Thank you for the quick help Eric, it works great!
On Tue, Nov 13, 2012 at 9:44 AM, Eric Thivierge wrote:
> You need to see if there are any image clips on the material. On the
> material object you can use the .ImageClips which returns the collection of
> image clips connected to the material. T
There's an update on the facebook page for access to the venue, please see
the post on our facebook page:
http://www.facebook.com/softimagecreatives
Hope to see you there!
On 2 November 2012 16:34, Ciaran Moloney wrote:
> Hi all,
>
> I'd like to announce the next London user group meeting or
Hello Andy,
I'm a bit late, but nice to hear that your problem is fixed now :). The
Linux and Windows build were using exactly the same compound if I remember
correctly, so I have no idea why it was broken on your side. Btw, I'm happy
to hear that this little compound as been used in production. I
On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas wrote:
> Sure thing. It's attached.
>
> Yep, for some reason the version of the compound included with our current
> install of XSI is broken, but Michal's version works fine.
>
Yes, you're right the factory version is broken (sort of). I was loadi
likewise, lots of small dust / pollen / bubbles effects on top and hardly
noticeable on vimeo,essentially any turbulence that is needed without the
valleys :)
On 13 November 2012 13:06, Ciaran Moloney wrote:
> On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas wrote:
>
>> Sure thing. It's attach
Thanks for the answers. So it sounds like a good compound for invisible
effects :D.
On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman wrote:
> likewise, lots of small dust / pollen / bubbles effects on top and hardly
> noticeable on vimeo,essentially any turbulence that is needed without the
> valle
They can't complain about my work if they can't see it!
On Tue, Nov 13, 2012 at 1:25 PM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> Thanks for the answers. So it sounds like a good compound for invisible
> effects :D.
>
Haha OK Guillaume, here is one for you where these 'invisible effects' were
the main feature of the commercial. Exocortex Slipstream and Mootzoids
emfluid were used predominantly throughout also but I remember curlnoise is
used a lot of the dots streaming off the torch carrier.
https://vimeo.com/
this one is not in 'production' but all the movement is entirely curlnoise
driven
https://vimeo.com/46850549
On 13 November 2012 13:34, Rob Chapman wrote:
> Haha OK Guillaume, here is one for you where these 'invisible effects'
> were the main feature of the commercial. Exocortex Slipstrea
Hi Folks,
We're trying to use Eric's align on velocity compounds on meshes that are
being deformed - then trying to keep the particles [strands - head and tail]
stuck to the mesh so the tail segments as well as the head remain stuck to
the continually updating mesh.
Any pointers, suggestion
in Modelling stack store the location positions (in relation to the mesh)
for each particle strands head and tail that you want, then in simulation
stack on every frame set it?
On 13 November 2012 13:40, Darren Blencowe | VOODOO <
dar...@voodoo-animation.com> wrote:
> Hi Folks,
>
> ** **
>
I've never got anything useful out of that compound and went with some custom
forces, guess i need to give it another shot.
Am 13.11.2012 um 14:37 schrieb Rob Chapman :
> this one is not in 'production' but all the movement is entirely curlnoise
> driven
>
> https://vimeo.com/46850549
>
>
funny thing is, after 5 min spending with it I've just come up with something
nice. and now i am setting it up in the current job with massive underwater air
bubbles and dirt.
thanks guys for the unintended inspiration ;)
me like !
Am 13.11.2012 um 16:05 schrieb Guillaume Laforge
:
> I can un
I've used it to simulate hi-wind fields to apply as force to our custom
ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4.
Each hair strand position would find the closest particle from that
curl-noise point cloud, check it's velocity and apply it as a force on
the strand. The
Thanks for your reply Guillaume. Yes, I'm not quite sure what went wrong, but
it's working brilliantly now.
Very useful indeed :)
Thanks,
Andy
On 13 November 2012 at 12:42 Guillaume Laforge
wrote:
> Hello Andy,
>
> I'm a bit late, but nice to hear that your problem is fixed now :). The L
I had used strands to drive the emTopologizer with the use of the emTools.
The result is here http://www.vimeo.com/52658670 and here
http://www.vimeo.com/52810210.
The first one is a static mesh and the second one is a deformed mesh and
that should be the thing what you need.
To match the strand to
Hi all
I have made strands in ice which are moving across a surface by setting
strandPosition arrays and all.
I would like to have the strand data thickness determined by a weightmap on
the surface. But I can't figure out getting a weight closest to each strand
point from the surface into an arra
I'm not sure I understand your question clearly. If you have a
strandPosition array, and you find the closest location of each
strandPosition to the surface that has your weightmap property, then grab
the value of your weightmap at that location, it should return an array.
You can use that array t
>.< Looks like someone beat me to it! Sorry for the repeat info
On Tue, Nov 13, 2012 at 1:55 PM, Milady Bridges wrote:
> I'm not sure I understand your question clearly. If you have a
> strandPosition array, and you find the closest location of each
> strandPosition to the surface that has yo
Thank you both
Renaud the problem is the sizes down strand here come from the strand
ratio. I need to make each strandsize from the weightmap like this. Any
idea?
[image: Inline image 1]
<>
Instead of passing the particle position in your get closest location
node, pass your strand position. It will return you a location per point
of your strand position. You can then manipulate your data as desired
and write the proper value in your strand size.
For transferring strands into May
Thanks for the info Mathieu :).
Cheers,
Guillaume
On Tue, Nov 13, 2012 at 10:43 AM, Mathieu Leclaire wrote:
> **
> I've used it to simulate hi-wind fields to apply as force to our custom
> ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each
> hair strand position would fi
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