Hi Thanks for the feedback
@ Stefan and David
As soon as I have cleaned up the code and made the parameters more accessible I
will make it downloadable and give you a heads up.
I wonder if this could be made faster implemented with the Splice API?
Jakob
--
jakob
With this rate soon people will be pre-ordering ideas and empty promises
They already do. www.kickstarter.com
Back on topic I can't imagine any large facility to be able to operate
without support, so yes it's used and it's needed.
Most if not all of bugfixes are usually implemented in major
Yees Kickstarter did come across my mind when I wrote but there is one big
difference... some of those guys at Kickstarter actually still got some
passion about what they do or at least we wanna believe that :)
On Thu, Oct 17, 2013 at 10:17 AM, Michal Doniec doni...@gmail.com wrote:
With this
jim bough jimbo...@hotmail.com hat am 16. Oktober 2013 um 22:57 geschrieben:
Yes, there is Blender, but I prefer to invest in my software..
Maybe I misunderstood this, but you can easily do so:
http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
I don't know if you've seen this, sounds like it should apply:
https://vimeo.com/70124932
You could try using a duplicate base mesh, picking the cached hand as one
shape and blending to the other shape when needed - linear interp in ice?
It would depend how your other shape is modelled, you're
Just thinking out loud or rather in
typing - I would try the following -
Use a base rest shape and the new shape and calculate the offsets
based on that. Then in an ICE tree after the cache node add that
offset back each frame. If you want to send over the
Not wanting to detail this thread (I have a lot of opinions on this topic
also but I'm not masochistic enough to attempt to write them on a 7 inch
tablet while on holiday!), but I really believe people should donate to
Blender as a matter of principle.
Even the occasional tiny donation.
DAN
You could try running the attached script (but don't look at it, it's rather
old).
Just select the instances you want to replace, run the script, and pick the new
master model. Doesn't work if you have animations on your instances though.
cheers,
Thomas
David Saber davidsa...@sfr.fr hat am 17.
I like The Foundry. I don't know if their business model will stay like this
but it's straight forward and you know you're not going to be disappointed when
the new version comes out.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Hi everyone...been off in Houdini land for a year or soshaking off the
XSI cobwebs...I need some humanoid geo with motion capture for a proof of
concept thing...I would have even used the old disco bot from XSI samples
if I could fins him but I can't...anyone got access to anything like this
How about loading a Motor File on to XSI Man?
On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote:
Hi everyone...been off in Houdini land for a year or soshaking off the
XSI cobwebs...I need some humanoid geo with motion capture for a proof of
concept thing...I would
The crowdFX characters have a decent batch of mocap.
Motor is also an option.
On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote:
Hi everyone...been off in Houdini land for a year or soshaking off the
XSI cobwebs...I need some humanoid geo with motion capture for
I really don't think you'll EVER get point B in your list from
Autodesk. The best you can do to sort of extrapolate into something
similar is keep an eye on whatever's going on at Autodesk Labs.
That's it. Anyone who believes they can convince, beg, or coerce AD
to
@ Matt: Thanks a lot for the video link! I will definitely check it
out. I woke up to more urgent fires to put out, but as soon as I get
back to this I'll give it a go. Thanks!
@ Sandy: Thanks a lot for the help offer Sandy. I'm sure the CG Sup
wouldn't be too happy
It's the other way around. Velocity is a vector, speed is a scalar.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Wednesday, October 16, 2013 6:36 PM
To: softimage
Subject: Re: My Speedometer plugin
hahaha,
cool...thanks I'll dig through that stuff
On Thu, Oct 17, 2013 at 10:39 AM, David Barosin dbaro...@gmail.com wrote:
The crowdFX characters have a decent batch of mocap.
Motor is also an option.
On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.comwrote:
Hi
Oh I am fairly sure We will never get point b. It just means their subscription
model will fail. The worlds economy is in too poor a place for people to
continue throwing money at something and hoping for the best.
From: Sergio Mucino
thanks guys...just what I needed
On Thu, Oct 17, 2013 at 10:49 AM, Chris Johnson chr...@topixfx.com wrote:
cool...thanks I'll dig through that stuff
On Thu, Oct 17, 2013 at 10:39 AM, David Barosin dbaro...@gmail.comwrote:
The crowdFX characters have a decent batch of mocap.
Motor is
I can't be sure about this, but it seems like each tab in the Script
Editor spawns its own (local) instance of the Python interpreter. If
I create a function in a script on one tab, I cannot call it from
within a different tab.
Does anyone know of a way of evaluating
There we go again.
On 10/17/2013 10:52 AM, Grahame Fuller wrote:
It's the other way around. Velocity is a vector, speed is a scalar.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Wednesday, October 16, 2013
That's right, Softimage is always creating new and separate instances of
the scripting engine to run code. There isn't a way to add global code that
Softimage will insert into every new instance of the scripting engine.
So, maybe put that code in a module, or in a special custom command that
you
Sarbanes Oxley...
--
Joey Ponthieux
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
Thanks Stephen. That would work for stuff I want to keep around and
re-use, but sometimes, I'm just doing quick-n-dirty work where I
would like to define a function, and then be able to call it
whenever I want. Use-n-dispose, I guess. I can do that just fine in
other
Use a command ?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Thursday, October 17, 2013 2:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: Global Python interpreter?
Thanks Stephen. That would work for
text/html; charset=ISO-8859-1: Unrecognized
image/gifimage/gif
Sharing a broad overview of where they see the individual products
heading isn’t an issue either as long as it’s done on the level.
unfortunately, that's not the case. Because plans can change, so
where a product is heading can change too. And those change will
screw up the booking of
I can't speak for everyone, but I don't think many people expect marketing
to be experts. At bare minimum, perhaps knowing what their software looks
like at a glance is a reasonable expectation?
Either way, I don't care if you vet or not. It's still amusing.
Freelance 3D and VFX animator
I'm sure you're used to Maya, where the environment gets cluttered with
anything and everything you run, in XSI as Steve mentioned you get a clean
engine every tab, every run.
Good and bad to it (personally I find it generally more good than bad
compared to a constantly and unpredictably stale
You are right, but experts are not infallible either. I have been in the
industry since the early 90s first as a trainer then as a product designer and
now in Marketing and I still make mistakes :(. We actually do have teams of
experts in Marketing but we also have interns and we empower the
Thanks a lot guys! I'll check this out. Cheers all!
On 17/10/2013 6:22 PM, Raffaele Fragapane wrote:
I'm sure you're used to Maya, where the environment
gets cluttered with anything and everything you run, in XSI as
Steve mentioned you get
The least you guys could do is issue forth a correction. One way would be
to color correct (darken) and composite the Maya logo into the interface.
If that proves too difficult, you could always have the client go back and
redo the work in Maya. ;-)
On Thu, Oct 17, 2013 at 5:33 PM, Maurice Patel
As far as I know Django extensively employs python meta classes for the magic
stuff. Python Meta Class concept is extremely powerful in case one is curious
enough to learn it.
Alok.
Sent from my iPhone
On Oct 17, 2013, at 6:22 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
It's a video and it's in Spanish, but I think it's modeling and rendering
that was done in Maya
Le 2013-10-17 19:02, Bradley Gabe witha...@gmail.com a écrit :
The least you guys could do is issue forth a correction. One way would be
to color correct (darken) and composite the Maya logo into the
Django extensively uses a lot of Python tricks, as you'd expect from such a
Python centric project :)
As such, it's usually worth dissecting for inspiration regularly. I haven't
looked at it in a while actually, but it until a couple years ago it did a
fair bit of both, magic pattern for the
wait.. what's the difference again? example when you run in circle? :p
On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi alok.gan...@modusfx.comwrote:
There we go again.
On 10/17/2013 10:52 AM, Grahame Fuller wrote:
It's the other way around. Velocity is a vector, speed is a scalar.
gray
It's all relative, actually :p
On Fri, Oct 18, 2013 at 4:19 PM, Edy Susanto Lim edysusant...@gmail.comwrote:
wait.. what's the difference again? example when you run in circle? :p
On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi alok.gan...@modusfx.comwrote:
There we go again.
On
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