Tundra has quite nice examples for our ECs.
http://realxtend-naali.googlecode.com/files/Tundra-1.0-preview.exe About the
same components are available in Naali too. Install that, go to /scenes, you should be able to launch .txml scenes with double
clicking on them. EC_Script is just a simple compon
@Cecil & others
I have tried to compile the Configwizard.
And ... compilation failed.
That is why I decided to configure manually the server.
I will try to join on the local host with the imprudence viewer (because
I haven't installed Naali on he linux machine that handle the server).
Next episode
So far so good here, just the Avatar animations were missing at the
moment (for gestures etc), this would be great if it ever made it to
the working to do list of Naali, at the moment just getting a 100%
compile on the original source is driving me around the bend let alone
hitting some c++ :).
Th
Hello Patrick, welcome :)... I have had many issues setting up linux
and possible seen a few of the above errors, maybe myself or otehrs
can help you a little more if you can elaborate a bit more.
Can you tell us, Have you used the ConfigWizard or configured
manually ?
You say you have tried to jo
Hey folks,
As we move further down the road of our project I have been looking at
the EC Components and there usage, after chatting with the good chaps
in the IRC the links below are the one's I have, however...
I was wondering if there were any examples out there ? apart from the
couple of *.js
Oh sorry,
I forget to introduce me.
I am Patrick Dutoit from France.
I am very curious about all that turn around metaverse. I am almost
interested in building worlds and furnishing them.
I have some ideas about using them as:
- create some place where people can meet to discuss on sociological
and
Hi all
V 0.4 looks great so far. Thanks for the great job you are doing.
When i try to use the build tool the viewer crashes no matter if I use it in
Fisu or on the local Taiga 0.2.0
Cheers
Pedro
On Mon, Jan 24, 2011 at 4:14 PM, Toni Alatalo wrote:
> On Jan 21, 2011, at 1:45 PM, mattiku wrote
On Jan 21, 2011, at 1:45 PM, mattiku wrote:
> Naali viewer 0.4.0 is now ready for use.
Apparently a bug sneaked in that broke old mediaurls (the ones attached to
textures with the old viewer, not using EC_3dCanvasSource directly) -- had
happened in a refactoring I made a while ago. Just noticed