Re: Fabric engine is gone

2017-11-12 Thread Gustavo Eggert Boehs
eading this. I've followed what you've been up to ref > neural networks and suchlike. > > I still make use of Motion Tools on a regular basis as they make perfect > bedfellows to Eric M's wonderful suit of delights. Really hope Eric isn't > out in the cold for

Re: Fabric engine is gone

2017-11-10 Thread Gustavo Eggert Boehs
Hey list, having used Fabric Engine intensively for the last few years I thought it would be nice to share a few words about what it was and the void it leaves as it is no longer developed. Here is the link for that post: https://urldefense.proofpoint.com/v2/url?u=http-3A__gustavoeb.com.br_whatwas

Re: Going to Brasil, any users/studios up for a visit?

2015-11-24 Thread Gustavo Eggert Boehs
Very good work Pedro! If you are ever by Florianópolis and want to visit the local university, drop me a line. In case you want to visit some studios here, I can point you some people, but they are mostly small and neither Softimage nor Lightwave oriented. Gustavo E Boehs Dpto. de Expressão Gráfic

Re: ICE - text file & string manipulation

2015-11-10 Thread Gustavo Eggert Boehs
I guess you would have to do what you need via scripting, and then store custom atributes you can read in ICE. I dont get exactly what your 'value' stands for. If you can tolerate just assinging particles to polygon islands, there are existing tools for that: http://www.gustavoeb.com.br/mtools/docu

Re: End of the ride

2015-05-12 Thread Gustavo Eggert Boehs
Good luck Graham! Thanks for the interaction through all this years. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2015-05-12 20:29 GMT-03:00 Adam Sale : > I echo the sentiments of Eric and Angus. You have been a great help to

Re: News from mootzoid: updates and stuff (Softimage)

2015-03-02 Thread Gustavo Eggert Boehs
emF5 is solid. hope Eric can find a proper (and profitable) venue for his efforts on this project :D Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2015-02-27 20:07 GMT-03:00 Oliver Weingarten : > ...that´s right...but it´s abs

Re: Gray Scott diffusion anyone ?

2014-10-07 Thread Gustavo Eggert Boehs
this is one beautiful algorithm Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-10-07 16:21 GMT-03:00 Jason S : > Great scott! a gray-scott reaction-diffusion ICE implementation? :] > > > On 10/07/14 6:20, olivier jeannel w

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Gustavo Eggert Boehs
:D go Mark Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-08-27 10:42 GMT-03:00 Stephen Davidson : > Thanks for the link. Mark is one of the good guys. I'm sure he will do > well there. > > > On Wed, Aug 27, 2014 at 4:44 A

Re: SI and Houdini

2014-04-08 Thread Gustavo Eggert Boehs
rigging Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-04-08 6:11 GMT-03:00 Srecko Micic : > Rigging :D > > > On Tue, Apr 8, 2014 at 11:07 AM, Jordi Bares wrote: > >> And another one!!! >> >> Please let me know if you pre

Baking / flattening envelope weightmaps

2014-04-07 Thread Gustavo Eggert Boehs
When I partial gator things I end up with a unneeded (unwanted) surplus of envelope operators and weightmaps in my object. Is it possible to bake / flat different envelope weightmaps? Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.b

Re: ICE trigger animation?

2014-03-24 Thread Gustavo Eggert Boehs
Hi Eugen, Sorry for the shameles plug, but: http://www.gustavoeb.com.br/mtools/ At about 16' I start to show the 'Get Animation from Clip Modifier' which you can then modulate by any modulator (nulls included) as shown at the 18' mark. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Fe

Re: What use is ICE really?

2014-03-22 Thread Gustavo Eggert Boehs
2014-03-22 20:47 GMT-03:00 Sebastien Sterling : > Is this "volume grid context" something that ICE can't deal with. or is it > just a matter of their not being a specific solver written to demonstrate > this behaviour, like Raff is saying for Lagoa. I'm not saying you cant do ice with ICE (:p).

Re: What use is ICE really?

2014-03-22 Thread Gustavo Eggert Boehs
For one, ICE does not have a built in volume grid context. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-22 20:17 GMT-03:00 Sebastien Sterling : > Frozen, snow Tech Demo, can anyone think of a reason why these sorts o

Re: Maya render region!

2014-03-19 Thread Gustavo Eggert Boehs
so they might be financing AD ;)

Re: Siggraph in Vancouver this year

2014-03-19 Thread Gustavo Eggert Boehs
What?! Chicken hearts are the best we have man...

Re: Maya render region!

2014-03-19 Thread Gustavo Eggert Boehs
thats great and all, but AD holds the patent for the renderregion now, so unless it has expired this would be... illegal? Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-19 20:07 GMT-03:00 Emilio Hernandez : > Guess what

RE: Mental ray volumetric shader errors

2014-03-19 Thread Gustavo Eggert Boehs
Hey Fabricio, i'be bumped onto that also, in my case it was the Mesh Splitting kicking in. It separates dense meshes into separate objects before passing them on to MR. Therefore, some shaders get artifacts, like volumetrics and bumpmapping also. Real headache but easy fix... Under MR > Optimizat

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread Gustavo Eggert Boehs
There is a vacant space by the Foundry... maybe they´ll sponsor it :p

Re: Are we being blind choosing Maya over MAX?

2014-03-17 Thread Gustavo Eggert Boehs
just saying... the licenses are for the core, you'll be able to move them wherever (once a plugin is in place)

Re: Are we being blind choosing Maya over MAX?

2014-03-17 Thread Gustavo Eggert Boehs
2014-03-17 9:06 GMT-03:00 Gerbrand Nel : > I own 2 Arnold licenses, and I've grown very attached to them :) so... HtoA? Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-16 Thread Gustavo Eggert Boehs
a talk about modo as a plataform (Nexus) vs a modeler only product... sorta directed at ex-XSI users http://community.thefoundry.co.uk/discussion/topic.aspx?f=3&t=85865 Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-16

Re: A germ of an idea.

2014-03-14 Thread Gustavo Eggert Boehs
wow the thing is shifty... too much people editing. but I got my details in there, waiting for the invite

Re: No money for Softimage, but plenty for an IM client?

2014-03-13 Thread Gustavo Eggert Boehs
AD is the only company capable of creating an IM that uses a viewcube, they hold the patent for it: http://www.google.com/patents/US20130332889 So, beware Whatsapp!

Re: A germ of an idea.

2014-03-13 Thread Gustavo Eggert Boehs
Nika I get your enthusiasm. But really Pauls idea is sound. It is hosted by a reconizable character (both inside and outside the cg community) to which he holds the rights, it is devisable, it is fun. As others have said, this is a done deal... but at least we go out with a bang. Gustavo E Boehs D

Re: Carbine Studio's Wildstar will Launch June 3rd (3D art created by Softimage)

2014-03-13 Thread Gustavo Eggert Boehs
Congrats to Matt and all involved!! Very stylish look :)

Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-12 Thread Gustavo Eggert Boehs
They better ask a lot of cash to maintain such huge set of functionality. I am sure they're reputation would be very powerful in driving peoples interest. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-12 14:20 GMT-03:00

Re: A germ of an idea.

2014-03-11 Thread Gustavo Eggert Boehs
not much time here, but in case it is need... generalist, leaning towards ice/fx stuff, can composite in nuke and after... but I guess if this is to be purist somene might shout "we need to use the fxtree" (:p) have access to mocap and red cameras, but not many world class landmarks around me... w

Re: just my 2 cents [Re:] Open letter to Autodesk

2014-03-11 Thread Gustavo Eggert Boehs
Twice the team, twice the Maya seats. $! Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-11 19:22 GMT-03:00 Raffaele Fragapane : > There seems to be this mis-conception that benefits to small freelancers > are irrelevant

Re: Migrate Ice

2014-03-09 Thread Gustavo Eggert Boehs
I hope it gets as broad a scope as ICE and can be used for other things than flip fluid sims... Although just those great flip fluid sims will attract much attention by itself I bet... ducks

Re: Maya feature request from Softimage users

2014-03-07 Thread Gustavo Eggert Boehs
> > Maya doesn't even have a real attribute map primitive seriously?! WTF! Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-07 16:23 GMT-03:00 Raffaele Fragapane : > Clusters aren't really the key part to it, you do hav

Re: SI and Houdini

2014-03-07 Thread Gustavo Eggert Boehs
Thanks for your generosity Mr. Bares. Great homework for the weekend! Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) : > You até fast. Will take a look. Thanls for the efforts.

Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Gustavo Eggert Boehs
The bugs will be fixed... click The bugs will be fixed... click The bugs will be fixed... click :) Em 06/03/2014 18:33, "Alan Fregtman" escreveu: > They've said all over the place that bugfixes and service packs will come > until its funeral in April 2016. That's roughly 2 years of bugfixing. >

Re: SI and Houdini

2014-03-05 Thread Gustavo Eggert Boehs
> > On account of having furthered something like Mental Ray in the past, even > if with the best intentions, I reckon all beer debt is forfeit lol

Re: Softimage 14... 15...

2014-03-05 Thread Gustavo Eggert Boehs
> does it work well? > > Polygonizer? > > - Original Message - > *From:* Gustavo Eggert Boehs > *To:* softimage@listproc.autodesk.com > *Sent:* Wednesday, March 05, 2014 3:17 PM > *Subject:* Re: Softimage 14... 15... > > Important things I can recall: claimed

Mark's good bye

2014-03-05 Thread Gustavo Eggert Boehs
http://area.autodesk.com/blogs/marks/thanks-for-all-your-brilliance

Re: Softimage 14... 15...

2014-03-05 Thread Gustavo Eggert Boehs
Important things I can recall: claimed speed and stabity upgrade, ice and scene tools for accessing performance, Lagoa (it's not real flow but it is good for simulating a few splashes here and there), polygonizer, strands are really usable for hair and fur specially if you can render them outside m

Re: let me fan the flames....

2014-03-05 Thread Gustavo Eggert Boehs
Yes, but what they might do (are doing imho) is just keeping updates as irrelevant as possible for animation, not to encourage new users to pick it up with that in mind. Em quarta-feira, 5 de março de 2014, Steven Caron escreveu: > i agree with the first two, just 3dsmax has too much installed u

Re: Fabric Engine Q&A thread

2014-03-05 Thread Gustavo Eggert Boehs
Thanks Paul, thorough explanation. Also I want to thank Eric and Marc for explaining (in that other thread) how they are making use of this mysterious tech. Now onto reading the docs. Em quarta-feira, 5 de março de 2014, Mirko Jankovic < mirkoj.anima...@gmail.com> escreveu: > A bit more cleared t

Re: shrinking strands

2014-03-05 Thread Gustavo Eggert Boehs
It really wont Adrian. See, if you would try to simpto rescale a set of point positions in object space, they would move. What you could do is get the length from each segment and find out where exactly you want to cut it based on length. Not trivial but I think Kristinka does it. Or you could sc

Re: Salvage the list.

2014-03-05 Thread Gustavo Eggert Boehs
Xsi orphans Em quarta-feira, 5 de março de 2014, Leendert A. Hartog < leender...@planet.nl> escreveu: > > Naming it shouldn't pose too much of a problem: simply recall it the > XSI-mailing list as opposed to Autodeskian Softimage one > > Leendert > > Leendert A. Hartog - Softimage hobbyist > AKA

Re: survey on visual programming

2014-03-02 Thread Gustavo Eggert Boehs
Done Em domingo, 2 de março de 2014, Simon Reeves escreveu: > Done! > > On Sunday, 2 March 2014, Sebastien Sterling > > > wrote: > >> Done. >> >> >> On 2 March 2014 06:36, Francisco Criado wrote: >> >>> done! >>> >>> >>> On Saturday, March 1, 2014, Jon Swindells >>> wrote: >>> +1 >

Re: new upgrade policy

2014-03-01 Thread Gustavo Eggert Boehs
If emF could be ported to KL and supported as an integral part of the framework that would be of great benefit to the plataform. I dont mean the solver itself but the volume editing part. The solver itself could be sold separatly. Em 01/03/2014 11:26, "Eric Mootz" escreveu: > At the moment I am

Re: new upgrade policy

2014-03-01 Thread Gustavo Eggert Boehs
Heck even the Aliás buyout Em sábado, 1 de março de 2014, Gustavo Eggert Boehs escreveu: > Anti monopoly rules Should have prevented xsi's buyout for that matter... > > Em sábado, 1 de março de 2014, Jordi Bares > > > escreveu: > >> The point is that IF Softima

Re: new upgrade policy

2014-03-01 Thread Gustavo Eggert Boehs
Anti monopoly rules Should have prevented xsi's buyout for that matter... Em sábado, 1 de março de 2014, Jordi Bares escreveu: > The point is that IF Softimage was abandoned, still has legs to last > another 3-5 years in production while we users retrain to something other > than Maya. > > The i

Re: Softimage Devs petition

2014-02-28 Thread Gustavo Eggert Boehs
The unnanounced announcement. Odd times

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Gustavo Eggert Boehs
Hey Paul, I see you active on this "migration" threads, which is quite nice by the way, and I have some questions. I tried Fabric once but learning curve was a bit steeper then I predicted (coming from an ICE user / no ofense intended). V 2.0 looks like it has greater benefits, so even if the pric

Re: Anyone having issues with accessing si-community?

2014-02-28 Thread Gustavo Eggert Boehs
its fine here... maybe some corporat IT thing blocking you? Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-02-28 11:16 GMT-03:00 Eric Thivierge : > Anyone having issues with accessing si-community? > > Eric T. > >

Re: new upgrade policy

2014-02-27 Thread Gustavo Eggert Boehs
Well their main target was not VFX itself. They do care about parts of the VFX pipeline since the beggining, but they also market themselves in every other market. 3d printing, product rendering, architectural visualisation... well a bit of what Max does too

Re: Voice-O-Matic anyone?

2014-02-13 Thread Gustavo Eggert Boehs
Aparantly all of Luc's posts were removed? Does not show as author anymore on the right column Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-02-13 13:18 GMT-02:00 Alan Fregtman : > Hey Steven, > > The undocumented lipsync

Re: asset library + version control

2014-01-29 Thread Gustavo Eggert Boehs
I have tried Mercurial (hg) on personal projects with some success. http://tortoisehg.bitbucket.org/ Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-01-29 Angus Davidson > https://github.com/csaez/gitforsoftimage > > > -

Re: VES Award Nominations

2014-01-15 Thread Gustavo Eggert Boehs
Congrats to all, well diserved. The 98% human thing is really outstanding. I would so love to teach my students Si instead of Max. I feel evil for teaching them crap :p Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014/1/15 W

Re: Object Label Framebuffer is different on each frame

2014-01-04 Thread Gustavo Eggert Boehs
I remember having that change because of animated object visibility, but it wasn't every frame. Em 03/01/2014 19:24, "Byron Nash" escreveu: > I just rendered a pass and added a, Object Label framebuffer to it. Every > frame is a different color for each object. I've never seen this before and > a

RE: Mailing list year in review

2014-01-02 Thread Gustavo Eggert Boehs
As we dwell on counting methods Raff's post should have a multiplier of 2 for length. Em 02/01/2014 16:53, "Ed Harriss" escreveu: > It’s all about quality not quantity. > > > > Ed > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Beha

Re: Mailing list year in review

2014-01-02 Thread Gustavo Eggert Boehs
Nice to see "difference between force and velocity" up there. :) Miss that thread, maybe we could resurrect it! Em 02/01/2014 14:42, "Alan Fregtman" escreveu: > I do other things than reply here, I swear! :p Nice stats. > > Happy new year everyone! :) > > > > On Thu, Jan 2, 2014 at 11:08 AM, Eri

Re: rumor, Soft dead within the next year

2014-01-02 Thread Gustavo Eggert Boehs
As somebody said before on this list we are all grown ups, if SI dies we will adapt. I have to teach kids to do 3d animation using Max on a daily basis, so when questions of workflow come up you can imagine I feel like the devil. "Do we really need to do this?" "There has got to be an easier way fo

Re: Particle clone counter

2013-12-19 Thread Gustavo Eggert Boehs
Hi Gareth, that is what I am doing, and for 1 clone that is alright. But I want to have many clones and dont want to resort to randomize like the spawn compounds do. So I would need a PER CLONE offset... at least that was my initial thought... Gustavo E Boehs Dpto. de Expressão Gráfica | Universid

Particle clone counter

2013-12-19 Thread Gustavo Eggert Boehs
Hello wonderful list! Do any of you know of the existense of an attribute (or hidden attribute) that holds a counter for clones generated with the clone particle node? The use of it would be to be able to offset each of the clones along a vector, so they are not placed on top of each other. Than

Re: "Add operator to menu" crippled?

2013-12-06 Thread Gustavo Eggert Boehs
> ICE and Simulation modules only. > > > On Fri, Dec 6, 2013 at 12:25 PM, Gustavo Eggert Boehs > wrote: > >> Hi I was trying to add ice compounds to menus today and noticed that only >> ICE and Simulation tabs are available. I rememeber being able to add >> deformes to

"Add operator to menu" crippled?

2013-12-06 Thread Gustavo Eggert Boehs
Hi I was trying to add ice compounds to menus today and noticed that only ICE and Simulation tabs are available. I rememeber being able to add deformes to the modeling tab. Has this been deprecated in 2014, or am I doing something wrong? This was nice since no modeler needs to know the operator wa

Re: Lagoa realistic water

2013-12-04 Thread Gustavo Eggert Boehs
e you go. I guess the other parameters determining how the water reacts > need scaling too - viscocity etc. no!? > > > > Morten > > > > > > > Den 2. december 2013 kl. 16:52 skrev Gustavo Eggert Boehs < > gustav...@gmail.com>: > > Lagoa's presets

Re: Lagoa realistic water

2013-12-02 Thread Gustavo Eggert Boehs
Lagoa's presets are set up with a SI unit of 1 meter in mind, therefore you will get slo-mo behaviour (maybe they have one-click workflow to max and maya in mind). If you use SI units as decimeters (like many people do) you will want to multiply your gravity force by 10 to correct that. You will pr

Re: Copying/transferring weight maps

2013-11-22 Thread Gustavo Eggert Boehs
UVs and vertex maps are drag and dropable if topology matches. Other properties are drag and dropable either way. Em 22/11/2013 20:00, "Sergio Mucino" escreveu: > Thanks a lot everyone! I actually noticed that even if the sub-ops didn't > come along for the hike, the weight map still works! I wi

Re: Link to help on an ICE Compound

2013-11-13 Thread Gustavo Eggert Boehs
If developers are listening this and other small annoying things regarding ice compounds (Im looking at you undraggable-and-undropabble ports, and you properties unexposed through operators), if vanished, would make it all just perfect :D Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Fe

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-12 Thread Gustavo Eggert Boehs
we too have arcaic hair/fur and cloth :p so... we only miss arcaic sculpt now :D Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ 2013/11/12 Sebastien Sterling > Cloth, hair/fur, Sculpt, it's what

Re: About SI spring tails

2013-11-01 Thread Gustavo Eggert Boehs
Mt Spring is very polished, but if you need collisions why not use rbds? There are also some nice icekine videos on the web, but I can't recall nothing as polished as mt being distributed freely out there, so you would have to cook your own.

Re: SI selections driving me nuts...

2013-10-30 Thread Gustavo Eggert Boehs
Might be punishement for choosing to use Maya's layout Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ 2013/10/30 Martin > That explain it ! > > For some reason Maya keyboard layout F11 doesn't us

Re: Skin shading

2013-10-08 Thread Gustavo Eggert Boehs
Hey Szabolcs, might want to check this out (if you havent already): http://www.si-community.com/community/viewtopic.php?f=4&t=2294&hilit=sss2 Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/8 Szabolcs Matefy > Hey folks

Re: Siggraph Tech papers 2013

2013-10-06 Thread Gustavo Eggert Boehs
Hi David, Most of them are available at: http://dl.acm.org/ You need to be a member to access it. Membership is around $40 a year. Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/6 David Rivera > Hello, I was wondering

Re: Unofficial Softimage user voice

2013-10-04 Thread Gustavo Eggert Boehs
Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/4 Gustavo Eggert Boehs > Ha! this looks a whole lot like ADs version. Nice job! > Are we constrained in the same way? As far as votes are concearned? > > Gustavo E Boehs > Dpto. de Expressão Gráfica > Universidade Federal

Re: Unofficial Softimage user voice

2013-10-04 Thread Gustavo Eggert Boehs
Ha! this looks a whole lot like ADs version. Nice job! Are we constrained in the same way? As far as votes are concearned? Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/4 Gregory Ducatel > Hi Guys, > > In order to cen

Re: Google knows best

2013-10-01 Thread Gustavo Eggert Boehs
Though finaly I'm unable to say if myself I'm under > Filter bubble already. How could I know... > > > Le 01/10/2013 21:16, Gustavo Eggert Boehs a écrit : > > http://en.wikipedia.org/wiki/Filter_bubble > > Gustavo E Boehs > Dpto. de Expressão Gráfica >

Re: Google knows best

2013-10-01 Thread Gustavo Eggert Boehs
http://en.wikipedia.org/wiki/Filter_bubble Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/1 Greg Punchatz > I was trying to find an image of an animation that autodesk has been > using recently of some characters from

Re: Looking for artists

2013-09-26 Thread Gustavo Eggert Boehs
NAN Em quinta-feira, 26 de setembro de 2013, Dan Yargici escreveu: > +1bazillion > > On 25 Sep 2013 18:58, "Eric Lampi" 'cvml', 'ericla...@gmail.com');>> > wrote: > > > > You are illustrating exactly what is a consistent problem with artists > in our industry. If people like yourself would pose

mocap data streaming (vicom blade)

2013-09-23 Thread Gustavo Eggert Boehs
Hello list! Does anyone here have experience in streaming data from Vicom's Blade 2 to SI? Any pitfalls? Should mobu necessarily be thrown in te mix? Best regards to all -- Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog --

Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-26 Thread Gustavo Eggert Boehs
Very kind of you to share Miquel. Looks packed with good stuff! I would ask a lot of questions, but I guess I will just wait for the funny video :D Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/8/26 Miquel Campos > Hello

Re: What free biped rig out there would you recommend?

2013-08-13 Thread Gustavo Eggert Boehs
What about species? Used it in a comercial back in the day (when it was called grow rig). Concept is quite nice, and now it should be a looot better (from what I can gather from the videos). 2013/8/13 Szabolcs Matefy > Gear is the most versatile stuff so far. Give it a try > > ** ** > > *Fr

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-06 Thread Gustavo Eggert Boehs
Well Tony literally has beard in his last name: http://www.wordreference.com/iten/Barbieri 2013/8/6 Eric Thivierge > Well, we were in Anaheim California... maybe it was the smog? > > > Eric Thivierge > http://www.ethivierge.com > > > On Tue, Aug 6,

Re: Nike Evolution and a community thank you

2013-08-02 Thread Gustavo Eggert Boehs
Nice job and story tools! Congrats to all involved, and thanks for sharing Andy :D 2013/8/2 Daniel Brassard > Thanks Andy for the inspiring story. > > Link added to this story and the ad on "Great Work done with Softimage" on > si-community. > > Cheers! > > Dan > > > On Fri, Aug 2, 2013 at 7:33

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Gustavo Eggert Boehs
oh yeah 360cloudadvantagepack, almost forgot :D 2013/7/31 Gustavo Eggert Boehs > ...MoBuCad123456d? > > > 2013/7/31 Sylvain Lebeau > >> nnn … >> >> SoftiMayaMudFBXmax >> >> *Sylvain Lebeau // SHED** >> *V-P/Visual effects supervisor &g

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Gustavo Eggert Boehs
...MoBuCad123456d? 2013/7/31 Sylvain Lebeau > nnn … > > SoftiMayaMudFBXmax > > *Sylvain Lebeau // SHED** > *V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM < > http://WWW.SHEDMTL

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Gustavo Eggert Boehs
what a mess :/

Re: OT: The making of Pacific Rim

2013-07-19 Thread Gustavo Eggert Boehs
> > Zbrush is an AD M&E product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol

Re: Mixed Context

2013-07-18 Thread Gustavo Eggert Boehs
arrg... "point data" not "point that" sorry

Re: houdini engine

2013-07-16 Thread Gustavo Eggert Boehs
I dont think their idea is to make it run in real time. it is probably more directed at making procedural levels that are baked off once they are satisfied with results... right? 2013/7/16 Stefan Kubicek > That's one thing artists and programmers have in common: their tendency to > occasionally

Re: ICE arrays again

2013-07-12 Thread Gustavo Eggert Boehs
You can get data at a given frame as long as it is stored in a Action. There is a get data from action node with a frame parameter. Em 12/07/2013 13:20, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" < j.ponthi...@nasa.gov> escreveu: > Hello, > > ** ** > > I have a scalar node in an ICE tree which h

Re: MT Strand Extrude for 2013/2014

2013-07-11 Thread Gustavo Eggert Boehs
buy it? hehe, sorry could not resist 2013/7/11 Malcolm Zaloon > oh, this is commercial, and i found no mesher in free LK1.5 > > suggestions? > > > On Thu, Jul 11, 2013 at 4:05 PM, Malcolm Zaloon wrote: > >> Create Extrusion Along Strands 2;0 have serious issues with flipping in >> my setups..

Re: OT rayfire voxels

2013-07-05 Thread Gustavo Eggert Boehs
In max any procedural texture can be used in all the builtin modifiers that support mapping and stuff (as input or as mask), which is very nice. dont know if that applies to custom built procedural textures... that is not the same things as viewing procedural textures in the viewport (rendering),

Re: Closest Location in UV space?

2013-06-28 Thread Gustavo Eggert Boehs
Nice find Alan! C++ implementation should be snapier, glad Julian was so kind to share. Looks like a perfect fit for Erics task... 2013/6/28 Eric Thivierge > Thanks Alan will take a look. > > Matt, the UVs overlap in that object A's UVs are in the same UV space as > object B's. If you watch thi

Re: Pointlocators out of sync

2013-06-26 Thread Gustavo Eggert Boehs
t the location on the deforming. this can be built really > easily with a switch. > I never managed to cache locations safely. Softimage behaves really weird > concerning location interpretation. > > Cheers > Vladimir > > > On Wed, Jun 26, 2013 at 6:13 PM, Gustavo Eggert

Pointlocators out of sync

2013-06-26 Thread Gustavo Eggert Boehs
Hi guys, I am adding fur to a character and having a hard time with pointlocator consistency across ref models. I have a scene where I do my combing and am outputing a model that loads a combing cache. I intended to cache the strandspositions, the initial pointposition and normal, and a pointlocat

Re: Gear mirror animation attribute

2013-06-25 Thread Gustavo Eggert Boehs
hing the new file ;-) > > Jeremie > > > On 25 June 2013 09:33, Gustavo Eggert Boehs wrote: > >> Hello guys, sorry for crossposting this here (from Si-Community), as I >> understand many gear users hang around here, might get a bit more help... >> >> I am using g

Gear mirror animation attribute

2013-06-25 Thread Gustavo Eggert Boehs
Hello guys, sorry for crossposting this here (from Si-Community), as I understand many gear users hang around here, might get a bit more help... I am using gear for mirroring poses and animation, as it already has template making built in and stuff... very neat. Mirror pose works like a charm. The

Re: PointLocators in ICE

2013-06-13 Thread Gustavo Eggert Boehs
17&hilit=optimizing+ice+tree+barycentric#p14417 2013/6/12 Vincent Fortin > Gustavo, are you saying the compound is available somewhere for me to dive > into, update my brain with latest firmware and waste another night of > sleep? please sign me up > > > On Wed, Jun 12, 2013 at

Re: PointLocators in ICE

2013-06-12 Thread Gustavo Eggert Boehs
It is pretty much Helge's pixel particles but implemented through (slower) ICE implementation. Basically it uses barycentric coordinates to get the equivalent position in a 2d (uv) and 3d (xyz) triangle. I remember some bottlenecks like: - Having to create a triangulated clone of the geometry

Re: The Expert Challenge

2013-05-25 Thread Gustavo Eggert Boehs
> 2nd - Considering the video was recorded 2 months ago, you'd think the > new guy would've introduced himself by now. > > He did a shy introduction on the unofficial Si-Community(.com).

Re: bend a grid

2013-05-24 Thread Gustavo Eggert Boehs
Fold? 2013/5/24 Doeke Wartena > I want to bend a grid a bit like in the image: > http://support-au.canon.com.au/img/80002999EN_03RQ00345_05.jpg > > It has to be animated from a flat grid to that, how can i do that? > > I tried deform by curve and bend and some other stuff but it all didn't > wo

Re: Mill 98% Human

2013-05-20 Thread Gustavo Eggert Boehs
Jesus, this is insane! Muscle system looks superb, would you care to further comment on how the face is controlled vs. simulated? Congratulations to all involved! 2013/5/20 olivier jeannel > Particle systems nowadays :) > > They used regular hairs ? > > > > Le 20/05/2013 20:26, Kris Rivel

Re: 2014 in production anyone?

2013-05-07 Thread Gustavo Eggert Boehs
http://area.autodesk.com/2014unfold/live/unfoldevent/workflow.html (from 50min on) 2013/5/7 Alan Fregtman > This one maybe? http://www.youtube.com/watch?v=9yJqUpUX4Pc > He briefly touches on CrowdFX around 16 minutes in. > > I physically attended the Unfold 2014 event and this video is not reco

Re: HQV Reliability

2013-04-17 Thread Gustavo Eggert Boehs
>From my experience it seems to be pretty reliable on most cases, although slow in 2013. One thing that seems to make it really slow on my old nVidia card is Bump mapping. On an iMac ATI bump mapping will just make it crash. 2013/4/17 Christopher > I want to know how many people can get HQV to

Re: Softimage promo

2013-04-13 Thread Gustavo Eggert Boehs
3ds max users I know were vey excited with this release. Specially regarding small annoying things, with viewport performance enhancemants/dx11 in a close seccond. A direct quote: "Man now I can maximize my viewport only hovering the mouse. No need to make it active!" This wowed me a lot as an SI

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