I just grepped the entire unpacked source of swfmill-0.2.12 for
"DefineBinaryData" and case-insensitive "binary" and there no mention
of anything that suggests it does support it, despite me having seen
on the mailing list it probably has been done a million times already.
Is it a problem with upst
Just checked, yes it is. Am surprised website does not list it for download.
On Tue, Jul 7, 2009 at 17:04, Robin Palotai wrote:
> it is in 0.2.12.6 for sure
>
> On Tue, Jul 7, 2009 at 4:03 PM, armen...@gmail.com wrote:
>> I just grepped the entire unpacked source of swf
Is it possible? I mean, I would like the entire character set that the
font draws. Is there some special value for glyph attribute, or a
similiar attribute that will do so? I am sure swfmill can enumerate
all glyphs itself, without a human having to specify which glyphs to
include.
___
Maybe you should be asking this on haXe mailing list :-) You have sent
it to swfm...@osflash.org...
Anyway, haXe assumes a single library swf file is given -
"library.swf, resource.swf". Why did you assume you can pass two
files, separated by a comma? Evidently only one can be passed.
On Tue, Aug
I find it tragic that the source is almost three years old, and that
one has to google to find the unpublished http://www.swfmill.org/pre
URL. I am pretty sure it has been worked on since 2007 and that it was
packaged into some form of source directory tar and/or patched too.
The situation does no
the
active development branch, right?
Cheers and good luck.
On Mon, Oct 5, 2009 at 17:35, Daniel Cassidy wrote:
> 2009/10/5 armen...@gmail.com :
>> I find it tragic that the source is almost three years old, and that
>> one has to google to find the unpublished http://www.swfmill
Does swfmill support metadata in SWF files? If so, is there some
reference/documentation to it?
I googled and the only clue was "ImportAssets2" tag, which I have no
idea what does.
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n metadata, so we have a chicken&egg
problem with importing another swf with metadata.
>
> On Tue, Oct 20, 2009 at 3:01 PM, armen...@gmail.com
> wrote:
>> Does swfmill support metadata in SWF files? If so, is there some
>> reference/documentation to it?
>>
>>
Daniel, thank you for this to me very valuable info :-)
Is this part of some docs anywhere, by the way?
On Thu, Oct 29, 2009 at 13:29, Daniel Cassidy wrote:
> 2009/10/20 armen...@gmail.com :
>> Does swfmill support metadata in SWF files? If so, is there some
>> reference/docu
Hi all,
Can't seem to even find the "configure" script after doing the "bzr co
lp:swfmill"
Is the source code missing building scripts?
Upon checking out I get the "swfmill" directory... Neither
"./configure" nor "cd src; ./configure" work, the "configure" command
is not found.
e it on swfmill
instead, I love its concept.
On Mon, Nov 2, 2009 at 17:57, Juan Delgado wrote:
> Hi wrote a note to self about compiling it from the new sources:
>
> http://blog.zarate.tv/2009/08/30/swfmill-development-coming-back-to-life/
>
> HTH
>
> On Mon, Nov 2, 2009 at 3:52
ure" instead?
On Mon, Nov 2, 2009 at 21:31, armen...@gmail.com wrote:
> Thanks. Will look into it.
>
> By the way, regarding SamHaxe I commented on the "Why start from
> scratch?" as well once. But Robin, who appears to be the athor, was
> very polite and understanding
Just checked out swfmill 0.2.12.6 with "bzr co lp:swfmill" (as
suggested on mailing list by Daniel Cassidy)
System is Ubuntu 9.10 i386 with gcc/g++ 4.4.1 (g++ -v output quoted at
the end of this message)
I am getting a compile error when doing make after ./configure:
g++ -DPACKAGE_NAME=\"swfmil
, armen...@gmail.com wrote:
> Just checked out swfmill 0.2.12.6 with "bzr co lp:swfmill" (as
> suggested on mailing list by Daniel Cassidy)
>
> System is Ubuntu 9.10 i386 with gcc/g++ 4.4.1 (g++ -v output quoted at
> the end of this message)
>
> I am getting a comp
Attached is the patch that has the source code explicitly cast
"filename" since the original source code appeared to confuse two
versions of "strrchr" with each other.
On Mon, Nov 2, 2009 at 21:46, armen...@gmail.com wrote:
> ERRATA
>
> As I tried both Launchp
I have a free weekend, and I could do some developing.
In light of my previous messages, on "runtime asset loading", I am
considering to put my fingers where my mouth is. Can't promise good
results fast, in fact can't promise anything, but if I were to start
hacking, what do you people think is th
Assigning a Class to a MovieClip' on
>
> http://osflash.org/doku.php?id=swfmill
>
> Perhaps you could tweak this so that it works as required? Or will that
> break something else?
>
> R.
>
> ____
> From: "armen...@gmail.com"
> To
On Sat, Nov 7, 2009 at 16:05, Daniel Cassidy wrote:
> 2009/11/7 armen...@gmail.com :
>> That only works for movie clips, and also I am not sure it works at
>> all for SWFs destined for the newer AVM2. Can anybody shed a light on
>> this? Is the class attribute only valid for
So, any suggestions, Daniel? :-)
What do you think about implementing class stub generation in swfmill?
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et loading is
much better implemented for AVM2 than it was for AVM1, but without
swfmill supporting it fully, it is like a gaping hole in its
functionality when dealing with AVM2 applications.
On Tue, Nov 10, 2009 at 16:28, Daniel Cassidy wrote:
> Hi Armencho,
>
> 2009/11/9 armen...@g
Hi all,
I have an automated script which does ./configure; make; sudo make install;
I want it to handle rebuilding swfmill, and wondering does the "make
clean" work?
Anyways, as far as I know, even if it works, it does not cover
removing installed files, right?
I install it in /usr/local prefix, b
On Fri, Nov 13, 2009 at 01:31, Daniel Cassidy wrote:
> 2009/11/12 armen...@gmail.com :
>> I have an automated script which does ./configure; make; sudo make install;
>> I want it to handle rebuilding swfmill, and wondering does the "make
>> clean" work?
>
&g
Thank you Dan. swfmill is more appreciated and needed than most of us
users probably realize. After years upon years of Adobe Flash
platform, it's current penetration is above 95% of the Web, and
frankly such things need to become public domain, as even thinking
that 95% of the Web uses proprietary
Hi folks,
Is there any official or at least semi-extensive documentation available
yet?
I know I can start looking into the source code again, but I just have no
time currently...
Cheers.
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sidy wrote:
> On 11 March 2010 17:12, armen...@gmail.com wrote:
> > Is there any official or at least semi-extensive documentation available
> > yet?
> >
> > I know I can start looking into the source code again, but I just have no
> > time currently...
>
>
I've been using bitmap for raster images.
There is a difference - 'bitmap' becomes a BitmapData subclass, while 'clip'
becomes MovieClip. There is no need for a MovieClip in an application where
a BitmapData will suffice.
On Thu, Mar 11, 2010 at 18:56, Nick Sabalausky <
bus_mailingli...@semitwist.
Oh I am very happy importing bitmaps as BitmapData subclasses. What I want
here however is import an SVG as hmm...Shape?
On Fri, Mar 12, 2010 at 12:38, Daniel Cassidy wrote:
> On 12 March 2010 09:25, armen...@gmail.com wrote:
> > I've been using bitmap for raster images.
I was trying to locate the source of error where a piece of graphic in an
asset built by swfmill would not coerce to a Sprite derived class. Finally I
converted swf to xml and saw that swfmill added a sprite within a sprite,
even though I was embedding a simple SVG consisting of one polygon. The
sw
ssidy wrote:
> Hi Armencho,
>
> On 16 June 2010 20:56, armen...@gmail.com wrote:
>
>> I was trying to locate the source of error where a piece of graphic in an
>> asset built by swfmill would not coerce to a Sprite derived class. Finally I
>> converted swf to xml and s
Hello Daniel,
I have just downloaded 0.3.1 release for compiling it on my Ubuntu 10.04,
but I am getting a 'xslt.h not found' error. I do have libxslt1-dev and
libxml2-dev packages, and I have located a copy of xslt.h in
/usr/include/libxslt/ so things should work fine. But they don't :-) What's
t
er soon. In the meantime you should be able to build from the
> Bazaar repo.
>
> Regards,
> Dan.
>
> On 2 August 2010 21:04, armen...@gmail.com wrote:
> > Hello Daniel,
> >
> > I have just downloaded 0.3.1 release for compiling it on my Ubuntu 10.04,
> >
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