Re: Rendering to multichannel EXR

2014-04-22 Thread Jens Lindgren
FYI. It's much slower to render all channels / layers to the same EXR than to separate files. OpenEXR 2.0 can save files in a new, non-backwards compatible way which makes it as fast as separate files but I highly doubt Softimage / MR uses EXR 2.0. /Jens On Mon, Apr 21, 2014 at 2:00 AM, Siew Yi

Re: Rendering to multichannel EXR

2014-04-20 Thread Siew Yi Liang
Hi Steve: Yep, that was an idea I had...it's a bit overkill for my little short animation test, though. :P Quite amazed that having never gone through MR in XSI for a while, this is still a missing feature from the mental ray integration considering the FX Tree... Thanks guys! Yours sincere

Re: Rendering to multichannel EXR

2014-04-20 Thread Steve Parish
It's also possible to write a post render script in nuke that would compile them into one file. On Sunday, April 20, 2014, Stephen Davidson wrote: > I just saw that 3Delight also supports multichannel EXR and offers on free > license. > http://softimage.tv/3delight-for-softimage-4-0/ > > > > On

Re: Rendering to multichannel EXR

2014-04-20 Thread Stephen Davidson
I just saw that 3Delight also supports multichannel EXR and offers on free license. http://softimage.tv/3delight-for-softimage-4-0/ On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang wrote: > Hi Stephen: > > Yep, I would have done that in VRay in school...but now if I have to re-do > my shading a

Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang
Hi Stephen: Yep, I would have done that in VRay in school...but now if I have to re-do my shading and lighting >_< I think for this little thing I'll just render to seperate files for now. I did find this thread: https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoC

Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson wrote: > Sorry, I misread your original question. It is not possible to have a > SINGLE mult-ipass EXR > f

Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
Sorry, I misread your original question. It is not possible to have a SINGLE mult-ipass EXR file, in standard Softimage, only individual EXR file for each pass. You can do this in Softimage, with Arnold plugin: https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR On Sat, Apr 19, 2014 a

Re: Rendering to multichannel EXR

2014-04-19 Thread Siew Yi Liang
Hi Stephen: I believe that's how I set my scene up; however, whenever I render, I'm still getting each EXR pass as a separate file instead of one multichannel EXR...? http://i.imgur.com/NNAnloG.png I tried setting the filename output to be just [Pass] without the [Framebuffer] token, but th

Re: Rendering to multichannel EXR

2014-04-18 Thread Stephen Davidson
yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang wrote: > Hi all: > > So I

Rendering to multichannel EXR

2014-04-18 Thread Siew Yi Liang
Hi all: So I'm wrapping up a little short animation test in XSI, and I haven't touched the default MR renderer in it for quite awhile...was wondering if there was actually a way to now render multichannel EXRs natively with mental ray shaders? I tried searching around for the old ctrl_pass sh