t; Maybe we can do a Skype call, Google hangout or whatever soon so as many
> people as possible really get involved.
> However we would need a moderator to structure the call and protocol the
> answers. I would suggest Thomas, as he has the most experience with pygames
> history and maintain
of work, so a compelling reason would be needed.
In terms of version numbers, I could see the SDL1.2 based pygame making
releases like 1.10, 1.11, and so on. We'd probably avoid making 2.x because
of the potential for confusion.
Thomas
it provides some protection against bad edits.
If we decide we really need a wiki, I'd probably go for the Github wiki,
but let's try with just the version controlled site first.
Thomas
PS Does anyone know who owns the pygame organisation on Github? It's
claimed but not in use.
1.9.3, 1.9.4, 1.9.agony-of-waiting, and jump straight to
>> the future!
>>
>> Congratulations to all involved once again!
>>
>> :)
>>
>> On Tue, Dec 13, 2016 at 7:32 PM, Thomas Kluyver <tak...@gmail.com> wrote:
>>
>>> We're pleased to announce the re
it, please reply to this email!
Thanks,
Thomas
-
Details:
General info:
-
Designs, mockups and prototypes are welcome, but please don’t spend a
lot of time building anything yet; we might go for another option.
-
Assembling a team to build and maintain the site is an important
aware of an issue with the mixer_music_test crashing on Linux
when installed from a wheel (issue 317).
Thanks,
Thomas
to fix
that before a release than something that's a longstanding annoyance.
Thomas
So far, no-one's reported any issues with the release candidate. If we
don't hear of any problems, we'll make a final release in a couple more
days.
On 6 December 2016 at 06:40, DiliupG <dili...@gmail.com> wrote:
> no problems so far. Thanks all.
> :)
>
> On Tue, Dec 6, 2016
On 5 December 2016 at 20:00, Jorge wrote:
> And then tested a couple of games. pygame seems to work fine.
Thanks Jorge :-)
dow-does-not-get-focus-on-os-x-with
Thanks,
Thomas
ing very quickly at the moment (not that any other part is moving
quickly ;-).
Thomas
On 28 October 2016 at 11:50, Jeffrey Danowitz wrote:
> So can I just uninstall the pip pygame version and python will just take
> the other (from conda) version automatically? Or do I need to do some link
> manually for that after the removal?
You may need to uninstall
ave some issues with png loading:
https://bitbucket.org/pygame/pygame/issues/300/os-x-wheels-dmg-and-zip-builds-with-travis
So you may want to use the conda version for now, even if it's a bit older.
Thomas
to set up your game. Pynsist does not make an exe that runs your
game directly.
Thomas
much.
Cons: You get an installer, not just an exe to launch. (Not a con under all
circumstances, but it is less flexible)
There's a bit more comparison in the FAQs:
http://pynsist.readthedocs.io/en/latest/faq.html#alternatives
Thomas
for the 'aliens' example game:
https://github.com/takluyver/pynsist/tree/master/examples/pygame
I'm happy to answer questions about it here, on Github, and on
Stackoverflow (tag: pynsist).
Thanks,
Thomas
oject,
> thank you very much, Thomas Kluyver. That --pre won't be neccessary in the
> future for my project when 1.9.2 release is available.
>
Yep, that's right. Hopefully the OSX thing can get resolved soon and a
release can happen.
Have you tried with the --pre flag?
Normally, pip will ignore beta versions unless you specify --pre to allow
pre-releases. It seems there is some special case if it can only find
pre-releases - pygame has never been installable from PyPI before, so pip
doesn't find any earlier version to use and
9.2 release out. Windows users
will see 1.9.2b1. Mac users should not rely on it until some issues are
fixed.
If pip doesn't see it, try upgrading pip and/or installing with the --pre
flag:
pip install --pre pygame
Thomas
st send me a
tarball of the directory it runs from now - I'll try to figure out how it
fits together and how we can allow people to make changes.
Thanks,
Thomas
On 27 September 2016 at 19:58, Al Sweigart <a...@inventwithpython.com> wrote:
> It's been a while since I've looked at the state of P
tforms - it should already work today for Linux and Windows, but
there are still a couple of hiccups to be sorted out on OSX.
Thomas
> the lofi website.
Any chance of getting the website sources up in a repository so other
people can help to improve it?
https://bitbucket.org/pygame/pygame/issues/263/make-pygame-website-codes-public
Hope it goes well!
Thomas
On 22 July 2016 at 12:31, René Dudfield <ren...@gmail.com&
d I can't run sdist right
> now. I'll have to look into it when I've got a bit more time.
>
> Paul Vincent Craven
>
> On Sat, Jul 16, 2016 at 12:31 AM, Thomas Kluyver <tak...@gmail.com> wrote:
>
>> If you're on windows, yes, you can try a beta version by running:
>>
ll sorts of
> weird quirks right? :) :)
>
> On Sat, Jul 16, 2016 at 11:01 AM, Thomas Kluyver <tak...@gmail.com> wrote:
>
>> If you're on windows, yes, you can try a beta version by running:
>>
>> pip install --pre pygame
>>
>> Paul, any chance of getting
If you're on windows, yes, you can try a beta version by running:
pip install --pre pygame
Paul, any chance of getting an sdist uploaded too? Clone the source and run
python setup.py sdist. That would let people try it on other platforms too.
Thomas
On 16 Jul 2016 6:17 a.m., "DiliupG&q
an sdist from the source, and upload the
lot with twine? I can assemble the 7 files and email them to you if you
prefer.
Thomas
On 15 July 2016 at 21:09, Paul Vincent Craven <p...@cravenfamily.com> wrote:
> I'm happy to upload new files. Shoot an e-mail to the list when you have a
> distri
it.
Thomas
On 15 July 2016 at 20:32, Florian Krause <siebenhundertz...@gmail.com>
wrote:
> In the meantime, it would be very helpful to upload the working Windows
> build to test-PyPi.
>
> On Fri, Jul 15, 2016 at 7:16 PM, Thomas Kluyver <tak...@gmail.com> wrote:
>
>>
able to help with that, see:
https://bitbucket.org/pygame/pygame/issues/300/os-x-wheels-dmg-and-zip-builds-with-travis
https://bitbucket.org/pygame/pygame/pull-requests/29/mac-sdl-library-fix/diff
Thanks,
Thomas
On 18 June 2016 at 10:16, René Dudfield <ren...@gmail.com> wrote:
> Thanks to Paul, Leonard, Thomas (and others I've forgot... sorry!) there
> are automated windows wheels.
> https://ci.appveyor.com/project/pygame/pygame-temp-m8dun
>
I know it's not immediately obvious how
nd that strips out comments and docstrings, renames
variables, etc.
Thomas
, but it may be an alternative
approach - I've designed Pynsist to avoid some of the most common issues
with freeze tools like PyInstaller.
Thomas
On 7 May 2016 at 08:18, scottmeup <skirmish...@gmail.com> wrote:
> Hey All,
> Sorry if this has been asked & answered, I couldn't find a
n, people don't
need to know git to use it.
I think the other major code hosting sites like Bitbucket and Gitlab have
similar features. Github is the most popular at present, though.
Thomas
On 23 October 2015 at 07:33, René Dudfield <ren...@gmail.com> wrote:
> I guess we should incorporate the Debian changes, but I wanted to check
> with Thomas if what I did was ok? (see revs 14-19).
>
Fine by me. I just copied the packaging from Debian/Ubuntu originally
anyw
n the PPA admin page. I guess you can get an
admin to approve powerpc builds, because some other PPA have powerpc
builds, but I have no idea who to contact about that.
Thomas
he
issues.
Thomas
. If there's a problem with that, it might be worth
pinging Bitbucket to see if they can fix it: it might be a bug, or it might
be a soft limit that they'll raise for an open source project that needs
more users.
Thomas
the target
user's computer. It's quite new, but there is a pygame example:
https://github.com/takluyver/pynsist/tree/master/examples/pygame
Thomas
It sounds like there's a problem with unsubscription. Does anyone know who
runs the list server?
Thomas
On 21 September 2014 20:17, Tony Cappellini cappy2...@gmail.com wrote:
I've tried this two times, once manually, once by clicking the link that
you mentioned.
Both times the server said
He was probably attempting to unsubscribe from this list.
Anyone who wants to unsubscribe: you need to email majord...@seul.org with
the text 'unsubscribe pygame-users'. Clicking the unsubscribe link at
http://pygame.org/wiki/info should create an email like this.
Thomas
On 21 September 2014 12
on on Jeffrey's computer, but I wouldn't worry about using it.
Of course, on windows it's a good idea to have an up to date virus scanner
installed anyway, as a general precaution.
Thomas
On 3 Sep 2014 03:56, Little Bird wanderingswordsman-littleb...@yahoo.ca
wrote:
Jeffrey Kleykamp wrote
I just
/60195410/ExeuntOmnes.tar.gz.torrent
Now to investigate the game itself...
Thomas
is that you have a virus elsewhere on the system which
is infecting those files as they get installed.
Thomas
On 30 June 2014 10:01, Jeffrey Kleykamp jeffrey.kleyk...@gmail.com wrote:
The file itself doesn't trip any alarms for me either. After installing
and doing 'import pygame' I get
of Python comes out; Pynsist avoids these issues.
Pynsist supports Python 3.3+ and Python 2.7.
To install and use Pynsist, see the documenation:
http://pynsist.readthedocs.org/en/latest/
Thanks,
Thomas
FWIW, I really like the design. I like the feel of everything being there
and navigating around it. I much prefer that to paginated websites, which I
feel I can get lost in. For me, more is definitely more. However, I agree
that so much information could be daunting to casual browsers and I think
with
your hand on the mouse, because the scroll wheel only moves you up and down
(the arrow buttons at the top are clickable, but I don't want to have to
move the mouse up there to move sideways).
Thomas
On 5 April 2014 06:36, René Dudfield ren...@gmail.com wrote:
Hi,
here's a preview
On 14 June 2013 22:23, arcktri...@aim.com wrote:
How do I unsubscribe to the pygame mailing list again? Who do I email?
majord...@seul.org - send the text unsubscribe pygame-users
There's a handy link on the website: http://www.pygame.org/wiki/info
Thomas
/d9461c3d4ff5c91f0405e1e5993b18bbdc0390aa/cx_Freeze/freezer.py?at=default#cl-244
Thomas
it working, you can contribute a hook for
pygame to include files that the automatic detection misses.
[1] http://cx_freeze.readthedocs.org/en/latest/distutils.html
Best wishes,
Thomas
Seems to be working here, though I'm also using Ubuntu, so that's not such
a challenge.
Best wishes,
Thomas
On 13 May 2013 23:49, Kevin Locoh rayman3...@gmail.com wrote:
Thanks for the tip, I've looked into the doc and made a few searchs, and
in the end I've managed to include all
, making one big
package should work.
cx_Freeze does roughly the same job as PyInstaller, but it's compatible
with Python 3 (and PyInstaller isn't, last time I checked).
Thomas
for you.
Thomas
a
replacement site for pygame.org in the works, but it's been in the works
for a long time.
Thomas
Please, don't everyone start doing this.
To unsubscribe, you need to send the text 'unsubscribe pygame-users' in the
body of a message to majord...@seul.org , NOT the list address.
Thanks,
Thomas
On 1 March 2013 14:20, Jakob Schilling crancp...@gmail.com wrote:
2013/2/28 Xavier Ho cont
a web
interface, so you could just 'click here to subscribe/unsubscribe', like
most mailing lists.
Thomas
is probably for Python 2 - I know that the Ubuntu
package python-pygame is, for example.
Thomas
Just a heads up - pygame reloaded is already importable as pygame2. It's
also a wrapper around SDL 2.0, although I don't know how it differs from
your code:
http://code.google.com/p/pgreloaded/
On 22 February 2013 21:40, Paul Vincent Craven p...@cravenfamily.comwrote:
Hi, this is a very early
(
https://www.shiningpanda-ci.com/ ), which has a free plan for open source
projects, and Launchpad recipe builds. I can lend a hand with setting that
sort of thing up, if you'd like.
Best wishes,
Thomas
Wordpress,
which seems like a good bet for many of these things (it's not Python, but
it is very mainstream). Would seul.org be happy to host a wordpress site?
Or is someone else prepared to host it?
Best wishes,
Thomas
Does anyone know who runs the website?
Thanks,
Thomas
On 29 November 2012 17:53, Thomas Kluyver tak...@gmail.com wrote:
On 29 November 2012 17:49, Radomir Dopieralski pyg...@sheep.art.plwrote:
Before you start discussing what to actually do, do you have any plans
of how to get access
Looking back over the mailing list, René Dudfield's replies in mid-October
suggest he is involved with the website.
René, is that correct? Can you give us any more info about this? It seems
like there are several people who are prepared to help improve the site.
Thanks,
Thomas
On 1 December
-based rather than image-based. We use them on the
IPython wiki (http://wiki.ipython.org/Main_Page ), and while it doesn't
stop all spam, it cuts it to a manageable level.
Thomas
reasonable way to go about it. I don't know who
does maintain the site, though.
Thomas
Thanks, it's scrolling fine now on different machines.
Greets
Thomas
On 1 Feb., 09:58, Brian Fisher br...@hamsterrepublic.com wrote:
Hey Thomas,
Ian Mallet's guess was correct and his solution will fix it.
You are moving the paddle based on key down events coming in, It looks like
you
than the cpu player is
able to
Do you have any hint's what can be done to fix this?
with kind regards
Thomas
Hi there, thanks for fast responses
@ Julian: Equal means exakt the same function with the same
playerspeed variable - but under other conditions:
it compares the position of the cpuplayer and the ball and rearranges
the cpuplayer
def move_player_a(ball_y):
global a_y
if a_y + 31 ball_y
hi,
another pygame on the web post... :)
has anyone looked into google's native client? i am not sure but it seems
like sdl and python got ported to it already? to me it looks like a very
promising technology. more promising than moonlight.
so... how feasible would it be to get pygame running
On 30 March 2010 02:23, Russell Cumins rcum...@googlemail.com wrote:
Or like me you can run Ubuntu(Or your distro of choice) inside a VM like
Virtual Box. Saves monkeying around looking for Win versions of things like
grep, wget etc etc.
cygwin + puttycyg FTW!
Tom
On 29 March 2010 21:40, James Paige b...@hamsterrepublic.com wrote:
grep is a unix command for searching files. All us cool Linux kids know
it :)
and love it...
But the Windows equivalent would just be to search in the pygame
examples folder for any files that contain the word SLK_
and
On 25 March 2010 18:48, sne...@msn.com wrote:
I do like 3.1 for learning, if something goes wrong in 2.5.4 it cuts out and
all your work is lost, 3.1, if something doesn't add up you can close the
program but it doesn't close your .py files so you can save then go back and
check what's wrong.
On 14 February 2010 05:28, Nathan Franck gorks...@gmail.com wrote:
I'm the maker of the game, and I think it deserves a bit of merit.
It's a gift I gave last Christmas, and it just got swept under the
rug. Give it a chance!
2010/1/27 Olof Bjarnason olof.bjarna...@gmail.com:
2010/1/27 Jon j...@webprophets.net.au:
Personally I think PyGame is a wonderful API for building any sort of
complex animation that is secondary to pure 3D.
For example, building beautiful animated menus, or sub-games, or simply
handling
2009/12/3 Bill Coderre b...@mac.com
Now we have laptops and GUIs, and Alan and conspirators have been inventing
new programming systems with Squeak (a newer version of Smalltalk) as their
assembly language core. Etoys is one of them, and if you haven't tried it,
you should.[1]
[1]
Hi,
I've released an alpha version of pySpy on launchpad (
http://launchpad.net/pyspy). It has a whole new type of gameplay in it. I
would appreciate any feedback anyone has.
Thanks,
Tom
.
--
Thomas
--
Thomas
On Sat, Nov 21, 2009 at 2:50 AM, René Dudfield ren...@gmail.com wrote:
hi,
opengl uses a slighty different video and event driver. So that
explains the different behaviour.
probably have a better chance of it getting fixed if you report your
bug here: bugzilla.libsdl.org
If I enable OpenGL on my display, teh evebnt system starts behaving
differntly.
The following code prints all the events I am interrested in if i do
not
enable OpenGL. If I enable it however, events from the touchscreen
and stylus
are not reaching the event queue.
Note that this also happens
Hi everyone,
I've finally released a game that I've been working on called pySpy.
It's an 'I Spy' game based on a game I liked to play on pub quiz
machines in the UK. I'd appreciate any feedback (especially code review,
this is my first complete pygame game) and if anyone wants to join in
I'm using the pygame-1.9.1.win32-py2.6.msi installer with a fresh
install of Python2.6. Pygame is not installed correctly, and creates
C:\Lib and C:\Include directories. I can manually move these into my
Python26 folder to fix this. I don't have an APPDATA environment
variable set, perhaps
René Dudfield wrote:
On Tue, Nov 10, 2009 at 3:33 PM, Thomas Ibbotson
thomas.ibbot...@gmail.com wrote:
I'm using the pygame-1.9.1.win32-py2.6.msi installer with a fresh install of
Python2.6. Pygame is not installed correctly, and creates C:\Lib and
C:\Include directories. I can manually move
Thomas Ibbotson wrote:
René Dudfield wrote:
On Tue, Nov 10, 2009 at 3:33 PM, Thomas Ibbotson
thomas.ibbot...@gmail.com wrote:
I'm using the pygame-1.9.1.win32-py2.6.msi installer with a fresh
install of
Python2.6. Pygame is not installed correctly, and creates C:\Lib and
C:\Include
René Dudfield wrote:
On Tue, Nov 10, 2009 at 4:48 PM, Thomas Ibbotson
thomas.ibbot...@gmail.com wrote:
Thomas Ibbotson wrote:
René Dudfield wrote:
On Tue, Nov 10, 2009 at 3:33 PM, Thomas Ibbotson
thomas.ibbot...@gmail.com wrote:
I'm using the pygame-1.9.1.win32-py2.6
René Dudfield wrote:
one more question... are you on 32bit windows?
Yes it is 32-bit windows.
I guess another question would be, if it works for other packages?
eg, does the numpy msi work for you ok?
There only appears to be an amd64 numpy msi. I've had a look for other
python packages
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