Re: [pygame] New pygame.org website

2016-12-17 Thread Thomas Kluyver
t; Maybe we can do a Skype call, Google hangout or whatever soon so as many > people as possible really get involved. > However we would need a moderator to structure the call and protocol the > answers. I would suggest Thomas, as he has the most experience with pygames > history and maintain

Re: [pygame] Pygame 1.9.2 released!

2016-12-17 Thread Thomas Kluyver
of work, so a compelling reason would be needed. In terms of version numbers, I could see the SDL1.2 based pygame making releases like 1.10, 1.11, and so on. We'd probably avoid making 2.x because of the potential for confusion. Thomas

Re: [pygame] New pygame.org website

2016-12-16 Thread Thomas Kluyver
it provides some protection against bad edits. If we decide we really need a wiki, I'd probably go for the Github wiki, but let's try with just the version controlled site first. Thomas PS Does anyone know who owns the pygame organisation on Github? It's claimed but not in use.

Re: [pygame] Pygame 1.9.2 released!

2016-12-16 Thread Thomas Kluyver
1.9.3, 1.9.4, 1.9.agony-of-waiting, and jump straight to >> the future! >> >> Congratulations to all involved once again! >> >> :) >> >> On Tue, Dec 13, 2016 at 7:32 PM, Thomas Kluyver <tak...@gmail.com> wrote: >> >>> We're pleased to announce the re

[pygame] New pygame.org website

2016-12-15 Thread Thomas Kluyver
it, please reply to this email! Thanks, Thomas - Details: General info: - Designs, mockups and prototypes are welcome, but please don’t spend a lot of time building anything yet; we might go for another option. - Assembling a team to build and maintain the site is an important

[pygame] Pygame 1.9.2 released!

2016-12-13 Thread Thomas Kluyver
aware of an issue with the mixer_music_test crashing on Linux when installed from a wheel (issue 317). Thanks, Thomas

Re: [pygame] Pygame 1.9.2 release candidate

2016-12-09 Thread Thomas Kluyver
to fix that before a release than something that's a longstanding annoyance. Thomas

Re: [pygame] Pygame 1.9.2 release candidate

2016-12-09 Thread Thomas Kluyver
So far, no-one's reported any issues with the release candidate. If we don't hear of any problems, we'll make a final release in a couple more days. On 6 December 2016 at 06:40, DiliupG <dili...@gmail.com> wrote: > no problems so far. Thanks all. > :) > > On Tue, Dec 6, 2016

Re: [pygame] Pygame 1.9.2 release candidate

2016-12-05 Thread Thomas Kluyver
On 5 December 2016 at 20:00, Jorge wrote: > And then tested a couple of games. pygame seems to work fine. Thanks Jorge :-)

[pygame] Pygame 1.9.2 release candidate

2016-12-05 Thread Thomas Kluyver
dow-does-not-get-focus-on-os-x-with Thanks, Thomas

Re: [pygame] Pygame with Sierra

2016-10-28 Thread Thomas Kluyver
ing very quickly at the moment (not that any other part is moving quickly ;-). Thomas

Re: [pygame] Pygame with Sierra

2016-10-28 Thread Thomas Kluyver
On 28 October 2016 at 11:50, Jeffrey Danowitz wrote: > So can I just uninstall the pip pygame version and python will just take > the other (from conda) version automatically? Or do I need to do some link > manually for that after the removal? You may need to uninstall

Re: [pygame] Pygame with Sierra

2016-10-28 Thread Thomas Kluyver
ave some issues with png loading: https://bitbucket.org/pygame/pygame/issues/300/os-x-wheels-dmg-and-zip-builds-with-travis So you may want to use the conda version for now, even if it's a bit older. Thomas

Re: [pygame] Distributing games for Windows - Pynsist

2016-10-25 Thread Thomas Kluyver
to set up your game. Pynsist does not make an exe that runs your game directly. Thomas

Re: [pygame] Distributing games for Windows - Pynsist

2016-10-24 Thread Thomas Kluyver
much. Cons: You get an installer, not just an exe to launch. (Not a con under all circumstances, but it is less flexible) There's a bit more comparison in the FAQs: http://pynsist.readthedocs.io/en/latest/faq.html#alternatives Thomas

[pygame] Distributing games for Windows - Pynsist

2016-10-24 Thread Thomas Kluyver
for the 'aliens' example game: https://github.com/takluyver/pynsist/tree/master/examples/pygame I'm happy to answer questions about it here, on Github, and on Stackoverflow (tag: pynsist). Thanks, Thomas

Re: [pygame] Installing pygame with pip

2016-09-28 Thread Thomas Kluyver
oject, > thank you very much, Thomas Kluyver. That --pre won't be neccessary in the > future for my project when 1.9.2 release is available. > Yep, that's right. Hopefully the OSX thing can get resolved soon and a release can happen.

Re: [pygame] Installing pygame with pip

2016-09-28 Thread Thomas Kluyver
Have you tried with the --pre flag? Normally, pip will ignore beta versions unless you specify --pre to allow pre-releases. It seems there is some special case if it can only find pre-releases - pygame has never been installable from PyPI before, so pip doesn't find any earlier version to use and

Re: [pygame] Installing pygame with pip

2016-09-28 Thread Thomas Kluyver
9.2 release out. Windows users will see 1.9.2b1. Mac users should not rely on it until some issues are fixed. If pip doesn't see it, try upgrading pip and/or installing with the --pre flag: pip install --pre pygame Thomas

Re: [pygame][website] A different approach to a new website

2016-09-27 Thread Thomas Kluyver
st send me a tarball of the directory it runs from now - I'll try to figure out how it fits together and how we can allow people to make changes. Thanks, Thomas On 27 September 2016 at 19:58, Al Sweigart <a...@inventwithpython.com> wrote: > It's been a while since I've looked at the state of P

Re: [pygame][website] A different approach to a new website

2016-09-19 Thread Thomas Kluyver
tforms - it should already work today for Linux and Windows, but there are still a couple of hiccups to be sorted out on OSX. Thomas

Re: [pygame] pygame sprint this weekend, physically at EuroPython

2016-07-23 Thread Thomas Kluyver
> the lofi website. Any chance of getting the website sources up in a repository so other people can help to improve it? https://bitbucket.org/pygame/pygame/issues/263/make-pygame-website-codes-public Hope it goes well! Thomas On 22 July 2016 at 12:31, René Dudfield <ren...@gmail.com&

Re: [pygame] Help testing windows builds?

2016-07-17 Thread Thomas Kluyver
d I can't run sdist right > now. I'll have to look into it when I've got a bit more time. > > Paul Vincent Craven > > On Sat, Jul 16, 2016 at 12:31 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> If you're on windows, yes, you can try a beta version by running: >>

Re: [pygame] Help testing windows builds?

2016-07-16 Thread Thomas Kluyver
ll sorts of > weird quirks right? :) :) > > On Sat, Jul 16, 2016 at 11:01 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> If you're on windows, yes, you can try a beta version by running: >> >> pip install --pre pygame >> >> Paul, any chance of getting

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Thomas Kluyver
If you're on windows, yes, you can try a beta version by running: pip install --pre pygame Paul, any chance of getting an sdist uploaded too? Clone the source and run python setup.py sdist. That would let people try it on other platforms too. Thomas On 16 Jul 2016 6:17 a.m., "DiliupG&q

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Thomas Kluyver
an sdist from the source, and upload the lot with twine? I can assemble the 7 files and email them to you if you prefer. Thomas On 15 July 2016 at 21:09, Paul Vincent Craven <p...@cravenfamily.com> wrote: > I'm happy to upload new files. Shoot an e-mail to the list when you have a > distri

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Thomas Kluyver
it. Thomas On 15 July 2016 at 20:32, Florian Krause <siebenhundertz...@gmail.com> wrote: > In the meantime, it would be very helpful to upload the working Windows > build to test-PyPi. > > On Fri, Jul 15, 2016 at 7:16 PM, Thomas Kluyver <tak...@gmail.com> wrote: > >>

Re: [pygame] Help testing windows builds?

2016-07-15 Thread Thomas Kluyver
able to help with that, see: https://bitbucket.org/pygame/pygame/issues/300/os-x-wheels-dmg-and-zip-builds-with-travis https://bitbucket.org/pygame/pygame/pull-requests/29/mac-sdl-library-fix/diff Thanks, Thomas

Re: [pygame] Help testing windows builds?

2016-06-18 Thread Thomas Kluyver
On 18 June 2016 at 10:16, René Dudfield <ren...@gmail.com> wrote: > Thanks to Paul, Leonard, Thomas (and others I've forgot... sorry!) there > are automated windows wheels. > https://ci.appveyor.com/project/pygame/pygame-temp-m8dun > I know it's not immediately obvious how

Re: [pygame] Re: Freezing Pygame projects in Windows

2016-05-08 Thread Thomas Kluyver
nd that strips out comments and docstrings, renames variables, etc. Thomas

Re: [pygame] Freezing Pygame projects in Windows

2016-05-07 Thread Thomas Kluyver
, but it may be an alternative approach - I've designed Pynsist to avoid some of the most common issues with freeze tools like PyInstaller. Thomas On 7 May 2016 at 08:18, scottmeup <skirmish...@gmail.com> wrote: > Hey All, > Sorry if this has been asked & answered, I couldn't find a

Re: [pygame] Where to store the code for a project?

2016-01-24 Thread Thomas Kluyver
n, people don't need to know git to use it. I think the other major code hosting sites like Bitbucket and Gitlab have similar features. Github is the most popular at present, though. Thomas

Re: [pygame] Closing issue 211 with big-endian CPU test

2015-10-23 Thread Thomas Kluyver
On 23 October 2015 at 07:33, René Dudfield <ren...@gmail.com> wrote: > I guess we should incorporate the Debian changes, but I wanted to check > with Thomas if what I did was ok? (see revs 14-19). > Fine by me. I just copied the packaging from Debian/Ubuntu originally anyw

Re: [pygame] Closing issue 211 with big-endian CPU test

2015-10-22 Thread Thomas Kluyver
n the PPA admin page. I guess you can get an admin to approve powerpc builds, because some other PPA have powerpc builds, but I have no idea who to contact about that. Thomas

Re: [pygame] build bot badges on README

2015-09-11 Thread Thomas Kluyver
he issues. Thomas

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Thomas Kluyver
. If there's a problem with that, it might be worth pinging Bitbucket to see if they can fix it: it might be a bug, or it might be a soft limit that they'll raise for an open source project that needs more users. Thomas

Re: [pygame] emulating /replacing py2exe for pygame projects using python 3 and abore

2014-10-29 Thread Thomas Kluyver
the target user's computer. It's quite new, but there is a pygame example: https://github.com/takluyver/pynsist/tree/master/examples/pygame Thomas

Re: [pygame] UNSUBSCRIBE

2014-09-22 Thread Thomas Kluyver
It sounds like there's a problem with unsubscription. Does anyone know who runs the list server? Thomas On 21 September 2014 20:17, Tony Cappellini cappy2...@gmail.com wrote: I've tried this two times, once manually, once by clicking the link that you mentioned. Both times the server said

Re: [pygame] UNSUBSCRIBE

2014-09-21 Thread Thomas Kluyver
He was probably attempting to unsubscribe from this list. Anyone who wants to unsubscribe: you need to email majord...@seul.org with the text 'unsubscribe pygame-users'. Clicking the unsubscribe link at http://pygame.org/wiki/info should create an email like this. Thomas On 21 September 2014 12

Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2

2014-09-03 Thread Thomas Kluyver
on on Jeffrey's computer, but I wouldn't worry about using it. Of course, on windows it's a good idea to have an up to date virus scanner installed anyway, as a general precaution. Thomas On 3 Sep 2014 03:56, Little Bird wanderingswordsman-littleb...@yahoo.ca wrote: Jeffrey Kleykamp wrote I just

Re: [pygame] Complete strategy/narrative game

2014-07-02 Thread Thomas Kluyver
/60195410/ExeuntOmnes.tar.gz.torrent Now to investigate the game itself... Thomas

Re: [pygame] Potential Malware in Pygame 1.9.2a0.win32-py3.2

2014-06-30 Thread Thomas Kluyver
is that you have a virus elsewhere on the system which is infecting those files as they get installed. Thomas On 30 June 2014 10:01, Jeffrey Kleykamp jeffrey.kleyk...@gmail.com wrote: The file itself doesn't trip any alarms for me either. After installing and doing 'import pygame' I get

[pygame] New tool for building Windows installers

2014-04-26 Thread Thomas Kluyver
of Python comes out; Pynsist avoids these issues. Pynsist supports Python 3.3+ and Python 2.7. To install and use Pynsist, see the documenation: http://pynsist.readthedocs.org/en/latest/ Thanks, Thomas

Re: [pygame] preview of new pygame website... HiFi part

2014-04-08 Thread Thomas Ibbotson
FWIW, I really like the design. I like the feel of everything being there and navigating around it. I much prefer that to paginated websites, which I feel I can get lost in. For me, more is definitely more. However, I agree that so much information could be daunting to casual browsers and I think

Re: [pygame] preview of new pygame website... HiFi part

2014-04-06 Thread Thomas Kluyver
with your hand on the mouse, because the scroll wheel only moves you up and down (the arrow buttons at the top are clickable, but I don't want to have to move the mouse up there to move sideways). Thomas On 5 April 2014 06:36, René Dudfield ren...@gmail.com wrote: Hi, here's a preview

Re: [pygame] install problem

2013-06-14 Thread Thomas Kluyver
On 14 June 2013 22:23, arcktri...@aim.com wrote: How do I unsubscribe to the pygame mailing list again? Who do I email? majord...@seul.org - send the text unsubscribe pygame-users There's a handy link on the website: http://www.pygame.org/wiki/info Thomas

Re: [pygame] Distributing a Pygame game on Linux

2013-05-14 Thread Thomas Kluyver
/d9461c3d4ff5c91f0405e1e5993b18bbdc0390aa/cx_Freeze/freezer.py?at=default#cl-244 Thomas

Re: [pygame] Distributing a Pygame game on Linux

2013-05-13 Thread Thomas Kluyver
it working, you can contribute a hook for pygame to include files that the automatic detection misses. [1] http://cx_freeze.readthedocs.org/en/latest/distutils.html Best wishes, Thomas

Re: [pygame] Distributing a Pygame game on Linux

2013-05-13 Thread Thomas Kluyver
Seems to be working here, though I'm also using Ubuntu, so that's not such a challenge. Best wishes, Thomas On 13 May 2013 23:49, Kevin Locoh rayman3...@gmail.com wrote: Thanks for the tip, I've looked into the doc and made a few searchs, and in the end I've managed to include all

Re: [pygame] Distributing a Pygame game on Linux

2013-05-12 Thread Thomas Kluyver
, making one big package should work. cx_Freeze does roughly the same job as PyInstaller, but it's compatible with Python 3 (and PyInstaller isn't, last time I checked). Thomas

Re: [pygame] hello and looking to help out

2013-03-27 Thread Thomas Kluyver
for you. Thomas

Re: [pygame] import pygame.font failing

2013-03-01 Thread Thomas Kluyver
a replacement site for pygame.org in the works, but it's been in the works for a long time. Thomas

Re: [pygame] unsubscribe pygame-users

2013-03-01 Thread Thomas Kluyver
Please, don't everyone start doing this. To unsubscribe, you need to send the text 'unsubscribe pygame-users' in the body of a message to majord...@seul.org , NOT the list address. Thanks, Thomas On 1 March 2013 14:20, Jakob Schilling crancp...@gmail.com wrote: 2013/2/28 Xavier Ho cont

Re: [pygame] unsubscribe pygame-users

2013-03-01 Thread Thomas Kluyver
a web interface, so you could just 'click here to subscribe/unsubscribe', like most mailing lists. Thomas

Re: [pygame] import pygame.font failing

2013-02-28 Thread Thomas Kluyver
is probably for Python 2 - I know that the Ubuntu package python-pygame is, for example. Thomas

Re: [pygame] Start of an OpenGL accelerated Pygame

2013-02-22 Thread Thomas Kluyver
Just a heads up - pygame reloaded is already importable as pygame2. It's also a wrapper around SDL 2.0, although I don't know how it differs from your code: http://code.google.com/p/pgreloaded/ On 22 February 2013 21:40, Paul Vincent Craven p...@cravenfamily.comwrote: Hi, this is a very early

Re: [pygame] PyGame website

2012-12-29 Thread Thomas Kluyver
( https://www.shiningpanda-ci.com/ ), which has a free plan for open source projects, and Launchpad recipe builds. I can lend a hand with setting that sort of thing up, if you'd like. Best wishes, Thomas

Re: [pygame] PyGame website

2012-12-28 Thread Thomas Kluyver
Wordpress, which seems like a good bet for many of these things (it's not Python, but it is very mainstream). Would seul.org be happy to host a wordpress site? Or is someone else prepared to host it? Best wishes, Thomas

Re: [pygame] PyGame website

2012-12-01 Thread Thomas Kluyver
Does anyone know who runs the website? Thanks, Thomas On 29 November 2012 17:53, Thomas Kluyver tak...@gmail.com wrote: On 29 November 2012 17:49, Radomir Dopieralski pyg...@sheep.art.plwrote: Before you start discussing what to actually do, do you have any plans of how to get access

Re: [pygame] PyGame website

2012-12-01 Thread Thomas Kluyver
Looking back over the mailing list, René Dudfield's replies in mid-October suggest he is involved with the website. René, is that correct? Can you give us any more info about this? It seems like there are several people who are prepared to help improve the site. Thanks, Thomas On 1 December

Re: [pygame] PyGame website

2012-11-29 Thread Thomas Kluyver
-based rather than image-based. We use them on the IPython wiki (http://wiki.ipython.org/Main_Page ), and while it doesn't stop all spam, it cuts it to a manageable level. Thomas

Re: [pygame] PyGame website

2012-11-29 Thread Thomas Kluyver
reasonable way to go about it. I don't know who does maintain the site, though. Thomas

[pygame] Re: PyGame Windows Key Behaviour

2011-02-01 Thread Thomas Pummer
Thanks, it's scrolling fine now on different machines. Greets Thomas On 1 Feb., 09:58, Brian Fisher br...@hamsterrepublic.com wrote: Hey Thomas,    Ian Mallet's guess was correct and his solution will fix it. You are moving the paddle based on key down events coming in, It looks like you

[pygame] PyGame Windows Key Behaviour

2011-01-31 Thread Thomas
than the cpu player is able to Do you have any hint's what can be done to fix this? with kind regards Thomas

[pygame] Re: PyGame Windows Key Behaviour

2011-01-31 Thread Thomas
Hi there, thanks for fast responses @ Julian: Equal means exakt the same function with the same playerspeed variable - but under other conditions: it compares the position of the cpuplayer and the ball and rearranges the cpuplayer def move_player_a(ball_y): global a_y if a_y + 31 ball_y

[pygame] google's native client

2010-05-26 Thread thomas
hi, another pygame on the web post... :) has anyone looked into google's native client? i am not sure but it seems like sdl and python got ported to it already? to me it looks like a very promising technology. more promising than moonlight. so... how feasible would it be to get pygame running

Re: [pygame] newbie

2010-03-30 Thread Thomas Ibbotson
On 30 March 2010 02:23, Russell Cumins rcum...@googlemail.com wrote: Or like me you can run Ubuntu(Or your distro of choice) inside a VM like Virtual Box. Saves monkeying around looking for Win versions of things like grep, wget etc etc. cygwin + puttycyg FTW! Tom

Re: [pygame] newbie

2010-03-30 Thread Thomas Ibbotson
On 29 March 2010 21:40, James Paige b...@hamsterrepublic.com wrote: grep is a unix command for searching files. All us cool Linux kids know it :) and love it... But the Windows equivalent would just be to search in the pygame examples folder for any files that contain the word SLK_ and

Re: [pygame] Python 2.5.4 or 2.6

2010-03-25 Thread Thomas Ibbotson
On 25 March 2010 18:48, sne...@msn.com wrote: I do like 3.1 for learning, if something goes wrong in 2.5.4 it cuts out and all your work is lost, 3.1, if something doesn't add up you can close the program but it doesn't close your .py files so you can save then go back and check what's wrong.

Re: [pygame] Merry Christmas - Christmas Avenger flew under the radar - give it a chance

2010-02-18 Thread Thomas Ibbotson
On 14 February 2010 05:28, Nathan Franck gorks...@gmail.com wrote: I'm the maker of the game, and I think it deserves a bit of merit. It's a gift I gave last Christmas, and it just got swept under the rug. Give it a chance!

Re: [pygame] Is PyGame dying?

2010-01-27 Thread Thomas Ibbotson
2010/1/27 Olof Bjarnason olof.bjarna...@gmail.com: 2010/1/27 Jon j...@webprophets.net.au: Personally I think PyGame is a wonderful API for building any sort of complex animation that is secondary to pure 3D. For example, building beautiful animated menus, or sub-games, or simply handling

Re: [pygame] Make a sprite fall with realistic gravity?

2009-12-03 Thread Thomas Ibbotson
2009/12/3 Bill Coderre b...@mac.com Now we have laptops and GUIs, and Alan and conspirators have been inventing new programming systems with Squeak (a newer version of Smalltalk) as their assembly language core. Etoys is one of them, and if you haven't tried it, you should.[1] [1]

[pygame] pySpy 1.1

2009-12-02 Thread Thomas Ibbotson
Hi, I've released an alpha version of pySpy on launchpad ( http://launchpad.net/pyspy). It has a whole new type of gameplay in it. I would appreciate any feedback anyone has. Thanks, Tom

Re: [pygame] BUG: Different events when I enable OpenGL

2009-11-21 Thread Thomas Hansen
. -- Thomas -- Thomas On Sat, Nov 21, 2009 at 2:50 AM, René Dudfield ren...@gmail.com wrote: hi, opengl uses a slighty different video and event driver.  So that explains the different behaviour. probably have a better chance of it getting fixed if you report your bug here:  bugzilla.libsdl.org

[pygame] BUG: Different events when I enable OpenGL

2009-11-20 Thread Thomas Hansen
If I enable OpenGL on my display, teh evebnt system starts behaving differntly. The following code prints all the events I am interrested in if i do not enable OpenGL. If I enable it however, events from the touchscreen and stylus are not reaching the event queue. Note that this also happens

[pygame] pySpy

2009-11-12 Thread Thomas Ibbotson
Hi everyone, I've finally released a game that I've been working on called pySpy. It's an 'I Spy' game based on a game I liked to play on pub quiz machines in the UK. I'd appreciate any feedback (especially code review, this is my first complete pygame game) and if anyone wants to join in

[pygame] BUG: Windows - Pygame 1.9.1 with Python 2.6.4 doesn't install correctly

2009-11-10 Thread Thomas Ibbotson
I'm using the pygame-1.9.1.win32-py2.6.msi installer with a fresh install of Python2.6. Pygame is not installed correctly, and creates C:\Lib and C:\Include directories. I can manually move these into my Python26 folder to fix this. I don't have an APPDATA environment variable set, perhaps

Re: [pygame] BUG: Windows - Pygame 1.9.1 with Python 2.6.4 doesn't install correctly

2009-11-10 Thread Thomas Ibbotson
René Dudfield wrote: On Tue, Nov 10, 2009 at 3:33 PM, Thomas Ibbotson thomas.ibbot...@gmail.com wrote: I'm using the pygame-1.9.1.win32-py2.6.msi installer with a fresh install of Python2.6. Pygame is not installed correctly, and creates C:\Lib and C:\Include directories. I can manually move

Re: [pygame] BUG: Windows - Pygame 1.9.1 with Python 2.6.4 doesn't install correctly

2009-11-10 Thread Thomas Ibbotson
Thomas Ibbotson wrote: René Dudfield wrote: On Tue, Nov 10, 2009 at 3:33 PM, Thomas Ibbotson thomas.ibbot...@gmail.com wrote: I'm using the pygame-1.9.1.win32-py2.6.msi installer with a fresh install of Python2.6. Pygame is not installed correctly, and creates C:\Lib and C:\Include

Re: [pygame] BUG: Windows - Pygame 1.9.1 with Python 2.6.4 doesn't install correctly

2009-11-10 Thread Thomas Ibbotson
René Dudfield wrote: On Tue, Nov 10, 2009 at 4:48 PM, Thomas Ibbotson thomas.ibbot...@gmail.com wrote: Thomas Ibbotson wrote: René Dudfield wrote: On Tue, Nov 10, 2009 at 3:33 PM, Thomas Ibbotson thomas.ibbot...@gmail.com wrote: I'm using the pygame-1.9.1.win32-py2.6

Re: [pygame] BUG: Windows - Pygame 1.9.1 with Python 2.6.4 doesn't install correctly

2009-11-10 Thread Thomas Ibbotson
René Dudfield wrote: one more question... are you on 32bit windows? Yes it is 32-bit windows. I guess another question would be, if it works for other packages? eg, does the numpy msi work for you ok? There only appears to be an amd64 numpy msi. I've had a look for other python packages

<    1   2