RE: Giving texture coordinates to an ICE pointcloud

2013-10-31 Thread Szabolcs Matefy
Thanks guys! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be Sent: Wednesday, October 30, 2013 10:31 AM To: softimage@listproc.autodesk.com Subject: Re: Giving texture coordinates to an ICE pointcloud in the

Re: what

2013-10-31 Thread Stefan Kubicek
Well, at least they have sneak peaks!Both SI and Houdini are amazing kits. However, one decides not to market it's strengths or at all while the other fails to do a single bit of quality check on outgoing material. Honestly, I feel bad for the talented RnD staff behind the scenes who probably

variable FK ICE kinematics

2013-10-31 Thread Renato Polimeno
Hey guys, I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig demo and I´d like to share with you guys not only the video but also all the progress files (.zip includes scenes, wips, compounds) I did for: renatopolimeno.com/variable-fk-using-softimage-ice By the way I´ve tried

Re: Shameless Plug | New blog little article

2013-10-31 Thread Guillaume Laforge
Thanks for sharing! I don't think any serious TD should skip your posts :). Guillaume Laforge On Wed, Oct 30, 2013 at 4:20 PM, Manny Papamanos manny.papama...@autodesk.com wrote: Good job and thanks. Ps: I see you like to experiment with a toon look. Maybe this will interest you to

RE: Emission filter parameters - Texture map

2013-10-31 Thread Leonard Koch
You could increase the density of the mesh, transfer whatever threshold information you have into a weightmap and then use that in the generate sample set node. Unless you need a preposterous amount of detail this should work. On Oct 28, 2013 9:49 AM, adrian wyer adrian.w...@fluid-pictures.com

RE: SI selections driving me nuts...

2013-10-31 Thread Grahame Fuller
You can use the right mouse button to deselect with the paint tool. It's a holdover from the old SI3D selection paradigm. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: Thursday, October 31, 2013 1:57 AM To:

Re: SI selections driving me nuts...

2013-10-31 Thread Luc-Eric Rousseau
You can still use Ctrl + Shift + A to deselect all in paint select and right click paint to deselect a few. The hotkeys Deselect All, Ctrl+Shift+A, or Deselect All Using Filter, Ctrl+Shift+F have always made me laugh. It's a super uncomfortable hotkey that takes about two seconds to correctly

Re: SI selections driving me nuts...

2013-10-31 Thread Eugen Sares
I think it's best to define one's own keyboard mapping layout. I started this long ago in 3ds max, and transferred it as far as possible to SI. It's an ongoing process. Without it, I fall back to beginner speed... The standard layout in SI is a joke - legacy nonsense from the nineties. (also

Re: variable FK ICE kinematics

2013-10-31 Thread Jeremie Passerin
Nice ! On 31 October 2013 05:58, Renato Polimeno rntpolim...@gmail.com wrote: Hey guys, I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig demo and I´d like to share with you guys not only the video but also all the progress files (.zip includes scenes, wips, compounds)

Re: mail delay

2013-10-31 Thread Alan Fregtman
* And btw, it seems that even if you change the subject the emails get grouped inside the previous thread you used to reply. Should we always write from scratch to create a new thread?* Yes please. Always start fresh for each new thread. The grouping doesn't always happen by subject line

ICE - Extrude along curve?

2013-10-31 Thread Tim Crowson
Sorry if this is basic ICE, but is there a way to extrude geometry along a curve? We're trying to avoid using strands at all, since we're just doing some modeling operations and don't want to have to manage extra pointclouds Plus curves gives us more artist-friendly control... -- Signature

Re: ICE - Extrude along curve?

2013-10-31 Thread Srecko Micic
Fabricio Chamon did good one. http://vimeo.com/24948031 Check rray.de I think I grabbed it there once. On Thu, Oct 31, 2013 at 7:40 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Sorry if this is basic ICE, but is there a way to extrude geometry along a curve? We're trying to avoid

Re: what

2013-10-31 Thread Mats Bertil Tegner
On 2013-10-30 23:56, Christopher Crouzet wrote: I love Houdini and I love the sneak peeks they've been doing for the v13. The quality and the robustness of the software is not to be proved anymore, and seeing them taking the piss of their own features by using self-derision shows that they are

RE: ICE - Extrude along curve?

2013-10-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Tim, Can you use the basic Extrusion Along Curve modeling commands in Surf.Mesh or Poly.Mesh? Or are you strictly limited to ICE? Does it have to be mesh or surface? I think that while its possible, in ICE, to do what you want with polygon topology, it may not be possible with NURBS. You

Re: what

2013-10-31 Thread Stefan Kubicek
I've never used Houdini, but I must admit the new fewtures list is nothing short of impressive: http://www.sidefx.com/index.php?option=com_contenttask=viewid=2582Itemid=390 On 2013-10-30 23:56, Christopher Crouzet wrote: I love Houdini and I love the sneak peeks they've been doing for the

Re: ICE - Extrude along curve?

2013-10-31 Thread Tim Crowson
Thanks, I think that will help! -Tim On 10/31/2013 2:04 PM, Srecko Micic wrote: Fabricio Chamon did good one. http://vimeo.com/24948031 Check rray.de http://rray.de I think I grabbed it there once. On Thu, Oct 31, 2013 at 7:40 PM, Tim Crowson tim.crow...@magneticdreams.com

Re: ICE - Extrude along curve?

2013-10-31 Thread Tim Crowson
Yeah in our case, it needs to be ICE-based. We've working on a toolset for creating procedural buildings, and there are a couple of sections that would need to extrude a profile along a path. I think we can look at Fabricio Chamon's tool and get some inspiration... -Tim On 10/31/2013 2:22

RE: ICE - Extrude along curve?

2013-10-31 Thread Grahame Fuller
Have you looked at this thread: http://www.si-community.com/community/viewtopic.php?f=15t=1537 ? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Thursday, October 31, 2013 3:34 PM To:

Re: Envelope Operator funkyness

2013-10-31 Thread Raffaele Fragapane
Absolutely nothing, or hundreds of our stand-ins would have issues :) Absolutely nothing for the static kine state either, since for years we've used compensation tricks changing that in unison to transform changes. There are a lot of this with that can make bad things happen that are borderline

Re: variable FK ICE kinematics

2013-10-31 Thread philipp seis
very interesting behaviour,...looks as if you created your own solver...i d love to try it on a dragon-tail, but i would not know how to build a propper control rig around it. I bet it would involve a lot of global/local conversion in ICE, no ? Or,...how would you make that rig controllable if you