For transfering those weights you can use abweightlifter.

Make a copy of your skinned objects and combine them and sew the border
edges and freeze that object.
Skin this new object to all joints (face and body).

Use the new object as destination in abweightlifter and the head only as
source and copy weights. Do the same for the body and the acording body
joints.

more steps needed then in softimage but at least it works this way.
You can still keep your seperated objects and paint on them. every time you
need a weightupdate you can just copy the weights again.


2014-06-13 16:18 GMT+02:00 Siew Yi Liang <soni...@gmail.com>:

> Use edit smooth skin - copy skin weights. Its better if you make a
> selection of the verts that you want to copy over as selection sets. Not
> ideal, but it works. (This is scriptable)
> On 13 Jun 2014 05:11, "Nicolas Esposito" <3dv...@gmail.com> wrote:
>
>> Sorry if add a question:
>>
>> Need to combine two enveloped meshes ( face and body ) and two different
>> rig ( facial rig and body rig ) into one
>>
>> Soft workflow: First simply Parent the facial rig to the body rig on the
>> neck controller; then select the face first and then the body, merge >
>> transfer attributes ( tada! )
>>
>> Similar/same workflow inside Maya is possible? reading all the post
>> related to Maya looks like the mesh combining is a big deal...
>>
>>
>> 2014-06-13 13:37 GMT+02:00 Gerbrand Nel <nagv...@gmail.com>:
>>
>>>  Thanks guys!
>>> Not the answers I was hoping for but at least I now know :)
>>> Love this list!
>>> G
>>>
>>> On 2014/06/13 12:31 PM, Mirko Jankovic wrote:
>>>
>>> for #3 keep in mind that is NOT Scene explorer in Softimage, nor it
>>> provides same functions so take care there.
>>> Nodes in Maya were always kind of labyrinth to me and SI scene explorer
>>> was fresh air giving real overview and control of everything in scene.
>>> That is not something you have in Maya.
>>> Not to mention Max's new scene explorer if anyone with right mind would
>>> even call it like that.
>>>
>>>
>>>  On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas <perryharo...@gmail.com
>>> > wrote:
>>>
>>>> And to show I am not just here to laugh, the answer to #2 and #3 below:
>>>>
>>>>  #2: No, and whats more, do not fcheck while rendering. That has
>>>> always been a sure way to kill your render. Seriously, you have to specify
>>>> the end frame
>>>> to be at least 2 or 3 frames BEFORE the current frame that is rendering
>>>> in order to not crash. Been like that ever since the beginning. Last time I
>>>> checked, it
>>>> was still a bug. Of course, it depends upon the renderer you are using,
>>>> so if you are using mental ray or (God help you) the Maya renderer, then
>>>> you cannot see it while it renders.
>>>> If you are using some other renderer with its own render viewer,
>>>> perhaps 3Delight, then you can watch it render with that software's render
>>>> viewer.
>>>>
>>>>  #3: You are correct, and to see more stuff, go to the top (happily, I
>>>> don't have Maya installed at the moment, so I can't check the exact menu
>>>> wording) of the Outliner and you will see that you can enable the viewing
>>>> of more
>>>> "things" in the Outliner. It defaults to simplifying your view (which I
>>>> always hated) but you can change that to show you every ugly little node it
>>>> shoves into your scene.
>>>>
>>>>
>>>>
>>>>
>>>>  On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>> wrote:
>>>>
>>>>> Hey Guys
>>>>> So I'm getting into Maya, and so far it's horrible.
>>>>> I realize that Maya animators must be more passionate about 3D than
>>>>> me, because there is no way I would have put up with this shit for the 
>>>>> last
>>>>> 10 years.
>>>>> Rant aside, I was hoping someone could help me make sense of a few
>>>>> things.
>>>>>
>>>>> 1: selecting hierarchies:
>>>>> I don’t understand why Maya insists on making the whole hierarchy
>>>>> green when I only select the top node. What is the benefit of this, and 
>>>>> can
>>>>> I turn it off?
>>>>> I also find that when I select multiple objects in a hierarchy, the
>>>>> second last thing I selected goes white, but the thing I select stays
>>>>> green. this makes it hard to tell weather I selected the object or not.
>>>>> Am I using it wrong?
>>>>>
>>>>> 2: Is there a way to interactively see my frames rendering? I know I
>>>>> can fcheck or load the rendered frames in aftreFX, but this doesn't help 
>>>>> if
>>>>> my frames takes 20 min a frame.
>>>>> 3: I assume the outliner is there to do what the explorer in soft
>>>>> does, but half the things in my scene is missing. Is there a comprehensive
>>>>> scene navigator where I can see everything, like we can in the explorer?
>>>>>
>>>>> Thanks, I'm going to stop here before I get on the drama-lama.
>>>>> G
>>>>>
>>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Perry Harovas
>>>> Animation and Visual Effects
>>>>
>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>
>>>>  -25 Years Experience
>>>>  -Member of the Visual Effects Society (VES)
>>>>
>>>
>>>
>>>
>>

Reply via email to