Re: JScript - Find out if an object has a texture

2012-11-13 Thread Christian Gotzinger
Thank you for the quick help Eric, it works great! On Tue, Nov 13, 2012 at 9:44 AM, Eric Thivierge wrote: > You need to see if there are any image clips on the material. On the > material object you can use the .ImageClips which returns the collection of > image clips connected to the material. T

Re: Softimage Creatives London - next event Nov 13th

2012-11-13 Thread Matt Morris
There's an update on the facebook page for access to the venue, please see the post on our facebook page: http://www.facebook.com/softimagecreatives Hope to see you there! On 2 November 2012 16:34, Ciaran Moloney wrote: > Hi all, > > I'd like to announce the next London user group meeting or

Re: Curl Noise Framework compound

2012-11-13 Thread Guillaume Laforge
Hello Andy, I'm a bit late, but nice to hear that your problem is fixed now :). The Linux and Windows build were using exactly the same compound if I remember correctly, so I have no idea why it was broken on your side. Btw, I'm happy to hear that this little compound as been used in production. I

Re: Curl Noise Framework compound

2012-11-13 Thread Ciaran Moloney
On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas wrote: > Sure thing. It's attached. > > Yep, for some reason the version of the compound included with our current > install of XSI is broken, but Michal's version works fine. > Yes, you're right the factory version is broken (sort of). I was loadi

Re: Curl Noise Framework compound

2012-11-13 Thread Rob Chapman
likewise, lots of small dust / pollen / bubbles effects on top and hardly noticeable on vimeo,essentially any turbulence that is needed without the valleys :) On 13 November 2012 13:06, Ciaran Moloney wrote: > On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas wrote: > >> Sure thing. It's attach

Re: Curl Noise Framework compound

2012-11-13 Thread Guillaume Laforge
Thanks for the answers. So it sounds like a good compound for invisible effects :D. On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman wrote: > likewise, lots of small dust / pollen / bubbles effects on top and hardly > noticeable on vimeo,essentially any turbulence that is needed without the > valle

Re: Curl Noise Framework compound

2012-11-13 Thread Ciaran Moloney
They can't complain about my work if they can't see it! On Tue, Nov 13, 2012 at 1:25 PM, Guillaume Laforge < guillaume.laforge...@gmail.com> wrote: > Thanks for the answers. So it sounds like a good compound for invisible > effects :D. >

Re: Curl Noise Framework compound

2012-11-13 Thread Rob Chapman
Haha OK Guillaume, here is one for you where these 'invisible effects' were the main feature of the commercial. Exocortex Slipstream and Mootzoids emfluid were used predominantly throughout also but I remember curlnoise is used a lot of the dots streaming off the torch carrier. https://vimeo.com/

Re: Curl Noise Framework compound

2012-11-13 Thread Rob Chapman
this one is not in 'production' but all the movement is entirely curlnoise driven https://vimeo.com/46850549 On 13 November 2012 13:34, Rob Chapman wrote: > Haha OK Guillaume, here is one for you where these 'invisible effects' > were the main feature of the commercial. Exocortex Slipstrea

emTools - align velocity on deformation

2012-11-13 Thread Darren Blencowe | VOODOO
Hi Folks, We're trying to use Eric's align on velocity compounds on meshes that are being deformed - then trying to keep the particles [strands - head and tail] stuck to the mesh so the tail segments as well as the head remain stuck to the continually updating mesh. Any pointers, suggestion

Re: emTools - align velocity on deformation

2012-11-13 Thread Rob Chapman
in Modelling stack store the location positions (in relation to the mesh) for each particle strands head and tail that you want, then in simulation stack on every frame set it? On 13 November 2012 13:40, Darren Blencowe | VOODOO < dar...@voodoo-animation.com> wrote: > Hi Folks, > > ** ** >

Re: Curl Noise Framework compound

2012-11-13 Thread Sebastian Kowalski
I've never got anything useful out of that compound and went with some custom forces, guess i need to give it another shot. Am 13.11.2012 um 14:37 schrieb Rob Chapman : > this one is not in 'production' but all the movement is entirely curlnoise > driven > > https://vimeo.com/46850549 > >

Re: Curl Noise Framework compound

2012-11-13 Thread Sebastian Kowalski
funny thing is, after 5 min spending with it I've just come up with something nice. and now i am setting it up in the current job with massive underwater air bubbles and dirt. thanks guys for the unintended inspiration ;) me like ! Am 13.11.2012 um 16:05 schrieb Guillaume Laforge : > I can un

Re: Curl Noise Framework compound

2012-11-13 Thread Mathieu Leclaire
I've used it to simulate hi-wind fields to apply as force to our custom ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each hair strand position would find the closest particle from that curl-noise point cloud, check it's velocity and apply it as a force on the strand. The

Re: Curl Noise Framework compound

2012-11-13 Thread Andy Nicholas
Thanks for your reply Guillaume. Yes, I'm not quite sure what went wrong, but it's working brilliantly now. Very useful indeed :) Thanks, Andy On 13 November 2012 at 12:42 Guillaume Laforge wrote: > Hello Andy, > > I'm a bit late, but nice to hear that your problem is fixed now :). The L

Re: emTools - align velocity on deformation

2012-11-13 Thread Stephan Woermann
I had used strands to drive the emTopologizer with the use of the emTools. The result is here http://www.vimeo.com/52658670 and here http://www.vimeo.com/52810210. The first one is a static mesh and the second one is a deformed mesh and that should be the thing what you need. To match the strand to

strands and weight maps

2012-11-13 Thread Matt Waltrip
Hi all I have made strands in ice which are moving across a surface by setting strandPosition arrays and all. I would like to have the strand data thickness determined by a weightmap on the surface. But I can't figure out getting a weight closest to each strand point from the surface into an arra

Re: strands and weight maps

2012-11-13 Thread Milady Bridges
I'm not sure I understand your question clearly. If you have a strandPosition array, and you find the closest location of each strandPosition to the surface that has your weightmap property, then grab the value of your weightmap at that location, it should return an array. You can use that array t

Re: strands and weight maps

2012-11-13 Thread Milady Bridges
>.< Looks like someone beat me to it! Sorry for the repeat info On Tue, Nov 13, 2012 at 1:55 PM, Milady Bridges wrote: > I'm not sure I understand your question clearly. If you have a > strandPosition array, and you find the closest location of each > strandPosition to the surface that has yo

Re: strands and weight maps

2012-11-13 Thread Matt Waltrip
Thank you both Renaud the problem is the sizes down strand here come from the strand ratio. I need to make each strandsize from the weightmap like this. Any idea? [image: Inline image 1] <>

Re: strands and weight maps

2012-11-13 Thread Mathieu Leclaire
Instead of passing the particle position in your get closest location node, pass your strand position. It will return you a location per point of your strand position. You can then manipulate your data as desired and write the proper value in your strand size. For transferring strands into May

Re: Curl Noise Framework compound

2012-11-13 Thread Guillaume Laforge
Thanks for the info Mathieu :). Cheers, Guillaume On Tue, Nov 13, 2012 at 10:43 AM, Mathieu Leclaire wrote: > ** > I've used it to simulate hi-wind fields to apply as force to our custom > ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each > hair strand position would fi