I repro on 2015.
Did you test on an SP?
Your workaround is a valid one since MR is doing that under the hood anyway.
Don’t know if much can be done at this point;
However, it’s imo it’s rare to use deformers on nurbs.
I’ll check if it’s logged.
Manny Papamanos
Product Support Specialist
The long extruded element may already be generated as a whole piece,
and then is 'masked' off.
Would definitely be easier if it were patch/nurbs based.
Manny Papamanos
Product Support Specialist
Americas Frontline Technical Support
Customer Service and Support
From: soft
:
SPR-14215 Tangency on Path constraint (path and param) broken for closed curves
It’s possible this issue may have developed when resolving this fixed one:
SOFT-8622 Evaluation of fcurve tangents yield incorrect results in long curve
cases.
Thanks.
Manny Papamanos
Product Support Specialist
In such situations, I call on the 'stretch keys'
"b" and mmb,
Unlike "q", it works with a pivot according to where your cursor is placed.
Manny Papamanos
Product Support Specialist
Americas Frontline Technical Support
From: softimage-boun...@listproc.autode
Just equals expression a null to follow all 3 pos axis of the hip.
Now replace the posy expression and just put "5" (let say) in the expression
editor for the nulls posy.
Constrain the cam/effector to that null.
Now you can use CnsComp.
-manny
AD Si and Mobu support
From: softimage-boun
Here's something quick and dirty just I made.
http://youtu.be/-77ALwrySsQ
Hope this gives you some inspiration.
-manny
SI Mobu Support
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday
Did you try
C:\Program Files\Autodesk\Softimage 2014\Application\bin\setenv.bat
instead of global?
-m
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Monday, January 20, 2014 11:02 AM
To: softimage@listproc.autodes
Perhaps deform by volume?
This doesn't deal with weight though but can be flexible since you can
interactively mod the radius on the volume deformers.
Manny Papamanos
Product Support Specialist
Americas Frontline Technical Support
From: softimage-boun...@listproc.autodes
I think I had the same issue once.
It may have been due to topo edits combined with a 'freeze/freezeM" I may have
done.
I realized the problem and reverted to a previous scene.
Manny Papamanos
Product Support Specialist
Americas Frontline Technical Support
From: soft
'2 point' constraint...Which should probably be called '2 object' constraint.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Friday, December 13, 2013 4:32 PM
To: softimage@listproc.autodesk.com
Subject: Re:
The problem I'm seeing is that each time I move the arm(s) (either), be it by
manually moving the animation controls I have for them, or by playing with my
blending slider, these small nulls seem to not return precisely to their
original locations.
Key them perhaps, that way they know where to
Manny Papamanos
mailto:manny.papama...@autodesk.com>>:
--> -->
Try exporting/importing it as obj, maybe something on it needs resetting.
Check the normals on import maybe some things whacky there.
-manny
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listpr
Try exporting/importing it as obj, maybe something on it needs resetting.
Check the normals on import maybe some things whacky there.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, December 05, 2
pply the weight preset.
Or just use GATOR and go shopping.
Manny Papamanos
Autodesk Product Support Specialist
Softimage and Motionbuilder
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Friday, November 29, 2013 4:
'Unique UV' or 'Unfold' methods, at times it does not occupy the complete
0-1 workspace but that is normal because it won't scale the islands.
You can scale/rotate/move them afterwards if need be in the texture editor.
Manny Papamanos
Autodesk Product Support
What the others said plus personally, one mesh would allow for more
flexibility, in that case why not use the actual mesh instead of extracting it.
You may be taking a big hit right there by extracting it and keeping it live.
To test :
On a second instance of Softimage
Get a very dense spher
Yes, also you may have inadvertently moved the 'center' (Button top right) of
the skin element after the mute.
Reset the center if that the case.
Also, doing a “set reference poses” should alleviate this, I think you must do
it on the deformers (bone elements) and skin.
Save ur scene first;)
-
Good job and thanks.
Ps: I see you like to experiment with a toon look.
Maybe this will interest you to remove that 'clean' 3D look.
https://vimeo.com/15257337
Perhaps you can push the 'randomize' deformer and instead make something more
custom in ICE .
-manny
From: softimage-boun...@listproc.
First re-import the .fbx into soft see if that works.
If yes, it may be a C4D issue.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
Sent: Wednesday, October 30, 2013 2:58 PM
To: softimage@listproc.autodesk.com
Sub
save alot of time by testing on a simple scenario first and not
on the production sample.
Manny Papamanos
Product Support Specialist
Softimage and Motionbuilder
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun.
scenario first and not
on the production sample.
Manny Papamanos
Product Support Specialist
Softimage and Motionbuilder
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Tuesday, October 29, 2013 4:11 PM
To: softimage
Su
Animating render vis may be interfering with things like motion-blur in some
negative way...
Just set the visibility to 'on' for that frame (remove the keys) and re-render
it.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sve
I just tested with one of my gear chars.
Global-Scale does break the spine but only when pushed past 3.
Easy to overlook while testing because the range goes from 0 to 3 on that
slider.
Manny Papamanos
Product Support Specialist
Softimage and Motionbuilder
From: softimage-boun
n...@listproc.autodesk.com] On Behalf Of Manny Papamanos
Sent: Monday, September 30, 2013 3:45 PM
To: softimage@listproc.autodesk.com
Subject: RE: Expressions on constraints... huh?
All you have to do really is select the divot (where you key on the custom
parameter) and drag and drop it to
All you have to do really is select the divot (where you key on the custom
parameter) and drag and drop it to the "U location" divot in the constraint.
This works.
However, I noticed in 2014 SP2 there are no divots on the custom parameter set
making it impossible to key their values in the interf
license.
Manny Papamanos
Autodesk Softimage and MotionBuilder Support
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Friday, July 05, 2013 8:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014-2013
or try an
ed Model links' and
perhaps disable 'Links on selected'
Manny Papamanos
Autodesk Softimage and MotionBuilder Support
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Michael Heberlein
Sent: Thursday, July 04, 2013 6:46 AM
To
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos
Sent: Tuesday, June 11, 2013 1:05 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject
owever, there was no issue when I tested on two computers with:
On one:
xsibatch -render [path to .scn in quotes] -frames 1,100,2
on the other:
xsibatch -render [path to .scn in quotes] -frames 2,100,2
run this on a SI command prompt.
Manny Papamanos
Autodesk Softimage and MotionBuilder Supp
and using "-skip".
I was asked to test this on the current SP1.
>From my understanding, the scene has to be recreated in the SP1 because there
>were some changes in the core compound most likely.
Hopefully that one is fixed, will let you know.
Manny Papamanos
Autodesk Softimage and
ikely.
Hopefully that one is fixed, will let you know.
Manny Papamanos
Autodesk Softimage and MotionBuilder Support
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Friday, June 07, 2013 11:08 AM
To: softimage@listp
s finger bones.
Subsequent scenes will profit from this, I don't know about current ones though.
What does everyone else do to keep things from being keyed in ref model
situations in a production environment?
Manny Papamanos
SI and Mobu support
From: softimage-boun...@listproc.autodesk.co
,V for the Face and that "facial soft tissue" operator is
below the envelope op.
Perhaps there are move components in the Modeling stack that interfere, delete
them as a test.
Move the teeth back and forth, it may reveal something...
Send the scene to us, I can take a look or log
Yes as Jeremie said:
open the ppg of the first bone after the root, open the Kinematic Joint
props>Resolution Plane tab>Roll
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
From: softimage-boun...@listproc.autodesk.com
[mailto:softimag
he Pc2 was well referenced with the shape edits.
This solution 'may' be faster.
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris
Yes, I can see that the issue has already been reproduced and confirmed by us
on SOFT-8283
Thanks.
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Open the operator and "Load Preset" (attached)
3 Save scene
Let us know if that does it.
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behal
Crap !$&@
Was meant for Chris.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos
Sent: Tuesday, February 05, 2013 4:42 PM
To: softimage@listproc.autodesk.com
Subject: RE: Fcurve editor crashing soft
Hi. Did
Hi. Did you receive this? Cause I didn't.
Also, if you know where to get RC1 please let me know.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, February 05, 2013 7:23 AM
To:
Cc: softimage@listproc.auto
Hi, I'll will take a look as soon as something is logged.
The AE works a lot better when on an 'Aero' desktop theme btw.
Let us know.
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
From: softimage-boun...@listproc.autodesk.com
[mailto
com>
Ciao.
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Monday, January 21, 2013 4:22 PM
To: softimage@listproc.autodesk.com
Subje
If you mean eliminate one of the bones...no.
Chains are seen as an entity.
You can click enter on the bone and set the bone display to none.
Also, you can 'break a chain at bone' to break the IK at a certain bone.
Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | Mot
Nice list Alan, some other neat features are the non-linear workflow (I see
people really struggling in Maya with this) and also the 'shadow' display of
rig elements is cool which works with nulls also, this saves you time and makes
the scene lighter.
Manny Papamanos
Autodesk 3
Here’s a good cage example.
http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm
Look at barrels at bottom.
Feature request was already logged and I updated it:
SOFT-5435 Ultimapper needs cage support to control ray length and direction
Manny Papamanos
Autodesk 3D Graphics Specialist
Hi Ronald.
I usually become the owner of all SI cases but for some reason this one was
handled by another agent.
I am the owner now.
As you know, we came up with a solution to your vector displacement map issue
and the case is ongoing.
Let me know if there are any more issues.
Manny
you know what not to do.
Manny Papamanos
Support Specialist, Softimage and MotionBuilder
Montreal, Quebec, Canada
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, October 29, 2012 11:08 AM
To: softimage
Having the constraint switch is the easy part.
The tough part is having the two pivots react to each other as if the selected
one is always the parent.
aka: 'dynamic parenting'
This page comes to mind:
http://area.autodesk.com/forum/autodesk-softimage/ice---interactive-creative-environment/ice-dy
Even if you cut the interest, it looks like the camera uses an imaginary
interest to reorient itself (when u hit 'f' for instance) and behaves the same
as a cam with interest.
I think what is needed is an option like 'interest follows camera'.
However, this can be a nightmare if you are doing ca
cene you don't
reproduce the issue.
I logged it here:
SPR-4862 Commercial scene gets infected with Student scenes
Thanks.
Manny Papamanos
Autodesk Softimage and Mobu Support Specialist
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[
s infected with Student scenes
Thanks.
Manny Papamanos
Autodesk Softimage and Mobu Support Specialist
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Thursday, September 20, 2012 4:48 AM
To: softimage@listproc.autodesk.com
S
plex and the rig gets heavier.
Please see if I've missed something in my settings, I'd love to solve the
problem without skinning!
Cheers
On Tue, Jul 17, 2012 at 6:09 PM, Manny Papamanos
mailto:manny.papama...@autodesk.com>> wrote:
I did a quick test and the blur seemed to look go
manny|SI support
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos
Sent: Wednesday, July 18, 2012 1:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Car wheel motion blur
You're right.
If you paste the parent's t
You're right.
If you paste the parent's translation to the spinning element, it still reproes
as well, so hierarchy is not important here.
>From what I can see, despite the linear motion, the ark you're getting is
>because although the object is moving in a linear way, it has to evaluate the
>sp
I did a quick test and the blur seemed to look good in MR on a simple cube
spinning on a moving cube hierarchy.
Be sure you don't use 'offset' in the MB settings or the wheels or they may
look like they are coming out of the wheel wells.
Check the transforms on your 'centers' on the wheels and a
exists it gets reset when you try to make it again.)
Maybe it would be nice if XSI asked to localize all of them when some are
inherited and some are local.
-- Alan
On Fri, Jun 29, 2012 at 11:24 AM, Manny Papamanos
mailto:manny.papama...@autodesk.com>> wrote:
Yes, the color widget is ava
Yes, the color widget is available in the display property but it seems not to
work when you multi select objects and edit the object's common assets in
Selection>display.
I tried it as far back as V2010 and it seems to do the same, nothing logged :(
As far as I know, those listed assets in the t
What are you rendering with?
Does this happen when you render (not capture) in "hardware render" ?
-manny
Softimage, Mobu support specialist
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Tuesday, June 12, 2012 5
I don't think you have a choice not to use them if you use mocap but I haven't
heard anything bad about them really.
-manny
SI/Mobu support specialist
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Tuesday,
I repro this too.
I think this has been around since day 1.
To counter this, I usually soft constrain a cube instead of nulls and then hide
all it's polys.
Probably the center must exist in the viewport for proper eval with soft cns.
My test scene:
http://3dmastermind.com/repro_cns.rar
Click play
I did a quick test and got the cam and interest animation to Motionbuilder in
.fbx.
If you import the .fbx back in in Autodesk software or the .xsi back in Soft
and it looks good, then unfortunately their (Fusion) importer is lacking.
It could also be that you cut the camera hierarchy/constraint
I suggest using a long grid surface as a base instead of curves.
Perhaps this will help , if I understand correctly:
http://www.xsibase.com/forum/index.php?board=11;action=display;threadid=45923;start=15
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.auto
It doesn’t feel different.
If particle’s points are closer at the area where rays are cast, it will select
the point cloud.
Perhaps you were using “select single object in region” before.
Manny
Softimage and Mobu support Specialist
From: softimage-boun...@listproc.autodesk.com
[mailto:softimag
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