Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get what's going on.
first I looked at the failing test I mentioned before (~line 104):
def make_surf(bpp, flags, masks):
pygame.Surface((10, 10), flags, bpp, masks)
Hm...
the last attachment didn't make it in. here it is.
On Tue, 7 Jul 2009 13:28:18 +0200, d...@amberfisharts.com wrote:
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get what's going on.
first I looked at the failing test I
Update: Patches work fine on my 64-bit machine.
d...@amberfisharts.com wrote:
Hm...
the last attachment didn't make it in. here it is.
On Tue, 7 Jul 2009 13:28:18 +0200, d...@amberfisharts.com wrote:
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test
Hi!
since i used to follow pygame-users mailing list from google groups,
is that possible sending messages to there, and not receiving anyone
in your mail inbox? if it is, where must we configure, by webpage
configuring or mailing list commands?
what google groups is awesome is exactly this
hi!
recently i coded this humble snipped using sprites from subsurfaces:
http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different
sprites, one in each variable - but when they are hundreds or
thousands, this task become to be very boring - can we store
Hi,
Take a look at the group classes. This lets you manage the sprites easily.
http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group
-Tyler
On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva nitrofur...@gmail.com wrote:
hi!
recently i coded this humble snipped using sprites from
Hi,
here is a minor patch to the surface docs.
//Lorenz
Index: src/surface.doc
===
--- src/surface.doc (revision 2482)
+++ src/surface.doc (working copy)
@@ -28,8 +28,9 @@
Surfaces can have many extra attributes like
hi!
recently i coded this humble snipped using sprites from subsurfaces:
http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different
sprites, one in each variable - but when they are hundreds or
thousands, this task become to be very boring - can we store
@TyleLaing
but do you know where can i find working snippets with sprite groups,
like this one i sent? http://pastebin.com/f2b05bf70
(or how sprite group classes can be easily implemented there, if you
or someone don't mind... :| )
thanks a lot! :)
On 7/7/09, Paulo Silva nitrofur...@gmail.com
I don't know about using Google Groups, but I see you are using Gmail.
Why not create a filter that adds a List or Pygame label to mailing
list messages, removes them from the inbox, and maybe marks them as
read? Labels and filters make gmail great for following mailing lists
without crowding
thanks, i didn't knew about filters, and how to use them - let's see
how fine it works! thanks! :)
On 7/7/09, Nirav Patel o...@spongezone.net wrote:
I don't know about using Google Groups, but I see you are using Gmail.
Why not create a filter that adds a List or Pygame label to mailing
list
On Tue, Jul 7, 2009 at 9:28 PM, d...@amberfisharts.com wrote:
Hi,
I'm getting the feeling that either there are quite some bugs in the
surface_test code or that I don't get what's going on.
first I looked at the failing test I mentioned before (~line 104):
def make_surf(bpp, flags,
'''
How do I change the frequency of the Pygame.mixer by incrementing the
frequency value in a loop?
Please see the example below where I am trying to initialize the frequency
at 44100 and then add 2000 to the frequency each time it loops. In this
example below the pitch does not change, I really
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