Re: games/yquake2 - add $@ to quake2 execution

2018-02-13 Thread Adam Wolk
On Tue, Feb 13, 2018 at 09:09:23PM +, Tom Murphy wrote: > I noticed in /usr/local/bin/quake2 you couldn't pass command-line options > to it (such as +connect ) because it didn't use them when > executing. Here's a small patch to add it. > > Thanks, > To

games/yquake2 - add $@ to quake2 execution

2018-02-13 Thread Tom Murphy
I noticed in /usr/local/bin/quake2 you couldn't pass command-line options to it (such as +connect ) because it didn't use them when executing. Here's a small patch to add it. Thanks, Tom Index: Makefile === RCS f

Re: quake2 update

2016-01-17 Thread Alexander Bluhm
On Sun, Jan 17, 2016 at 02:08:39PM +1100, Jonathan Gray wrote: > There is still some popping and clipping with the audio at least at the > start of the first single player level but I suspect that is a problem > in openal's sndio backend. As mentioned in https://github.com/yquake2/yquake2/blob/mas

Re: quake2 update

2016-01-16 Thread Jonathan Gray
On Fri, Jan 15, 2016 at 07:56:07PM -0500, Brandon Mercer wrote: > > > I'd be fine with that if it were "*.pak" to include the point release > > pak files that should be bundled with the steam/gog releases. > > Few more updates that include: > - Using ${TRUEPREFIX} in the README as well as *.pak,

Re: quake2 update

2016-01-15 Thread Brandon Mercer
20:33:03 bmercer Exp $ + +SHARED_ONLY= Yes + +COMMENT= Yamagi Quake II +N= yquake2 +V= 5.32 +PKGNAME= ${N}-${V} +DISTNAME= quake2-${V} +CATEGORIES=games + +HOMEPAGE= http://www.yamagi.org/quake2/ +MASTER_SITES= http://deponie.yamagi.org/quake2/ +EXTRACT_SUFX

Re: quake2 update

2016-01-15 Thread Jonathan Gray
; > On Fri, Jan 15, 2016 at 07:18:51AM -0500, Brandon Mercer wrote: > > > > > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote: > > > > > > Brandon Mercer wrote: > > > > > > > Inspired by the recent dhewm3 work, I decided to try qua

Re: quake2 update

2016-01-15 Thread Brandon Mercer
; > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote: > > > > > Brandon Mercer wrote: > > > > > > Inspired by the recent dhewm3 work, I decided to try quake2 again > > > > > > only > > > > > > to find that it does n

Re: quake2 update

2016-01-15 Thread Jonathan Gray
> > Brandon Mercer wrote: > > > > > Inspired by the recent dhewm3 work, I decided to try quake2 again only > > > > > to find that it does not work. There was some dialogue by folks > > > > > earlier > > > > > to get the existing po

Re: quake2 update

2016-01-15 Thread Brandon Mercer
On Fri, Jan 15, 2016 at 11:31:01PM +1100, Jonathan Gray wrote: > On Fri, Jan 15, 2016 at 07:18:51AM -0500, Brandon Mercer wrote: > > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote: > > > Brandon Mercer wrote: > > > > Inspired by the recent dhewm3 work,

Re: quake2 update

2016-01-15 Thread Jonathan Gray
On Fri, Jan 15, 2016 at 07:18:51AM -0500, Brandon Mercer wrote: > On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote: > > Brandon Mercer wrote: > > > Inspired by the recent dhewm3 work, I decided to try quake2 again only > > > to find that it does not work.

Re: quake2 update

2016-01-15 Thread Brandon Mercer
On Thu, Jan 14, 2016 at 12:25:24PM -0500, Ted Unangst wrote: > Brandon Mercer wrote: > > Inspired by the recent dhewm3 work, I decided to try quake2 again only > > to find that it does not work. There was some dialogue by folks earlier > > to get the existing port, that ha

Re: quake2 update

2016-01-14 Thread Brandon Mercer
On Thu, Jan 14, 2016 at 12:25 PM Ted Unangst wrote: > Brandon Mercer wrote: > > Inspired by the recent dhewm3 work, I decided to try quake2 again only > > to find that it does not work. There was some dialogue by folks earlier > > to get the existing port, that has been

Re: quake2 update

2016-01-14 Thread Ted Unangst
Brandon Mercer wrote: > Inspired by the recent dhewm3 work, I decided to try quake2 again only > to find that it does not work. There was some dialogue by folks earlier > to get the existing port, that has been broken for the better part of > two years, replaced with yquake2. Becaus

Re: quake2 update

2016-01-13 Thread Ted Unangst
Brandon Mercer wrote: > Inspired by the recent dhewm3 work, I decided to try quake2 again only > to find that it does not work. There was some dialogue by folks earlier > to get the existing port, that has been broken for the better part of > two years, replaced with yquake2. Becaus

Re: quake2 update

2016-01-13 Thread Juan Francisco Cantero Hurtado
On Wed, Jan 13, 2016 at 12:08:54PM -0500, Brandon Mercer wrote: > cje...@openbsd.org > Cc: > Bcc: > Subject: games/quake2 update > Reply-To: > > Inspired by the recent dhewm3 work, I decided to try quake2 again only > to find that it does not work. There was some dialog

quake2 update

2016-01-13 Thread Brandon Mercer
cje...@openbsd.org Cc: Bcc: Subject: games/quake2 update Reply-To: Inspired by the recent dhewm3 work, I decided to try quake2 again only to find that it does not work. There was some dialogue by folks earlier to get the existing port, that has been broken for the better part of two years

Re: quake2 crashes

2015-11-28 Thread Adam Wolk
On Sat, 28 Nov 2015 11:45:26 +1100 Jonathan Gray wrote: > On Fri, Nov 27, 2015 at 09:26:50PM +0100, Adam Wolk wrote: > > On Thu, 5 Nov 2015 11:57:35 +1100 > > Jonathan Gray wrote: > > > > > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: &

Re: quake2 crashes

2015-11-27 Thread Jonathan Gray
On Fri, Nov 27, 2015 at 09:26:50PM +0100, Adam Wolk wrote: > On Thu, 5 Nov 2015 11:57:35 +1100 > Jonathan Gray wrote: > > > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: > > > quake2 on amd64 current. > > > > > > This problem was also

Re: quake2 crashes

2015-11-27 Thread Adam Wolk
On Thu, 5 Nov 2015 11:57:35 +1100 Jonathan Gray wrote: > On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: > > quake2 on amd64 current. > > > > This problem was also reported two years ago, but the "fix" was > > apparently to use a different port

Re: quake2 crashes

2015-11-04 Thread Jonathan Gray
On Wed, Nov 04, 2015 at 07:02:03PM -0500, Ted Unangst wrote: > quake2 on amd64 current. > > This problem was also reported two years ago, but the "fix" was apparently to > use a different port which wasn't committed? > > http://marc.info/?l=openbsd-ports&m=1

quake2 crashes

2015-11-04 Thread Ted Unangst
quake2 on amd64 current. This problem was also reported two years ago, but the "fix" was apparently to use a different port which wasn't committed? http://marc.info/?l=openbsd-ports&m=137740862509593&w=2 --- sound initialization --- /usr/local/bin/quake

Re: quake2 segfault (sndio related?) on amd64 5.4-current

2013-08-25 Thread Chess Griffin
On Mon, 26 Aug 2013 02:12:26 +1000 Jonathan Gray wrote: > On Sun, Aug 25, 2013 at 11:08:45AM -0400, Chess Griffin wrote: > > $ /usr/local/share/yquake2/quake2 +set vid_ref gl > > you don't need to specify that for the yamagi version, perhaps > remove your ~/.yq2 dir a

Re: quake2 segfault (sndio related?) on amd64 5.4-current

2013-08-25 Thread Jonathan Gray
On Sun, Aug 25, 2013 at 11:08:45AM -0400, Chess Griffin wrote: > On Sun, 25 Aug 2013 15:46:48 +1000 > Jonathan Gray wrote: > > > I doubt you want the software renderer you want ref_gl.so (+set > > vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/) > >

Re: quake2 segfault (sndio related?) on amd64 5.4-current

2013-08-25 Thread Chess Griffin
On Sun, 25 Aug 2013 15:46:48 +1000 Jonathan Gray wrote: > I doubt you want the software renderer you want ref_gl.so (+set > vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/) > is a better option. A port of it is attached. > Jonathan, Thanks very much. I built a

Re: quake2 segfault (sndio related?) on amd64 5.4-current

2013-08-24 Thread Jonathan Gray
I doubt you want the software renderer you want ref_gl.so (+set vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/) is a better option. A port of it is attached. On Sun, Aug 25, 2013 at 12:09:11AM -0400, Chess Griffin wrote: > Hello, > > I have installed the quake2 pack

quake2 segfault (sndio related?) on amd64 5.4-current

2013-08-24 Thread Chess Griffin
Hello, I have installed the quake2 package on my 5.4-current snapshot system and also installed the official pak files from my Quake2 CD. However, when I start the game I get the following output: $ quake2 QuakeIIForge 0.3 Added packfile /usr/local/share/quake2/baseq2/pak0.pak (3307 files) Added

PATCH: games/quake2

2010-05-21 Thread Antti Harri
=== RCS file: /cvs/ports/games/quake2/Makefile,v retrieving revision 1.16 diff -u -r1.16 Makefile --- Makefile26 Apr 2010 16:37:24 - 1.16 +++ Makefile21 May 2010 19:10:57 - @@ -6,7 +6,7 @@ COMMENT= first person shooter DISTNAME= quak

Re: quake2 with opengl

2007-10-24 Thread Antti Harri
On Wed, 24 Oct 2007, Ted Unangst wrote: It still needs some work and that's why I haven't submitted it. oh, nice. i patched it up too, and it worked better for me than the quakeforge port. but i went back to qf since that's in the tree. i've been trying to get quake

Re: quake2 with opengl

2007-10-24 Thread Ted Unangst
t: > http://users.openbsd.fi/iku/opensource/openbsd-ports/openbsd_port_ioquake2-0.16.1.tar.gz > > It still needs some work and that's why I haven't submitted it. oh, nice. i patched it up too, and it worked better for me than the quakeforge port. but i went back to qf since that

Re: quake2 with opengl

2007-10-24 Thread Antti Harri
On Tue, 23 Oct 2007, Ted Unangst wrote: with the following patch, you can use the opengl renderer. now it also works on amd64 (and probably most other places) if you don't use the soft renderer. Comments: +CONFIGURE_ARGS+= --with-opengl=/usr/X11R6 CONFIGURE_ARGS+=--with-open

quake2 with opengl

2007-10-23 Thread Ted Unangst
with the following patch, you can use the opengl renderer. now it also works on amd64 (and probably most other places) if you don't use the soft renderer. Index: Makefile === RCS file: /cvs/ports/games/quake2/Makef

Re: Quake2 port

2005-12-28 Thread Jason Wright
Claudio Jeker <[EMAIL PROTECTED]> writes: > I had a quick look at the sound issue, the problem is that we do not have > /dev/dsp no idea how to replace it. > /dev/dsp == /dev/audio, sorta. The ioctl's are different, though. Depends on the app as to whether libossaudio (soundcard.h) is effective e

Re: Quake2 port

2005-12-28 Thread Edd Barrett
> considering how much quake2 uses OpenGL, I'm surprised it's worth it on > OpenBSD at the moment. True, the GL options are not useable for me, but softx11 and SDL work surprisingly well on my bog standard laptop. The src has been designed to build on solaris at some point, so

Re: Quake2 port

2005-12-28 Thread Claudio Jeker
gt; am unfamiliar with the build process. Would anyone be interested in taking a > > look at this? > > > > Have A Happy New Year! > > > > Best Regards > > > > Edd > considering how much quake2 uses OpenGL, I'm surprised it's worth it on &g

Re: Quake2 port

2005-12-27 Thread Marc Espie
ve A Happy New Year! > > Best Regards > > Edd considering how much quake2 uses OpenGL, I'm surprised it's worth it on OpenBSD at the moment.

Quake2 port

2005-12-27 Thread Edd Barrett
Hi there, A while back I posted on the list about running my favorite timewaster application on OpenBSD. Someone had a patched version of quakeforge2, which does indeed build, but sound does not work (which he knew): http://marc.theaimsgroup.com/?l=openbsd-ports&m=112189238606389&w=2 I have trie

Re: quake2?

2005-07-20 Thread Justin Krejci
On Wednesday 20 July 2005 05:51 pm, Edd Barrett wrote: > On 20/07/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I've managed to get quake2 running on OpenBSD i386. Sound doesn't work. > > but maybe if you play around with SDL you can get sound working too. &

Re: quake2?

2005-07-20 Thread Edd Barrett
On 20/07/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I've managed to get quake2 running on OpenBSD i386. Sound doesn't work. > but maybe if you play around with SDL you can get sound working too. > > it's not a port but make install works fine > Game dat

Re: quake2?

2005-07-20 Thread dla
I've managed to get quake2 running on OpenBSD i386. Sound doesn't work. but maybe if you play around with SDL you can get sound working too. it's not a port but make install works fine Game data files are not included http://web.telia.com/~u82807210/openbsd_quake2-0.2.1.tar

Re: quake2?

2005-07-20 Thread Aleksander Piotrowski
Edd Barrett <[EMAIL PROTECTED]> wrote: > One of my friends (who does not run unix) has challenged me to a game > of quake2 at the weekend. I said yes. Then realised that it has not > yet been ported. > > Has anyone ever got this running on an OpenBSD machine? I completely

quake2?

2005-07-20 Thread Edd Barrett
Hi, One of my friends (who does not run unix) has challenged me to a game of quake2 at the weekend. I said yes. Then realised that it has not yet been ported. Has anyone ever got this running on an OpenBSD machine? I completely respect that it is not important in the slightest that it be ported