Hi guys,
what would be a convenient way to create,style and control hair
in Softimage, with lengths up to 10-12 inches and ideally
both a good collision model and dedicated styling tools?
Which Softimage version would you suggest, e.g. 2014sp2?
I´m a novice with hair and fur but would like to s
Hi Tim,
I've just been dealing with hair an a hamster and used the built-in
hair&fur of Softimage /2014SP2).
A few tips about working with built-in hair:
Avoid too dense meshes. It creates a guide hair for every vertex, hence
dense meshes make you fiddle with lots and lots of guide hair st
Thanks for this in-depth answer!
Personally, I´m starting to lean towards going for the trial of Yeti,
one reason being that I think I remember Colin Doncaster´s name from
another maya maling list and another because of the really nice
sample image of a bear posted by Yolandi Meiring in a similar
Having seen people use Yeti for a year in production i'd have to say its
pretty revolutionary in terms of workflow, i've seen people acclimatise to
it in a matter of weeks, the only drawback i can see is ironically, it
doesn't render using mental ray, obliging you to go for Arnold or vray
renderman
I've never used Yeti but I've heard good things about it, making it the
topmost solution on my list of things to check out in the future.
I'd also go for that if you are familiar with Maya and don't live in the
US (copy/paste from their website: "Please note: Due to circumstances
outside of o
Maybe if we got a petition of xsi centric companies or a sort of
kickstarter goal we could persuade them that Softimage is worth porting too
:) i know i'd drop a grand for yeti.
On 8 February 2014 15:07, Sebastien Sterling
wrote:
> Having seen people use Yeti for a year in production i'd have to
this hairbusiness is a minefield.
i don´t have a arnold renderman or vray license running on my machine at the
moment.
I actually took yeti - mR support for granted... crap
In terms of creating/styling hair, the sheep example from Rune Spaans as well as
the other tutorials here make hairfarm l
How do you export a hair sim from Yeti back in Softimage ? Pointcache ?
Alembic ? Ass ?
Do all info translate well for rendering in Arnold ?
Olivier
Le 08/02/2014 15:21, Sebastien Sterling a écrit :
Maybe if we got a petition of xsi centric companies or a sort of
kickstarter goal we could per
Guys I worked with in Platige, used ass to export hair from yeti.
Textures were applied then in Xsi.
Artur
-- Wiadomość oryginalna --
Od: "olivier jeannel"
Do: softimage@listproc.autodesk.com
Wysłano: 2014-02-08 16:08:26
Temat: Re: Softimage Hair options?
How do you export a hair sim
I can highly recommend doing the basic hair styling in Zbrush with
fibremesh and then export it to maya directly or through a plugin
(http://florianeberle.com/2012/02/21/fibermesh-to-strands) to softimage.
You can then use the imported curves for ice or in yeti to finalize
your hair grooming.
hey guys
Actually i subscribed twice to the list and i can't remember the email
address i used the first time.
So to not end up in endless spam I would love to know which email I
used.
Any way to find it out ??
ty Mario
Don't think it's possible because your account is bound to email adresses, not
user names. You could send an email to softimage-requ...@listproc.autodesk.com
from every of your email adresses except the one you like to keep, with
"unsubscribe' as the subject.
'help' in the subject will get you
Hey folks,
I'm trying to do what should be relatively simple, rendermapping camera
projections, but I'm getting shut down along the way.
I have a still which I am projecting through a camera onto a piece of geo.
I have rendermap set up to bake to a unique UV's as an albedo map.
I am using the ren
ok.. nothing to see here. One of those nights..
I've ended up writing out exrs, and i'm finally getting what I need.
Adam
On Sat, Feb 8, 2014 at 10:27 PM, Adam Sale wrote:
> Hey folks,
> I'm trying to do what should be relatively simple, rendermapping camera
> projections, but I'm getting shut
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