0.2.1.tar
Edd Barrett <[EMAIL PROTECTED]> wrote:
> One of my friends (who does not run unix) has challenged me to a game
> of quake2 at the weekend. I said yes. Then realised that it has not
> yet been ported.
>
> Has anyone ever got this running on an OpenBSD machine? I completely
Hi,
One of my friends (who does not run unix) has challenged me to a game
of quake2 at the weekend. I said yes. Then realised that it has not
yet been ported.
Has anyone ever got this running on an OpenBSD machine? I completely
respect that it is not important in the slightest that it be ported
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