Ok, I've updated the build (
https://dl.dropboxusercontent.com/u/8347940/A%20Scholar%20In%20The%20Woods%20-%20Post%20Compo%20-%20Linux.tar.gz
).
>From what I've seen, the problem doesn't come from cx_Freeze: libtinfo may
be included in ncurses or not, depending on the distribution (
http://commun
On 14 May 2013 21:34, Russell Jones wrote:
> You may need to use ldd on the libraries you find by running ldd on the
> binary.
>
cx_Freeze is actually running ldd internally to do precisely this [1]. It's
just some of the later heuristics that seemingly exclude some of the
required libraries. If
You may need to use ldd on the libraries you find by running ldd on the binary.
Russell
On 14 May 2013 14:39, Kevin Locoh wrote:
> Many thanks for the feedback, I'll make a new build including the missing
> library soon, probably tomorrow. There are quite probably a few other
> missing libraries
Many thanks for the feedback, I'll make a new build including the missing
library soon, probably tomorrow. There are quite probably a few other
missing libraries, so I'll use the ldd command on the binary file to
include them all.
Kevin
Le mardi 14 mai 2013 02:09:18 UTC+2, Bartosz Debski a éc
No dice on Slackware 14.0 64bit with 32bit env installed as well:
~/Downloads/A Scholar In The Woods - Post Compo - Linux$ ./play
./play: /lib/libcrypto.so.1.0.0: no version information available (required
by /home/braqoon/Downloads/A Scholar In The Woods - Post Compo -
Linux/libpython3.2mu.so.1.0
Seems to be working here, though I'm also using Ubuntu, so that's not such
a challenge.
Best wishes,
Thomas
On 13 May 2013 23:49, Kevin Locoh wrote:
> Thanks for the tip, I've looked into the doc and made a few searchs, and
> in the end I've managed to include all dependencies using the
> "bin
Thanks for the tip, I've looked into the doc and made a few searchs, and in
the end I've managed to include all dependencies using the
"bin_path_includes" property (I set the value to "/usr/lib").
"include_files" seems to be rather dedicated to data files (e.g mostly the
images, sounds and font
On 13 May 2013 00:32, Kevin Locoh wrote:
> Oh sorry, I'd completely missed your message. Actually, it works on my
> computer with Ubuntu, but I had understood that cx_Freeze doesn't include
> every C extension library, in my case the SDL, which makes the tarball
> quite dependent of the distro: t
Oh sorry, I'd completely missed your message. Actually, it works on my
computer with Ubuntu, but I had understood that cx_Freeze doesn't include
every C extension library, in my case the SDL, which makes the tarball
quite dependent of the distro: the game frozen with cx_Freeze would
probably cr
Thanks for your suggestions, PyInstaller seems to be perfect! But I'll have
to wait a bit: it doesn't support Python 3 yet. I'll distribute the sources
until then, I guess.
Le dimanche 12 mai 2013 22:43:31 UTC+2, Sam Bull a écrit :
>
> On Sun, 2013-05-12 at 19:41 +0100, Bartosz Debski wrote:
>
On 12 May 2013 19:24, Kevin Locoh wrote:
> I've been wondering how to best distribute a game made with Pygame on
> Linux. On Windows, cx_Freeze works very well, and I assume it would be just
> the same on Mac OS. But on Linux, it's perfectly useless because of the
> various distros I'd have to bu
On Sun, 2013-05-12 at 19:41 +0100, Bartosz Debski wrote:
> Try pyinstaller. Works for me in setup where i build binaries on
> Slackware and distribute to tar packages. So far i had no complains on
> other distros.
I'd also recommend Pyinstaller, should work for Windows and OS X as
well, so you on
Hi,
Try pyinstaller. Works for me in setup where i build binaries on Slackware
and distribute to tar packages. So far i had no complains on other distros.
Hope it helps.
Bart
On May 12, 2013 7:24 PM, "Kevin Locoh" wrote:
> Hi all,
>
> I've been wondering how to best distribute a game made with
Hi all,
I've been wondering how to best distribute a game made with Pygame on
Linux. On Windows, cx_Freeze works very well, and I assume it would be just
the same on Mac OS. But on Linux, it's perfectly useless because of the
various distros I'd have to build the game for. I could ship a tarbal
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