Absymmesh is your friend here.
On 13 Jun 2014 10:08, "David Gallagher"
wrote:
>
> What about the blendshapes?
>
> On 6/13/2014 9:21 AM, Mario Reitbauer wrote:
>
> For transfering those weights you can use abweightlifter.
>
> Make a copy of your skinned objects and combine them and sew the border
What about the blendshapes?
On 6/13/2014 9:21 AM, Mario Reitbauer wrote:
For transfering those weights you can use abweightlifter.
Make a copy of your skinned objects and combine them and sew the
border edges and freeze that object.
Skin this new object to all joints (face and body).
Use th
Thanks all for the answers :)
2014-06-13 17:21 GMT+02:00 Mario Reitbauer :
> For transfering those weights you can use abweightlifter.
>
> Make a copy of your skinned objects and combine them and sew the border
> edges and freeze that object.
> Skin this new object to all joints (face and body).
For transfering those weights you can use abweightlifter.
Make a copy of your skinned objects and combine them and sew the border
edges and freeze that object.
Skin this new object to all joints (face and body).
Use the new object as destination in abweightlifter and the head only as
source and c
On Fri, Jun 13, 2014 at 5:37 AM, Perry Harovas wrote:
>. Been like that ever since the beginning. Last time I
> checked, it
> was still a bug. Of course, it depends upon the renderer you are using, so
> if you are using mental ray or (God help you) the Maya renderer, then you
> cannot see it while
Use edit smooth skin - copy skin weights. Its better if you make a
selection of the verts that you want to copy over as selection sets. Not
ideal, but it works. (This is scriptable)
On 13 Jun 2014 05:11, "Nicolas Esposito" <3dv...@gmail.com> wrote:
> Sorry if add a question:
>
> Need to combine tw
Dude!!!
You have just made the rest of my life better.
G
On 2014/06/13 02:25 PM, Will Sharkey wrote:
1: selecting hierarchies:
I don’t understand why Maya insists on making the whole hierarchy
green when I only select the top node. What is the benefit of
this, and can I turn it o
Out of the box for merging rigs and enveloped meshesas far for Maya2013
None that I know.I was very naive splitting the head from the body to
do the facial rig, thinking that I will be able to merge the whole thing
back easily as in Soft...
And I couldn't find a script to perform this tas
>
> 1: selecting hierarchies:
> I don’t understand why Maya insists on making the whole hierarchy green
> when I only select the top node. What is the benefit of this, and can I
> turn it off?
Its really annoying but you can now turn it off!! go to the Preferences,
then 'Selection' - there are o
Sorry if add a question:
Need to combine two enveloped meshes ( face and body ) and two different
rig ( facial rig and body rig ) into one
Soft workflow: First simply Parent the facial rig to the body rig on the
neck controller; then select the face first and then the body, merge >
transfer attri
Thanks guys!
Not the answers I was hoping for but at least I now know :)
Love this list!
G
On 2014/06/13 12:31 PM, Mirko Jankovic wrote:
for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
provides same functions so take care there.
Nodes in Maya were always kind of labyrinth to m
for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
provides same functions so take care there.
Nodes in Maya were always kind of labyrinth to me and SI scene explorer was
fresh air giving real overview and control of everything in scene.
That is not something you have in Maya.
Not
And to show I am not just here to laugh, the answer to #2 and #3 below:
#2: No, and whats more, do not fcheck while rendering. That has always been
a sure way to kill your render. Seriously, you have to specify the end frame
to be at least 2 or 3 frames BEFORE the current frame that is rendering i
Best line from a post this week:
"I realize that Maya animators must be more passionate about 3D than me,
because there is no way I would have put up with this shit for the last 10
years"
I almost spit my coffee out from laughing so hard.
On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel wrote:
Hey Guys
So I'm getting into Maya, and so far it's horrible.
I realize that Maya animators must be more passionate about 3D than me,
because there is no way I would have put up with this shit for the last
10 years.
Rant aside, I was hoping someone could help me make sense of a few things.
1: s
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