Re: Geometry has no Polygon Index - fix?

2014-01-14 Thread Jakob Schindegger
Hi Stephen Thanks for checking it. I haven't mentioned that here I am using Softimage 2013 SP1. Great that this is fixed in 2014 and the extract polygons to a new mesh method also works fine in 2013. Having no indices was really odd. Thanks for looking into it. Jakob --

Re[2]: Windows 8

2014-01-14 Thread Eugen Sares
Windows 8(.1) is a very good system, with plenty of improvements under the hood. No problems whatsoever with all the graphics software. Don't get fooled by opinions about the metro thing. Use it or leave it. My 2c: bravo to MS for being brave once! On a tablet, it really shines. There's

Softimage lowers audio volume completely

2014-01-14 Thread Mirko Jankovic
I have weird issue with SI right now... Watching at Volume Mixer opened volume for SI is lowered completely, and ofc no sound out of SI with audio clip. I turn it up all the way, play again and there is green bar showing that there is audio but still no sound out of it. And as soon as I stop

Gear questions

2014-01-14 Thread Szabolcs Matefy
I have two questions on GEAR: 1. I have an Eye rig. Each eye has its own target. How can I parent the targets under one target on guide level? I could do this after the rig is done, but I would like to make templates, that our animators can use without too much technical stuff. 2.

Re: A correct peeling effect

2014-01-14 Thread Emilio Hernandez
I would say lagoa cloth and emTools or Topolizer should be a good start. Never tried to do something like that but here are some videos I've seen around. https://vimeo.com/59026436 https://vimeo.com/59026436 2014/1/14 olivier jeannel olivier.jean...@noos.fr Hi gang, I'm looking for doing

Re: Softimage lowers audio volume completely

2014-01-14 Thread Stephen Blair
maybe see last post here https://groups.google.com/forum/?fromgroups#!searchin/xsi_list/Windows$207$20audio$20and$20Softimage%7Csort:relevance%7Cspell:true/xsi_list/5oiJMZg7-u8/OnGG_n3P57UJ On Tue, Jan 14, 2014 at 5:28 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: I have weird issue

Re: A correct peeling effect

2014-01-14 Thread Oliver Weingarten
Hi ! Here is a test I did mixing different things together...I can explain a little more if you like.. https://vimeo.com/84118026/settings cheers, oli Am 14.01.2014 09:53, schrieb olivier jeannel: Hi gang, I'm looking for doing a convincing peeling effect in Softimage Scenario is :peeling

Re: A correct peeling effect

2014-01-14 Thread olivier jeannel
Thank's Emilio. I'm strugling with lagoa right now. It's not good. I'm trying a tearing effect, but yet is far from convincing. I'm trying advect from mesh.My biggest problem in Lagoa, is that if I Allow Tearing I was hopping for Edge to get disconnected, but instead the polygons (teared) are

Re: A correct peeling effect

2014-01-14 Thread olivier jeannel
That would be super great ! Le 14/01/2014 12:56, Oliver Weingarten a écrit : Hi ! Here is a test I did mixing different things together...I can explain a little more if you like.. https://vimeo.com/84118026/settings cheers, oli Am 14.01.2014 09:53, schrieb olivier jeannel: Hi gang, I'm

Re: Windows 8

2014-01-14 Thread Andres Stephens
Hehe =) I like it, just a very new way of handling apps and an attempt creating a bridge between mobile OS with desktop, which is not the norm, so disliked by the norm... But I like it. --- Original Message --- From: Byron Nash byronn...@gmail.com Sent: January 13, 2014 4:39 PM To:

RE: A correct peeling effect

2014-01-14 Thread Nick Angus
Awesome Oli!, please explain it to us mortals ; ) N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver Weingarten Sent: Tuesday, 14 January 2014 9:57 PM To: softimage@listproc.autodesk.com Subject: Re: A correct peeling effect Hi

Re: getting all groups of an object

2014-01-14 Thread Stephen Blair
Here's one way http://xsisupport.com/2010/12/30/finding-groups-for-an-object/ On Tue, Jan 14, 2014 at 8:08 AM, Eugen Sares sof...@mail.sprit.org wrote: Hi, thought I ask here first: in scripting, how can I get a collection of all the groups that a particular object is in? Is there a direct

Layer ports with shaderdef

2014-01-14 Thread Stefano Jannuzzo
Hi folks. We have a bunch of shaders whose UI is now defined by the shaderdef API. The problem I'm having is that I can't make layers work (they work in the old spdl flavor). The layers show up in the UI, but no port is created. Also if I try by hand, using the Ports button of the material panel,

Re[2]: getting all groups of an object

2014-01-14 Thread Eugen Sares
Thanks, guys, that's it! Steven, in that code example, is Filter(#Group) not working? Why check again for the type of the collection elements in the for loop? Best, Eugen -- Originalnachricht -- Von: Stephen Blair stephenrbl...@gmail.com An: softimage@listproc.autodesk.com Gesendet:

Re: A correct peeling effect

2014-01-14 Thread olivier jeannel
I've digged and digged ...but... Le 14/01/2014 13:06, Adam Seeley a écrit : Hi, I'm sure I saw a similar compound for this a couple of years ago. Have a good riffle through the rray site, might have ended up there. Cheers, Adam. - 07956 976 245

Re: A correct peeling effect

2014-01-14 Thread Daniel Brassard
Mario Domingos did an ICE effect using Softimage 2014 and provide a file here. http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel olivier.jean...@noos.frwrote: I've digged and digged ...but... Le 14/01/2014 13:06, Adam

Re: Re[2]: getting all groups of an object

2014-01-14 Thread Stephen Blair
Yes, that Filter isn't working (probably because other owners, like Layers, are derived from Group), so I had to check the type in the for loop. I forgot to remove that line. On Tue, Jan 14, 2014 at 8:48 AM, Eugen Sares sof...@mail.sprit.org wrote: Thanks, guys, that's it! Steven, in that

Re[4]: getting all groups of an object

2014-01-14 Thread Eugen Sares
I see, thank you, Stephen! (sorry for misspelling your name... ; ) -- Originalnachricht -- Von: Stephen Blair stephenrbl...@gmail.com An: softimage@listproc.autodesk.com Gesendet: 14.01.2014 15:00:37 Betreff: Re: Re[2]: getting all groups of an object Yes, that Filter isn't working

Re: A correct peeling effect

2014-01-14 Thread olivier jeannel
2013 here... :( Le 14/01/2014 14:57, Daniel Brassard a écrit : Mario Domingos did an ICE effect using Softimage 2014 and provide a file here. http://lickingtheice.tumblr.com/post/65603536997/peeling-effect-file On Tue, Jan 14, 2014 at 8:50 AM, olivier jeannel olivier.jean...@noos.fr

Re: Layer ports with shaderdef

2014-01-14 Thread Stefano Jannuzzo
Correction: the problem happens only with rgb parameters, rgba and other types work fine On Tue, Jan 14, 2014 at 2:36 PM, Stefano Jannuzzo stefano.jannu...@gmail.com wrote: Hi folks. We have a bunch of shaders whose UI is now defined by the shaderdef API. The problem I'm having is that I

[C++] Custom ICE node with multiple output problem

2014-01-14 Thread Ahmidou Lyazidi
Hi There, I'm doing a custom ICE node with four outputports, two scalar and two vectors, all per point data. It's compiling fine, the last output port is working, but I'm getting those error with the three previous ones: # ERROR : 2427 - Access to a custom ICE node output port failed. This can

Re: [C++] Custom ICE node with multiple output problem

2014-01-14 Thread Oleg Bliznuk
Hi Ahmidou, i am not sure but maybe you should have break after each outport evaluation in switch statement ? Also try to use CIndexSet indexSet( in_ctxt, ID_POS ); and remove struct\context constraints from the outports since you had explicitly defined it. regards, Oleg

Re: [C++] Custom ICE node with multiple output problem

2014-01-14 Thread Oleg Bliznuk
Hi Ahmidou, i am not sure but maybe you should have break after each outport evaluation in switch statement ? Also try to use CIndexSet indexSet( in_ctxt, ID_POS ); and remove struct\context constraints from the outports since you had explicitly defined it. regards, Oleg

Dispatch Problems?

2014-01-14 Thread Tony Barbieri
Hello! Sorry for such a newbish question but I'm having a hard time isolating a problem in some code. Sometimes this works, sometimes it doesn't and I can't find out how to fix it. Basically I have some code running in a python module that is outside of a typical Softimage Plugin. I've tried

Re: Dispatch Problems?

2014-01-14 Thread Tony Barbieri
This is in Softimage 2013 SP1 btw. On Tue, Jan 14, 2014 at 12:17 PM, Tony Barbieri great...@gmail.com wrote: Hello! Sorry for such a newbish question but I'm having a hard time isolating a problem in some code. Sometimes this works, sometimes it doesn't and I can't find out how to fix it.

Re: Dispatch Problems?

2014-01-14 Thread Jon Swindells
try using the full namespace. it sounds like the module isn't loading everything it needs. import win32com.client app = client.Dispatch(XSI.Application).Application -- Jon Swindells jon_swinde...@fastmail.fm On Tue, Jan 14, 2014, at 07:20 PM, Tony Barbieri wrote: This is in Softimage

Locations

2014-01-14 Thread Simon Reeves
Hello list, happy new year! I'm slightly puzzled here with locations. I thought that just having this simple set up would do the job, but alas it does not (see attached image) This tree is in a cloud in a non simulated stack, without time variation and without the seed changing. I thought that

Re: Dispatch Problems?

2014-01-14 Thread Jon Swindells
ahem... import win32com.client as client app = client.Dispatch(XSI.Application).Application -- Jon Swindells jon_swinde...@fastmail.fm On Tue, Jan 14, 2014, at 07:40 PM, Jon Swindells wrote: try using the full namespace. it sounds like the module isn't loading everything it needs.

Re: Locations

2014-01-14 Thread Dan Yargici
Hi Simon. The sample set will constantly change with deformations. You have to emit from a static version and stick to a re-interpreted location on the deforming version. It's a little irritating, yeah. DAN On Tue, Jan 14, 2014 at 5:40 PM, Simon Reeves si...@simonreeves.com wrote: Hello

Re: A correct peeling effect

2014-01-14 Thread Oliver Weingarten
Hey! Here is a small walk through the setup..hope it´s not too bad ;) https://vimeo.com/84136431 cheers, oli Am 14.01.2014 13:57, schrieb Nick Angus: Awesome Oli!, please explain it to us mortals ; ) N *From:*softimage-boun...@listproc.autodesk.com

Re: [C++] Custom ICE node with multiple output problem

2014-01-14 Thread Leonard Koch
Yeah I think that is it. I got stumped by the same problem this summer and I remember that to be the way I resolved it. On Jan 14, 2014 6:14 PM, Oleg Bliznuk gbo...@gmail.com wrote: Hi Ahmidou, i am not sure but maybe you should have break after each outport evaluation in switch statement ?

Re: Locations

2014-01-14 Thread Simon Reeves
Thanks Dan, Glad I'm not going crazy... It's one of those things I thought that I have done before and worked.. Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 14

Re: [C++] Custom ICE node with multiple output problem

2014-01-14 Thread Ahmidou Lyazidi
That was it, thank you! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014/1/14 Leonard Koch leonardkoch...@gmail.com Yeah I think that is it. I got stumped by the same problem this

OT | Softimage Shotgun Interaction Crash

2014-01-14 Thread Mitchell Lotierzo
Hey list, Any fellow Shotgun users out there? One of my coworkers is encountering an issue where launching some of the Shotgun apps' UIs cause Softimage to crash; specifically the 'Loader' and 'Change Work Area' dialogs. The less complex UIs seem to launch fine. I know Shotgun has some form of

VES Award Nominations

2014-01-14 Thread Ben Houston
http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees I notice some softimage guys nominated for Elysium: Torus (Whiskytree) and PETA 98% Human (The Mill.) Congratuations! -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Clara.io

Re: Locations

2014-01-14 Thread Alan Fregtman
By the way, as long as your locations are in-use (or you got Display Values on for it) you can freeze the tree responsible for doing the location lookup and storing it to a custom attribute. It will freeze the locations and it will be way faster when reading them. The second you change topology

Re: VES Award Nominations

2014-01-14 Thread Jens Lindgren
This makes me really happy. Congratulations Votch, Vince and everyone else on that list! /Jens On Tue, Jan 14, 2014 at 10:35 PM, Ben Houston b...@exocortex.com wrote: http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees I notice some softimage guys nominated for Elysium:

Re: Re[2]: Windows 8

2014-01-14 Thread Jens Lindgren
The are more options in 8.1 to get rid of the charms and stuf. You can for example dissable the charms from popping out in the top-right corner, leaving only the bottom-right corner for the charms, and not both. Abbility to boot directly to desktop is also new in 8.1 and nice to have on a

Re: Locations

2014-01-14 Thread Alan Fregtman
Can't say there weren't random hiccups along the way but it's been working 99.9% on several dozen different vehicles. On Tue, Jan 14, 2014 at 4:59 PM, Eric Thivierge ethivie...@hybride.comwrote: You're a brave soul Alan. I don't trust frozen locations on meshes further than I can throw

Re: A correct peeling effect

2014-01-14 Thread Emilio Hernandez
Cool RND!!! 2014/1/14 Oliver Weingarten li...@pixelpanic.de Hey! Here is a small walk through the setup..hope it´s not too bad ;) https://vimeo.com/84136431 cheers, oli Am 14.01.2014 13:57, schrieb Nick Angus: Awesome Oli!, please explain it to us mortals ; ) N *From:*

Re: A correct peeling effect

2014-01-14 Thread Nika Ragua
ok - look, i suggest - iICE-Browse Examples- you load Deformation_Turbulize_Grid_Flag_Waving - you will see the simple but nice setup that uses the weightmap to drive the turbulize effect, next you load Deformation_Verlet_Cloth - you will see how it is setted up without the lagoa or syflex. lets

filling ice attribute with per frame pointposition data

2014-01-14 Thread Enoch Ihde
i'm trying to fill an iceattribute with per frame point data: here's what i've got (this assumes a grid in the scene with a shape that's moving some points, animated on frame 1 and 2, although... i guess the principle is the same regardless of whether it's moving or not) ### snip import win32com

Re: filling ice attribute with per frame pointposition data

2014-01-14 Thread Stephen Blair
There's a working Python example at the start of this post: http://wp.me/powV4-2Do On Tue, Jan 14, 2014 at 8:14 PM, Enoch Ihde emi...@gmail.com wrote: i'm trying to fill an iceattribute with per frame point data: here's what i've got (this assumes a grid in the scene with a shape that's

Re: OT | Softimage Shotgun Interaction Crash

2014-01-14 Thread Tony Barbieri
Hey Mitchell, I had some issues with Softimage 2014 and the included PySide build. It may be something similar with Softimage 2012. We had our own build of PySide for python 2.6 so I can't say for sure if that's the issue. The version that has been most stable for us is PySide with Qt 4.7.4.