Hi Brian,
You would probably have to do a pygame.quit rather than
pygame.mixer.quit for each pass of the loop. The pgyame.display.set_mode
must also come after the pygame.init. The display is not necessary for
mixer though.
Lenard
Brian Gryder wrote:
'''
How do I change the frequency of th
Sweet. That works for py3k.
Committed revision 2488.
cu,
'''
How do I change the frequency of the Pygame.mixer by incrementing the
frequency value in a loop?
Please see the example below where I am trying to initialize the frequency
at 44100 and then add 2000 to the frequency each time it loops. In this
example below the pitch does not change, I really
On Tue, Jul 7, 2009 at 9:28 PM, wrote:
> Hi,
>
> I'm getting the feeling that either there are quite some bugs in the
> surface_test code or that I don't get what's going on.
>
> first I looked at the failing test I mentioned before (~line 104):
>
>def make_surf(bpp, flags, masks):
>p
thanks, i didn't knew about filters, and how to use them - let's see
how fine it works! thanks! :)
On 7/7/09, Nirav Patel wrote:
> I don't know about using Google Groups, but I see you are using Gmail.
> Why not create a filter that adds a List or Pygame label to mailing
> list messages, removes
I don't know about using Google Groups, but I see you are using Gmail.
Why not create a filter that adds a List or Pygame label to mailing
list messages, removes them from the inbox, and maybe marks them as
read? Labels and filters make gmail great for following mailing lists
without crowding you
@TyleLaing
but do you know where can i find working snippets with sprite groups,
like this one i sent? http://pastebin.com/f2b05bf70
(or how sprite group classes can be easily implemented there, if you
or someone don't mind... :| )
thanks a lot! :)
On 7/7/09, Paulo Silva wrote:
> thanks! :)
>
thanks! :)
On 7/7/09, Tyler Laing wrote:
> Hi,
>
> Take a look at the group classes. This lets you manage the sprites easily.
>
> http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group
>
> -Tyler
>
> On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva wrote:
>
>> hi!
>> recently i coded this hum
hi!
recently i coded this humble snipped using sprites from subsurfaces:
http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different
sprites, one in each variable - but when they are hundreds or
thousands, this task become to be very boring - can we store spr
Hi,
here is a minor patch to the surface docs.
//Lorenz
Index: src/surface.doc
===
--- src/surface.doc (revision 2482)
+++ src/surface.doc (working copy)
@@ -28,8 +28,9 @@
Surfaces can have many extra attributes like alph
Hi,
Take a look at the group classes. This lets you manage the sprites easily.
http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group
-Tyler
On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva wrote:
> hi!
> recently i coded this humble snipped using sprites from subsurfaces:
> http://pastebi
hi!
recently i coded this humble snipped using sprites from subsurfaces:
http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different
sprites, one in each variable - but when they are hundreds or
thousands, this task become to be very boring - can we store spr
Hi!
since i used to follow pygame-users mailing list from google groups,
is that possible sending messages to there, and not receiving anyone
in your mail inbox? if it is, where must we configure, by webpage
configuring or mailing list commands?
what google groups is awesome is exactly this featu
Update: Patches work fine on my 64-bit machine.
d...@amberfisharts.com wrote:
Hm...
the last attachment didn't make it in. here it is.
On Tue, 7 Jul 2009 13:28:18 +0200, wrote:
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get w
Hm...
the last attachment didn't make it in. here it is.
On Tue, 7 Jul 2009 13:28:18 +0200, wrote:
> Hi,
>
> I'm getting the feeling that either there are quite some bugs in the
> surface_test code or that I don't get what's going on.
>
> first I looked at the failing test I mentioned before
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get what's going on.
first I looked at the failing test I mentioned before (~line 104):
def make_surf(bpp, flags, masks):
pygame.Surface((10, 10), flags, bpp, masks)
self.f
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