On Sat, Sep 20, 2008 at 1:02 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> On Fri, Sep 19, 2008 at 01:44:28AM -0400, bugs buggy wrote:
> > Phase 2 has been completed.
> > FMVs are now working for the intel screen, as can be seen by that thread.
> > I am using GL_TEXTURE_RECTANGLE_ARB to get
On Tue, Aug 26, 2008 at 1:43 PM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > For reference, a no-fancy-options recompression of the rpl files into ogg
> > ends up at about this resulting size:
> >
> > 18
On Tue, Aug 26, 2008 at 9:48 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
> > On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > > So .ogg theora/vorbis is a pretty big saving in size.
> sequences_
On Wed, Jun 25, 2008 at 11:29 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> Angus Lees schreef:
> > On Sat, Jun 21, 2008 at 1:53 AM, Dennis Schridde <[EMAIL PROTECTED]>
> wrote:
> >> I get an assert when running this on devastation.rpl via Wine:
On Sat, Jun 21, 2008 at 1:53 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 18. März 2008 00:40:24 schrieb Angus Lees:
> > On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel <[EMAIL PROTECTED]>
> wrote:
> > > At Wed, 19 Apr 2006 16:05:46 +01
On Sun, Jun 15, 2008 at 12:17 PM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> I would like to commit the original game music to the repository under
> base/music. I ripped it directly from the game CDs, using normal ogg
> compression. Any objections?
>
> The music playing patch that is attached
On Fri, Jun 13, 2008 at 12:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For reference, a no-fancy-options recompression of the rpl files into ogg
> > ends up at about this resulting size:
> >
> > 187Msequences_ogg.zip
> > 777Msequences_rpl.zip
> >
> > So .ogg theora/vorbis is a pr
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> I haven't done much with video stuff, but I used ffmpeg with a bitrate
> of 2400K, and used the 'double sized' video (as in, it skips ever
> other scanline to make the FMV appear bigger than it is), so while the
> original FM
On Fri, Jun 13, 2008 at 7:35 AM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
>
On Thu, Jun 12, 2008 at 12:13 PM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This b
On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> At Wed, 19 Apr 2006 16:05:46 +0100 Angus Lees wrote:
> > So I figured the best way forward with FMV sequences was to keep the
> > released content, but avoid the unreleased "codec130" v
On 7/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
Author: devurandom
Date: Tue Jul 17 22:42:52 2007
New Revision: 2130
URL: http://svn.gna.org/viewcvs/warzone?rev=2130&view=rev
Log:
Port changes made in r2032 and r2033 by Angus Lees from tags/2.0.7
NOTE: In case tags/ has to b
On 6/22/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
We just released Warzone 2100 version 2.0.7.
This doesn't bring many stunning new features and is mainly intended to
fix
several remaining crashes and add a few config options for convenience.
I just got a bug report from someone pointing
On 4/24/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees <[EMAIL PROTECTED]>
wrote:
>On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> >What libraries does this depend on?
>> >
On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel
<[EMAIL PROTECTED]> wrote:
>Angus Lees schreef:
>> So after about a year of learning and coding (I knew nothing
>about
>> warzone, opengl, ogg, multimedia
On 4/23/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
On 4/23/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> * Use a variable sized array for the scanline array
Much as I like variable size arrays, this will break MSVC builds,
since MSVC does not support this (it is not a C99-compatibl
So after about a year of learning and coding (I knew nothing about warzone,
opengl, ogg, multimedia in general, etc a bit over 12 months ago) I just
watched the cam1 intro rpl within warzone :)
The code also supports ogg theora/vorbis - and the dec130 (rpl video codec)
code works but seems to ha
Fwiw, I've had this code sitting around gathering dust for most of a year
now.
http://www.inodes.org/~gus/warzone-sequence.patch.gz
Its a mostly complete ogg (theora/vorbis) and rpl openal/opengl video player
for warzone.
The video used to display fine using SDL overlays, but when I moved it to
On 11/29/06, zz zz <[EMAIL PROTECTED]> wrote:
>Again just curious: When I thought about an own engine (a long while ago)
I
>had the idea to use "hitbubbles" instead of hitboxes, so I don't need to
>check whether something is between all sides of the box, but only need to
>compare the distance to
On 9/17/06, Linas Žvirblis <[EMAIL PROTECTED]> wrote:Dennis Schridde wrote:
> Well, the debian/ dir doesn't seem to be very maintained and Linas also said> that he would not maintain it (if I remember it correctly).
I do not recall ever saying that. I said that it makes little sense tokeep distribu
On 8/29/06, Pierre Willenbrock <[EMAIL PROTECTED]> wrote:
[EMAIL PROTECTED] schrieb:>> There is at least one developer who has expressed an interest in doing>> this. I also think this can have a more general interest, since the
>> rpl format is also used in other games. Can you post the specs t
On 5/28/06, kim metcalfe <[EMAIL PROTECTED]> wrote:
-2) for the fmv's whatever format is used as long as it doesnt givewith extreme file sizes if good as well as not using proprietarystuff...
I've tried various approaches for the fmvs. I have made an rpl
-> avi converter which I posted to this lis
On 4/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote:
We could simply make warzone capable of playing theora files, and then
just leave it at that.Then anyone willing to distribute the videos, or some other videos forthis purpose, can doso on their own behalf and responsibility.
Yes, I gues
This patch sends the text from "immediate messages" to the onscreen
console. They only show up for ~3seconds, which is too short for
most cases, but the code was easy and its better than the current case
(you don't see them at all).
Should be removed when we have a better solution for video seque
I found the research items rotated too quickly, so this simple patch
slows them down a bit. The original code was 5 degrees every
redraw (ie: it changed with CPU speed), this version does a full
rotation every 2 seconds.-- - Gus
research-rotate.patch
Description: Binary data
___
So I figured the best way forward with FMV sequences was to keep the
released content, but avoid the unreleased "codec130" video
codec. Once we aren't keeping the original files, we may as well
dump RPL and use a better known format. As a step in that
direction, here's a tool that will use the bi
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