Thanks all for the answers :)
2014-06-13 17:21 GMT+02:00 Mario Reitbauer <cont...@marioreitbauer.at>: > For transfering those weights you can use abweightlifter. > > Make a copy of your skinned objects and combine them and sew the border > edges and freeze that object. > Skin this new object to all joints (face and body). > > Use the new object as destination in abweightlifter and the head only as > source and copy weights. Do the same for the body and the acording body > joints. > > more steps needed then in softimage but at least it works this way. > You can still keep your seperated objects and paint on them. every time > you need a weightupdate you can just copy the weights again. > > > 2014-06-13 16:18 GMT+02:00 Siew Yi Liang <soni...@gmail.com>: > > Use edit smooth skin - copy skin weights. Its better if you make a >> selection of the verts that you want to copy over as selection sets. Not >> ideal, but it works. (This is scriptable) >> On 13 Jun 2014 05:11, "Nicolas Esposito" <3dv...@gmail.com> wrote: >> >>> Sorry if add a question: >>> >>> Need to combine two enveloped meshes ( face and body ) and two different >>> rig ( facial rig and body rig ) into one >>> >>> Soft workflow: First simply Parent the facial rig to the body rig on the >>> neck controller; then select the face first and then the body, merge > >>> transfer attributes ( tada! ) >>> >>> Similar/same workflow inside Maya is possible? reading all the post >>> related to Maya looks like the mesh combining is a big deal... >>> >>> >>> 2014-06-13 13:37 GMT+02:00 Gerbrand Nel <nagv...@gmail.com>: >>> >>>> Thanks guys! >>>> Not the answers I was hoping for but at least I now know :) >>>> Love this list! >>>> G >>>> >>>> On 2014/06/13 12:31 PM, Mirko Jankovic wrote: >>>> >>>> for #3 keep in mind that is NOT Scene explorer in Softimage, nor it >>>> provides same functions so take care there. >>>> Nodes in Maya were always kind of labyrinth to me and SI scene explorer >>>> was fresh air giving real overview and control of everything in scene. >>>> That is not something you have in Maya. >>>> Not to mention Max's new scene explorer if anyone with right mind would >>>> even call it like that. >>>> >>>> >>>> On Fri, Jun 13, 2014 at 11:37 AM, Perry Harovas < >>>> perryharo...@gmail.com> wrote: >>>> >>>>> And to show I am not just here to laugh, the answer to #2 and #3 >>>>> below: >>>>> >>>>> #2: No, and whats more, do not fcheck while rendering. That has >>>>> always been a sure way to kill your render. Seriously, you have to specify >>>>> the end frame >>>>> to be at least 2 or 3 frames BEFORE the current frame that is >>>>> rendering in order to not crash. Been like that ever since the beginning. >>>>> Last time I checked, it >>>>> was still a bug. Of course, it depends upon the renderer you are >>>>> using, so if you are using mental ray or (God help you) the Maya renderer, >>>>> then you cannot see it while it renders. >>>>> If you are using some other renderer with its own render viewer, >>>>> perhaps 3Delight, then you can watch it render with that software's render >>>>> viewer. >>>>> >>>>> #3: You are correct, and to see more stuff, go to the top (happily, >>>>> I don't have Maya installed at the moment, so I can't check the exact menu >>>>> wording) of the Outliner and you will see that you can enable the viewing >>>>> of more >>>>> "things" in the Outliner. It defaults to simplifying your view (which >>>>> I always hated) but you can change that to show you every ugly little node >>>>> it shoves into your scene. >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel <nagv...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hey Guys >>>>>> So I'm getting into Maya, and so far it's horrible. >>>>>> I realize that Maya animators must be more passionate about 3D than >>>>>> me, because there is no way I would have put up with this shit for the >>>>>> last >>>>>> 10 years. >>>>>> Rant aside, I was hoping someone could help me make sense of a few >>>>>> things. >>>>>> >>>>>> 1: selecting hierarchies: >>>>>> I don’t understand why Maya insists on making the whole hierarchy >>>>>> green when I only select the top node. What is the benefit of this, and >>>>>> can >>>>>> I turn it off? >>>>>> I also find that when I select multiple objects in a hierarchy, the >>>>>> second last thing I selected goes white, but the thing I select stays >>>>>> green. this makes it hard to tell weather I selected the object or not. >>>>>> Am I using it wrong? >>>>>> >>>>>> 2: Is there a way to interactively see my frames rendering? I know I >>>>>> can fcheck or load the rendered frames in aftreFX, but this doesn't help >>>>>> if >>>>>> my frames takes 20 min a frame. >>>>>> 3: I assume the outliner is there to do what the explorer in soft >>>>>> does, but half the things in my scene is missing. Is there a >>>>>> comprehensive >>>>>> scene navigator where I can see everything, like we can in the explorer? >>>>>> >>>>>> Thanks, I'm going to stop here before I get on the drama-lama. >>>>>> G >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> Perry Harovas >>>>> Animation and Visual Effects >>>>> >>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>> >>>>> -25 Years Experience >>>>> -Member of the Visual Effects Society (VES) >>>>> >>>> >>>> >>>> >>> >