Hi Stephen
Thanks for checking it. I haven't mentioned that here I am using Softimage 2013
SP1. Great that this is fixed in 2014 and the extract polygons to a new mesh
method also works fine in 2013. Having no indices was really odd.
Thanks for looking into it.
Jakob
--
Windows 8(.1) is a very good system, with plenty of improvements under
the hood. No problems whatsoever with all the graphics software.
Don't get fooled by opinions about the metro thing. Use it or leave it.
My 2c: bravo to MS for being brave once! On a tablet, it really shines.
There's
I have weird issue with SI right now...
Watching at Volume Mixer opened volume for SI is lowered completely, and
ofc no sound out of SI with audio clip.
I turn it up all the way, play again and there is green bar showing that
there is audio but still no sound out of it. And as soon as I stop
I have two questions on GEAR:
1. I have an Eye rig. Each eye has its own target. How can I parent the
targets under one target on guide level? I could do this after the rig is done,
but I would like to make templates, that our animators can use without too much
technical stuff.
2.
I would say lagoa cloth and emTools or Topolizer should be a good start.
Never tried to do something like that but here are some videos I've seen
around.
https://vimeo.com/59026436
https://vimeo.com/59026436
2014/1/14 olivier jeannel olivier.jean...@noos.fr
Hi gang,
I'm looking for doing
maybe see last post here
https://groups.google.com/forum/?fromgroups#!searchin/xsi_list/Windows$207$20audio$20and$20Softimage%7Csort:relevance%7Cspell:true/xsi_list/5oiJMZg7-u8/OnGG_n3P57UJ
On Tue, Jan 14, 2014 at 5:28 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
I have weird issue
Hi !
Here is a test I did mixing different things together...I can explain a
little more if you like..
https://vimeo.com/84118026/settings
cheers,
oli
Am 14.01.2014 09:53, schrieb olivier jeannel:
Hi gang,
I'm looking for doing a convincing peeling effect in Softimage
Scenario is :peeling
Thank's Emilio.
I'm strugling with lagoa right now.
It's not good. I'm trying a tearing effect, but yet is far from convincing.
I'm trying advect from mesh.My biggest problem in Lagoa, is that if I
Allow Tearing I was hopping for Edge to get disconnected, but instead
the polygons (teared) are
That would be super great !
Le 14/01/2014 12:56, Oliver Weingarten a écrit :
Hi !
Here is a test I did mixing different things together...I can explain
a little more if you like..
https://vimeo.com/84118026/settings
cheers,
oli
Am 14.01.2014 09:53, schrieb olivier jeannel:
Hi gang,
I'm
Hehe =)
I like it, just a very new way of handling apps and an attempt creating a
bridge between mobile OS with desktop, which is not the norm, so disliked by
the norm... But I like it.
--- Original Message ---
From: Byron Nash byronn...@gmail.com
Sent: January 13, 2014 4:39 PM
To:
Awesome Oli!, please explain it to us mortals ; )
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver Weingarten
Sent: Tuesday, 14 January 2014 9:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: A correct peeling effect
Hi
Here's one way
http://xsisupport.com/2010/12/30/finding-groups-for-an-object/
On Tue, Jan 14, 2014 at 8:08 AM, Eugen Sares sof...@mail.sprit.org wrote:
Hi, thought I ask here first:
in scripting, how can I get a collection of all the groups that a
particular object is in? Is there a direct
Hi folks.
We have a bunch of shaders whose UI is now defined by the shaderdef API.
The problem I'm having is that I can't make layers work (they work in the
old spdl flavor).
The layers show up in the UI, but no port is created.
Also if I try by hand, using the Ports button of the material panel,
Thanks, guys, that's it!
Steven, in that code example, is Filter(#Group) not working? Why check
again for the type of the collection elements in the for loop?
Best,
Eugen
-- Originalnachricht --
Von: Stephen Blair stephenrbl...@gmail.com
An: softimage@listproc.autodesk.com
Gesendet:
I've digged and digged ...but...
Le 14/01/2014 13:06, Adam Seeley a écrit :
Hi,
I'm sure I saw a similar compound for this a couple of years ago.
Have a good riffle through the rray site, might have ended up there.
Cheers,
Adam.
-
07956 976 245
Mario Domingos did an ICE effect using Softimage 2014 and provide a file
here.
http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file
On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel olivier.jean...@noos.frwrote:
I've digged and digged ...but...
Le 14/01/2014 13:06, Adam
Yes, that Filter isn't working (probably because other owners, like Layers,
are derived from Group), so I had to check the type in the for loop.
I forgot to remove that line.
On Tue, Jan 14, 2014 at 8:48 AM, Eugen Sares sof...@mail.sprit.org wrote:
Thanks, guys, that's it!
Steven, in that
I see, thank you, Stephen! (sorry for misspelling your name... ; )
-- Originalnachricht --
Von: Stephen Blair stephenrbl...@gmail.com
An: softimage@listproc.autodesk.com
Gesendet: 14.01.2014 15:00:37
Betreff: Re: Re[2]: getting all groups of an object
Yes, that Filter isn't working
2013 here... :(
Le 14/01/2014 14:57, Daniel Brassard a écrit :
Mario Domingos did an ICE effect using Softimage 2014 and provide a
file here.
http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file
On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel
olivier.jean...@noos.fr
Correction: the problem happens only with rgb parameters, rgba and other
types work fine
On Tue, Jan 14, 2014 at 2:36 PM, Stefano Jannuzzo
stefano.jannu...@gmail.com wrote:
Hi folks.
We have a bunch of shaders whose UI is now defined by the shaderdef API.
The problem I'm having is that I
Hi There,
I'm doing a custom ICE node with four outputports, two scalar and two
vectors, all per point data.
It's compiling fine, the last output port is working, but I'm getting those
error with the three previous ones:
# ERROR : 2427 - Access to a custom ICE node output port failed. This can
Hi Ahmidou,
i am not sure but maybe you should have break after each outport
evaluation in switch statement ?
Also try to use CIndexSet indexSet( in_ctxt, ID_POS ); and remove
struct\context constraints from the outports since you had explicitly
defined it.
regards,
Oleg
Hi Ahmidou,
i am not sure but maybe you should have break after each outport
evaluation in switch statement ?
Also try to use CIndexSet indexSet( in_ctxt, ID_POS ); and remove
struct\context constraints from the outports since you had explicitly
defined it.
regards,
Oleg
Hello!
Sorry for such a newbish question but I'm having a hard time isolating a
problem in some code. Sometimes this works, sometimes it doesn't and I
can't find out how to fix it. Basically I have some code running in a
python module that is outside of a typical Softimage Plugin. I've tried
This is in Softimage 2013 SP1 btw.
On Tue, Jan 14, 2014 at 12:17 PM, Tony Barbieri great...@gmail.com wrote:
Hello!
Sorry for such a newbish question but I'm having a hard time isolating a
problem in some code. Sometimes this works, sometimes it doesn't and I
can't find out how to fix it.
try using the full namespace. it sounds like the module isn't loading
everything it needs.
import win32com.client
app = client.Dispatch(XSI.Application).Application
--
Jon Swindells
jon_swinde...@fastmail.fm
On Tue, Jan 14, 2014, at 07:20 PM, Tony Barbieri wrote:
This is in Softimage
Hello list, happy new year!
I'm slightly puzzled here with locations. I thought that just having this
simple set up would do the job, but alas it does not (see attached image)
This tree is in a cloud in a non simulated stack, without time variation
and without the seed changing.
I thought that
ahem...
import win32com.client as client
app = client.Dispatch(XSI.Application).Application
--
Jon Swindells
jon_swinde...@fastmail.fm
On Tue, Jan 14, 2014, at 07:40 PM, Jon Swindells wrote:
try using the full namespace. it sounds like the module isn't loading
everything it needs.
Hi Simon.
The sample set will constantly change with deformations. You have to emit
from a static version and stick to a re-interpreted location on the
deforming version.
It's a little irritating, yeah.
DAN
On Tue, Jan 14, 2014 at 5:40 PM, Simon Reeves si...@simonreeves.com wrote:
Hello
Hey!
Here is a small walk through the setup..hope it´s not too bad ;)
https://vimeo.com/84136431
cheers,
oli
Am 14.01.2014 13:57, schrieb Nick Angus:
Awesome Oli!, please explain it to us mortals ; )
N
*From:*softimage-boun...@listproc.autodesk.com
Yeah I think that is it. I got stumped by the same problem this summer and
I remember that to be the way I resolved it.
On Jan 14, 2014 6:14 PM, Oleg Bliznuk gbo...@gmail.com wrote:
Hi Ahmidou,
i am not sure but maybe you should have break after each outport
evaluation in switch statement ?
Thanks Dan,
Glad I'm not going crazy... It's one of those things I thought that I have
done before and worked..
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 14
That was it, thank you!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014/1/14 Leonard Koch leonardkoch...@gmail.com
Yeah I think that is it. I got stumped by the same problem this
Hey list,
Any fellow Shotgun users out there? One of my coworkers is encountering an
issue where launching some of the Shotgun apps' UIs cause Softimage to
crash; specifically the 'Loader' and 'Change Work Area' dialogs. The less
complex UIs seem to launch fine. I know Shotgun has some form of
http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees
I notice some softimage guys nominated for Elysium: Torus (Whiskytree)
and PETA 98% Human (The Mill.) Congratuations!
--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Clara.io
By the way, as long as your locations are in-use (or you got Display Values
on for it) you can freeze the tree responsible for doing the location
lookup and storing it to a custom attribute.
It will freeze the locations and it will be way faster when reading them.
The second you change topology
This makes me really happy. Congratulations Votch, Vince and everyone else
on that list!
/Jens
On Tue, Jan 14, 2014 at 10:35 PM, Ben Houston b...@exocortex.com wrote:
http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees
I notice some softimage guys nominated for Elysium:
The are more options in 8.1 to get rid of the charms and stuf. You can for
example dissable the charms from popping out in the top-right corner,
leaving only the bottom-right corner for the charms, and not both. Abbility
to boot directly to desktop is also new in 8.1 and nice to have on a
Can't say there weren't random hiccups along the way but it's been working
99.9% on several dozen different vehicles.
On Tue, Jan 14, 2014 at 4:59 PM, Eric Thivierge ethivie...@hybride.comwrote:
You're a brave soul Alan. I don't trust frozen locations on meshes further
than I can throw
Cool RND!!!
2014/1/14 Oliver Weingarten li...@pixelpanic.de
Hey!
Here is a small walk through the setup..hope it´s not too bad ;)
https://vimeo.com/84136431
cheers,
oli
Am 14.01.2014 13:57, schrieb Nick Angus:
Awesome Oli!, please explain it to us mortals ; )
N
*From:*
ok - look, i suggest - iICE-Browse Examples- you load
Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice
setup that uses the weightmap to drive the turbulize effect, next
you load Deformation_Verlet_Cloth - you will see how it is setted up
without the lagoa or syflex.
lets
i'm trying to fill an iceattribute with per frame point data:
here's what i've got
(this assumes a grid in the scene with a shape that's moving some points,
animated on frame 1 and 2, although... i guess the principle is the same
regardless of whether it's moving or not)
### snip
import win32com
There's a working Python example at the start of this post:
http://wp.me/powV4-2Do
On Tue, Jan 14, 2014 at 8:14 PM, Enoch Ihde emi...@gmail.com wrote:
i'm trying to fill an iceattribute with per frame point data:
here's what i've got
(this assumes a grid in the scene with a shape that's
Hey Mitchell,
I had some issues with Softimage 2014 and the included PySide build. It
may be something similar with Softimage 2012. We had our own build of
PySide for python 2.6 so I can't say for sure if that's the issue. The
version that has been most stable for us is PySide with Qt 4.7.4.
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