Thanks for the info Mathieu :). Cheers,
Guillaume On Tue, Nov 13, 2012 at 10:43 AM, Mathieu Leclaire <mlecl...@hybride.com>wrote: > ** > I've used it to simulate hi-wind fields to apply as force to our custom > ICE hair simulation tools for Argonaut, the robot dog in Spy Kids 4. Each > hair strand position would find the closest particle from that curl-noise > point cloud, check it's velocity and apply it as a force on the strand. The > effect worked great. I've also used it to do many more tests but from what > I can recall, Spy Kids 4 was the only movie that its use made it to the > final shots. > > -Mathieu > > > Guillaume Laforge wrote: > > Hello Andy, > > I'm a bit late, but nice to hear that your problem is fixed now :). The > Linux and Windows build were using exactly the same compound if I remember > correctly, so I have no idea why it was broken on your side. Btw, I'm happy > to hear that this little compound as been used in production. I only knew > it has been extensively used at StereoD on Titanic3D and Abraham Lincoln: > Vampire Hunter for bubbles and atmospheric dust effects. > It is not always easy to tweak but I remember that the offset parameter > was extremely important and needed to be changed based on the BBox size of > your point cloud. Also, this algorithm was first designed for > incompressible fluid effect. There is a mode to use it as a force (to use > it in a classic Euler integration), but of course the curl motion won't > always be there in this case. But playing with the various parameters can > gives some nice results sometime :). > I'm curious to know if other people used it in production! > > Cheers, > > Guillaume > > > > > On Tue, Nov 13, 2012 at 7:22 AM, Andy Nicholas <a...@andynicholas.com>wrote: > >> Sure thing. It's attached. >> >> Yep, for some reason the version of the compound included with our current >> install of XSI is broken, but Michal's version works fine. >> >> It's awesome to finally have this set up working, I can see me using it >> all the >> time. Thanks for everyone's help. >> >> Cheers, >> A >> >> >> >> On 12 November 2012 at 23:50 Byungchul Kang <k...@cgndev.com> wrote: >> >> >> > could you forward the full compound of Michal Doniec? I want that, too. >> > Thanks >> > >> > Kang >> > >> > 나의 iPad에서 보냄 Sent from my iPad >> > >> > >> > 2012. 11. 13. 오전 7:44 Andy Nicholas <a...@andynicholas.com> 작성: >> > >> > >> > >> > > > Thanks for your help guys. Michal Doniec also sent me a full >> compound >> > > > as well as a screen shot of how everything should be >> connected. So >> > > > all that as well as your suggestions should be enough to go >> on, I'll >> > > > check it all out tomorrow. >> > > >> > > Thanks again! >> > > Andy >> > > >> > > >> > > On 12 Nov 2012, at 18:49, Rob Chapman wrote: >> > > >> > > >> > > > > > think you have to have it connected AND setup properly >> to see >> > > > > > it working. depends if you are moving as forces or as >> > > > > > postions as well. Ive used it a lot and highly >> recommend it. >> > > > > > also if you do Get>ICE|>get bubbles an ICE tree >> compound is >> > > > > > made with the curl noise framework correctly set up >> inside >> > > > > > already >> > > > hope that helps! >> > > > >> > > > >> > > > >> > > > On 12 November 2012 18:36, Ciaran Moloney >> > > > <moloney.cia...@gmail.com> wrote: >> > > > > > > > Used it on a few jobs. It's great! Sorry, that's >> not >> > > > > > > > helpful at all. Also, no disconnected nodes here >> when I >> > > > > > > > do a simple d&d from the preset browser. 2012 or >> 13? >> > > > > >> > > > > >> > > > > On Mon, Nov 12, 2012 at 6:26 PM, Andy Nicholas >> > > > > <a...@andynicholas.com> wrote: >> > > > > > > > > > Hi guys, >> > > > > > Has anyone managed to get the Curl Noise Framework >> > > > > > compound working? I had a >> > > > > > look inside it and there are a whole load of >> disconnected >> > > > > > nodes. It looks like >> > > > > > it was exported without the "Embed internal >> compounds" >> > > > > > flag ticked (always a BIG >> > > > > > mistake!) and is missing a compound that it relied >> on. >> > > > > > >> > > > > > Having said that, I just checked the XML of the >> compound >> > > > > > and all the nodes >> > > > > > mentioned in it are instantiated in the compound. >> It's as >> > > > > > if it was exported >> > > > > > incorrectly at Autodesk's end. >> > > > > > >> > > > > > If anyone knows how to get it working, or can give >> me a >> > > > > > couple of pointers as to >> > > > > > what needs to be plugged in to what, I'd be super >> > > > > > appreciative. >> > > > > > >> > > > > > Thanks, >> > > > > > Andy >> > > > > > > > > > >> > > > > >> > > > > > > > >> > > > >> > > > > > >> > > >> > > > >> > > >