Re: [pygame] Time to load font with pygame.font.SysFont on Mac

2021-04-04 Thread Jason Marshall
If I remember correctly, there's a external call to fc-list that is very slow. At one time, I intended to improve this situation by removing the fc-list dependency on Mac and Linux and instead collecting only the needed font data by using freetype and/or Mike C. Fletcher's TTFQuery, but I got too

Re: [pygame] Why does Rect and Surface have copy method when copy exist in std-lib?

2017-06-01 Thread Jason Marshall
In the C code, rect.copy and surface.copy are equivalent to rect.__copy__ and surface.__copy__. You may use copy.copy(rect) and copy.copy(surface) in your code, but copy.copy will simply call rect.__copy__ or surface.__copy__. By using rect.copy and surface.copy rather than the standard library's

Re: [pygame] NO MOVIE module in Pygame??

2017-04-08 Thread Jason Marshall
ome other python library like pyglet only for this > purpose? > > On 8 April 2017 at 09:24, Jason Marshall <jasonmarshall...@gmail.com> wrote: >> >> Diliup, >> >> Well, there's pygame 1.9.1. >> >> Two years ago, I tried to play a video in pygame usin

Re: [pygame] NO MOVIE module in Pygame??

2017-04-07 Thread Jason Marshall
back. What options available to use > movies in Pygame? > > > > > > On 7 April 2017 at 03:45, Jason Marshall <jasonmarshall...@gmail.com> > wrote: > >> Diliup, >> >> Yes, pygame.movie was removed because it caused more trouble than it's >> worth. &

Re: [pygame] NO MOVIE module in Pygame??

2017-04-06 Thread Jason Marshall
Diliup, Yes, pygame.movie was removed because it caused more trouble than it's worth. More info: https://bitbucket.org/pygame/pygame/issues/238/no-module-named-pygamemovie Jason On Thu, Apr 6, 2017 at 2:41 PM, DiliupG wrote: > Has the Movie module been removed from Pygame?

Re: [pygame] Dirty rect overlapping optimizations

2017-04-06 Thread Jason Marshall
er bother with dirty updates. It seems that many games will have moments of brief full or near full screen updates, and time spent optimizing the screen updates is effectively wasted. On Tue, Mar 28, 2017 at 7:19 AM, Jason Marshall <jasonmarshall...@gmail.com> wrote: > I tested the effect of m

Re: [pygame] Dirty rect overlapping optimizations

2017-03-28 Thread Jason Marshall
I tested the effect of my optimize_dirty_rects script that René mentioned, and I found that the time spent in my optimization algorithm exceeded the time saved by blitting fewer pixels. :-( I've thought about reimplementing it in Cython to see if that would make the algorithm run fast enough that

Re: [pygame] display.set_mode opens oversized window.

2015-08-04 Thread Jason Marshall
See issue 245 on BitBucket.  Jason Sent from Yahoo Mail on Android From:Estevo euccas...@gmail.com Date:Sun, Aug 2, 2015 at 10:04 PM Subject:Re: [pygame] display.set_mode opens oversized window. That was it, thanks!  It was set to 150% (so I had eyeballed it alright :)), and setting it to

Re: [pygame] What's next for Pygame project?

2015-07-13 Thread Jason Marshall
website with some amount of placeholders or redirects to the popular pages of the current site. 2. New forum or mailing option. 3. Get documentation on readthedocs.org? On 07/12/2015 05:05 PM, Jason Marshall wrote: René Dudfield, pygame's lead developer, has contributed significant Python, C

Re: [pygame] What's next for Pygame project?

2015-07-13 Thread Jason Marshall
In 2009, there was a prototype of a redesign of the pygame website. It was written in Python (Django) instead of PHP (SiteSwing). The redesign was not adopted and the people who had worked it lost interest in volunteering and left the pygame community. 

[pygame] Who wants to help update the credits in the readme?

2015-07-12 Thread Jason Marshall
Everybody / anybody, This readme is outdated: https://bitbucket.org/pygame/pygame/src/default/readme.rst Right now, the readme credits approximately 50 people with reporting or patching bugs. This list of contributors has not been updated in years. For the pygame 1.9.2 release, I would like

Re: [pygame] create account on pygame.org

2015-02-15 Thread Jason Marshall
Welcome to the pygame mailing list! I am sending you the secret URL that I have.  Thanks,  Jason Sent from Yahoo Mail on Android From:Gino Ingras ginoing...@gmail.com Date:Sun, Feb 15, 2015 at 7:22 AM Subject:[pygame] create account on pygame.org would like an admin please, mail me to setup

Re: [pygame] create account on pygame.org

2015-02-15 Thread Jason Marshall
registered on pygame.org for months. Can you please send me the secret URL. Cheers, Ted. On 16/02/2015 4:45 a.m., Jason Marshall wrote: Welcome to the pygame mailing list! I am sending you the secret URL that I have.  Thanks,  Jason Sent from Yahoo Mail on Android From:Gino Ingras ginoing

[pygame] Repo's multiple heads problem is my fault. Sorry.

2015-02-14 Thread Jason Marshall
Yesterday, I pushed an updated compat.py to the BitBucket repository. It looks like the changes weren't merged how I expected because I see a multiple heads notice when I look at __init__.py on BitBucket. I'll straighten out my mistake as soon as possible (probably tomorrow).  More detail: 

Re: [pygame] Pygame non-MPEG1 video options?

2015-02-13 Thread Jason Marshall
ffmpeg is a good tool for converting to MPEG1. Questions: What is your operating system?What version of pygame are you using? What computer hardware are you using (CPU and GPU)? According to pygame.display.get_driver(), what video driver is being used?Are you running full-screen or windowed?

Re: [pygame] registration

2015-02-06 Thread Jason Marshall
Only René Dudfield can register a new user. To request a new account, send a message directly to René's address, which you can get by evaluating this Python expression: __import__('codecs').decode('erarfq\x40tznvy\x2Epbz','rot_13') René may or may not notice your request because he's drowning in

Re: [pygame] Announcing SplatGL

2014-10-30 Thread Jason Marshall
I have added the announcement to the News section on pygame.org. Thanks, Michael. Jason On Wed, Oct 29, 2014 at 9:44 PM, Michael Dale Long ml...@digitalbytes.net wrote: Hello, This is more PySDL2 related news than it is PyGame related, but this list seems to be the best place to post it.

Re: [pygame] TMX support in pygame

2014-10-22 Thread Jason Marshall
issues with the generator syntax. Its been a long time since I've used 2.4. On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall j...@yahoo.com wrote: How difficult would it be to make the code compatible with Python 2.4+? Jason From: Jason Marshall j

Re: [pygame] Multiple sound cards

2014-10-18 Thread Jason Marshall
Sorry, no.

Re: [pygame] TMX support in pygame

2014-09-19 Thread Jason Marshall
How difficult would it be to make the code compatible with Python 2.4+? Jason

[pygame] How to make your own local working copy of pygame.org

2014-09-19 Thread Jason Marshall
To download all of the resources on pygame.org so that you can use them when you're offline, you can use wget. Here's the command to use at the command line: wget -mpck --user-agent= -e robots=off --wait 30 --random-wait http://www.pygame.org/old/ Let it run for a day. It'll download 1.4GB

Re: [pygame] TMX support in pygame

2014-09-19 Thread Jason Marshall
wouldn't work. As for 2.4, there might be some issues with the generator syntax. Its been a long time since I've used 2.4. On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall j...@yahoo.com wrote: How difficult would it be to make the code compatible with Python 2.4+? Jason

Re: [pygame] TMX support in pygame

2014-09-18 Thread Jason Marshall
I haven't used your tools myself, but if they really work well and have a tutorial and good documentation, then I'm in favor of adding them. Batteries included! Thanks, Jason From: Leif Theden leif.the...@gmail.com To: pygame-users@seul.org Sent: Monday,

Re: [pygame] Perf - No. of rects vs area of rects

2014-06-15 Thread Jason Marshall
Number of rects is not very important.  The total area is much more important. Also, aligning surface widths to multiples of 16 and blitting to locations on the x axis that are multiples of 16 can help the performance of the blitting. (I just learned that from this mailing list.) Setting the

Re: [pygame] BUG: Color order reversed on Windows

2014-05-28 Thread Jason Marshall
Ben, 64-bit or 32-bit Windows 8.1?(And if 64-bit Windows 8.1, then 64-bit or 32-bit Python? Does the problem persist if you use the current 1.9.2pre and SDL 1.2.15? http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame Thanks, Jason From: Ben Withbroe

Re: [pygame] Updating the pygame.org news section with an intro video to pygame?

2014-05-25 Thread Jason Marshall
I've posted this news item. Thanks! Jason From: Michael Lutynski mich...@callthecomputerdoctor.com To: pygame-users@seul.org Sent: Thursday, May 22, 2014 1:05 AM Subject: [pygame] Updating the pygame.org news section with an intro video to pygame? I'd

Re: [pygame] which distribution to use for OSX mavericks python 2.7 ?

2014-05-25 Thread Jason Marshall
For Mavericks, you have to build from source. Using Homebrew may help. https://bitbucket.org/pygame/pygame/issue/82/homebrew-on-leopard-fails-to-install#comment-636765 Jason From: Floris van Manen v...@klankschap.nl To: pygame-users@seul.org Sent: Sunday,

[pygame] How to call EnumDisplaySettings using ctypes?

2014-04-16 Thread Jason Marshall
I know how to get the screen's refresh rate in Windows using pywin32 (win32all). import win32api d = win32api.EnumDisplaySettings(None, -1) print (d.DisplayFrequency) How would I call the same function using ctypes? Thanks, Jason

Re: [pygame] IDE ?

2014-04-16 Thread Jason Marshall
I'm trying out Eclipse/PyDev. It has features that I want (syntax highlighting, change bars [called Quick Diff], cross-platform compatibility, $0, viewable whitespace). So far, I hated the 100-step process to install it. I am annoyed by the project paradigm. (I keep related files in the same

Re: [pygame] PySDL2 0.9.1 released

2014-04-08 Thread Jason Marshall
I've added this to the website news. Thanks! Jason From: Marcus von Appen m...@sysfault.org To: pygame-users@seul.org; SDL development mailing list s...@lists.libsdl.org Sent: Saturday, April 5, 2014 3:46 AM Subject: [pygame] PySDL2 0.9.1 released PySDL2

[pygame] Website updates - 26 March 2014

2014-03-26 Thread Jason Marshall
* Added news about PyWeek 18 (May 11-18) * Added news about cocos2d 0.6.0 release * Added news about PySDL2 0.9.0 release * Added news about Blender 2.70 release * Deleted projects tagged pleasedelete

Re: [pygame] Python3 version packaged?

2014-03-20 Thread Jason Marshall
Here#39;s an idea: what if we were to remove pyportmidi 0.0.6 from the pygame source and make pygame.midi dependent on stand-alone pyportmidi? Jason PS. I think the most recent version of pyportmidi, 0.0.7, is here: https://bitbucket.org/aalex/pyportmidi/ From: Christopher Night

[pygame] Website updates - 13 March 2014

2014-03-13 Thread Jason Marshall
* Added news about PyJ2D and Pyjsdl * Added news about BaconGameJam 07 and Mini Ludum Dare 50 competitions * Deleted some ridiculousspam advertising escort services

[pygame] Website update - 27 February 2014

2014-02-27 Thread Jason Marshall
• added news about the next Ludum Dare competition

[pygame] Maintenance of sysfont.py (issue #179)

2014-02-22 Thread Jason Marshall
In sysfont.py, there are long lists of fonts for Windows XP and Mac OS X 10.something. I think that we should remove those lists because they're a pain to maintain, nobody has been maintaining them lately (which is why there's no font list for Windows Vista, 7 or 8), and we can get a system's

[pygame] Pull request #26: sysfont.py change for OS X 10.9 from Dan Ross

2014-01-15 Thread Jason Marshall
Should we accept this change for pygame 1.9.2? https://bitbucket.org/pygame/pygame/pull-request/26/removed-usage-of-fc-list-in-os-x-font/diff Jason lib/sysfont.py def initsysfonts_darwin():     read the fonts on OSX.         # if the X11 binary exists... try and use that.     #  Not likely to

[pygame] Website update - 31 December 2013

2013-12-31 Thread Jason Marshall
* Added news about PySDL 0.8.0

[pygame] Website updates: 10 December 2013

2013-12-10 Thread Jason Marshall
* News about pygame-cffi on the Raspberry Pi and PyPy

Re: [pygame] Quick OS survey - 2013

2013-12-06 Thread Jason Marshall
I use Windows 7 at work for 150 to 200 hours per month. I've used Linux Mint for about 1 hour per month this year, so that's roughly 0.5%.  From: Julian onp...@gmail.com To: pygame-users@seul.org Sent: Thursday, December 5, 2013 11:18 PM Subject: Re: [pygame]

Re: [pygame] Quick OS survey - 2013

2013-12-06 Thread Jason Marshall
. --Message d'origine-- De: Miriam English Expéditeur: owner-pygame-us...@seul.org À: pygame-users@seul.org Cc: Jason Marshall Répondre à: pygame-users@seul.org Objet: Re: [pygame] Quick OS survey - 2013 Envoyé: 6 déc. 2013 07:27 Puppy Linux 97% Android 1% Ubuntu Linux 1% various flavors

[pygame] Quick OS survey - 2013

2013-12-05 Thread Jason Marshall
pygamers, which computer operating system(s) have you used this year? If you have been using more than 1 operating system, approximately what percentage of your time are you using each one? Here's my breakdown: 0.5%    Linux Mint 0.5%    Mac OS X 10.4 2%    Windows ME 4%    Windows XP 5%   

Re: [pygame] Old projects with bad links

2013-11-26 Thread Jason Marshall
I figured it out. Source, Windows and Mac URLs are per-release, so I have to dig down into the release data to edit them. Jason From: Jason Marshall j...@yahoo.com To: pygame-users@seul.org pygame-users@seul.org Sent: Sunday, November 10, 2013 3:16 PM

[pygame] Website updates: 18 November 2013

2013-11-18 Thread Jason Marshall
* Question: Should we consider the posts by Geeta Sanganee to be spam? * Deleted projects with names like delete or deleteme * Deleted projects by spam users: Markus Mueller, donaldholton, vilan duck, ashley grace, dds, Jhonny, pcdriver, niammuddin, bdee

[pygame] Website updates: 17 November 2013

2013-11-17 Thread Jason Marshall
* Deleted projects of the following spammers: seputarsoftware, danicastro, rixos35, danicastro, ocim, johnyeo90, dadanramadhan, alfanbutway, blahau, Chriestover Arie, benyocyberprotokol, gini sen, budi, TinguBondi, jemimaann, Agen Bola, eliyanirahayu, Cah Manggar, arumi, kasmir hdm,

[pygame] Website updates: 12 November 2013

2013-11-16 Thread Jason Marshall
* Removed spam projects by kevinnguyen (kizi2), gameslove57 (gameslove), Girls Games (y8girlsgames), Kizi 1 (kizi1), Y8 freey8games.net (vienmaria) and cute girl (cutegirl36)

[pygame] Website updates: 12 November 2013

2013-11-12 Thread Jason Marshall
* News: Ludum Dare #28 dates announced * Removed projects by spammers Theodorus Mardjohan(johantheo88), Jorolo Kakac (taoof2gts), seputarsoftware (seputarsoftware)

Re: [pygame] Old projects with bad links

2013-11-10 Thread Jason Marshall
Could we make the Source, Windows and Mac URLs on project pages editable? We could point people to archive.org in some cases. (Even my own Firework project has a dead Source link, and I can't update it.) From: René Dudfield ren...@gmail.com To:

[pygame] Optimization of dirty rects (removal of overlapping area)

2013-11-09 Thread Jason Marshall
I wrote a function to remove overlapping sections of rectangles. I'm pretty proud of it. It should speed up blit time when using dirty rectangles on a stationary background, but if the whole background is moving or there are no overlapping sprites, it will waste time. Please try it out and let

Re: [pygame] Pygame minigames

2013-11-06 Thread Jason Marshall
One way to do this is to use nested loops. An outer loop calls functions which each contain their own inner loop. Each inner loop function will return either the inner loop function that should run next or None. If None is returned instead of a function, then the program exits. Here's a

Re: [pygame] Pygame logo license?

2013-11-03 Thread Jason Marshall
@seul.org Date: Saturday, November 2, 2013, 11:57 PM -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/02/2013 04:48 PM, Jason Marshall wrote: See this previous discussion: https://groups.google.com/forum/#!searchin/pygame-mirror-on-google-groups/horst$20snake$20logo/pygame-mirror

RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-11-03 Thread Jason Marshall
wrote: Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame) To: pygame-users@seul.org Date: Friday, November 1, 2013, 1:56 PM -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Jason Marshall Sent: Friday, November 01

[pygame] Old projects with bad links

2013-11-03 Thread Jason Marshall
Should we delete old projects if the user is inactive and the links are dead? The existence of so many dead projects is not friendly to newbies. Jason

[pygame] Website updates: 3 November 2013

2013-11-03 Thread Jason Marshall
• Deleted spam projects by users: Kizi 1 (kizi1), Friv frivminiclips.com (frivminiclip) • Updated URL for PYGRIS project

Re: [pygame] Pygame logo license?

2013-11-03 Thread Jason Marshall
OK, here is a definitive answer from Gareth Noyce: 'They're public domain but I'd like attribution if they're used anywhere. Just a logo by Gareth Noyce would do, but I won't be complaining if people forget. :)' Jason On Sun, 11/3/13, Jason Marshall

RE: [pygame] Old projects with bad links

2013-11-03 Thread Jason Marshall
...@seul.org] On Behalf Of Jason Marshall Sent: Sunday, November 03, 2013 4:17 AM To: pygame-users@seul.org Subject: [pygame] Old projects with bad links Should we delete old projects if the user is inactive and the links are dead? The existence of so many dead projects is not friendly

Re: [pygame] Pygame logo license?

2013-11-02 Thread Jason Marshall
See this previous discussion: https://groups.google.com/forum/#!searchin/pygame-mirror-on-google-groups/horst$20snake$20logo/pygame-mirror-on-google-groups/Td1bnVhsZeA/W7q4MwBP5DgJ Jason On Sat, 11/2/13, Julian onp...@gmail.com wrote: Subject:

Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-11-01 Thread Jason Marshall
-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Jason Marshall Sent: Thursday, October 31, 2013 7:56 PM To: pygame-users@seul.org Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) Popularity-driven fame rather than committee-driven fame is an excellent

Re: [pygame] news items:

2013-10-31 Thread Jason Marshall
I have posted news about PVC's textbook. Did anyone use Python in BaconGameJam 06? Indie game competitions are news, but I'm trying to find the pygame connection so a post about this competition will be relevant. Thanks, Jason From: Jake b

Re: [pygame] leveraging current non-mailing list members

2013-10-31 Thread Jason Marshall
Jake, I have that junior admin status. I can post news, moderate comments and edit any project page, but I can't modify pages, site code or user data. If you want junior admin status too, ask René. You have a good track record in the pygame community, so I would like you to be a fellow junior

Re: [pygame] leveraging current non-mailing list members

2013-10-31 Thread Jason Marshall
Edit: I can't modify static pages. From: Jason Marshall j...@yahoo.com To: pygame-users@seul.org pygame-users@seul.org Sent: Thursday, October 31, 2013 6:53 AM Subject: Re: [pygame] leveraging current non-mailing list members Jake, I have that junior

[pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Jason Marshall
There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose the following: 1. Deletion of old projects if the user is inactive and the links are dead. 2. Enshrinement of the really good old projects into a pygame

Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Jason Marshall
only have an upvote, no downvotes ). We could could pick by recent-popular activity. -- Jake On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote: There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose

[pygame] Website updates - 30 October 2013

2013-10-30 Thread Jason Marshall
Deleted spam projects by these users: wanda sintia (koranpagi99), dayoo tigoo (dayoo)

[pygame] Website updates: 29 October 2013

2013-10-29 Thread Jason Marshall
* Added news about the availability of Paul Vincent Craven's new pygame book * Deleted spam projects by these users: blahau, topik (opickaza), seoandi

[pygame] Website updates - 28 October 2013

2013-10-28 Thread Jason Marshall
* Added news about the PySDL2 0.7.0 release. * Added news about PyWeek 17's completion. * Deleted spam projects by this user:vFcvff

Re: [pygame] Pygame look and feel

2013-10-10 Thread Jason Marshall
Nice! Jason From: Aikiman j...@diadem.co.nz To: pygame-users@seul.org Sent: Thursday, October 10, 2013 4:52 AM Subject: Re: [pygame] Pygame look and feel Sorry forgot the drop shadow http://pygame-users.25799.x6.nabble.com/file/n957/pythonLogo_v04.jpg

Re: [pygame] freetype + unusual font format: What am I doing wrong?

2013-10-08 Thread Jason Marshall
. The pygame.freetype.Font type allows pitch to be set individually for each Font instance. It is this pitch twiddling which allows pygame.freetype.Font to mimic how pygame.font.Font handles the default Pygame font, which is scaled differently from other fonts. On 13-10-05 01:48 PM, Jason Marshall wrote

Re: [pygame] freetype + unusual font format: What am I doing wrong?

2013-10-05 Thread Jason Marshall
, Jason Marshall wrote: I would like to use the freetype module to render text from a BDF font file, but I am getting a vague error. I am using the 8x8 font from this site: http://beej.us/c64bdf/c64bdf/c64.bdf import os os.environ[PYGAME_FREETYPE] = 1 import pygame pygame.font module

Re: [pygame] freetype + unusual font format: What am I doing wrong?

2013-10-05 Thread Jason Marshall
Maybe my understanding of size is wrong... http://www.freetype.org/freetype2/docs/ft2faq.html#other-size From: Jason Marshall j...@yahoo.com To: pygame-users@seul.org pygame-users@seul.org Sent: Saturday, October 5, 2013 2:41 PM Subject: Re: [pygame] freetype

Re: [pygame] Pygame look and feel

2013-10-04 Thread Jason Marshall
I like it, Aikiman. Here's an idea: We could keep the old logo for pygame 1.x.x and use the new logo for pygame 2. Jason From: Aikiman j...@diadem.co.nz To: pygame-users@seul.org Sent: Friday, October 4, 2013 2:45 AM Subject: Re: [pygame] Pygame look and

[pygame] freetype + unusual font format: What am I doing wrong?

2013-10-04 Thread Jason Marshall
I would like to use the freetype module to render text from a BDF font file, but I am getting a vague error. I am using the 8x8 font from this site: http://beej.us/c64bdf/c64bdf/c64.bdf import os os.environ[PYGAME_FREETYPE] = 1 import pygame pygame.font module 'pygame.ftfont' from

Re: [pygame] Is there a downloadable Manual?

2007-09-10 Thread Jason Marshall
Lamonte, This is available, but it's not quite up-to-date: ftp://pygame.org/pub/pygame/pygame-docs-1.6.exe Jason M. Sick sense of humor? Visit Yahoo! TV's Comedy with an Edge to see what's on, when.

Re: [pygame] where is tick_busy_loop?

2007-09-07 Thread Jason Marshall
Joan, You're probably looking at the Pygame 1.8 documentation, but using Pygame 1.7.1 software. The Clock_Object.tick method in Pygame 1.7.1 is the same as the Clock_Object.tick_busy_loop method in Pygame 1.8. Jason M. --- Joan Planas Illas [EMAIL PROTECTED] wrote: Hi all, I'm developing a

Re: [pygame] varying sound playback rate

2007-04-06 Thread Jason Marshall
for your purpose, I won't be offended. Jason Marshall --- Miriam English [EMAIL PROTECTED] wrote: Hi, I'm new here. I've looked thru the archives, the pygame documentation, the site and tutorials, and I've tried experimenting myself, but I can't find a way to dynamically alter the rate

Re: [pygame] pygame is a disgrace

2007-02-19 Thread Jason Marshall
Hey Numeric users, If you want a Numeric 24.2 build for Python 2.5 and Win32, go to http://biopython.org/wiki/Download and look for the Numeric-24.2.win32-py2.5.exe link. I just tested this build with the Surfarray Demo and it worked. (René D.'s

[pygame] mixer import error with Win32, Python 2.5, and the new pygame 1.7.1 build

2007-02-19 Thread Jason Marshall
Does anybody else get this error? (See the text below.) Python 2.5 (r25:51908, Sep 19 2006, 09:52:17) [MSC v.1310 32 bit (Intel)] on win32 Type help, copyright, credits or license for more information. import pygame.mixer Traceback (most recent call last): File stdin, line 1, in module

Re: [pygame] mixer import error with Win32, Python 2.5, and the new pygame 1.7.1 build

2007-02-19 Thread Jason Marshall
Here is a work-around for the pygame.mixer import error: Copy the .dll's in C:\python24\lib\site-packages\pygame to C:\python25\lib\site-packages\pygame. (The new pygame 1.7.1 build for Win32 and Python 2.5 and perhaps ftp://pygame.org/pub/pygame/win32-dependencies.zip should be updated with the

Re: [pygame] Newbie needs help, what's the most efficient (or easiest) way to do this?

2007-01-05 Thread Jason Marshall
Charles, I think that you would benefit from buying and reading _Python Programming for the Absolute Beginner_ by Dawson. That book helped me to learn Python more than any other resource. After I worked my way through it, the other Python tutorials and documentation became understandable to me