Re: Bifrost graph - Really trying but it's not happening

2020-02-20 Thread Thomas Volkmann
wjiTEu8V78JqsIejk9GRudAEOy-2Bxo0znbJDz7B269gryA >> > >> >> >> >> Fluid Pictures Limited is registered in England and Wales. >> Company number:5657815 >> VAT number: 872 6893 71 >> -- >> >> *From:* softimage-boun...@listproc.autodesk.com [

Re: Bifrost graph - Really trying but it's not happening

2020-02-20 Thread Thomas Volkmann
Videos from Paul might actually convince me to take a look at Maya. I loved the ICE videos! On Thu, Feb 20, 2020 at 12:18 PM Gerbrand Nel wrote: > I get the feeling ,allot of those videos will be kinda like the one where > you tried ICE kinematics for the first time. > > I still think that is on

Re: The Softimage mailing list

2019-11-25 Thread Thomas Volkmann
Just wanted to chime in how much this list meant to me over the years! My life would definitely look different today if I didn't meet the only XSI-junkie in a 3dsMax centric Studio on this list, which resulted in a 7year Gig in a lovely small town in Sweden. I'm lookin gat you Jens! So, still and f

Re: Any Dinosaurs Still Lurking?

2018-05-17 Thread Thomas Volkmann
Still lurking...I just started working at a new place and they said they have a Softimage license somewhere, but I didn't manage to install it yet. Thinking of skipping it completely, although I have tons of 'that-would-have-been-so-easy-in-Softimage" moments lately. So it's mainly Cinema 4D and B

Re: I'm lost / Which Software fills the void / help!?

2017-10-08 Thread Thomas Volkmann
To ease your painhttps://blenderartists.org/forum/showthread.php?437624-Addon-Match-TransformsBut I agree, PPGs are sorely missed :(/Thomasskuby hat am 7. Oktober 2017 um 22:06 geschrieben:Original Poster Here: So I finally took the trip down memory lane (as suggested) and while it was fun, I

Re: Soft 2014 in Linux is "always-on-top"?

2017-09-14 Thread Thomas Volkmann
38 PM, Thomas Volkmann <li...@thomasvolkmann.com> wrote:so you mean renaming the original /usr/lib64/libx11.so.6 ?NEVER! I meant the one in the Softimage folder which you did already.xset: symbol lookup error: /usr/lib64/libX11.so.6: undefined symbol: xcb_wait_for_reply64 Can't remember if

Re: Soft 2014 in Linux is "always-on-top"?

2017-09-13 Thread Thomas Volkmann
so you mean renaming the original /usr/lib64/libx11.so.6 ?NEVER! I meant the one in the Softimage folder which you did already.xset: symbol lookup error: /usr/lib64/libX11.so.6: undefined symbol: xcb_wait_for_reply64Can't remember if I ever got this error... but your libxcb is referencing to the m

Re: Soft 2014 in Linux is "always-on-top"?

2017-09-13 Thread Thomas Volkmann
eptember 2017 um 16:39 geschrieben:Hi ThomasI guess I will have to dig out the centos 6 libraries as I tried this and got same error messageThanksAhmedOn Wed, Sep 13, 2017 at 12:40 AM, Thomas Volkmann <li...@thomasvolkmann.com> wrote:It's a long time since I made a clean install on a lin

Re: Soft 2014 in Linux is "always-on-top"?

2017-09-13 Thread Thomas Volkmann
dont have it underhands > > > right now. > > > > > > here's the error i get when i try to launch XSI > > > if any of you could help me out, it would be greatly appreciated. > > > > > > /usr/Softimage/Soft

Re: Uber Shader from BLENDER, now on SOFTIMAGE!

2017-07-05 Thread Thomas Volkmann
Interesting, but I'd rather like to see stuff ported INTO Blender instead of porting stuff FROM Blender > Pierre Schiller hat am 6. Juli 2017 um 06:00 > geschrieben: > > https://ssoftadd.github.io/syclesPage.html > > We got Cycles stuff on Softimage, cameras, light, render parameters.

RE: uvs transfer from nurbs to polys

2017-06-14 Thread Thomas Volkmann
ICE should work too right? Create dummy UVs on the mesh, create an ice tree, and then it's: get NodePosition and SurfaceGeo into getClosestLocation, get UVWs on that location and set your dummy UVWs to that value. > Morten Bartholdy hat am 14. Juni 2017 um 15:33 > geschrieben: > > > I am almo

Re: OT: Animating a cube in Houdini

2017-06-13 Thread Thomas Volkmann
g into ICE in the early > days. Houdini has bucketloads of that. > > On 13 June 2017 at 07:24, Thomas Volkmann mailto:li...@thomasvolkmann.com > wrote: >> >See for yourself: > > > >https://vimeo.com/221178360 > > > > > >

OT: Animating a cube in Houdini

2017-06-12 Thread Thomas Volkmann
See for yourself: https://vimeo.com/221178360 cheers, Thomas-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Houdini Basics....

2017-06-01 Thread Thomas Volkmann
arge with the source > > >- Inside the sop sovler: dop geometry -> attr wrangle and add the > > > following code: > > > > > > if(@age>1){ > > >@v = (0,0,0); > > >} > > > > > >H

Re: Houdini Basics....

2017-06-01 Thread Thomas Volkmann
For some strange reason I can't post to the houdini mailing list, so it's you guys once more A simplified use case of what I want to do: Take the Drip Particle Fluid shelf tool, and set the velocity to zero on all particles that get emittet after frame 25 so that they stay at the same place

Re: Houdini Basics....

2017-05-31 Thread Thomas Volkmann
Ha, exactly what I needed thanks!!1! > Nono hat am 31. Mai 2017 um 18:06 geschrieben: > > That's the "Just Born Group" available on the emitters ;-) > > On 31 May 2017 at 17:40, Thomas Volkmann mailto:li...@thomasvolkmann.com > wrote: >&g

Re: Houdini Basics....

2017-05-31 Thread Thomas Volkmann
p option" > Then simply apply your force only on this particle group ;-) > > On 31 May 2017 at 12:45, Thomas Volkmann mailto:li...@thomasvolkmann.com > wrote: >> >Another one: > > > >In a FLIP particle simulation I want a force that only affe

Re: Houdini Basics....

2017-05-31 Thread Thomas Volkmann
Another one: In a FLIP particle simulation I want a force that only affects particles that are emitted before a certain frame. So how could I set a "emission_frame" attribute (or get it if it exists already)? Thanks! > Thomas Volkmann hat am 19. Mai 2017 um 11:56

Re: ICE instance and travel

2017-05-23 Thread Thomas Volkmann
Isn't there a visibilty flag "Hide Instance Master" or similar in the visibility properties? > Bradley Gabe hat am 23. Mai 2017 um 20:22 geschrieben: > > That sounds familiar. You can always just translate the source geometry out > of frame. As long as the centers remain the same, it won't af

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
in the parameter editor. Enable/disable visualization at once. Click the Visualization ...  From: softimage-bounces@listproc.autodesk.com <softimage-bounces@listproc.autodesk.com> on behalf of Thomas Volkmann <li...@thomasvolkmann.com> Sent: 19 May 2017 08:34:38 To: Official Softimage Us

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
" the surface. ie don't normalize them. > > Yeah, Houdini is deep, not always easy.. > > 2017-05-19 8:53 GMT+02:00 Thomas Volkmann mailto:li...@thomasvolkmann.com >: >> >Thanks guys! > > > >I also found the transform node to do what

Re: Houdini Basics....

2017-05-18 Thread Thomas Volkmann
t; > > > > > > > Mai 2017 um 13:47 geschrieben: > > > > > > > > > >> > > > > > > > > > > > > > > > > > Hi Thomas, > > > > >

Re: Houdini Basics....

2017-05-18 Thread Thomas Volkmann
nline but it doesn't work (tried optransform, oppretransform as well). Basically I want null.kine.global.pos > Simon Reeves hat am 18. Mai 2017 um 17:22 geschrieben: > > Setting the DOP in question to bypass doesn't work for me. <-- I think this > should work?

Re: Houdini Basics....

2017-05-18 Thread Thomas Volkmann
er? Give it a try :D > > Andy > > > > > On 18.05.2017, at 13:45, Thomas Volkmann > > > mailto:li...@thomasvolkmann.com > wrote: > > > > Even at the risk of annoying you guys: > > > > How do I stop a DOP-network from cooking w

Houdini Basics....

2017-05-18 Thread Thomas Volkmann
Even at the risk of annoying you guys: How do I stop a DOP-network from cooking while scrubbing the timeline? In Softimage I just hide the pointcloud and I am good to go. Setting the DOP in question to bypass doesn't work for me. User error I guess... but please shed some light! Thanks and ch

Re: [Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Thomas Volkmann
ven textures. > > This thread has an example scene that should help you: > > http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/ > > Have fun > Andy > > > > > > > On 09.05.2017, at 11:26, Thomas Volkmann

[Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Thomas Volkmann
Hi, I'm getting my feet wet with Houdini (first task: fluid hitting a surface). It feels nice actually, but the sheer amount of documentation/tutorials/starterguides is quite overwhelming and with a slightly different terminology it's not so easy to >quickly< find answers to rather basic question

Re: ICE - generating particles at lowest points on geometry

2017-03-20 Thread Thomas Volkmann
Try to find the parts where the normals point straight downward... that might work if you are lucky. cheers, Thomas > Morten Bartholdy hat am 20. März 2017 um 10:52 > geschrieben: > > > I need to create raindrops hanging from the lowest parts of twigs on a branch. > I have a setup where I use s

Re: alembic timing offset

2017-03-02 Thread Thomas Volkmann
> ᐧ > > On Thu, Mar 2, 2017 at 11:59 AM, Thomas Volkmann mailto:li...@thomasvolkmann.com > wrote: >> >But then you should be able to alter the AlembicGlobalTime (or what >> > it is called) expression and put your offset in there? > > > &g

Re: alembic timing offset

2017-03-02 Thread Thomas Volkmann
But then you should be able to alter the AlembicGlobalTime (or what it is called) expression and put your offset in there? > Mirko Jankovic hat am 2. März 2017 um 11:52 > geschrieben: > > crate in this case > ᐧ > > On Thu, Mar 2, 2017 at 11:31 AM, Thoma

Re: alembic timing offset

2017-03-02 Thread Thomas Volkmann
irko Jankovic mailto:mirkoj.anima...@gmail.com > wrote: >> >Tried it didn't work. It could be problem with naming maybe as there >> > is padding in there so I have to use [frame #4] > >Maybe without padding it would work... > >

Re: alembic timing offset

2017-03-02 Thread Thomas Volkmann
Can't you have to offset the sequence by 2 frames? > Mirko Jankovic hat am 2. März 2017 um 10:35 > geschrieben: > > Hello, > I have a small issue that could use a help with. > I have an alembic that I need to offset time. > Now If I have full sequence in single .abc file then offsetting tim

Re: Using Agile Scrum in vfx production

2017-01-05 Thread Thomas Volkmann
Very interesting read! Being new to that topic, Alok could you share some insight what a typical scrum looks like (how long does it take, is it at the start or the end of the day, etc). /Thomas > Alok Gandhi hat am 5. Januar 2017 um 07:43 > geschrieben: > > The article explains it all! Extr

Re: Robinsons drink effect

2016-11-30 Thread Thomas Volkmann
I would probably do a smoke simulation in blender (you can import the animted alembic character now), cache that to openvdb and render with whatever. When you play a bit with the density in the shader you can have the denser parts more defined. https://youtu.be/iw8hj2Uycvk?t=11m2s cheers, Thomas

Re: How to initialize particle emmision?

2016-11-15 Thread Thomas Volkmann
>From the top of my head: Emit from surface... and then connected to the onEmission port: "test inside null" (or similar) -> "not" -> "delete point" That way you are emitting from the whole surface, but if the particle is not inside the null at emissiontime it gets deleted. Or something along th

RE: SI|3D Flashback

2016-11-15 Thread Thomas Volkmann
Maybe it's he himself doing these gifs.? :) > Brent McPherson hat am 15. November 2016 um > 09:49 geschrieben: > > > That's right. I knew it was Francois or Francis but couldn't remember his last > name. > > P.S. Don't Google his name at work because you will get a bunch of erotic > animate

Re: very OT: FabricEngine simulated object deformer?

2016-11-14 Thread Thomas Volkmann
ll be included > for the next release hopefully. I'll be posting a forum topic in our forums > and will link back when done. I just wanted to let you know I'm on it. :) > > Best, > Eric T. > > -------- > Eric Thiv

very OT: FabricEngine simulated object deformer?

2016-11-10 Thread Thomas Volkmann
Hi, since I know there are some Fabric guys lurking here, I thought I'd ask here first I need to to build a simulated deformer to create a effect for milling metal (basically like creating footprints in snow or similar) and create vertex colors or some sort of map where the mesh was affected.

Re: Babies

2016-11-09 Thread Thomas Volkmann
I hope you didn't name that version final_FINAL already.Olivier Jeannel hat am 8. November 2016 um 06:19 geschrieben:Excellent !On Mon, Nov 7, 2016 at 9:28 PM, toonafish wrote:Just a funny litte Mixamo experiment that went overboard ;-)https://youtu.be/CSjReQFFPRw-Ronal

Re: OT: Softimage 7.01 Splash screen

2016-10-28 Thread Thomas Volkmann
That "confession" gives today's Friday Flashback a totally different feel. :)Tim Borgmann hat am 28. Oktober 2016 um 11:09 geschrieben:Hi, you would be disappointed because the splash screen was not done with ICE but with the old particle system and other old school techniques :) I was not a

Re: OTish - looking for swedish VFX piece

2016-10-20 Thread Thomas Volkmann
http://www.filmgate.se/ They seem to do a lot of horror, and some raven stuff is in their reel. > Morten Bartholdy hat am 20. Oktober 2016 um 14:00 > geschrieben: > > > I seem to remember someone posted their 3D VFX work on a swedish horror movie > a while ago, perhaps a couple of years. I am n

Re: Ping

2016-10-04 Thread Thomas Volkmann
houdini. It's very active. > > > - > From: softimage-boun...@listproc.autodesk.com > on behalf of Olivier Jeannel > > Sent: 04 October 2016 08:51:26 > To: Thomas Volkmann; softimage@listproc.autodesk.com > Subject: Re: Ping > > https://lists.sidefx.com/mailm

Re: Ping

2016-10-04 Thread Thomas Volkmann
thx! > Olivier Jeannel hat am 4. Oktober 2016 um 10:51 > geschrieben: > > https://lists.sidefx.com/mailman/listinfo/sidefx-houdini-list > > On Tue, Oct 4, 2016 at 10:17 AM, Thomas Volkmann mailto:li...@thomasvolkmann.com > wrote: >> >Do you have a

Re: Ping

2016-10-04 Thread Thomas Volkmann
> On in on the Houdini list is not that noisy too ;) > > On Tue, Oct 4, 2016 at 9:59 AM, Thomas Volkmann mailto:li...@thomasvolkmann.com > wrote: >> >Alright... just asking because I answered a thread some days ago >> > that didn't make it through. I w

Re: Scripting operator on Select Cases driven by POS

2016-10-04 Thread Thomas Volkmann
resending, because the image didn't go through Ursprüngliche Nachricht -- Von: Thomas Volkmann An: softimage@listproc.autodesk.com Datum: 30. September 2016 um 10:28 Betreff: Re: Scripting operator on Select Cases driven by POS Hi, just a quick solution in ICE:

Re: Ping

2016-10-04 Thread Thomas Volkmann
> On Tue, Oct 4, 2016 at 9:46 AM, Rob Wuijster mailto:r...@casema.nl > wrote: >> > > >nope :-P > > > >Rob > > > >\/-\/\/ > > > >O

Ping

2016-10-04 Thread Thomas Volkmann
anybody out there?-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Delete 2/3 particles - I forgot

2016-09-20 Thread Thomas Volkmann
You could also just take the "test random probablility" node. > patrick nethercoat hat am 20. September 2016 um > 14:44 geschrieben: > > if you do it twice, first delete 1/3, then 1/2 you'll end up right. > > > On 20 September 2016 at 13:37, Artur W mailto:artur.w...@gmail.com > wrote: >

Re: Soft to Maya Bridge

2016-07-14 Thread Thomas Volkmann
Haha I probably would have cried tears of despair as well, but since we are working with Max here my bar for expectations was already at the lowest point. > Alok Gandhi hat am 14. Juli 2016 um 10:50 > geschrieben: > > It is more like 'The Bridge on the River Kwai'. ;) if you know what

Re: Soft to Maya Bridge

2016-07-14 Thread Thomas Volkmann
I always prefer a printed version over videos, so the the same section in the Maya documentation was a big help actually: http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-361A01AB-2DBA-4382-87E9-8220A60DF2EB > Alok Gandhi hat am 14. Juli 2016 um 09:51 > geschrieben: > > Does anyone

Re: ICE - delete particles at specific time - with some randomization?

2016-06-21 Thread Thomas Volkmann
MinValue is the frame where they start to disappear, MaxValue is the frame where all particles are gone > Morten Bartholdy hat am 21. Juni 2016 um 12:02 > geschrieben: > > > I need to have stuff falling through the frame for a while meaning generating > particles continually and then at a par

Re: Convert PIC files

2016-06-20 Thread Thomas Volkmann
XnConvert might be an option: http://www.xnview.com/en/xnconvert/ > Martin Yara hat am 20. Juni 2016 um 09:07 geschrieben: > > I have to convert tons of Softimage PIC files to TGAs, is there any fast way > to do this ? > > I think I'll be doing it with Photoshop batches, but I would lik

Re: Camera export - converting camera axis orientation?

2016-06-09 Thread Thomas Volkmann
You could try to create a new camera, change the rotation-order in kinematics-localtransform, constrain it to the original camera and use it for export (plotting first maybe?). good luck, Thomas > Morten Bartholdy hat am 9. Juni 2016 um 14:44 > geschrieben: > > > I have a 3D track from which

RE: Maya/Bifrost

2016-04-26 Thread Thomas Volkmann
un...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller > Sent: Tuesday, April 26, 2016 1:19 PM > To: Thomas Volkmann ; > softimage@listproc.autodesk.com > Subject: RE: Maya/Bifrost > > I’ve never looked into it before but when I activ

Re: Maya/Bifrost

2016-04-26 Thread Thomas Volkmann
ttr ".mrf" 2; setAttr ".mss" 1; but nothing that looks like a boolean in that area. That way I could enable meshing and don't have to wait for the UI to start commandline meshing > Thomas Volkmann hat am 26. April 2016 um 18:04 > geschrieben: > > I&#x

Re: Maya/Bifrost

2016-04-26 Thread Thomas Volkmann
; > > >gray > > > >From: softimage-boun...@listproc.autodesk.com > > mailto:softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com > > mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Thomas > > Volkmann >

RE: Maya/Bifrost

2016-04-25 Thread Thomas Volkmann
proc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann > Sent: Monday, April 25, 2016 11:50 AM > To: softimage@listproc.autodesk.com > Subject: OT: Maya/Bifrost > > yO! > > I'm doing some Maya/Bifrost stuff for a couple of days no

OT: Maya/Bifrost

2016-04-25 Thread Thomas Volkmann
yO! I'm doing some Maya/Bifrost stuff for a couple of days now (Maya really doesn't feel so bad, when the main tool at your workplace is 3dsMax). As I am running into some issues now (just now: picking up and extending simulations doesn't work), I would like to know what would be the best places

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-03 Thread Thomas Volkmann
How does it behave right now? You import the fbx, trash the geo and keep the materials. Then you import abc, that has the same material-names that get renamed with a number at the end? In that case it should be easy to iterate over the materials/geo and reassign to the unnumbered material. Just a s

Re: Growth in ICE

2016-04-01 Thread Thomas Volkmann
Hi Morten, maybe you could tweak this a bit to your liking: https://vimeo.com/21223643 cheers, Thomas > Morten Bartholdy hat am 1. April 2016 um 12:11 > geschrieben: > > > I am doing some RnD on creating a frosty growth effect in ICE. I have looked > at > Andy Moorers DLA which looks promisin

Re: Assigning shortcut keys to viewports

2016-03-25 Thread Thomas Volkmann
Look for "Perspective View" and "Scene Camera View". Cheers, Thomas On 03/25/2016 07:29 PM, Pierre Schiller wrote: Good day, team. I was switching around the shortcut keys for the viewports on softimage 2014. I can´t find : USER view nor CAMERA view. I´ve sucessfully assigned FRONT and TOP v

Re: 0 undo levels

2016-03-19 Thread Thomas Volkmann
Which reminded me instantly of this classic: https://www.youtube.com/watch?v=FOOynE1F4P4 On 03/18/2016 05:04 PM, adrian wyer wrote: hmmm interesting, will have a trawl through the workgroup then a

Re: Installing ECSU2016 Softimage on renderfarm?

2016-01-29 Thread Thomas Volkmann
Here you go: https://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html cheers, Thomas > Morten Bartholdy hat am 29. Januar 2016 um 11:09 > geschrieben: > > Thanks for the info Tim. > > I didn't see this in the

Re: Softimage turning on 1 axis only and only via mouse buttons! - Help

2016-01-02 Thread Thomas Volkmann
See if "Use 3D manipulators" in the transform preferences got unchecked somehow. cheers, Thomas On 01/02/2016 08:52 PM, Pierre Schiller wrote: Hi, everyone. When I get to X, C, V (transforms for scale, rotate and translate) I can only do it on one axis depending on the mouse button I tap. H

Re: How to emit particles from intersection between volumes?

2015-12-09 Thread Thomas Volkmann
You do the testing at the "on Creation"-slot at the emitter node. So the particles will only be tested at birth time if they are inside both volumes. It doesn't matter if they leave the intersection a frame later, because they will no longer be tested and thus not deleted. > Morten Bartholdy ha

Re: Group of curves to strands?

2015-09-10 Thread Thomas Volkmann
gt; (I've once written a script to help with this. could dig it out. but was > project specific, so may need a bit of rewrite) > > cheers, > > Juan > > > On Thu, Sep 10, 2015 at 9:04 AM, Thomas Volkmann <mailto:li...@thomasvolkmann.com> > wrote: >

Re: Group of curves to strands?

2015-09-10 Thread Thomas Volkmann
venient way of doing that. > The only possible way is to connect each individual curve into the icetree > and give it its own uv to location node. You can take a look at the curve data > gatherers in LK Fabric to see an example of that. > > A rather annoying limitation. > >

Group of curves to strands?

2015-09-09 Thread Thomas Volkmann
Yo! I wan't to populate my scene with some cables by laying out some curves. Instead of extruding them for rendering (you can't render curves directly in Arnold, can you?) I thought it would be quick and easy to turn them into strands by putting them into a group and turn this group into strands. I

Re: Centos6.6 install 2015SP1

2015-05-12 Thread Thomas Volkmann
t you mention it. > Wasn’t it something to do with it needing to be formatted for csh rather than > bash, or something of the sort? > I’ll dig down there a bit… > > Thanks, > > Jean-Louis > Digital Golem > > > > > > On 11 May 2015, a

Re: Centos6.6 install 2015SP1

2015-05-11 Thread Thomas Volkmann
What error are you getting on startup/xsibatch? There has been an issue with a wrongly formatted /etc/hosts file that caused segmentation faults...just a shot in the dark > Jean-Louis Billard hat am 11. Mai 2015 um 16:10 > geschrieben: > > I would love to ignore it, but alas I still get a cor

Re: Softimage > Blender (1 year later) + MayaLT 2016 ?'s (indie/ game dev centric/ UE4)

2015-05-08 Thread Thomas Volkmann
Hey, have you ever considered spending the Maya-licensing money in developing Blender instead? E.g. hire someone to make the fbx-exporter the way you want/need it , or stuff like that. I'm just curious if that would be a real option... cheers, Thomas > skuby hat am 5. Mai 2015 um 16:37 geschr

Re: Union bool for polygon-islands?

2015-04-20 Thread Thomas Volkmann
from point cloud) or better em > polygonizer. > > On Mon, Apr 20, 2015 at 3:19 PM, Thomas Volkmann <mailto:li...@thomasvolkmann.com> > wrote: >> >Hi, > > > >is it still ok to post Softimage questions? :/ > >I need to do some growin

Union bool for polygon-islands?

2015-04-20 Thread Thomas Volkmann
Hi, is it still ok to post Softimage questions? :/ I need to do some growing roots and I'm still not sure which way to go for a clean geometry on the branch connections. GrowFX is using some Metaball/Polygonizer stuff in these areas, and so far it seems to be the best I can get. I would really lo

Re: Grease pencil for Softimage

2015-02-25 Thread Thomas Volkmann
ve it set to > something else. If it does, constrain a null to it and plot that out. You can > then just do a pose constraint to it in Blender. > > Other only tiny gripe is that you have to offset your keys back one frame (2 > seconds in the dopesheet though). > > Dan &g

Re: Grease pencil for Softimage

2015-02-24 Thread Thomas Volkmann
Speaking of integrating Blender into a pipeline: what do you use to get stuff in and out of Blender? Every couple of months I think "this would be nice to do in Blender" and then I spend too much time trying to get data in/out. Although the last stuff I tried with fbx didn't turn out that bad (came

Re: Difference between ID to Location and Point Index To Location

2015-02-10 Thread Thomas Volkmann
ID is for particles and point index is for geo? ...I might be wrong > Leonard Koch hat am 10. Februar 2015 um 13:02 > geschrieben: > > Just out of curiosity, does anyone know the difference between the ID to > Location and the Point Index To Location nodes? > According to their descripti

Re: AbcExport Command

2015-01-29 Thread Thomas Volkmann
I can run that command just fine from the script editor. I copy and pasted from this mail and just modified the outputpath. > Juhani Karlsson hat am 29. Januar 2015 um 16:35 > geschrieben: > > Hi, > > I`m having confusing times with the 2015 AbcExport command. > I can`t seem to get the argum

Re: A little ICE Strand help?

2015-01-09 Thread Thomas Volkmann
Just from the top of my head, as I don't have time to set sth up right now: make two grids. On the first you set the positions where you want your strands to be. This grid stays undeformed. The second grid is a copy of the first and this one will be deformed. You can get the locations from grid on

Re: Turbulizing particle velocity and back (ICE)

2015-01-02 Thread Thomas Volkmann
For a start you could take a look inside the flow-along-curve compound and just turbulize the direction slightly. I made a quick test with this: just added the turbulize and normalize node. And the compound is set to "maintain speed". If you want the speed turbulized as well you have to make chang

Re: Buy Softimage - > is this a real shop?

2014-11-12 Thread Thomas Volkmann
But hey, they have a workaround for the dog poo on the carpet... something like this: https://www.youtube.com/watch?v=KbOqsp3oUQI > Raffaele Fragapane hat am 13. November 2014 um > 03:25 geschrieben: > > I know, right? > > It's like someone ha

Re: ADSK going Subscription only?

2014-10-02 Thread Thomas Volkmann
> > future is bright.. > hahaha this made my day already! And I barely just arrived :)

Re: transparency and ambient occlusion

2014-09-30 Thread Thomas Volkmann
I think BA_raylength from the essentialpack should do this: http://www.binaryalchemy.de/index_dev.htm cheers, Thomas > Chris Marshall hat am 30. September 2014 um 11:40 > geschrieben: > > Hi All, > I have a number of grids with a transparent texture on, like rough edged > paper stacked up. Bu

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Thomas Volkmann
knowing that they used c4d for that is as much fun as the soccer-worldcup facepalm logo. made my day! > Ognjen Vukovic hat am 15. September 2014 um 15:44 > geschrieben: > > Oh, the irony of it all. > > On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte > wro

Re: reload python modules

2014-09-01 Thread Thomas Volkmann
Wyy too simple! Isn't there something more sophisticated? Works great, thanks! :) > Oscar Juarez hat am 1. September 2014 um 16:06 > geschrieben: > > I've reload simple modules, simply with python's reload() function > > > > > On Mo

reload python modules

2014-09-01 Thread Thomas Volkmann
Hi, is it possible to reload/refresh external python modules without restarting si? I remember reading something about it some time ago, but I can't find it right now. thanks, Thomas

Re: Pre-modeled Threaded parts

2014-08-25 Thread Thomas Volkmann
Blender has a built-in bolt-factory. Just enable the addon. > Paul Griswold hat am 25. August 2014 > um 16:10 geschrieben: > > There's a plug-in for Lightwave called quickBolt. It was fantastic for this > sort of stuff: http://www.iemedia.co.uk/product/plugins.htm > > I used to use it yea

Re: uv queries in ice

2014-07-30 Thread Thomas Volkmann
Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :) > Matt Morris hat am 30. Juli 2014 um 13:08 geschrieben: > > Hi chaps, having a context brain fart. > > I've go

Re: Collada sequence import

2014-06-13 Thread Thomas Volkmann
You could use a script to import the files and animate the visibility options according to the file/frame number. If I remember correctly there was an obj-sequence importer which does that. If it really exists and my mind isn't just playing tricks on me, you should probably find it on rray.de. che

Re: BUG!?: Path-constrain tangency on closed curves

2014-05-26 Thread Thomas Volkmann
his regression bug is a low hanging fruit that they can get to > soon. > > > On Mon, May 26, 2014 at 10:10 AM, Thomas Volkmann <mailto:li...@thomasvolkmann.com> > wrote: >> >Hi, > > > >we just opened up an old scene and found that some objec

BUG!?: Path-constrain tangency on closed curves

2014-05-26 Thread Thomas Volkmann
Hi, we just opened up an old scene and found that some objects were moving strange on their curves. It seems some bug was introduced to the path-constrain operator when using closed curves and tangency. Tangency is doing something wrong. A little python-script to reproduce: Application.NewScene

Re: Ice UV

2014-05-21 Thread Thomas Volkmann
I should have read your post to the end, since this was exactly what you were doing... so no news then from my end. Except for a very helpful: "Normally it shouldn't crash that way" > Thomas Volkmann hat am 21. Mai 2014 um 14:17 > geschrieben: > > I think you can

Re: Ice UV

2014-05-21 Thread Thomas Volkmann
I think you can generate a new(real) UVset and write the ICE-UVs to it. Something like: getData(ICE-UVs)->setData(newUVs) I don't have SI open right now, but that should work somehow hopefully > Stefan Kubicek hat am 21. Mai 2014 um 13:51 > geschrieben: > > What format are you trying to export

Re: Spawn on trigger once?

2014-05-19 Thread Thomas Volkmann
You could give your particles a custom attribute (e.g. hasClone) set to False by default, and True when they get cloned. Only clone when hasClone==False. > olivier jeannel hat am 19. Mai 2014 um 11:23 > geschrieben: > > > I'm sure it is going to be obvious... > > With Spawn on Trigger (or ClonePo

Re: [OT] Regarding Blender

2014-05-05 Thread Thomas Volkmann
The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. The UI isn't really that bad! Differen't but not (that) bad. As for the non-negotiable z-up axis: 3dsMax is z-up as well (wich really isn't a plus for either Blender or Max, but it sho

Re: GridData on Linux-Issue

2014-04-30 Thread Thomas Volkmann
What is the error you get? It seems to work at my end (except for i being undefined), and the GridData.InsertRow example from the SDK is working fine as well. It's 2014SP2 though on Fedora20. cheers, Thomas On 04/30/2014 08:08 PM, Vincent Ullmann wrote: Hi List, a plugin i write a few weeks

Re: [OT] : Automated green screen removal / keying

2014-04-25 Thread Thomas Volkmann
. > > > On Fri, Apr 25, 2014 at 12:33 PM, Thomas Volkmann <mailto:li...@thomasvolkmann.com> > wrote: >> >ImageMagick maybe? >> > http://www.imagemagick.org/discourse-server/viewtopic.php?t=14394 > >Blender should be easy to set up f

Re: [OT] : Automated green screen removal / keying

2014-04-25 Thread Thomas Volkmann
ImageMagick maybe? http://www.imagemagick.org/discourse-server/viewtopic.php?t=14394 Blender should be easy to set up for this as well. > Alok Gandhi hat am 25. April 2014 um 07:32 > geschrieben: > > I am looking for an application which can do automated keying. > > A client of mine wants to

Re: Soft 2014 in Linux is "always-on-top"?

2014-03-28 Thread Thomas Volkmann
Since it was annoying me so much -> take the mainwin folder from 2013 Starts up just fine and I can use fluxbox again (instead of KDE where the problem didn't occur). cheers, Thomas On 07/09/2013 11:54 PM, Alan Fregtman wrote: Hey guys, Anybody out there using Soft2014 with Linux have the pr

Re: Open Letter to Carl Bass

2014-03-16 Thread Thomas Volkmann
What questions is he asking??? On Mar 16, 2014, at 1:24 PM, Chris Vienneau wrote: Just to let everyone know Carl got the letter and is asking questions and will write back when he gets into the office on Monday.

Re: A germ of an idea.

2014-03-13 Thread Thomas Volkmann
+111!1! On 03/13/2014 09:53 PM, Paul wrote: The best way of actually kicking ad I. The nuts isn't the film itself. It's making a mass appeal in the film enough to get the media interested. The film will go viral if it's visually spectacular and can be identified with in more general rage agains

  1   2   >