In a normal world that is considered a lie (misinformation, the
misleading of the consumers, whatever) and the committee is forced to
make correction to his statements.
Autodesk you are on good way to flush yourself into the toilet...
From: softimage-boun...@listproc.autodesk.com
[mailto:s
Both Melena and Kristinka has its strength and weakness...I wish the
mixture of both J
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Wednesday, September 19, 2012 6:33 AM
To: softimage@listproc.autodesk.com
Subject: R
Incidentally, here's the logic construct for the solution. As it would
happen, it ended up being pretty darn simple.
Each particle was already storing the ID of its partner.
For each particle, I stored a unique random value in an attribute named
"priority".
The following tree sets the switch:
[im
Where is the part about Softimage only being a particle system? I think
that is a mandatory inclusion in any diagrams from this point forward
Eric Thivierge
http://www.ethivierge.com
I've been using Kristinka, but never tried Melena. I'll dig into it.
Thanks for the heads up..
Adam
On Tue, Sep 18, 2012 at 8:33 PM, Miquel Campos wrote:
>
> For Melena better check in http://rray.de/xsi ;)
>
>
>
> 2012/9/18 Gene Crucean
>
>> Yeah definitely look into Melena and Kristinka
>>
>>
For Melena better check in http://rray.de/xsi ;)
2012/9/18 Gene Crucean
> Yeah definitely look into Melena and Kristinka
>
> http://www.matkovic.com/anto/kristinka-hair.html
> http://opensource.nestanimation.com/melena.html
>
>
>
> On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston wrote:
>
>> Mel
Yeah definitely look into Melena and Kristinka
http://www.matkovic.com/anto/kristinka-hair.html
http://opensource.nestanimation.com/melena.html
On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston wrote:
> Melena, written by Helge and open sourced, is quite popular I
> understand. Haven't used it my
Melena, written by Helge and open sourced, is quite popular I
understand. Haven't used it myself though.
-ben
On Tue, Sep 18, 2012 at 11:10 PM, Adam Sale wrote:
> Its been a while since I've tried the Softimage hair, but I find it so
> ridiculously buggy, to be almost unusable in 2013.
> My main
Its been a while since I've tried the Softimage hair, but I find it so
ridiculously buggy, to be almost unusable in 2013.
My main issue is with the grooming. It seems like if I turn on render hairs
while styling the guides, after a few moves of tips, or whole strands, that
other sections of hair I'
Pseudo code:
Determine number of particles to be emitted
Initialize ICE attribute lookup table with flipped state status
set to false for each index
Birth particles
Identify and assign IDs to particle pairs (odd/even pairs, for
exam
Actually, I probably don't need to know.
Usually when you have this situation you need to involve a neutral 3rd party to
manage the states.
One possible solution is to implement an event based trigger to look at the
states of each particle in the pair and flip them if necessary. This event
wo
Should I assume the setting for an individual particle is being set based on an
event and cannot be determined at time of emission/birth?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, September 18,
Nope, this is for Psyop, not The Mill.
On Tue, Sep 18, 2012 at 8:13 PM, Jeff McFall wrote:
> is there a cat involved?
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
> *Sent:* Tuesday, September 18
Bi-directional, and I only need to set it once. If one particle is True,
its partner is False.
On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind wrote:
> Altogether now: “I have an ICE tree where each particle is paired with a
> second particle, and the second with the first, both by ID attribute.”
is there a cat involved?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, September 18, 2012 9:04 PM
To: softimage@listproc.autodesk.com
Subject: ICE Setting a Switch for Random Pairs?
Let's say I have an ICE
Altogether now: "I have an ICE tree where each particle is paired with a second
particle, and the second with the first, both by ID attribute."
OK, now onto your problem.
What kind of relationship are you trying to set up? Master/Slave or
bi-directional like spooky action?
Matt
From: sof
Let's say I have an ICE tree where each particle is paired with a second
particle, and the second with the first, both by ID attribute.
I need to build a logic structure where, if one particle is True, its
paired particle is False. And it needs to be randomly distributed through
the cloud.
Does an
If you're using polygon islands, then you're essentially doing deformations on
a single mesh. In which case the centers will not maintain alignment with each
island because what you're seeing are not the centers of the islands, but
temporary manipulators. This is normal and expected behavior.
:/
though spot to be in... so there is a pointcloud controling all this
islands, is that it?
Im having a hard time trying to understand what is going on. The
orientations you have at first are point to worldspace, not to the sphere.
So you might want to get the ofsset between that and the sphere a
If you have two RT shaders with different extensions, you can't distinguish
between them in the render tree shader list.
Ie
MyShader.cgfx
MyShader.fx
Show up in the list as:
MyShader
MyShader
Mildly annoying is how when the Realtime/CgFX category is selected, shows
both .cgfx
Yes, I believe so. I'm freelancing someplace and it was a tool they were
already using. I asked and I couldn't get confirmation, basically "I am not
sure where we got it". So it's made my job a little harder! It's "create
polygon island transform with and ICE pcloud" under the create>poly menu.
On
I have one object with many islands, and yes, I want to orient the particle
points without moving the geo point positions of the instanced islands.
On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman wrote:
> Polygon islands don't have real centers. I assume you meant you have
> several objects, one p
Ohhh, you're using Guillaume's Polygon Islands to Particles script?
On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman wrote:
> Polygon islands don't have real centers. I assume you meant you have
> several objects, one per island and you wish to orient those without
> touching the existing point po
Polygon islands don't have real centers. I assume you meant you have
several objects, one per island and you wish to orient those without
touching the existing point positions? Am I right?
On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi wrote:
> Is there any way to change a polygon island's center ax
Maybe use two point clouds - one with the original orientation for the
instances and a matching cloud with the particles' Y axes pointing at the
surface. Use Switch Context to match their positions.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.
Awesome demo, yo!
On Fri, Sep 14, 2012 at 8:10 PM, Sylvain Lebeau wrote:
> Coolness!!!
> You have the profile of a terrorist!!! Total destruction man!!
> awesome demo Rick!
>
> sly
>
> Rick Fuentealba
> Friday, September 14, 2012 6:40 PM
> Hey gang, sorry for the OT reel plug.
>
> I'm Rick and
No I haven't, probably does but I don't know by how much
On 9/18/2012 1:23 PM, Orlando Esponda wrote:
Out of curiosity, have you tried you're i7 (6 cores) without
overclock? Does overclock really helps to speed up render times?
On Tue, Sep 18, 2012 at 11:43 AM, Leoung O'Young
mailto:digim.
Out of curiosity, have you tried you're i7 (6 cores) without overclock?
Does overclock really helps to speed up render times?
On Tue, Sep 18, 2012 at 11:43 AM, Leoung O'Young wrote:
> For anyone interested
>
> Rough numbers in a rendering test with different CPUs
>
> XSI /Mental Ray
>
> Dual CPU
and, to bring the thread full-circle and kick a dead horse... saw this
today.
http://cgmemes.blogspot.com/2012/09/best-particles-system-ever.html
Oh, good to know! Neat. :)
On Tue, Sep 18, 2012 at 2:20 AM, Xavier Lapointe
wrote:
> Hmm, but this can have nasty side effects (recently experienced it). Someone
> pointed out to me that you can actually pass the env keyword argument in the
> subprocess call and pass a copy of the current environ
For anyone interested
Rough numbers in a rendering test with different CPUs
XSI /Mental Ray
Dual CPU AMD 6272 32 cores 32 gb ram 3:50 minutes
Intel i7 3930 6 cores/ 12 threads overclock 4.2 ghz 32 gb ram 4: 42 minutes
Intel i7 3770 4 cores/8 threads 12gb ram 7:21 minutes
Intel i7 2600 4 c
Hi.
Renaming the preferences folder so that Soft creates a new one seems to
have done the trick.
Thanks!
Anthony
On Mon, Sep 17, 2012 at 8:15 AM, Stefan Kubicek wrote:
> Restarting XSI doesn not help? Have you tried deleting your preferences?
> Do you have any plugins with custom events instal
Hi Olivier
Could you test the particle id with a condition if the id is in this range
set this! if in another range set this!
Ben
On 18 September 2012 07:56, olivier jeannel wrote:
> Hi gang,
>
> I know how to set image-texture based on particle ID (image01 set to
> particle ID 01, image02 set
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