yep, I think I get the same behavior. I created 3 cubes that are aligned
to the grid on all axis, and a single one is not. Then I select all of
them, activate grid snap, and as soon as I translate the selected cubes
in a single axis, the one that is not aligned snaps back to the grid and
the
Thanks all for the input. I'm hesitating between Zbrush and 3dCoat.
Sebastien how do you compare Zbrush and 3dCoat?
Greg, do you think the quality of work is so linked to the app?
Note; there was a mistake in my first post. The second line of my app
list should read:
- Sculptris (seems like a
but of course… otherwise investors won't be happy.
Jordi Bares
jordiba...@gmail.com
On 25 Jun 2014, at 23:28, Jason S jasonsta...@gmail.com wrote:
From the Mudbox press release,
we plan to accelerate the pace of Mudbox innovation.
On 06/25/14 11:25, Emilio Hernandez wrote:
I just
+1
Am 26.06.2014 09:24, schrieb Sebastien Sterling:
There should be a law against excessive takeovers.
We use FTrack at Realise and so far we are very happy… it is true some things
are not as refined yet (for example, size of icons is too small to see, etc…)
but the workflow and API is a pleasure.
We have been integrating it big time into our pipeline with Houdini and Nuke
and so far we are
I know, I meant even willing, it should not be legal for an entity to
steamrole so much stuff, it's irresponsible. if google wanted to it could
buy up half the fucking globe if half the fucking globe was willing :P.
business have ecosystems too.
On 26 June 2014 10:42, Raffaele Fragapane
3D Coat looks very interesting from a production stand point, Zbrush offers
a multitude of remeshing algorithms and topology flow solutions, however it
does not
(last i checked), lend itself willingly to component generation or
manipulation, (you can't draw vertex, edges and polygons, in a
Dangerous political debate that way lies, I'm disengaging right now! :)
On 26 Jun 2014 20:15, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
I know, I meant even willing, it should not be legal for an entity to
steamrole so much stuff, it's irresponsible. if google wanted to it could
3d coat is immensely more versatile, feature rich, and more modern. For
technical work or fine control in uvs and topo it wins by a mile.
Problem with 3d coat is it handles like a soapbar on ice, for organic
sculpting zbrush is still immensely better following.
3d coat has a demo, and a super
you sure topogun is dead ? they only just released 2.0
On 26 June 2014 12:09, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
3d coat is immensely more versatile, feature rich, and more modern. For
technical work or fine control in uvs and topo it wins by a mile.
Problem with 3d coat
Topogun 2.0 was released on August 2012
On Thu, Jun 26, 2014 at 2:01 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
you sure topogun is dead ? they only just released 2.0
On 26 June 2014 12:09, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
3d coat is immensely more
3d Coat dropped the licensing terminology around 6 years ago AFAIK. I helped Andrew with one version of the English translation.Sent from Acompli
On Thu, Jun 26, 2014 at 3:45 AM -0700, Sebastien Sterling sebastien.sterl...@gmail.com wrote:
3D Coat looks very interesting from a production
I have 3D-Coat and demo Zbrush from time to time to keep up with the
explosion of features.
For Painting and Retopology 3D-Coat. Just like all the little features and
eases it has. Has a nice connection with Photoshop (you can projection
paint in Photoshop , save the PSD and see the layers update
Hi everyone,
In terms of milestone releases, Fabric 1.12 is a big one for us. There are
various projects coming to fruition that have meant this turned into a much
bigger release than anticipated, and we really hope that you guys are
excited as we are by what's on show here.
A quick look at one
Hey guys,
I'm digging out this post to say that we could use a freelance rigger here
at Blur for 4 to 6 weeks. (Now to early August)
Contact *j...@blur.com j...@blur.com *if interested.
thanks,
Jeremie
On 21 March 2014 09:48, Tim Crowson tim.crow...@magneticdreams.com wrote:
Steve must be
On Jun 26, 2014, at 9:58 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
If you are using the high res map, the jpeg file
TychoSkymapII.t5_16384x08192.jpg will work just as well as the tiff without
the file size overhead. Go to the image file’s ADJUST tab and set
Replace Here 3D-Coat wins in my opinion with Here Zbrush wins in my
opinion, relating to Sculpting in my last post. Slipped on the names :)
On Thu, Jun 26, 2014 at 3:20 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Anyways try both and see how the workflow works for you from start
Samsung Galaxy 11 The Match Pt.1
Samsung Galaxy 11 The Match Pt.1
View on vimeo.com Preview by Yahoo
It´s almost regardless to ask what was the assemble team there, but was
Softimage involved? :D
Cheers.
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
Thanks for your reply gentlemen.
Here is a video of my issue with annotations.
http://youtu.be/0T1t-sR5mcI
If anyone has a proper work around for this or even an addon tool that
helps with aligning or the like please let me know.
Perhaps my work flow is incorrect for duplicating and moving
I don't think I have run into this before but I was trying to use a bump
map with a cylindrical projection. However I had to scale the uv's in the V
direction in order to get the look I wanted.Therefore I used a wrap v for
the texture in the uv editor but it does not show the bump past the 1 by 1
Joey, that map is amazing, almost like
exploring space :]
(mapped on a sphere and looking around in the viewport.. )
I found that showing the selected env sphere's wireframe at low
opacity helped to more easily see where the cam is pointing at on
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