Ask on the forum for pygs4a... Or submit an issue there :)
On Oct 29, 2012 8:28 PM, "Alec Bennett" wrote:
> I need to do an Android project that simply plays one of five videos, and
> I was considering using Pygame for it.
>
> I was wondering if this would be possible? Can I play fullscreen video
On Thu, Nov 1, 2012 at 11:42 AM, Noel Garwick wrote:
> I think that devs are waiting for the next version of SDL before they
> implement it. You could always do it manually; blit a series of images to
> a surface, while playing the soundtrack using pygame's mixer module. I did
> this (using ffmp
I think that devs are waiting for the next version of SDL before they
implement it. You could always do it manually; blit a series of images to
a surface, while playing the soundtrack using pygame's mixer module. I did
this (using ffmpeg to extract still frames / audio track, along with a
script
On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick wrote:
> As far as I know, video support is still missing for Pygame subset for
> Android.
Can anyone think of a way to work around this issue? Maybe a way to play
video as an external process?
Or would it be hard to add video support to the Pygame
As far as I know, video support is still missing for Pygame subset for
Android.
On Mon, Oct 29, 2012 at 4:28 PM, Alec Bennett wrote:
> I need to do an Android project that simply plays one of five videos, and
> I was considering using Pygame for it.
>
> I was wondering if this would be possible?
I need to do an Android project that simply plays one of five videos, and I
was considering using Pygame for it.
I was wondering if this would be possible? Can I play fullscreen video
using Pygame on Android?
I'd be using the Google Nexus 7, if that's a factor.
The video can be in whatever forma
So, How would I put up my free game on the market?
On Mon, Dec 20, 2010 at 4:12 PM, wrote:
> Re: [pygame] Pygame for Android
> I am porting over a game. Will I be able to put it on the Android market?
> Thanks for all that you have done. I will send you feedback soon!
>
>
Yes. Right now, I'm still trying to get the packagi
Re: [pygame] Pygame for Android
I am porting over a game. Will I be able to put it on the Android
market? Thanks for all that you have done. I will send you feedback
soon!
On Mon, Dec 6, 2010 at 5:39 AM, Tom Rothamel wrote:
> Again, this hasn't been tested on may devices - so feedback is
> encouraged. I'll try to get the full source code up shortly.
I've tried it on the android emulator, 2.1-update1 API level 7
but it crashes hard:
I/ActivityManager( 54): Start
Hi,
on the upcomming android you can write apps with zero java :) Of course
that is on 0.01% of peoples devices so far... but still nice for later.
"""If you're still looking at SDL-on-Android, you might want to check out
the Gingerbread SDK/NDK, which now provides a mechanism for native
apps th
Hi Tom,
On 06/12/10 09:35 AM, Tom Rothamel wrote:
On Mon, Dec 6, 2010 at 11:16 AM, stas zytkiewicz
mailto:stas.zytkiew...@gmail.com>> wrote:
Are you planning to eventually port the pygame.mixer ?
I'm not sure what the strategy for this would be. At the very least,
I'll document the so
On Mon, Dec 6, 2010 at 10:49 AM, Stuart Axon
>
wrote:
Wow, super cool - I guess it has python inside it?
> Is it now possible to make android apps with python like this ?
Yes. The basic strategy is to use JNI to communicate between Python and
Dalvik. libpython2.6 is distributed as part of the
Amazing! This is really cool.
It would be good to merge your changes in to pygame subversion. Do you
already have subversion access?
cheers,
On Mon, Dec 6, 2010 at 4:39 AM, Tom Rothamel wrote:
> Hi. I'm the creator of the Ren'Py visual novel engine
> (http://www.renpy.org), a tool for digit
On Mon, Dec 6, 2010 at 4:49 PM, Stuart Axon wrote:
> On 6 December 2010 04:39, Tom Rothamel wrote:
>> For the past month or so, I've been porting Ren'Py to the Android
>> platform. A few days ago, I had the first success. This required
>> porting Python and Pygame to Android. (I used an existing
On 6 December 2010 04:39, Tom Rothamel wrote:
> Hi. I'm the creator of the Ren'Py visual novel engine
> (http://www.renpy.org), a tool for digital storytelling. Ren'Py has
> been using Pygame since at least 2004.
>
> For the past month or so, I've been porting Ren'Py to the Android
> platform. A f
Hi. I'm the creator of the Ren'Py visual novel engine
(http://www.renpy.org), a tool for digital storytelling. Ren'Py has
been using Pygame since at least 2004.
For the past month or so, I've been porting Ren'Py to the Android
platform. A few days ago, I had the first success. This required
portin
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