er exposed inside
XSIs render tree?
Sven
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, November 21, 2017 5:06 PM
To: softimage@listproc.autodesk.com
Subject: Re: end of another era
A lot
ow the renderer worked. But once you did, you had a lot
> of power at your finger tips.
>
> Matt
>
>
>
> Date: Tue, 21 Nov 2017 09:01:52 +0100
> From: Olivier Jeannel <facialdel...@gmail.com>
> Subject: Re: end of another era
> To: Anto Matkovic <a...@matkov
=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Jmp-cFKWMARI3f6-m0bC735txGZbJr98vTb558MuOYg=iXZ4lDg-RtoD8pENZV0i0kitQiZSbiaGHf-AuD9oELg=
<softimage@listproc.autodesk.com>
Subject: Re: end of another era
There is one thing about Nvidia that i don'
It's been easy for sometime to build your own toon shader with no coding,
just basic math and nodes in most any modern 3D cg app, so I imagine the sw
app companies saw little point in adding more.
NPR is usually unique look dev for jobs, so same reason, I doubt the sw app
companies saw a reason to
? If no, how much
you're giving, 2x, 6x, five percent... How much for shader writer?
From: Matt Lind <speye...@hotmail.com>
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Sent: Tuesday, November 21, 2017 5:06 PM
Subject: Re: end of another era
gt;
> I could go on with plenty more examples, but the point is (in my
> experience)
> most things people have griped about with mental ray are due to their own
> lack of understanding, not the technology.
>
> Matt
>
>
>
> Date: Tue, 21 Nov 2017
ay are due to their own
lack of understanding, not the technology.
Matt
Date: Tue, 21 Nov 2017 17:12:20 +0100
From: Mirko Jankovic <mirkoj.anima...@gmail.com>
Subject: Re: end of another era
To: "Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__gro
d teamwork between
>>> multiple smaller shaders in mental ray. It was also not documented very
>>> well in the advanced areas. You had to really figure it out on your own.
>>> While the documentation was accurate, a lot of it didn't make sense until
>>> you already kn
tal ray. It was also not documented very
>> well in the advanced areas. You had to really figure it out on your own.
>> While the documentation was accurate, a lot of it didn't make sense until
>> you already know how the renderer worked. But once you did, you had a lot
>>
finger tips.
>
> Matt
>
>
>
> Date: Tue, 21 Nov 2017 09:01:52 +0100
> From: Olivier Jeannel <facialdel...@gmail.com>
> Subject: Re: end of another era
> To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users
>
> MR wasn't heaven, but it's ag
. There are also
many undocumented features in the toon shaders inherited from mental ray for
free, such as texturing ink lines.
Matt
Date: Tue, 21 Nov 2017 08:17:16 +
From: Matt Morris <matt...@gmail.com>
Subject: Re: end of another era
Still find myself using Mr when a toon shading job comes
you did, you had a lot
of power at your finger tips.
Matt
Date: Tue, 21 Nov 2017 09:01:52 +0100
From: Olivier Jeannel <facialdel...@gmail.com>
Subject: Re: end of another era
To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users
MR wasn't heaven, but it's again an
ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wu25YQhZ799pMkliwLZInlgC0XnZ5U1RmLWa6zNRmVE=KT2hyvGfL3afr9YyPC5Y_kS9OqqTfM5whWDDea-Rcq0=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Monday, November 20, 2017 2:04 PM
> *Subject:* Re: end of a
MVK-iyaSpxc=l-rjnQ-sn_ydjnencr-mt3bBdBbeyg38ZqAb1YSDgKE=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Monday, November 20, 2017 2:04 PM
> *Subject:* Re: end of another era
>
> Yup, I know and I use it a lot. But for rendering volumetrics still it is
> one o
softimage@listproc.autodesk.com>
Sent: Monday, November 20, 2017 2:04 PM
Subject: Re: end of another era
Yup, I know and I use it a lot. But for rendering volumetrics still it is one
of the fastest!
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Softimage Mailing List.
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oc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: end of another era
Sleepless nights waiting for render and crashes to restart again for thing that
needs to be done in the morning.. nothing to have fond memories off.
That crash fest made me hate rendering.
Honestly Redshift turned bac
wo9P0jVMsrMw7PFsA=qpa8hJAMGFEH0mxqOa3vzTin_-j7S4mXjpUq8aRaRwQ=tds2QqKHzDC8gjSohLO82pQtrsm6DKoQEg9rATpYcqY=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsP
t6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=1PGBRN-3CNK_LPwqhYmjFNMdZjBf6ZUVQfMRO0tCNSQ=
> forum/#!forum/xsi_list'
> *Subject:* RE: end of another era
>
>
> Really? I would think there is no case that a frame in Arnold
IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FK0DOUC7bd_3V1GLSXtY_XTsvRPuk_FO8nzQGI6pxxU=GsNGh0F9lDa0HCZoItyN6iU7_fSwtfjP48D9L7i7Tmo='
Subject: RE: end of another era
Really? I would think there is no case that a frame in Arnold tooks this longer
than MR. Given the same techniques were used and you have the same knowle
=3gPb5DzMF9DDqdFV0CrN042qKOlTSM_VctDLyzld-cQ=mTH2pavLK56SIZoyEILrTxgs2Sl1JDnJ0gHVvIWVXXU=
Subject: Re: end of another era
So sad :(
I've just done a project using this render engine in which each 2k frame with
film production quality took 6 min to be rendered by a single Intel 4790k CPU.
But each frame needs more than
gt;>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
&g
s://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
>&g
t;https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
>> '
>> *Subject:
PjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=cbZUcBFbSh5kSOitSiu-HTJNPCW1V5bmgwARsNK6po0=.
> com/forum/#!forum/xsi_list'
> *Subject:* end of another era
>
>
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11
=1FxVH-7buOlcG4ie4yqOIk3F90P-4u5KhhB5oi95Cw8='
Subject: end of another era
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA
Still, it is sad to see such a key component of XSI success die in such a way…
ultimately they never got to modernise it and compete properly (for whatever
reasons) but the truth is that it was critical to XSI’s success.
:-(
jb
> On 20 Nov 2017, at 10:52, Mirko Jankovic
It is not like a lot of people are crying for mentalray.. like it was for
XSI
ᐧ
On Mon, Nov 20, 2017 at 11:49 AM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:
>
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