Re: Belly Wobble Ice

2012-04-30 Thread Ben Beckett
Tim that would be nice if you get time Thanks Ben On 30 April 2012 08:59, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: We wish - due to getting stung by the node disconnecting thing on our last show - we have stuck with 2011 SAP SP1 for this show - so we just look with

Curves

2012-04-30 Thread Ben Beckett
Hi List I have a couple of characters which have had a mocap applied as a action. Effectively there baked curves. Am cleaning up the curves and and doing a bit of retiming but what am finding the curves won't let me switch them to either stepped linear or spine in fact these option is greyed

Re: OT: Softimage animation project

2012-04-30 Thread Stefan Kubicek
They made it! http://www.kickstarter.com/projects/518213741/id-the-life-and-trials-of-willy-grunch Sorry for the OT. I thought this may be of interest to a some of you on here. This is an animated series done in Softimage and they are trying to get off the ground. They have some interesting

Re: UeberTage 2012...going international..?

2012-04-30 Thread Morten Bartholdy
That would be great Oliver! My german is kind of rusty so I only grasp about a third of what is being said, so if you were to switch to english presentations I would seriously consider attending. It is not a very long drive from Copenhagen. Morten Den 24. april 2012 kl. 19:37 skrev Oliver

Get real translation information from weighted mesh

2012-04-30 Thread Xavier Lapointe
Hey guys, pretty sure some of you are familiar with that kind of problem. I've a car rig where some part are only deformed (translated) by hierarchy/constraints, and some are skinned on a deformer. Let say we use the wheel as example. When I retrieve the wheel 4x4 matrix, it will give me its

Re: Get real translation information from weighted mesh

2012-04-30 Thread Ahmidou Lyazidi
Hi Xavier, Maybe you're using the local transforms, for the hierarchy/constraints, you need to retrieve the global transform, and for the skinned ones the deformer's global transform. Regards A. 2012/4/30 Xavier Lapointe xl.mailingl...@gmail.com Hey guys, pretty sure some of you are familiar

Re: Get real translation information from weighted mesh

2012-04-30 Thread Xavier Lapointe
Hey Ahmidou, Yup the hierarchy/constraint based this isn't a problem. For the skinned ones, getting the deformer's global transform was something I was considering, so since you bring that up: is it a safe way? Let say you have a mesh deformed by 50 deformers (like a character body), I would

Re: Get real translation information from weighted mesh

2012-04-30 Thread Peter Agg
Well, the trouble is that it's still not really accurate - if one end gets stretched in an extreme way the the centre of the points could go way off. Getting all the deformers is tricky as not all of them are going to have equal measure evenly across the mesh. One way might be to choose one point

Re: Get real translation information from weighted mesh

2012-04-30 Thread Ahmidou Lyazidi
Well you'll have an accurate result only if the object are 100% skinned to one deformer. You ca also get the mesh bounding box, but it will still be an approximation I'm afraid there is not other solutions. 2012/4/30 Peter Agg peter@googlemail.com Well, the trouble is that it's still not

Re: Convert Position Fcurves key's tangents in 3d space

2012-04-30 Thread Philip Melancon
This is looking amazing, do you have an idea of when/how you plan to release this nice little piece of animation goodness? I know that the animators I work with would kill for something like this! Philip Melancon Lead Crowd TD Modus FX On 4/30/2012 10:30 AM, Xavier Lapointe wrote: Whoa,

fx tree and going beyond 12k pixels

2012-04-30 Thread Kris Rivel
Is there a way to increase the image size limit beyond 12,000 pixels in the FX tree? I have some clips that are a bit beyond that. It shows the proper image size in the ppg's info on the clip but the two fields where you can manually enter the size are capped at 12k each resulting in a square,

Re: Ice syflex integration

2012-04-30 Thread Dominik
Thx Chris for the answer. I'm not good with point array so I think I'll go for a more pin and mimic way :) Thx guillaume I'll check what I can do with that :). On 4/30/2012 11:08 AM, Guillaume Laforge wrote: Hello Dominik, Unfortunately the Syflex force nodes got a lot of per object input

Re: Ice syflex integration

2012-04-30 Thread Adam Sale
Its a request I asked for on this recent Beta.. Per point access is crucial to getting anything REALLY good out of Syflex On Mon, Apr 30, 2012 at 9:03 AM, Dominik d...@shedmtl.com wrote: Thx Chris for the answer. I'm not good with point array so I think I'll go for a more pin and mimic way :)

Re: fx tree and going beyond 12k pixels

2012-04-30 Thread Kris Rivel
Thanks. Its for an old project that I just wanted to crank a still out for that has a very complex tree setup involved. Kris On Mon, Apr 30, 2012 at 12:09 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: it's it's for compositing, try toxik - the guys *specifically* made it for dealing with

Re: Equivalent to 'ui mapping' for plugin-based custom shaders?

2012-04-30 Thread Nicolas Burtnyk
Got the solution from support and thought I'd post it here in case anyone else runs into this. For plugin-based custom shaders, the equivalent to setting the 'ui mapping' in an SPDL is to set a special undocumented attribute on the ShaderParamDef. The attribute name is

Re: Convert Position Fcurves key's tangents in 3d space

2012-04-30 Thread Ahmidou Lyazidi
I think I got it :) 2012/4/30 Halim Negadi hneg...@gmail.com Looks awesome Ahmidou, can't wait to play with it. Cheers, H. On Mon, Apr 30, 2012 at 4:44 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Well, as soon as I have resolved the tangent handle stuff :) I'm sure it's simple, but

Re: UeberTage 2012...going international..?

2012-04-30 Thread Andy Moorer
It would be fantastic to hear the presentations in English, if that is acceptable with the speakers and audience, of course. On Mon, Apr 30, 2012 at 6:32 AM, Morten Bartholdy x...@colorshopvfx.dkwrote: ** That would be great Oliver! My german is kind of rusty so I only grasp about a third of

Re: Equivalent to 'ui mapping' for plugin-based custom shaders?

2012-04-30 Thread Nicolas Burtnyk
The main problem is that it's not documented and it's actually not discoverable (if you query the ShaderParamDef of the softimage phong, this attribute seems to be hidden). Other than that using GUIDs as attribute names isn't exactly user friendly, but it works. On Mon, Apr 30, 2012 at 10:14

Re: Equivalent to 'ui mapping' for plugin-based custom shaders?

2012-04-30 Thread Steven Caron
ya, i know.. but it sucks :) its not finished! s On Mon, Apr 30, 2012 at 10:18 AM, Nicolas Burtnyk nico...@redshift3d.comwrote: The main problem is that it's not documented and it's actually not discoverable (if you query the ShaderParamDef of the softimage phong, this attribute seems to be

Re: Convert Position Fcurves key's tangents in 3d space

2012-04-30 Thread jo benayoun
Hi Ahmidou, looks quite nice ! :) For your problem, I would go in c by reproducing a kinda structure that mimic FCurves ones like the following. struct bezfragments { double cps[4][3]; uint_t interp; }; struct motionpath { constchar_t *source; ushort_t color[3]; uint_t

Re: PyQt For Softimage - COM Error: Out of present range. (0x-7ffdfff6)

2012-04-30 Thread jo benayoun
Hi Jared, yo Steve, Jared, you should unplug all the extras python modules and see how is output the anchor's adress (is valid ? is bigger than a long on your machine ?) from the cpp side. That's where I would start. jo 2012/4/30 Steven Caron car...@gmail.com hey jared i haven't seen

Re: Get real translation information from weighted mesh

2012-04-30 Thread Alok Gandhi
Hi Xav, Nothing much to add, but yeah I would not consider as point average as a 'safe' method. The only thing that will work in this case is when you have weights 100% from one deformer. I would still consider the point positions as valid as the data set has changed. If you can explain what

Re: Ice syflex integration

2012-04-30 Thread Fabricio Chamon
...or use Momentum, it supports a lot of per point attributes on softbodies. I remember some ice related bugs were logged, but they should be fixed by now. Of course the bullet cloth solver is not as robust as syflex so it may or not be an alternative.

CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Nicolas Burtnyk
I ran into this today while trying to figure out why my code was broken. Thought I'd pass this along and hopefully save someone some wasted time in the future... CRefArray a1; a1.Add(CRef()); a1.Add(CRef()); CRefArray a2(a1); a2.Add(CRef()); LONG n1 = a1.GetCount(); // expected n1 == 2 LONG n2 =

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread jo benayoun
Hey Nicolas, never ran into that, but should definitively logged as bug ! :( jo 2012/4/30 Nicolas Burtnyk nico...@redshift3d.com I ran into this today while trying to figure out why my code was broken. Thought I'd pass this along and hopefully save someone some wasted time in the future...

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Alok Gandhi
A quick test gives me following result: # VERBOSE : cRefArrayTest_Execute called # VERBOSE : Count a1: 3 # VERBOSE : Count a2: 3 On 4/30/2012 6:24 PM, Nicolas Burtnyk wrote: I ran into this today while trying to figure out why my code was

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Nicolas Burtnyk
Yeah, exactly as I unfortunately discovered :( On Mon, Apr 30, 2012 at 3:49 PM, Alok Gandhi alok.gan...@modusfx.comwrote: A quick test gives me following result: # VERBOSE : cRefArrayTest_Execute called # VERBOSE : Count a1: 3 # VERBOSE : Count a2: 3 On 4/30/2012 6:24 PM, Nicolas

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread piotrek marczak
Maybe a2.Set(a1) or a2+=a1 would work? newbie question isn’t “const” keyword a hint that we won’t change input array? From: Alok Gandhi Sent: Tuesday, May 01, 2012 1:31 AM To: softimage@listproc.autodesk.com Subject: Re: CRefArray doesn't respect C++ copy semantics The docs say that:

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread jo benayoun
in this case, CRefArray a1; a1.Add(CRef()); a1.Add(CRef()); CRefArray a2(a1); a2.Add(CRef()); The copy constructor is invoked and is not the one you mentioned Alok but this one CRefArray(const CRefArray other) which have different behaviors and purposes than the overloaded assignment operator.

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Nicolas Burtnyk
Jo is right. I sent this a few minutes ago in response to Alok's message about the assignment operator and how that somehow makes the exhibited behavior correct... but I don't think it went through so I'm re-sending. Sorry if this is a double post. Of course as Jo said, it's not even using the

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Nicolas Burtnyk
The docs use the term assign because that's the C++ assignment operator. Assigning value types is not supposed to create a reference. Simplest example is: int a = 0; int b = a; a = 1; At this point, b is obviously still 0 even though you assigned a to it. Or a better example: std::vectorCRef

Re: Convert Position Fcurves key's tangents in 3d space

2012-04-30 Thread Raffaele Fragapane
Shot in the dimly lit (not completely in the dark), but you should be able to use catmull rom curves, offer control over each knot's tension on each interval (left and right) and convert the relative components of that vector into pairs for the fcurves handles. Should, in theory, be close enough.

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Alok Gandhi
You are right Jo, I mentioned the wrong prototype, what I wanted to quote was the Copy Constructor and the assignment operator. Sorry about the confusion. I clicked on the wrong link. Of course what Nicolas was using was a copy constructor, since both the class methods

Re: CRefArray doesn't respect C++ copy semantics

2012-04-30 Thread Nicolas Burtnyk
I opened a case with support for this. We'll see what they say... On Mon, Apr 30, 2012 at 5:59 PM, Alok Gandhi alok.gan...@modusfx.comwrote: You are right Jo, I mentioned the wrong prototype, what I wanted to quote was the Copy Constructor and the assignment operator. Sorry about the

Re: This is a growing problem in the VFX industry.

2012-04-30 Thread peter_b
a lame attempt at being as poisonous as the local wildlife? (oz I mean) From: Raffaele Fragapane Sent: Tuesday, May 01, 2012 1:38 AM To: softimage@listproc.autodesk.com Subject: Re: This is a growing problem in the VFX industry. You see it as a drinking problem, they see it as drinking

Re: This is a growing problem in the VFX industry.

2012-04-30 Thread Raffaele Fragapane
Half the local wildlife is too stupid to bother with you, and the other half will kill you even if it costs them their lives. Nah, I think it's just the combination of commonwealth heritage, but without the pubs closing at 11 and the crap weather. On Tue, May 1, 2012 at 1:49 PM, pete...@skynet.be