Re: Copying geometry from one object to another

2015-06-04 Thread Matt Lind
There is a known issue with polygon node clusters (aka sample clusters) getting corrupted on meshes. Workaround is to delete the cluster and create a new one. Another option is to triangulate the mesh, but that would likely make it impossible for you to copy UVs between objects as the ordering

Re: Copying geometry from one object to another

2015-06-04 Thread Fabian Schnuer Gohde
For future reference I've found a stupid work around. I copy the geometry over via ice's clone polygon mesh, keeping the old uv's and projection untouched (all uv's are at 0,0,0 at this point) Then I open the texture editor with the donor mesh, ctrl+a, ctrl+c then move to the receing mesh and in t

Re: Copying geometry from one object to another

2015-06-04 Thread Fabian Schnuer Gohde
Indded :-) Thank you for the exhaustive reply. Knowing houdini well too it seems to awkward to not be able to copy some polygons and uv's from one object to another. I've now taken the hard edges out of the equation by disconnecting them. But is "Copy Texture Projection from Source" fundamentally b

Re: Copying geometry from one object to another

2015-06-04 Thread Matt Lind
A nice seque from the GATOR thread. Out of the box GATOR is your best bet, but it won't copy hardedge cluster information, and might slip up on a few UVs here or there - especially if the object has UV islands. If that isn't good enough you can script it using the GATOR SDK, but is a lot of work

Re: Softimage Digest, Vol 79, Issue 9

2015-06-04 Thread Matt Lind
A nice seque from the GATOR thread. Out of the box GATOR is your best bet, but it won't copy hardedge cluster information, and might slip up on a few UVs here or there - especially if the object has UV islands. If that isn't good enough you can script it using the GATOR SDK, but is a lot of w

Re: Copying geometry from one object to another

2015-06-04 Thread Fabian Schnuer Gohde
i have a bunch of objects with expressions and animation and complicated partition setups over multiple scenes which I don't want to have to redo or write some convoluted script for if it can be avoided ;-) -F On 4 June 2015 at 21:42, Mario Reitbauer wrote: > But what would be the problem gettin

Re: Copying geometry from one object to another

2015-06-04 Thread Mario Reitbauer
But what would be the problem getting a new mesh ? If you just freeze the modelling stack after merging you can delete the old mesh. 2015-06-04 21:18 GMT+02:00 Fabian Schnuer Gohde : > Hi, > if you mean object merge then that creates a new object which wont help > and MergePolygonMeshes in ICE pr

Re: Copying geometry from one object to another

2015-06-04 Thread Fabian Schnuer Gohde
Hi, if you mean object merge then that creates a new object which wont help and MergePolygonMeshes in ICE presents me with the same problem as Copy, UV don't want to work. Thank you, Fabian On 4 June 2015 at 21:03, Mario Reitbauer wrote: > Couldn't you just delete the parts of the object you don

Re: Copying geometry from one object to another

2015-06-04 Thread Mario Reitbauer
Couldn't you just delete the parts of the object you don't need anymore and merge the new geometry to it. This will merge everything you need (uvs, hard edges, clusters, shapes...) 2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde : > Hi, > I have a mesh that has received some fixes and new uv's an

Copying geometry from one object to another

2015-06-04 Thread Fabian Schnuer Gohde
Hi, I have a mesh that has received some fixes and new uv's and I need to take geo/uvs/hardedges and copy that to an existing object replacing it's existing geometry/uvs/etc. allowing me to keep the object level stuff untouched (partitions, animation expressions, etc.) Using [apply delete i get ri

Re: Heavy scenes with the GTX 970

2015-06-04 Thread Tim Leydecker
What I´m deducing is that buswidth and amount of RAM are related and allow to predict the probable amounts of video RAM for a series of cards of the same generation. After looking at the 6xx to 9xx range of cards, I conclude that when going from 256bit in the 6xx card range to 384bit in the 7xx