like the other techniques above.
Matt
Date: Fri, 5 Jun 2015 01:07:13 +0200
From: Fabian Schnuer Gohde
Subject: Re: Copying geometry from one object to another
To: softimage@listproc.autodesk.com
Indded :-) Thank you for the exhaustive reply. Knowing houdini well too it
seems to awkward to no
cted/documented.
>>
>> That said, if you only have one or two objects, fastest route is to do it
>> by
>> hand. Scripting will only pay off if this is an ongoing thing.
>>
>> Matt
>>
>>
>>
>>
>>
>> Date: Thu, 4 Jun 2015 20:55:00
to do it
> by
> hand. Scripting will only pay off if this is an ongoing thing.
>
> Matt
>
>
>
>
>
> Date: Thu, 4 Jun 2015 20:55:00 +0200
> From: Fabian Schnuer Gohde
> Subject: Copying geometry from one object to another
> To: softimage@listproc.autodesk.com
.
That said, if you only have one or two objects, fastest route is to do it by
hand. Scripting will only pay off if this is an ongoing thing.
Matt
Date: Thu, 4 Jun 2015 20:55:00 +0200
From: Fabian Schnuer Gohde
Subject: Copying geometry from one object to another
To: softimage@listproc.autode
i have a bunch of objects with expressions and animation and complicated
partition setups over multiple scenes which I don't want to have to redo or
write some convoluted script for if it can be avoided ;-)
-F
On 4 June 2015 at 21:42, Mario Reitbauer wrote:
> But what would be the problem gettin
But what would be the problem getting a new mesh ?
If you just freeze the modelling stack after merging you can delete the old
mesh.
2015-06-04 21:18 GMT+02:00 Fabian Schnuer Gohde :
> Hi,
> if you mean object merge then that creates a new object which wont help
> and MergePolygonMeshes in ICE pr
Hi,
if you mean object merge then that creates a new object which wont help and
MergePolygonMeshes in ICE presents me with the same problem as Copy, UV
don't want to work.
Thank you,
Fabian
On 4 June 2015 at 21:03, Mario Reitbauer wrote:
> Couldn't you just delete the parts of the object you don
Couldn't you just delete the parts of the object you don't need anymore and
merge the new geometry to it.
This will merge everything you need (uvs, hard edges, clusters, shapes...)
2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde :
> Hi,
> I have a mesh that has received some fixes and new uv's an
Hi,
I have a mesh that has received some fixes and new uv's and I need to take
geo/uvs/hardedges and copy that to an existing object replacing it's
existing geometry/uvs/etc. allowing me to keep the object level stuff
untouched (partitions, animation expressions, etc.)
Using [apply delete i get ri
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