RE: Mental Ray Fatal error

2015-10-14 Thread Manny Papamanos
I repro on 2015. Did you test on an SP? Your workaround is a valid one since MR is doing that under the hood anyway. Don’t know if much can be done at this point; However, it’s imo it’s rare to use deformers on nurbs. I’ll check if it’s logged. Manny Papamanos Product Support Specialist

RE: Glasswoks Lycra

2014-10-02 Thread Manny Papamanos
The long extruded element may already be generated as a whole piece, and then is 'masked' off. Would definitely be easier if it were patch/nurbs based. Manny Papamanos Product Support Specialist Americas Frontline Technical Support Customer Service and Support From: soft

RE: BUG!?: Path-constrain tangency on closed curves

2014-05-26 Thread Manny Papamanos
: SPR-14215 Tangency on Path constraint (path and param) broken for closed curves It’s possible this issue may have developed when resolving this fixed one: SOFT-8622 Evaluation of fcurve tangents yield incorrect results in long curve cases. Thanks. Manny Papamanos Product Support Specialist

RE: smoothing tagged keys on fcurves

2014-05-07 Thread Manny Papamanos
In such situations, I call on the 'stretch keys' "b" and mmb, Unlike "q", it works with a pivot according to where your cursor is placed. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autode

RE: Constrain in only one axis instead of all 3?

2014-02-28 Thread Manny Papamanos
Just equals expression a null to follow all 3 pos axis of the hip. Now replace the posy expression and just put "5" (let say) in the expression editor for the nulls posy. Constrain the cam/effector to that null. Now you can use CnsComp. -manny AD Si and Mobu support From: softimage-boun

RE: Survey - how would you do this?

2014-02-11 Thread Manny Papamanos
Here's something quick and dirty just I made. http://youtu.be/-77ALwrySsQ Hope this gives you some inspiration. -manny SI Mobu Support -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday

RE: Gear installation question

2014-01-20 Thread Manny Papamanos
Did you try C:\Program Files\Autodesk\Softimage 2014\Application\bin\setenv.bat instead of global? -m From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: Monday, January 20, 2014 11:02 AM To: softimage@listproc.autodes

RE: Envelopes, Weights, Deformers and setting them up.

2014-01-06 Thread Manny Papamanos
Perhaps deform by volume? This doesn't deal with weight though but can be flexible since you can interactively mod the radius on the volume deformers. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: softimage-boun...@listproc.autodes

RE: Facerobot - wrinkle maps and mouth smooth doesn't work

2014-01-06 Thread Manny Papamanos
I think I had the same issue once. It may have been due to topo edits combined with a 'freeze/freezeM" I may have done. I realized the problem and reverted to a previous scene. Manny Papamanos Product Support Specialist Americas Frontline Technical Support From: soft

RE: Problems with weighted constraints

2013-12-13 Thread Manny Papamanos
'2 point' constraint...Which should probably be called '2 object' constraint. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Friday, December 13, 2013 4:32 PM To: softimage@listproc.autodesk.com Subject: Re:

RE: Problems with weighted constraints

2013-12-13 Thread Manny Papamanos
The problem I'm seeing is that each time I move the arm(s) (either), be it by manually moving the animation controls I have for them, or by playing with my blending slider, these small nulls seem to not return precisely to their original locations. Key them perhaps, that way they know where to

RE: Cage deformer acting up

2013-12-05 Thread Manny Papamanos
Manny Papamanos mailto:manny.papama...@autodesk.com>>: --> --> Try exporting/importing it as obj, maybe something on it needs resetting. Check the normals on import maybe some things whacky there. -manny From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listpr

RE: Cage deformer acting up

2013-12-05 Thread Manny Papamanos
Try exporting/importing it as obj, maybe something on it needs resetting. Check the normals on import maybe some things whacky there. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Thursday, December 05, 2

RE: Remapping envelope weights

2013-11-29 Thread Manny Papamanos
pply the weight preset. Or just use GATOR and go shopping. Manny Papamanos Autodesk Product Support Specialist Softimage and Motionbuilder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Friday, November 29, 2013 4:

RE: UV packing

2013-11-28 Thread Manny Papamanos
'Unique UV' or 'Unfold' methods, at times it does not occupy the complete 0-1 workspace but that is normal because it won't scale the islands. You can scale/rotate/move them afterwards if need be in the texture editor. Manny Papamanos Autodesk Product Support

RE: Extracted meshes and performance

2013-11-01 Thread Manny Papamanos
What the others said plus personally, one mesh would allow for more flexibility, in that case why not use the actual mesh instead of extracting it. You may be taking a big hit right there by extracting it and keeping it live. To test : On a second instance of Softimage Get a very dense spher

RE: Envelope Operator funkyness

2013-10-30 Thread Manny Papamanos
Yes, also you may have inadvertently moved the 'center' (Button top right) of the skin element after the mute. Reset the center if that the case. Also, doing a “set reference poses” should alleviate this, I think you must do it on the deformers (bone elements) and skin. Save ur scene first;) -

RE: Shameless Plug | New blog little article

2013-10-30 Thread Manny Papamanos
Good job and thanks. Ps: I see you like to experiment with a toon look. Maybe this will interest you to remove that 'clean' 3D look. https://vimeo.com/15257337 Perhaps you can push the 'randomize' deformer and instead make something more custom in ICE . -manny From: softimage-boun...@listproc.

RE: plotting animation and sending too cinema 4D?

2013-10-30 Thread Manny Papamanos
First re-import the .fbx into soft see if that works. If yes, it may be a C4D issue. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson Sent: Wednesday, October 30, 2013 2:58 PM To: softimage@listproc.autodesk.com Sub

RE: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Manny Papamanos
save alot of time by testing on a simple scenario first and not on the production sample. Manny Papamanos Product Support Specialist Softimage and Motionbuilder From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun.

RE: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Manny Papamanos
scenario first and not on the production sample. Manny Papamanos Product Support Specialist Softimage and Motionbuilder From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Tuesday, October 29, 2013 4:11 PM To: softimage Su

RE: Fatal BSP2 error

2013-10-23 Thread Manny Papamanos
Animating render vis may be interfering with things like motion-blur in some negative way... Just set the visibility to 'on' for that frame (remove the keys) and re-render it. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sve

RE: GEAR and Global Scale

2013-10-23 Thread Manny Papamanos
I just tested with one of my gear chars. Global-Scale does break the spine but only when pushed past 3. Easy to overlook while testing because the range goes from 0 to 3 on that slider. Manny Papamanos Product Support Specialist Softimage and Motionbuilder From: softimage-boun

RE: Expressions on constraints... huh?

2013-09-30 Thread Manny Papamanos
n...@listproc.autodesk.com] On Behalf Of Manny Papamanos Sent: Monday, September 30, 2013 3:45 PM To: softimage@listproc.autodesk.com Subject: RE: Expressions on constraints... huh? All you have to do really is select the divot (where you key on the custom parameter) and drag and drop it to

RE: Expressions on constraints... huh?

2013-09-30 Thread Manny Papamanos
All you have to do really is select the divot (where you key on the custom parameter) and drag and drop it to the "U location" divot in the constraint. This works. However, I noticed in 2014 SP2 there are no divots on the custom parameter set making it impossible to key their values in the interf

RE: 2014-2013

2013-07-05 Thread Manny Papamanos
license. Manny Papamanos Autodesk Softimage and MotionBuilder Support From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Friday, July 05, 2013 8:31 AM To: softimage@listproc.autodesk.com Subject: Re: 2014-2013 or try an

RE: Child objects not following animation (GEAR?)

2013-07-05 Thread Manny Papamanos
ed Model links' and perhaps disable 'Links on selected' Manny Papamanos Autodesk Softimage and MotionBuilder Support From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Michael Heberlein Sent: Thursday, July 04, 2013 6:46 AM To

RE: Rendering crowds on a farm

2013-06-17 Thread Manny Papamanos
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos Sent: Tuesday, June 11, 2013 1:05 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject

RE: Rendering crowds on a farm

2013-06-11 Thread Manny Papamanos
owever, there was no issue when I tested on two computers with: On one: xsibatch -render [path to .scn in quotes] -frames 1,100,2 on the other: xsibatch -render [path to .scn in quotes] -frames 2,100,2 run this on a SI command prompt. Manny Papamanos Autodesk Softimage and MotionBuilder Supp

RE: Crowd FBX won't save in scene

2013-06-07 Thread Manny Papamanos
and using "-skip". I was asked to test this on the current SP1. >From my understanding, the scene has to be recreated in the SP1 because there >were some changes in the core compound most likely. Hopefully that one is fixed, will let you know. Manny Papamanos Autodesk Softimage and

RE: Crowd FBX won't save in scene

2013-06-07 Thread Manny Papamanos
ikely. Hopefully that one is fixed, will let you know. Manny Papamanos Autodesk Softimage and MotionBuilder Support From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Friday, June 07, 2013 11:08 AM To: softimage@listp

RE: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Manny Papamanos
s finger bones. Subsequent scenes will profit from this, I don't know about current ones though. What does everyone else do to keep things from being keyed in ref model situations in a production environment? Manny Papamanos SI and Mobu support From: softimage-boun...@listproc.autodesk.co

RE: Face Robot sculpting lips problem

2013-02-14 Thread Manny Papamanos
,V for the Face and that "facial soft tissue" operator is below the envelope op. Perhaps there are move components in the Modeling stack that interfere, delete them as a test. Move the teeth back and forth, it may reveal something... Send the scene to us, I can take a look or log

RE: Changing Upvector axis on an IK Chain

2013-02-13 Thread Manny Papamanos
Yes as Jeremie said: open the ppg of the first bone after the root, open the Kinematic Joint props>Resolution Plane tab>Roll Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: softimage-boun...@listproc.autodesk.com [mailto:softimag

RE: moving cached object

2013-02-07 Thread Manny Papamanos
he Pc2 was well referenced with the shape edits. This solution 'may' be faster. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox - From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris

RE: Fcurve editor crashing soft

2013-02-06 Thread Manny Papamanos
Yes, I can see that the issue has already been reproduced and confirmed by us on SOFT-8283 Thanks. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: Face Robot refresh

2013-02-05 Thread Manny Papamanos
Open the operator and "Load Preset" (attached) 3 Save scene Let us know if that does it. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behal

RE: Fcurve editor crashing soft

2013-02-05 Thread Manny Papamanos
Crap !$&@ Was meant for Chris. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos Sent: Tuesday, February 05, 2013 4:42 PM To: softimage@listproc.autodesk.com Subject: RE: Fcurve editor crashing soft Hi. Did

RE: Fcurve editor crashing soft

2013-02-05 Thread Manny Papamanos
Hi. Did you receive this? Cause I didn't. Also, if you know where to get RC1 please let me know. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Tuesday, February 05, 2013 7:23 AM To: Cc: softimage@listproc.auto

RE: Fcurve editor crashing soft

2013-02-01 Thread Manny Papamanos
Hi, I'll will take a look as soon as something is logged. The AE works a lot better when on an 'Aero' desktop theme btw. Let us know. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: softimage-boun...@listproc.autodesk.com [mailto

RE: Rigging resources

2013-01-22 Thread Manny Papamanos
com> Ciao. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, January 21, 2013 4:22 PM To: softimage@listproc.autodesk.com Subje

RE: Rigging resources

2013-01-21 Thread Manny Papamanos
If you mean eliminate one of the bones...no. Chains are seen as an entity. You can click enter on the bone and set the bone display to none. Also, you can 'break a chain at bone' to break the IK at a certain bone. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | Mot

RE: Rigging resources

2013-01-21 Thread Manny Papamanos
Nice list Alan, some other neat features are the non-linear workflow (I see people really struggling in Maya with this) and also the 'shadow' display of rig elements is cool which works with nulls also, this saves you time and makes the scene lighter. Manny Papamanos Autodesk 3

RE: Normal Maps in Softimage

2012-12-13 Thread Manny Papamanos
Here’s a good cage example. http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm Look at barrels at bottom. Feature request was already logged and I updated it: SOFT-5435 Ultimapper needs cage support to control ray length and direction Manny Papamanos Autodesk 3D Graphics Specialist

RE: AD Support issues

2012-12-06 Thread Manny Papamanos
Hi Ronald. I usually become the owner of all SI cases but for some reason this one was handled by another agent. I am the owner now. As you know, we came up with a solution to your vector displacement map issue and the case is ongoing. Let me know if there are any more issues. Manny

RE: Importing FBX from Maya to SI

2012-10-29 Thread Manny Papamanos
you know what not to do. Manny Papamanos Support Specialist, Softimage and MotionBuilder Montreal, Quebec, Canada From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Monday, October 29, 2012 11:08 AM To: softimage

RE: Multiple pivot

2012-10-12 Thread Manny Papamanos
Having the constraint switch is the easy part. The tough part is having the two pivots react to each other as if the selected one is always the parent. aka: 'dynamic parenting' This page comes to mind: http://area.autodesk.com/forum/autodesk-softimage/ice---interactive-creative-environment/ice-dy

RE: zoom limits

2012-09-21 Thread Manny Papamanos
Even if you cut the interest, it looks like the camera uses an imaginary interest to reorient itself (when u hit 'f' for instance) and behaves the same as a cam with interest. I think what is needed is an option like 'interest follows camera'. However, this can be a nightmare if you are doing ca

RE: My scene now thinks it was created with the student

2012-09-20 Thread Manny Papamanos
cene you don't reproduce the issue. I logged it here: SPR-4862 Commercial scene gets infected with Student scenes Thanks. Manny Papamanos Autodesk Softimage and Mobu Support Specialist From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [

RE: My scene now thinks it was created with the student

2012-09-20 Thread Manny Papamanos
s infected with Student scenes Thanks. Manny Papamanos Autodesk Softimage and Mobu Support Specialist From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: Thursday, September 20, 2012 4:48 AM To: softimage@listproc.autodesk.com S

RE: Car wheel motion blur

2012-07-18 Thread Manny Papamanos
plex and the rig gets heavier. Please see if I've missed something in my settings, I'd love to solve the problem without skinning! Cheers On Tue, Jul 17, 2012 at 6:09 PM, Manny Papamanos mailto:manny.papama...@autodesk.com>> wrote: I did a quick test and the blur seemed to look go

RE: Car wheel motion blur

2012-07-18 Thread Manny Papamanos
manny|SI support From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos Sent: Wednesday, July 18, 2012 1:33 PM To: softimage@listproc.autodesk.com Subject: RE: Car wheel motion blur You're right. If you paste the parent's t

RE: Car wheel motion blur

2012-07-18 Thread Manny Papamanos
You're right. If you paste the parent's translation to the spinning element, it still reproes as well, so hierarchy is not important here. >From what I can see, despite the linear motion, the ark you're getting is >because although the object is moving in a linear way, it has to evaluate the >sp

RE: Car wheel motion blur

2012-07-17 Thread Manny Papamanos
I did a quick test and the blur seemed to look good in MR on a simple cube spinning on a moving cube hierarchy. Be sure you don't use 'offset' in the MB settings or the wheels or they may look like they are coming out of the wheel wells. Check the transforms on your 'centers' on the wheels and a

RE: wire colors

2012-06-29 Thread Manny Papamanos
exists it gets reset when you try to make it again.) Maybe it would be nice if XSI asked to localize all of them when some are inherited and some are local. -- Alan On Fri, Jun 29, 2012 at 11:24 AM, Manny Papamanos mailto:manny.papama...@autodesk.com>> wrote: Yes, the color widget is ava

RE: wire colors

2012-06-29 Thread Manny Papamanos
Yes, the color widget is available in the display property but it seems not to work when you multi select objects and edit the object's common assets in Selection>display. I tried it as far back as V2010 and it seems to do the same, nothing logged :( As far as I know, those listed assets in the t

RE: Gear rig problem - joint spinning at render time

2012-06-12 Thread Manny Papamanos
What are you rendering with? Does this happen when you render (not capture) in "hardware render" ? -manny Softimage, Mobu support specialist From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Tuesday, June 12, 2012 5

RE: Animation layers info

2012-06-05 Thread Manny Papamanos
I don't think you have a choice not to use them if you use mocap but I haven't heard anything bad about them really. -manny SI/Mobu support specialist From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Tuesday,

RE: Soft constraints evaluating differently when their nulls are invisible

2012-06-01 Thread Manny Papamanos
I repro this too. I think this has been around since day 1. To counter this, I usually soft constrain a cube instead of nulls and then hide all it's polys. Probably the center must exist in the viewport for proper eval with soft cns. My test scene: http://3dmastermind.com/repro_cns.rar Click play

RE: Exporting issues

2012-05-30 Thread Manny Papamanos
I did a quick test and got the cam and interest animation to Motionbuilder in .fbx. If you import the .fbx back in in Autodesk software or the .xsi back in Soft and it looks good, then unfortunately their (Fusion) importer is lacking. It could also be that you cut the camera hierarchy/constraint

RE: Extrud questions

2012-05-25 Thread Manny Papamanos
I suggest using a long grid surface as a base instead of curves. Perhaps this will help , if I understand correctly: http://www.xsibase.com/forum/index.php?board=11;action=display;threadid=45923;start=15 -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.auto

RE: Softimage2013 "selection" issues

2012-04-18 Thread Manny Papamanos
It doesn’t feel different. If particle’s points are closer at the area where rays are cast, it will select the point cloud. Perhaps you were using “select single object in region” before. Manny Softimage and Mobu support Specialist From: softimage-boun...@listproc.autodesk.com [mailto:softimag