FYI. It's much slower to render all channels / layers to the same EXR than
to separate files. OpenEXR 2.0 can save files in a new, non-backwards
compatible way which makes it as fast as separate files but I highly doubt
Softimage / MR uses EXR 2.0.
/Jens
On Mon, Apr 21, 2014 at 2:00 AM, Siew Yi
Hi Steve:
Yep, that was an idea I had...it's a bit overkill for my little short
animation test, though. :P Quite amazed that having never gone through
MR in XSI for a while, this is still a missing feature from the mental
ray integration considering the FX Tree...
Thanks guys!
Yours sincere
It's also possible to write a post render script in nuke that would compile
them into one file.
On Sunday, April 20, 2014, Stephen Davidson wrote:
> I just saw that 3Delight also supports multichannel EXR and offers on free
> license.
> http://softimage.tv/3delight-for-softimage-4-0/
>
>
>
> On
I just saw that 3Delight also supports multichannel EXR and offers on free
license.
http://softimage.tv/3delight-for-softimage-4-0/
On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang wrote:
> Hi Stephen:
>
> Yep, I would have done that in VRay in school...but now if I have to re-do
> my shading a
Hi Stephen:
Yep, I would have done that in VRay in school...but now if I have to
re-do my shading and lighting >_< I think for this little thing I'll
just render to seperate files for now. I did find this thread:
https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoC
I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.
On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson
wrote:
> Sorry, I misread your original question. It is not possible to have a
> SINGLE mult-ipass EXR
> f
Sorry, I misread your original question. It is not possible to have a
SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.
You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR
On Sat, Apr 19, 2014 a
Hi Stephen:
I believe that's how I set my scene up; however, whenever I render, I'm
still getting each EXR pass as a separate file instead of one
multichannel EXR...?
http://i.imgur.com/NNAnloG.png
I tried setting the filename output to be just [Pass] without the
[Framebuffer] token, but th
yes... still there.
define the render channel (ambient, specular, etc.), then change the
format to EXR
look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596
On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang wrote:
> Hi all:
>
> So I
Hi all:
So I'm wrapping up a little short animation test in XSI, and I haven't
touched the default MR renderer in it for quite awhile...was wondering
if there was actually a way to now render multichannel EXRs natively
with mental ray shaders? I tried searching around for the old ctrl_pass
sh
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