Hey guys and gals,
I stayed subscribed to the list over these last few years since I moved
over to Houdini (haven't touched Softimage in 2 years now!) as occasionally
a little nugget of useful, non-Softimage specific information would still
surface through the Autodesk-hating noise (I should add
3GWp_KDLcZF62K46L26sRotCYY0=>
>
> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>
>> I'm very surprised by this result then!
>>
>> Unless you're running Houdini on a laptop from 2005 and not telling us...
>> :)
>>
>>
>>
I'm very surprised by this result then!
Unless you're running Houdini on a laptop from 2005 and not telling us... :)
On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <facialdel...@gmail.com>
wrote:
> Yes I did remember :D
>
> 2017-09-29 10:25 GMT+02:00 Dan Yargici <da
Did you remember to tick "Multihread when compiled" on your foreach_end?
On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel
wrote:
> Mmm, unless I made a mistake replicating his copy + switch + compile, I'm
> getting a rough 33s to copy 10 object other 35 points.
>
>
Hello Softimage peoples.
I've been waiting for the new HP Envy range of 13inch laptops to arrive
since the announcement in May so I can finally replace my current, ancient,
(2006 - eeek!) machine.
The new Envy range seemed to have all the boxes ticked for my needs, with
modern ports (no
I think people need to accept that just as they understandably expect
SideFX to push the software to be more approachable for themselves they
really ought to try and push themselves in the opposite direction also.
If there was a theoretical race to DCC dominance, I'd really favour Houdini
right
Packed Primitives are so ace that it's hard to put into words. Polysoups
are awesome also...
The only corner case niggle I've encountered with Packed Primitives so far
is that you if you simulate them with a Pop Solver you need to manually
update the primitive Transform intrinsic to reflect the
I just wish you could disable drop on line per context. I would hate to
work in the network editor without it, but I hate it ferociously in VOPs...
Sent from my phone...
On 24 Mar 2017 5:52 pm, "Andy Nicholas" wrote:
> +1. Literally found that happening to me too today
Quick tip, Jason.
You can middle click on any node in SOPs and at the bottom it will tell you
if it's a time dependent cook or not. If it's not, the result is cached
and the branch is only reevaluated on a change upstream.
DAN
Sent from my phone...
On 22 Feb 2017 8:09 pm, "Jason S"
Hey Tim,
No, you could just stick a null at the end, lock it and delete everything
that lead up to it. You'd still have the geo 'frozen' in your scene.
I think it's a psychological thing really. I still find myself feeling the
way you describe, and it does feel kind of wrong, but you have the
Yes, I also wondered this.
Also, POP Wrangle and POP VOP nodes have already been setup to use the
opstreamname expression internally which enable nodes to respect streams
themselves. The sop solver itself will not limit itself to the stream it
resides in afaik.
On Sat, Jan 28, 2017 at 3:12
I plan on being there also. Deadlines permitting...
On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris wrote:
> I'll be there, hoping to bump into some old softies ;)
>
> On 12 January 2017 at 17:05, Jonathan Moore
> wrote:
>
>> Stay tuned to Feb 6th… I
Peter Quint's video on Pop Streams shows a fairly straightforward approach
to creating states.
On Thu, Jan 12, 2017 at 1:40 PM, wrote:
> I'll do it in dops because it's trickier, but I'll set it up in vops just
> because it's closer to ICE
>
> Skickat från min iPhone
"Where’s Porl when you need him?"
*Porl twitches, stops chewing, and looks up from the carcass of the random
internet commentator he was devouring in some dark, long forgotten corner
of the internet... the black fog clears from his eyes and a grin slowly
spreads across his face...*
...or
to follow.
>
> 2017-01-10 14:00 GMT+01:00 Tim Bolland <tim_boll...@hotmail.co.uk>:
>
>> Thank you, just signed up.
>>
>>
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.co
I'm mrDan on there if you do join btw.
On Tue, Jan 10, 2017 at 12:08 PM, Dan Yargici <danyarg...@gmail.com> wrote:
> Sorry, yeah. Maybe this is the correct link:
>
> https://discordapp.com/invite/b8U5Hdy
>
>
>
> On Tue, Jan 10, 2017 at 12:04 PM, Rob Chapman <
n?
>
> On 10 January 2017 at 11:50, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Hi Dan,
>> I installed your "thing", but what should I do to "see" you guys ?
>>
>> 2017-01-10 12:30 GMT+01:00 Dan Yargici <danyarg...@gmail.com>
Hey Tim!
Also check out the discord server that someone set up recently. It's
actually quite active and pleasant/feature-rich to use.
There are some good people one there and SideFX employees also.
I haven't been massively involved there but it feels like the future for
this type of
You'll always win on word count though, Matt ;)
DAN
On Mon, Jan 9, 2017 at 10:01 AM, Matt Lind wrote:
> Well, to put it into perspective:
>
> In 2014 there were 14,000+ posts and only the top 3 posters from this
> year's
> rankings would've cracked the top 25 in
I just got one also.
Sent from my phone...
On 2 Jan 2017 1:21 pm, "Morten Bartholdy" wrote:
> I have received a couple of those too - apparently coming from the mailing
> list with a file attached with my name and doc added.
>
> Not sure what is going on.
>
> Morten
>
>
>
Was just perusing randomly on Banggood and stumbled across this...
http://www.banggood.com/VOYO-V1-Quad-Core-Apollo-Pentium-N4200-Windows-10_1-System-4G-RAM-32G-eMMC-128G-SSD-Mini-PC-TV-Box-p-1105331.html
--
Softimage Mailing List.
To unsubscribe, send a mail to
gt; 4th Floor
>>> 4 Bath Place
>>> Rivington Street
>>> London
>>> EC2A 3DR
>>> ++44(0) 207 580 0829 <+44%2020%207580%200829>
>>>
>>>
>>> adrian.w...@fluid-pictures.com
>>>
>>> www.fluid-p
Are you insane?
Come on everyone, get over it. Life's too short...
Sent from my phone...
On 6 Dec 2016 10:20 pm, "Pierre Schiller"
wrote:
> Hi. Has anyone started any documentary on how AD hit our jobs (increasing
> an already bad economic year)?
> Has anyone
One of my favourite underrated but powerful tools back in the day was
+Replace. It was one of the Pison tools I think. It just let you swap out
objects' geometry but keep all their parameters. It felt like magic when I
discovered it. Stupid really looking back. Wasn't Halfdan originally one of
It looks to me like it's still a loong way off.
Sent from my phone...
On 31 Jul 2016 1:39 a.m., "Steven Caron" wrote:
> https://mobile.twitter.com/arnoldrenderer/status/758753755911159809
>
> *written with my thumbs
>
> On Jul 30, 2016 3:27 PM, "Sebastien Sterling" <
>
Actually it looks like it wasn't one of the projects accepted by google. Or
no one picked it up...
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016
Sent from my phone...
On 26 Jul 2016 10:50 p.m., "Dan Yargici" <danyarg...@gmail.com> wrote:
> It's a summer
It's a summer of code project so it's fairly likely.
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas
Sent from my phone...
On 26 Jul 2016 10:49 p.m., "Dan Yargici" <danyarg...@gmail.com> wrote:
> It is quite usable but it currently has no lens
It is quite usable but it currently has no lens distortion workflow afaik.
I think it may be coming in 2.78 however.
Sent from my phone...
On 26 Jul 2016 9:30 p.m., "Adam Seeley" wrote:
> Innnteresting.
>
> On 26 July 2016 at 08:14, Gerbrand Nel
I worked on a job where a colleague was tracking 4 ~2000 frame sequences in
the same world space with SynthEyes and the speed and results he was
getting were jaw-dropping. It's crazy fast, if that's what's important to
you. It's priced very attractively also. To call the interface fugly
would
Thanks Oleg! Very generous!
...and great tools BTW!
DAN
On Thu, May 26, 2016 at 5:45 PM, Laurence Dodd wrote:
> Very generous, many thanks Oleg!
>
> Laurence
>
> On 26 May 2016 at 15:24, Oleg Bliznuk wrote:
>
>> Hi all,
>>
>> Since the EOL of Softmage
Hey Morten. Adrian had some issues with it recently and emReader came to
his rescue. Might be worth a look...
http://www.mootzoid.com/plugin/emreader
On Fri, May 13, 2016 at 9:18 AM, Morten Bartholdy
wrote:
> Before I contact Next Limit I thought I would check up with
Hi Adrian.
Might not be the answer you're looking for, but I've never used Realflow so
the only suggestion I can contribute is
try emReader... :/
http://www.mootzoid.com/plugin/emreader
On Tue, Mar 29, 2016 at 12:49 PM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:
> hey guys,
That's great! Cheers Gerbrand!
DAN
On Thu, Mar 17, 2016 at 2:27 PM, Gerbrand Nel wrote:
> Hey guys
> Anyone interested in getting scenes from Houdini into blender, Check
> this out!
> The main guy behind it all is Johannes Kollmer.
>
> We are trying to expand this to all
That's great, cheers Holger
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley wrote:
> Absolutely great Holger.. many thanks.
>
> Adam.
>
>
>
> On 7 March 2016 at 09:05, Morten Bartholdy wrote:
>
>> Great stuff - thanks Holger!
>>
>> Morten
>>
>>
>>
>> >
Cheers Andy. Will do.
On Fri, Mar 4, 2016 at 9:45 AM, Andy Nicholas <a...@andynicholas.com> wrote:
> Hi Dan. You can send them feedback directly via supp...@sidefx.com.
> A
>
>
> On 04/03/2016 09:29, Dan Yargici wrote:
>
> Thanks Jordi. I would like to do this actu
Love Houdini, but coming from ICE, VOPs are an absolute horror to use IMO.
They need to drag it out of the 90's and introduce some more modern
interaction workflows...
DAN
On Thu, Mar 3, 2016 at 4:45 PM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:
> VOP graphs are being
In case anyone's interested, I've just posted a workgroup of compounds on
si-community.
Some are useful, some are potentially embarrassing, but I thought I'd just
stick em all out there regardless...
http://www.si-community.com/community/viewtopic.php?f=19=6237
DAN
Reinhard (mr. rray.de) made a save reminder event script. Rather than
actually saving, it just reminds you to save. Combine that with Mirko's
suggestion and you have the best solution IMO.
Search for SaveRemind on http://rray.de/xsi/
DAN
I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
DAN
On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic
wrote:
> wait what" if I understood well it was "don't do anything for
> animation and rigging, but do something else?" :(
>
>
> On Wed, Feb
...and I'd have agreed with him too for what it's worth!
On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici <danyarg...@gmail.com> wrote:
> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
>
> DAN
>
> On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jank
Hi Morten, is the scene name the same as one of your passes?
DAN
On Mon, Feb 1, 2016 at 2:22 PM, Ognjen Vukovic wrote:
> http://www.si-community.com/community/viewtopic.php?f=4=5115
>
> This might be a solution, if it wouldn't take to long to implement.
> I haven't really
, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:
> Hi Dan,
>
>
>
> No they are not even remotely similar :)
>
>
>
> Scene: Sh0010_36
>
>
>
> Pass: Beauty_All, Beauty_Product, Beauty_Env etc.
>
>
>
>
>
> MB
>
>
>
>
>
Might want to double check with Holger first, I may be wrong about RR.
DAN
On 19 Jan 2016 6:59 pm, "Tony Bexley" wrote:
> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
> upgrade to 7 so we can have multiple render nodes on machines.
>
> Guess I
ld get the PPGLayout object and pass that to your
> rebuild function.
>
> On Fri, Dec 11, 2015 at 5:08 AM, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> OK, I'll admit I'm little wet behind the ears when it comes to this sort
>> of thing.
>>
>> Could someon
phen Blair <stephenrbl...@gmail.com>
wrote:
> Plugins are cached (right click one in the Plugin Manager).
>
> And there's a cache of PPG layouts.
>
> Never had the global PPG not defined problem.
>
> On Thu, Dec 10, 2015 at 4:54 PM, Dan Yargici <danyarg...@gmail.com>
I have been tearing my hear out for hours now while working with a plugin
not knowing if I'm seeing the updates I've been making.
It's total voodoo. Sometimes when I reload, all is well, sometimes I'll
break something on purpose to be certain that it's reloading/updating
correctly only to find
a GUID value that will take you to another registry
> entry, something like this:
>
> HKEY_CLASSES_ROOT\CLSID\{163D5231-715E-4C16-AB21-8235184E2685}
>
>
>
>
>
> On Mon, Dec 7, 2015 at 7:43 AM, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Hi Manu,
>>
>
I am currently using 2013 (not SP1, but can possibly push the case to
upgrade) and I can't see Python available in my preferences.
I've tried running runonce.bat with no joy.
Anyone have any ideas?
I don't see anything related to this in the SP1 changes...
Cheers,
DAN.
I should add - Windows 7 and no other Python versions installed.
On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici <danyarg...@gmail.com> wrote:
> I am currently using 2013 (not SP1, but can possibly push the case to
> upgrade) and I can't see Python available in my preferences.
&g
gards
>
>
> 2015-12-07 12:15 GMT+01:00 Dan Yargici <danyarg...@gmail.com>:
>
>> I should add - Windows 7 and no other Python versions installed.
>>
>>
>> On Mon, Dec 7, 2015 at 11:08 AM, Dan Yargici <danyarg...@gmail.com>
>> wrote:
>>
>>
Looks great Olivier! Thanks!
DAN
On Mon, Dec 7, 2015 at 12:54 PM, Oscar Gonzalez Diez wrote:
> This is great stuff, thanks so much for sharing!
>
>
>
> On Mon, Dec 7, 2015 at 12:47 PM, Andy Nicholas
> wrote:
>
>> Thanks for sharing! Great work.
Thanks Leonard! Very generous of you!
Sent from my phone...
On 13 Nov 2015 5:03 pm, "Adam Sale" wrote:
> cheers man!
>
> On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange
> wrote:
>
>> Wow Leonard, Thank You! That is very generous.
>>
>>
>>
>>
Just to correct you here Stephen, Redshift has been able to render other
shaped strands for a long time (18 months at the very least).
It was very picky for a while about having the necessary clean and valid
StrandOrientation and StrandSize attributes and the like, which might have
been why yours
ributes as well? the convert node is left default?
>
> Can't seem to see them in Houdini, it gives me some but not all of them..
>
> On 11 October 2015 at 22:19, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Hi Ben,
>>
>> That's again for sharing this, ve
l have to do something else inside houdini to
> pass them as per point data.
>
> On Tue, Oct 27, 2015 at 8:04 PM, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> Hey Cristobal.
>>
>> You need to make sure you force evaluation of the attributes you want to
>>
t; Best regards,
> Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
> @exocortexcom)
> https://Clara.io - Online 3D Modeling and Rendering
>
>
> On Fri, Oct 9, 2015 at 6:23 AM, Dan Yargici <danyarg...@gmail.com> wrote:
> > Hello all.
> >
> >
OK, for anyone else in the future:
Keep the defaults for loading (i.e. 'Alembic Delayed Load Primitives') and
then use a Convert node to unpack the data.
All good now!
DAN
On Sat, Oct 10, 2015 at 5:04 PM, Dan Yargici <danyarg...@gmail.com> wrote:
> OK, my bad, I have the point pos
t;b...@exocortex.com> wrote:
> Crate should work on standard point clouds pretty well.
> -ben
> Best regards,
> Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
> @exocortexcom)
> https://Clara.io - Online 3D Modeling and Rendering
>
>
> On Fri, Oct 9, 2015 at 6:23 AM,
. Are you not getting anything or are you missing
> specific attributes? What Soft and Houdini version?
>
> Andy
>
>
>
> > On 09.10.2015, at 12:23, Dan Yargici <danyarg...@gmail.com> wrote:
> >
> > Hello all.
> >
> > Has anyone had any luck exporting
Don't you have patients to attend to or something? ;)
On Wed, Sep 30, 2015 at 12:14 AM, Bradley Gabe wrote:
> Hiya folks! Long time no see.
>
> I'm attempting to download and install the creation suite from the
> Autodesk website from the education center. It downloads the
Hi there,
Would I be right in thinking that .pc2 file support has been removed from
the Cache on File node?
If that really is the case, why? I can't imagine a single scenario where
removing this functionality would anything other than detrimental!
Could anyone confirm this? Seems to have gone
you may find it helpful to register in the Redshift3D.com forums, afaik
you´ll need to have
at least one registered license to get access to the Registered users
only forum area.
Just to clear this up. I'm pretty sure you don't need to have a license to
access the Registered Users section of the
Aren't we past being precious about the usage of this list since the EOL.
Things here have pretty much ground to a halt on the list and there are
plenty of threads discussing alternatives.
Hell, people are even posting direct questions about Maya. I say lighten
up...
My 2 cents.
DAN
On Thu,
Thanks for all the help, and good luck with whatever the future brings,
Graham!
All the best.
DAN
On Wed, May 13, 2015 at 9:42 AM, Amaan Akram xsil...@warpedspace.org
wrote:
Thank you Graham for all the years of support. All the best to you.
On 13 May 2015 at 09:20, gareth bell
Sounds more like Blender's scenes philosophy to me from that description.
Sent from my phone...
On 10 Apr 2015 23:00, Andy Goehler lists.andy.goeh...@gmail.com wrote:
More often than not, for whatever reason, Overrides in Soft were
unreliable for our projects. Simple animation overrides on a
I'm about to throw myself at Houdini so this is great to hear. Thanks
Gerbrand!
DAN
On 17 Mar 2015 12:12, Gerbrand Nel nagv...@gmail.com wrote:
I'm not getting anything out of posting this, except knowing I might save
the life of a fellow artist.
So I spent the last year learning Maya,
Ah, looks like you're trying to get the port type of a parameter object
rather than a port.
I'd check the SDK docs. I'd need to know more about the context of what
you're trying to do to be of any help.
DAN
On Tue, Mar 3, 2015 at 9:50 AM, Dan Yargici danyarg...@gmail.com wrote:
Hi Jan,
Try
Hi Jan,
Try:
for i in oNode.Parameters :
if ( i.PortType == 0 ) :
print i
siPortTypeDescription
Enumerates the different kinds of ports.
C# Syntax
siPortType.siPortInput // 0
siPortType.siPortOutput
(basically making a preconfigured
shared network install impossible)
The answer is always it's me who is using it wrong :)
Dan Yargici danyarg...@gmail.com hat am 25. Februar 2015 um 11:19
geschrieben:
Hey Thomas! Never could get anywhere with our Collada complaints could we
;)
FBX import
Hey Thomas! Never could get anywhere with our Collada complaints could we
;)
FBX import works great now (I'm using it currently) with two caveats.
1 - You have to plot the transformations as they don't yet have support for
accurately matching the various interpolation types/handles etc. (It's
Obligatory Blender version...
https://vimeo.com/115518743
Sent from my phone...
On 22 Feb 2015 04:58, Mario Reitbauer cont...@marioreitbauer.at wrote:
Well at least in maya this is allready possible isnt it ?
At least I saw a rig which didnt use any controllers.
2015-02-21 1:12 GMT+01:00
Sorry to drag up this old thread.
Did anyone find a solution for this issue? The SDK help displays in
ultra-simple unformatted mode and, even if I were able to ignore the
ugliness, none of the seemingly clickable links actually work. I've
attached a screenshot.
It's happening for us on both
] *On Behalf Of *Dan Yargici
*Sent:* Wednesday, February 11, 2015 7:51 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Softimage 2015 SDK help not working
Sorry to drag up this old thread.
Did anyone find a solution for this issue? The SDK help displays in
ultra-simple
David's posts *always* end up in my spam folder, not matter how many times
I mark it as not spam.
Thanks Eric.
DAN
On Fri, Feb 6, 2015 at 8:29 PM, Eric Turman i.anima...@gmail.com wrote:
Checking through my spam folder somehow this had slipped in there. As I
have not seen anyone else reply,
Stupid question, but have you checked your script editor is set to Python?
DAN
On Thu, Jan 29, 2015 at 4:01 PM, Juhani Karlsson juhani.karls...@talvi.com
wrote:
H... now thats very curious.. weirdd.. hah ; D
Maybe its time to test with other setup,
Thanks,
- J
On 29 January 2015 at
Great stuff! Thanks Fabricio!
On Fri, Jan 23, 2015 at 7:50 PM, Eric Turman i.anima...@gmail.com wrote:
Wow! At first glance it looks great. Thank you! Will definitely check it
out.
Cheers,
-=Eric
On Fri, Jan 23, 2015 at 1:46 PM, Emilio Hernandez emi...@e-roja.com
wrote:
Hey Fabricio.
That's a new one to me also, cheers Ciaran!
DAN
On Thu, Jan 8, 2015 at 7:20 PM, olivier jeannel olivier.jean...@noos.fr
wrote:
Dude, I enjoy my life !
Can't believe I wasn't aware of that one !
Awesome!
Thank you again and again !
Le 08/01/2015 17:56, Ciaran Moloney a écrit :
No
I'm also arriving on the 11th. Here until the end of Feb. Always up for
drinking beer.
DAN
On Tue, Jan 6, 2015 at 11:18 AM, Helge Mathee helge.mat...@gmx.net wrote:
I am in London from the 11th to 16th, so Thursday the 15th would work
fine for me.
Sorry just jumped onto the thread? Any
It's true. Sorry 'bout that Alan. As you were. :)
On Tue, Jan 6, 2015 at 11:55 AM, Cristobal Infante cgc...@gmail.com wrote:
This thread is being Hijacked bigtime!
On 6 January 2015 at 09:31, Dan Yargici danyarg...@gmail.com wrote:
I'm also arriving on the 11th. Here until the end
Here's an oldie I spotted at the weekend!
http://youtu.be/vD-_rzUuiIM?t=19m2s
DAN
On Fri, Dec 19, 2014 at 10:32 AM, Perry Harovas perryharo...@gmail.com
wrote:
He is correct, that is a whole other level of badassery!
On Thu, Dec 18, 2014 at 11:43 AM, Sebastien Sterling
Matt, I have to ask.
What could you possibly have from the Softimage 3D days that you'd want to
recover? No cynicism, just genuinely curious. :)
Even things that I created and thought were amazing back then, I could (and
would) re-make in days and to a far higher standard with modern tools.
cut n' paste
style hacky scripters, and also from some engineers who know bits n' bytes,
but lack an understanding of production.
It's not strictly about salvaging old data.
Matt
Date: Tue, 23 Dec 2014 11:56:59 +0200
From: Dan Yargici danyarg...@gmail.com
Subject: Re: How do you guys
Indeed, that's what I was thinking also... I'd be interested to hear what
Paul makes of it.
On Fri, Dec 19, 2014 at 5:17 PM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Hmmm the idea sounds familiar to what Fabric is building, no?
Interesting times.
*From:*
to them
if they pull it off - we can always Splice into it ;)
On 19 December 2014 at 10:23, Dan Yargici danyarg...@gmail.com wrote:
Indeed, that's what I was thinking also... I'd be interested to hear
what Paul makes of it.
On Fri, Dec 19, 2014 at 5:17 PM, Marc-Andre Carbonneau
marc
Is he the sweaty one that was PM for something like 5 days? Great!
Massive dose of sarcasm aside, merry Christmas and good luck with your
future endeavors Jill.
DAN
On Tue, Dec 16, 2014 at 7:07 PM, Jill Ramsay (Contractor)
jill.ram...@autodesk.com wrote:
Hey guys, wishing you all the best
This is great news Ben. Very generous of you. Thanks!
DAN
On Thu, Dec 11, 2014 at 11:50 PM, Francois Lord flordli...@gmail.com
wrote:
And, may I ask what drove this decision?
On 11-Dec-14 15:54, Ben Houston wrote:
Hi Simon,
We will continue to contribute to ExocortexCrate as need be.
Fantastic stuff. Cheers!
On Thu, Dec 11, 2014 at 12:40 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
https://www.youtube.com/watch?v=_MC3XuMvsDI
outstanding, as always!
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
I've just started using it and I have to echo Martin's comments. The
productivity and speed gains using ICE are MASSIVE.
When I think of the weeks (literally weeks) of time that these few small
tweaks would have saved me over the years since ICE's introduction it makes
me want to weep.
Ha! Love it. Perfect analogy.
I always thought of it as being forced to marry the spoiled brat useless
daughter of the mob boss that killed your wife
On Thu, Nov 13, 2014 at 6:00 AM, Gerbrand Nel nagv...@gmail.com wrote:
I always thought of it as; being forced to marry the spoiled brat
That's really generous, thanks!
On Wed, Sep 24, 2014 at 10:00 AM, Miquel Campos miquel.cam...@gmail.com
wrote:
Awesome! Thank you Max!! Your muscle system lookd really great!
Miquel Campos
www.miquelTD.com
On Wed, Sep 24, 2014 at
I hope your new life treats you well Eric!
All the best.
DAN
On Mon, Sep 22, 2014 at 10:57 AM, Leo Quensel le...@gmx.de wrote:
Hey Eric,
let me say that you are definitely not alone with your decision.
I have been playing with the idea of leaving this industry altogether
before the
Smells like a bunch of meh to me...
DAN
On Fri, Jul 11, 2014 at 2:02 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
http://www.thefoundry.co.uk/events/live/colorway/?utm_campaign=GLOBAL%2014%20JULY%20Colorway%20event%20see%20you%20thereutm_medium=emailutm_source=Eloqua
skip
You missed Robert's post then... ;)
On Wed, Jun 18, 2014 at 2:17 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
someone from Sony got back to me, they recommend using Raw Viewer ;
http://www.sonycreativesoftware.com/rawviewer
seems to work, aside from not compressing the
parameters in those cases.
Matt
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici
*Sent:* Monday, June 02, 2014 9:38 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Hiding an item from a PPG
I'd like my
I'd like my self-installed custom property to hide or show one dropdown
depending on the value set by another, and I'm failing miserably.
Do I need to completely rebuild my PPGLayout just to do this? That seems
wrong to me.
If that is the case, how should I best structure my code in order to
No worries. Figured it out.
I just created my own function and I'm all set.
Sorry for the noise.
DAN
On Mon, Jun 2, 2014 at 5:37 PM, Dan Yargici danyarg...@gmail.com wrote:
I'd like my self-installed custom property to hide or show one dropdown
depending on the value set by another
Hi Alok.
I'm using this for the first time and loving it, however my immediate crit
would be that it would be great if it could resolve tokens. In my case
[Project Path] specifically.
Thanks again for this!
DAN
On Sun, Nov 17, 2013 at 9:52 AM, Dan Yargici danyarg...@gmail.com wrote
low-level c++ for resolving tokens might take some time which
unfortunately I do not have right now.
However, it is a good point that I will take into cosideration for future
updates.
Cheers !
On Thu, May 29, 2014 at 5:25 PM, Dan Yargici danyarg...@gmail.com wrote:
Hi Alok.
I'm using
All said and done, Redshift is crazy-good though... Just saying.
...and how often are we rendering 100mio polys in commercials? In those
instances I'll split my scenes into layers and render them 50x faster (not
a joke) thank you very much.
DAN
On Wed, May 21, 2014 at 2:41 AM, Raffaele
Does Will Mendez still have his 'stuck on' I wonder? ;)
Sent from my phone...
On 19 May 2014 11:36, Chris Marshall chrismarshal...@gmail.com wrote:
Anyone remember the stick-on XSI Tattoos?
On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote:
yes a red one, but mine still
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