Re: [TANKS] Re: Remote kill switch

2014-11-18 Thread isaac goldman
^^Great, itll be just like FIRST robotics; first we will loiter around for 15 minutes while an IT guru does something so we can connect. And every fourth battle someone will randomly glitch out and the battle will be ordered replayed. I can hardly wait. Can we also ban all 2.4Ghz gear? That

Re: [TANKS] Re: Remote kill switch

2014-11-18 Thread Frank Pittelli
Actually, we see a random glitch out every battle, but it's not the electronics, it's the humanoid operating the electronics ;-) The Tri-Pact Battlefield Management System (TP-BMS) will eliminate all such problems ... and we do mean eliminate! On 11/18/2014 7:52 AM, isaac goldman wrote: And

Re: [TANKS] Re: Remote kill switch

2014-11-18 Thread 'jvragu47' via R/C Tank Combat
When referring to 1970 you must consider Mr Forbin's, Project Colossus. LOL. On Monday, November 17, 2014 9:30:18 PM UTC-5, Frank Pittelli wrote: Skynet? That's like a dial-up modem network from the late 70's compared to the Tri-Pact Battlefield Management Network scheduled to become

Re: [TANKS] Re: Remote kill switch

2014-11-18 Thread Frank Pittelli
Yes, indeed. The good ole days when all we had to worry about was cooperation between two U.S. and Soviet computers intent on destroying the world with nuclear weapons. Nowadays, there are over 1 billion (that's with a 'b') personal computers in use around the world (not to mention smart

Re: [TANKS] Re: Remote kill switch

2014-11-18 Thread TyngTech
The Forbin Project! Good movie and one of my favorite book series. In the second book we find an Earth at piece being run by the AI created by the old US and Soviet computers. For a non-violent entertainment, the AI converts the old human Naval warships into remote controlled fleets for

Re: [TANKS] Re: Remote kill switch

2014-11-18 Thread Joe Sommer
On Tuesday, November 18, 2014 2:56:12 PM UTC-5, TyngTech wrote: If I remember correctly, Maryland had the champion fleet. Sound familiar? I'm sorry Dave, I'm afraid I can't remember that. Daisy ... Daisy ... give me your answer do ... -- -- You are currently subscribed to the R/C

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread todjones
: [TANKS] Re: Remote kill switch This is where a league rules have to be determined as to how many tanks are to be in a battle.  Its not hard to come up with a remote control, 10 or 12 channel switch, that could be individually installed into each tank (up to 12 tanks)..  Here is a 12 channel

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread Frank Pittelli
Way back in the stone age, my doctoral thesis was on the design of fault-tolerant electronics. A lot has changed in the 25+ years, but reliability theory hasn't changed much since Roman times when the historian Juvenal coined the phrase Sed quis custodiet ipsos Custodes? (i.e., But who will

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread TyngTech
All excellent points. At our current mobilization level, a hobby standardized kill system is a moot point anyway. Besides, the Cromwell's remote kill system has already been tested and validated. I just have to make sure Marty's van is parked at the correct spot when something goes wrong!

RE: [TANKS] Re: Remote kill switch

2014-11-17 Thread Doug Conn
Subject: Re: [TANKS] Re: Remote kill switch All excellent points. At our current mobilization level, a hobby standardized kill system is a moot point anyway. Besides, the Cromwell's remote kill system has already been tested and validated. I just have to make sure Marty's van is parked

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread Frank Pittelli
For the record, I must note that the out of control examples cited by both Mr. Tyng and Rocket Man were both operator malfunctions. In both cases, the RC systems were working as designed :-) To my knowledge, in 10+ years of battling, we've never had a situation where the tank was running

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread Mike Lyons
Then we need to solve the correct problem. I propose a remote-controlled device be attached to each operator with the capability to remove said operator from the control process. For testing purposes the phasers should be set to Stun. On Monday, November 17, 2014 12:36:57 PM UTC-5, Frank

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread Frank Pittelli
True Story: Before the Internet existed, a company called Tandem Computers was started by some database exports on the West Coast for the purpose of developing and selling fault-tolerant computer systems to support non-stop database applications. One of the pioneers of such work was Dr. Jim

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread Mike Lyons
I'm invoking the Skynet clause of our friendship agreement. On Monday, November 17, 2014 1:43:31 PM UTC-5, Frank Pittelli wrote: ... Based on those studies, we should remove all humans from the equation and just let the tanks battle each other. ... -- -- You are currently subscribed to

Re: [TANKS] Re: Remote kill switch

2014-11-17 Thread Frank Pittelli
Skynet? That's like a dial-up modem network from the late 70's compared to the Tri-Pact Battlefield Management Network scheduled to become self-aware sometime in 2015. On 11/17/2014 7:39 PM, Mike Lyons wrote: I'm invoking the Skynet clause of our friendship agreement. -- -- You are

[TANKS] Re: Remote kill switch

2014-11-16 Thread Jacob
This is where a league rules have to be determined as to how many tanks are to be in a battle. Its not hard to come up with a remote control, 10 or 12 channel switch, that could be individually installed into each tank (up to 12 tanks).. Here is a 12 channel remote control:

Re: [TANKS] Re: Remote kill switch

2014-11-09 Thread 'jvragu47' via R/C Tank Combat
Gee guys, I hope that the NHTSA (national hobby tank safety administration) Czar is not a lurker on this site. Otherwise we might have speed limits imposed if you keep up this type of chatter. LOL. On Friday, November 7, 2014 2:15:59 PM UTC-5, lo...@fieldofarmortanks.com wrote: Let alone

[TANKS] Re: Remote kill switch

2014-11-09 Thread Caleb Smith
Up for hire, 100% certified tank catching services. We have years of experience catching errant tanks that have stopped responding to the operator's commands. Just give us the description of the tank, the designation number, its speed, and general direction it was last seen going, and we

[TANKS] Re: Remote kill switch

2014-11-09 Thread 'jvragu47' via R/C Tank Combat
Excellent advertisement. And the fee? LOLOLOLOL. On Sunday, November 9, 2014 10:31:20 AM UTC-5, Caleb Smith wrote: Up for hire, 100% certified tank catching services. We have years of experience catching errant tanks that have stopped responding to the operator's commands. Just give us

[TANKS] Re: Remote kill switch

2014-11-09 Thread Caleb Smith
Fee No fee, we work solely for the pleasure of seeing the smile on our customer's face when his tank is returned to him. Though we do appreciate a generous donation to the company. ;) On Sunday, November 9, 2014 6:13:35 PM UTC-5, jvragu47 wrote: Excellent advertisement. And the fee?

[TANKS] Re: Remote kill switch

2014-11-07 Thread TyngTech
This is something I'd like to see but it needs to be expanded to a global remote to kill all tanks in an event. Though our tanks are supposed to have external kill switches, the fact is that I doubt any of our battlers could easily shut their vehicles down (manually) while it was running full

RE: [TANKS] Re: Remote kill switch

2014-11-07 Thread loic Anthian
Let alone catch up with your monster at full speed? I run marathon, and 7 mph is a healthy speed in cross country! -- -- You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to

[TANKS] Re: Remote kill switch

2014-11-06 Thread Jacob
Good idea but i still want a manual emergency kill switch on a RC vehicle. On Wednesday, August 13, 2014 8:22:51 PM UTC-6, Replicant wrote: Long time lurker here. I thought this was an interesting idea. Not exactly how viable it is with all the radio controls and interference. Remote Kill