RE: In case you missed it.

2012-09-18 Thread Szabolcs Matefy
In a normal world that is considered a lie (misinformation, the misleading of the consumers, whatever) and the committee is forced to make correction to his statements. Autodesk you are on good way to flush yourself into the toilet... From: softimage-boun...@listproc.autodesk.com [mailto:s

RE: In house Softimage hair broken?

2012-09-18 Thread Szabolcs Matefy
Both Melena and Kristinka has its strength and weakness...I wish the mixture of both J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Wednesday, September 19, 2012 6:33 AM To: softimage@listproc.autodesk.com Subject: R

Re: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Bradley Gabe
Incidentally, here's the logic construct for the solution. As it would happen, it ended up being pretty darn simple. Each particle was already storing the ID of its partner. For each particle, I stored a unique random value in an attribute named "priority". The following tree sets the switch: [im

Re: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Eric Thivierge
Where is the part about Softimage only being a particle system? I think that is a mandatory inclusion in any diagrams from this point forward Eric Thivierge http://www.ethivierge.com

Re: In house Softimage hair broken?

2012-09-18 Thread Adam Sale
I've been using Kristinka, but never tried Melena. I'll dig into it. Thanks for the heads up.. Adam On Tue, Sep 18, 2012 at 8:33 PM, Miquel Campos wrote: > > For Melena better check in http://rray.de/xsi ;) > > > > 2012/9/18 Gene Crucean > >> Yeah definitely look into Melena and Kristinka >> >>

Re: In house Softimage hair broken?

2012-09-18 Thread Miquel Campos
For Melena better check in http://rray.de/xsi ;) 2012/9/18 Gene Crucean > Yeah definitely look into Melena and Kristinka > > http://www.matkovic.com/anto/kristinka-hair.html > http://opensource.nestanimation.com/melena.html > > > > On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston wrote: > >> Mel

Re: In house Softimage hair broken?

2012-09-18 Thread Gene Crucean
Yeah definitely look into Melena and Kristinka http://www.matkovic.com/anto/kristinka-hair.html http://opensource.nestanimation.com/melena.html On Tue, Sep 18, 2012 at 8:18 PM, Ben Houston wrote: > Melena, written by Helge and open sourced, is quite popular I > understand. Haven't used it my

Re: In house Softimage hair broken?

2012-09-18 Thread Ben Houston
Melena, written by Helge and open sourced, is quite popular I understand. Haven't used it myself though. -ben On Tue, Sep 18, 2012 at 11:10 PM, Adam Sale wrote: > Its been a while since I've tried the Softimage hair, but I find it so > ridiculously buggy, to be almost unusable in 2013. > My main

In house Softimage hair broken?

2012-09-18 Thread Adam Sale
Its been a while since I've tried the Softimage hair, but I find it so ridiculously buggy, to be almost unusable in 2013. My main issue is with the grooming. It seems like if I turn on render hairs while styling the guides, after a few moves of tips, or whole strands, that other sections of hair I'

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
Pseudo code: Determine number of particles to be emitted Initialize ICE attribute lookup table with flipped state status set to false for each index Birth particles Identify and assign IDs to particle pairs (odd/even pairs, for exam

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
Actually, I probably don't need to know. Usually when you have this situation you need to involve a neutral 3rd party to manage the states. One possible solution is to implement an event based trigger to look at the states of each particle in the pair and flip them if necessary. This event wo

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
Should I assume the setting for an individual particle is being set based on an event and cannot be determined at time of emission/birth? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, September 18,

Re: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Bradley Gabe
Nope, this is for Psyop, not The Mill. On Tue, Sep 18, 2012 at 8:13 PM, Jeff McFall wrote: > is there a cat involved? > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe > *Sent:* Tuesday, September 18

Re: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Bradley Gabe
Bi-directional, and I only need to set it once. If one particle is True, its partner is False. On Tue, Sep 18, 2012 at 8:09 PM, Matt Lind wrote: > Altogether now: “I have an ICE tree where each particle is paired with a > second particle, and the second with the first, both by ID attribute.”

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Jeff McFall
is there a cat involved? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, September 18, 2012 9:04 PM To: softimage@listproc.autodesk.com Subject: ICE Setting a Switch for Random Pairs? Let's say I have an ICE

RE: ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Matt Lind
Altogether now: "I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute." OK, now onto your problem. What kind of relationship are you trying to set up? Master/Slave or bi-directional like spooky action? Matt From: sof

ICE Setting a Switch for Random Pairs?

2012-09-18 Thread Bradley Gabe
Let's say I have an ICE tree where each particle is paired with a second particle, and the second with the first, both by ID attribute. I need to build a logic structure where, if one particle is True, its paired particle is False. And it needs to be randomly distributed through the cloud. Does an

RE: Polygon Island orientation

2012-09-18 Thread Matt Lind
If you're using polygon islands, then you're essentially doing deformations on a single mesh. In which case the centers will not maintain alignment with each island because what you're seeing are not the centers of the islands, but temporary manipulators. This is normal and expected behavior.

Re: Polygon Island orientation

2012-09-18 Thread Gustavo Eggert Boehs
:/ though spot to be in... so there is a pointcloud controling all this islands, is that it? Im having a hard time trying to understand what is going on. The orientations you have at first are point to worldspace, not to the sphere. So you might want to get the ofsset between that and the sphere a

RE: Small Annoying Things

2012-09-18 Thread Eric Cosky
If you have two RT shaders with different extensions, you can't distinguish between them in the render tree shader list. Ie MyShader.cgfx MyShader.fx Show up in the list as: MyShader MyShader Mildly annoying is how when the Realtime/CgFX category is selected, shows both .cgfx

Re: Polygon Island orientation

2012-09-18 Thread Eric Lampi
Yes, I believe so. I'm freelancing someplace and it was a tool they were already using. I asked and I couldn't get confirmation, basically "I am not sure where we got it". So it's made my job a little harder! It's "create polygon island transform with and ICE pcloud" under the create>poly menu. On

Re: Polygon Island orientation

2012-09-18 Thread Eric Lampi
I have one object with many islands, and yes, I want to orient the particle points without moving the geo point positions of the instanced islands. On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman wrote: > Polygon islands don't have real centers. I assume you meant you have > several objects, one p

Re: Polygon Island orientation

2012-09-18 Thread Alan Fregtman
Ohhh, you're using Guillaume's Polygon Islands to Particles script? On Tue, Sep 18, 2012 at 3:47 PM, Alan Fregtman wrote: > Polygon islands don't have real centers. I assume you meant you have > several objects, one per island and you wish to orient those without > touching the existing point po

Re: Polygon Island orientation

2012-09-18 Thread Alan Fregtman
Polygon islands don't have real centers. I assume you meant you have several objects, one per island and you wish to orient those without touching the existing point positions? Am I right? On Tue, Sep 18, 2012 at 3:03 PM, Eric Lampi wrote: > Is there any way to change a polygon island's center ax

RE: Polygon Island orientation

2012-09-18 Thread Grahame Fuller
Maybe use two point clouds - one with the original orientation for the instances and a matching cloud with the particles' Y axes pointing at the surface. Use Switch Context to match their positions. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.

Re: OT: Freelance FX TD for hire

2012-09-18 Thread Alan Fregtman
Awesome demo, yo! On Fri, Sep 14, 2012 at 8:10 PM, Sylvain Lebeau wrote: > Coolness!!! > You have the profile of a terrorist!!! Total destruction man!! > awesome demo Rick! > > sly > > Rick Fuentealba > Friday, September 14, 2012 6:40 PM > Hey gang, sorry for the OT reel plug. > > I'm Rick and

Re: unscientific rendering test

2012-09-18 Thread Leoung O'Young
No I haven't, probably does but I don't know by how much On 9/18/2012 1:23 PM, Orlando Esponda wrote: Out of curiosity, have you tried you're i7 (6 cores) without overclock? Does overclock really helps to speed up render times? On Tue, Sep 18, 2012 at 11:43 AM, Leoung O'Young mailto:digim.

Re: unscientific rendering test

2012-09-18 Thread Orlando Esponda
Out of curiosity, have you tried you're i7 (6 cores) without overclock? Does overclock really helps to speed up render times? On Tue, Sep 18, 2012 at 11:43 AM, Leoung O'Young wrote: > For anyone interested > > Rough numbers in a rendering test with different CPUs > > XSI /Mental Ray > > Dual CPU

Re: In case you missed it..

2012-09-18 Thread Jeffrey Dates
and, to bring the thread full-circle and kick a dead horse... saw this today. http://cgmemes.blogspot.com/2012/09/best-particles-system-ever.html

Re: Python on Linux

2012-09-18 Thread Alan Fregtman
Oh, good to know! Neat. :) On Tue, Sep 18, 2012 at 2:20 AM, Xavier Lapointe wrote: > Hmm, but this can have nasty side effects (recently experienced it). Someone > pointed out to me that you can actually pass the env keyword argument in the > subprocess call and pass a copy of the current environ

unscientific rendering test

2012-09-18 Thread Leoung O'Young
For anyone interested Rough numbers in a rendering test with different CPUs XSI /Mental Ray Dual CPU AMD 6272 32 cores 32 gb ram 3:50 minutes Intel i7 3930 6 cores/ 12 threads overclock 4.2 ghz 32 gb ram 4: 42 minutes Intel i7 3770 4 cores/8 threads 12gb ram 7:21 minutes Intel i7 2600 4 c

Re: Animation/keyframe setting that's driving me crazy.

2012-09-18 Thread Anthony Martin
Hi. Renaming the preferences folder so that Soft creates a new one seems to have done the trick. Thanks! Anthony On Mon, Sep 17, 2012 at 8:15 AM, Stefan Kubicek wrote: > Restarting XSI doesn not help? Have you tried deleting your preferences? > Do you have any plugins with custom events instal

Re: Random offset image sequence based on particle ID

2012-09-18 Thread Ben Beckett
Hi Olivier Could you test the particle id with a condition if the id is in this range set this! if in another range set this! Ben On 18 September 2012 07:56, olivier jeannel wrote: > Hi gang, > > I know how to set image-texture based on particle ID (image01 set to > particle ID 01, image02 set