Re: [pygame] pygame.org website update

2007-10-21 Thread Simon Oberhammer
there are a lot of games on the site, but its hard to navigate them.. i like the categories, but the listing is too long (like this one http://pygame.org/projects/20/) I would suggest adding columns to the layout of the listing . I think with images that sice, 3 col might work with the description

Re: [pygame] No Enter?

2007-08-11 Thread Simon Oberhammer
you have to enter html-code. so to get paragraphs, but every paragraph between tags, like so: this is my paragraph another paragraph On 8/11/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > Hi, > On pygame.org when you add a project, I can't seem to get enter to > work. For example, click on

Re: [pygame] pygame-arrays

2007-08-10 Thread Simon Oberhammer
On 8/10/07, Jason Ward <[EMAIL PROTECTED]> wrote: > > What is the best array module to use? > Numpy or Numeric? > there has been a lot of discussion about this on the list - I don't know :-) For PyOpenGL I want to call > glDrawPixels, but what do I do for the pointer to the pixels? How do I do >

Re: [pygame] Game State Switching Example

2007-07-19 Thread Simon Oberhammer
Thank you, kschnee... looks good to me - I will use that in my next game. But imho adding the widget/interface info+sampleclass is too much for an otherwise nice and simple cookbook-entry simon ps.: And you code tells me that calling 'screen' what you call 'state' is not too far fetched ;-) nex

Re: [pygame] Using PyOpenGL for 2D graphics

2007-07-10 Thread Simon Oberhammer
What I'd like is a stupidly simple textured 3D landscape with billboarded sprites, maybe even viewed from a constant camera angle, with a decent-looking skybox and an easy way to draw my interface atop that. you might also want to checkout soya3d, it handles smooth landscape generation from he

Re: [pygame] State Machine Organization

2007-07-07 Thread Simon Oberhammer
Dave, what you describe sounds sensible to me. Until now I never worried about this kind of interface-stacking (never had many interface elements), but my MVC implementations should support what you describe without too much hassle. But why are you referring to those screen instances as "states"?

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread Simon Oberhammer
also you might want to take a look here to get some ideas for the interface-mechanics: http://brettspielwelt.de/Spiele/ (language flags are topright) brettspielwelt is a online boardgame community. after registration you can play dozends of games for free versus humans. it features carcasonne an

Re: [pygame] pygame networking redux

2007-06-04 Thread Simon Oberhammer
"ba:a:hh" ??? I play on SimonW's "bah" in german... the : should be on top of the "a" if you email client supports it :-)

Re: [pygame] pygame networking redux

2007-06-04 Thread Simon Oberhammer
I've had a look at the latest Twisted (2.5), and it seems that there is no longer any support for integrating the twisted event loop with pygame. Bah. () Once all this low-level stuff is done, we could add lobby systems, score systems etc which are fairly generic and easily used across dif

Re: [pygame] "Shining Sea" source code

2007-05-30 Thread Simon Oberhammer
With ubuntu PPC I could sail around in the Sailing Mode as advertised, then I went back to menu I wanted to start New Game, and got this /dev/sequencer error. Loaded module Nutshell (Basic) Loaded module Nutshell: Complex Loaded: Conch Loaded module driftwood Loaded module v2007.5.21 Running tes

Re: [pygame] Wii Remote support -- first patch

2007-04-25 Thread Simon Oberhammer
great work, I'm already looking forward to creating games for wii-controllers - I will definitly check out this wiimote package some time in the next weeks. Does it work under linux? from the last email it doesn't seem so but the code looks like it does?? greetings simon On 4/25/07, Luke Paireep

Re: [pygame] Path finding demo, now with more fugu

2007-04-23 Thread Simon Oberhammer
Hm, haven't thaught about this too much and always did my own "busy wait" and a fixed frame rate (of course game adjusts to slower fps). Would someone care show pseudo code for decoupled update/draw and non-busy wait stuff? Or maybe a real game and point me to the relevant sections? Seems this i

Re: [pygame] UI: Window Borders

2007-04-21 Thread Simon Oberhammer
Is there an obvious better way of handling window borders? I would restrict the window-size to be multiples of the GIFs size (32x8) - seems the easiest way :-) That way you don't have to stretch or go the extra mile to draw the first y pixels of the last partly seen segment.

Re: [pygame] Rotate image around another point?

2007-04-19 Thread Simon Oberhammer
On 4/19/07, Ulf Ekström <[EMAIL PROTECTED]> wrote: On 4/19/07, John Eriksson <[EMAIL PROTECTED]> wrote: > Well, no. > > I'm looking for a way to rotate the imagedata (like > pygame.transform.rotate(...)) but your example rotates the image > location. Right? It is actually the same thing. No,

Re: [pygame] New here, me and my game

2007-04-10 Thread Simon Oberhammer
What is really neat with Python and Pygame, is there are so many ways to accomplish the same things. Yes, but you'll see that there is one true, right way most of the time (I think python is designed to be like that iirc). If you keep adding stuff and all the time you think "wow.. that was ea

Re: [pygame] Is this thing on?

2007-03-26 Thread Simon Oberhammer
On 3/26/07, Richard Jones <[EMAIL PROTECTED]> wrote: On Mon, 26 Mar 2007, Brian Fisher wrote: > I guess everyone finally knows how to do everything they ever wanted > to with pygame. Puhleeze - they're all boning up on their pygame API in readiness for PyWeek! :) hehe sort of. Must get rid o

Re: [pygame] Re: Stand-alone executables

2007-02-20 Thread Simon Oberhammer
I mean, if these are the people you're going after, don't bother making a Mac version. Or a linux version for that matter. 98% of your apparent target audience (who don't want to / can't install Python) are going to be on Windows. I agree... source + exe is the way to go. Even if win-people

Re: [pygame] sdl_ttf font render failed

2007-02-01 Thread Simon Oberhammer
Thanks, Marius.. didn't find that. greetings simon On 1/31/07, Marius Gedminas <[EMAIL PROTECTED]> wrote: On Wed, Jan 31, 2007 at 03:42:37PM +0100, Simon Oberhammer wrote: > hi pygamers, > whenever I use font.render() with the antialias param set to False I > get t

[pygame] sdl_ttf font render failed

2007-01-31 Thread Simon Oberhammer
hi pygamers, whenever I use font.render() with the antialias param set to False I get this error: File "pysssi_dist.py", line 258, in printf s = self.print_font.render( str,False,self.color1) pygame.error: SDL_ttf render failed Anyone know why this is so? I'm using libsdl-ttf1.2 and pygame 1

[pygame] website offline

2007-01-09 Thread Simon Oberhammer
Warning: mysql_connect(): Too many connections in /home/pygame/public_html/siteswing/inc/common/db_mysql.php on line 28 Hope this mailing list is the right place to inform you about this - I just noticed it went offline, because I need the website to convince my friends to use pygame as the

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Simon Oberhammer
As a primarily Python programmer I would have to disagree with this vehemently. In my experience, the Python bindings on existing engines tend to be a second rate affair in terms of what is exposed and () True, this is what I experienced as well... With the exception of soya3d, I really

Re: [pygame] Rpg Game ?

2006-11-26 Thread Simon Oberhammer
well. I thought about making browser-based games myself because they are just so accessible. but working with http to transfer game states and javascript on the client side is very limiting. i didnt work with flashscript (.. dont know what the language is called), i have heard it has a network lib

pygame-users@seul.org

2006-11-26 Thread Simon Oberhammer
Aschwanden <[EMAIL PROTECTED]> wrote: Hi Funny "game" idea! Could only try the older version (dont have OpenGL installed yet). Feel free to add your project to Pygame.org Btw, tried it on Mac and it works. ;) Greetings Farai Am 26.11.2006 um 19:12 schrieb Simon Oberhammer: Hi,

pygame-users@seul.org

2006-11-26 Thread Simon Oberhammer
Hi, some time ago I did a ant sim for a university project, the grafics are very simple but I really enjoy watching those ants. http://www.nichtnormal.com/daten/ants2d.tgz Yesterday I was bored and hammerd a 3d engine and ripped my old ant idea.. and I got this: http://www.nichtnormal.com/daten/a

Re: [pygame] network module

2006-10-28 Thread Simon Oberhammer
Hi Droid,Until now I only knew about two possibilities to network a game: usingthe python sockets or twisted. Both are kinda complicated to use (at least seem to me, although I haven't used one of them).Twisted really looks complicated, but you can treat most of it as magic. Its tough to find a goo

Re: [pygame] Random Terrain Generator

2006-10-26 Thread Simon Oberhammer
Nice screenshot.  Is that multiple runs of the terrain generator tiled, or one run? One run, i tried itlg simon