Re: [Warzone-dev] FMVs phase 2 complete

2008-09-22 Thread Angus Lees
On Sat, Sep 20, 2008 at 1:02 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > On Fri, Sep 19, 2008 at 01:44:28AM -0400, bugs buggy wrote: > > Phase 2 has been completed. > > FMVs are now working for the intel screen, as can be seen by that thread. > > I am using GL_TEXTURE_RECTANGLE_ARB to get

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-31 Thread Angus Lees
On Tue, Aug 26, 2008 at 1:43 PM, Christian Ohm <[EMAIL PROTECTED]> wrote: > On Thursday, 12 June 2008 at 23:54, Angus Lees wrote: > > For reference, a no-fancy-options recompression of the rpl files into ogg > > ends up at about this resulting size: > > > > 18

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-31 Thread Angus Lees
On Tue, Aug 26, 2008 at 9:48 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm: > > On Thursday, 12 June 2008 at 23:54, Angus Lees wrote: > > > So .ogg theora/vorbis is a pretty big saving in size. > sequences_

Re: [Warzone-dev] rpl2avi converter

2008-06-27 Thread Angus Lees
On Wed, Jun 25, 2008 at 11:29 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > Angus Lees schreef: > > On Sat, Jun 21, 2008 at 1:53 AM, Dennis Schridde <[EMAIL PROTECTED]> > wrote: > >> I get an assert when running this on devastation.rpl via Wine:

Re: [Warzone-dev] rpl2avi converter

2008-06-24 Thread Angus Lees
On Sat, Jun 21, 2008 at 1:53 AM, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Am Dienstag, 18. März 2008 00:40:24 schrieb Angus Lees: > > On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel <[EMAIL PROTECTED]> > wrote: > > > At Wed, 19 Apr 2006 16:05:46 +01

Re: [Warzone-dev] Music

2008-06-16 Thread Angus Lees
On Sun, Jun 15, 2008 at 12:17 PM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > I would like to commit the original game music to the repository under > base/music. I ripped it directly from the game CDs, using normal ogg > compression. Any objections? > > The music playing patch that is attached

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Angus Lees
On Fri, Jun 13, 2008 at 12:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote: > > For reference, a no-fancy-options recompression of the rpl files into ogg > > ends up at about this resulting size: > > > > 187Msequences_ogg.zip > > 777Msequences_rpl.zip > > > > So .ogg theora/vorbis is a pr

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Angus Lees
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy <[EMAIL PROTECTED]> wrote: > I haven't done much with video stuff, but I used ffmpeg with a bitrate > of 2400K, and used the 'double sized' video (as in, it skips ever > other scanline to make the FMV appear bigger than it is), so while the > original FM

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-13 Thread Angus Lees
On Fri, Jun 13, 2008 at 7:35 AM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote: > > For playback I'd prefer using FFMPEG to the OGG libraries directly, > > since this will make it easier for others to make movies for mods >

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-06-12 Thread Angus Lees
On Thu, Jun 12, 2008 at 12:13 PM, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > For those of you who have not followed the latest events on the forum > and/or IRC, EIDOS have now granted us permission to distribute both > the FMVs and the soundtracks from the original game under the GPL. > This b

Re: [Warzone-dev] rpl2avi converter

2008-03-17 Thread Angus Lees
On Thu, Jan 10, 2008 at 5:45 PM, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > At Wed, 19 Apr 2006 16:05:46 +0100 Angus Lees wrote: > > So I figured the best way forward with FMV sequences was to keep the > > released content, but avoid the unreleased "codec130" v

Re: [Warzone-dev] [Warzone-commits] r2130 - in /branches/2.0/debian: control rules

2007-07-18 Thread Angus Lees
On 7/17/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: Author: devurandom Date: Tue Jul 17 22:42:52 2007 New Revision: 2130 URL: http://svn.gna.org/viewcvs/warzone?rev=2130&view=rev Log: Port changes made in r2032 and r2033 by Angus Lees from tags/2.0.7 NOTE: In case tags/ has to b

Re: [Warzone-dev] Warzone 2100 2.0.7 arrives in the stores

2007-06-26 Thread Angus Lees
On 6/22/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: We just released Warzone 2100 version 2.0.7. This doesn't bring many stunning new features and is mainly intended to fix several remaining crashes and add a few config options for convenience. I just got a bug report from someone pointing

Re: [Warzone-dev] working sequence videos :)

2007-04-24 Thread Angus Lees
On 4/24/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: On Mon, 23 Apr 2007 18:21:13 -0400 Angus Lees <[EMAIL PROTECTED]> wrote: >On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >What libraries does this depend on? >> >

Re: [Warzone-dev] working sequence videos :)

2007-04-23 Thread Angus Lees
On 4/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: On Mon, 23 Apr 2007 09:42:23 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >Angus Lees schreef: >> So after about a year of learning and coding (I knew nothing >about >> warzone, opengl, ogg, multimedia

Re: [Warzone-dev] [Warzone-commits] r1164 - /trunk/lib/ivis_opengl/screen.c

2007-04-23 Thread Angus Lees
On 4/23/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote: On 4/23/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > * Use a variable sized array for the scanline array Much as I like variable size arrays, this will break MSVC builds, since MSVC does not support this (it is not a C99-compatibl

[Warzone-dev] working sequence videos :)

2007-04-22 Thread Angus Lees
So after about a year of learning and coding (I knew nothing about warzone, opengl, ogg, multimedia in general, etc a bit over 12 months ago) I just watched the cam1 intro rpl within warzone :) The code also supports ogg theora/vorbis - and the dec130 (rpl video codec) code works but seems to ha

Re: [Warzone-dev] Video support

2007-04-06 Thread Angus Lees
Fwiw, I've had this code sitting around gathering dust for most of a year now. http://www.inodes.org/~gus/warzone-sequence.patch.gz Its a mostly complete ogg (theora/vorbis) and rpl openal/opengl video player for warzone. The video used to display fine using SDL overlays, but when I moved it to

Re: [Warzone-dev] Projectile Fixes

2006-11-29 Thread Angus Lees
On 11/29/06, zz zz <[EMAIL PROTECTED]> wrote: >Again just curious: When I thought about an own engine (a long while ago) I >had the idea to use "hitbubbles" instead of hitboxes, so I don't need to >check whether something is between all sides of the box, but only need to >compare the distance to

Re: [Warzone-dev] Distro support files in SVN ? -- Was: [Warzone-commits] r360

2006-09-17 Thread Angus Lees
On 9/17/06, Linas Žvirblis <[EMAIL PROTECTED]> wrote:Dennis Schridde wrote: > Well, the debian/ dir doesn't seem to be very maintained and Linas also said> that he would not maintain it (if I remember it correctly). I do not recall ever saying that. I said that it makes little sense tokeep distribu

Re: [Warzone-dev] rpl: dec130

2006-08-29 Thread Angus Lees
On 8/29/06, Pierre Willenbrock <[EMAIL PROTECTED]> wrote: [EMAIL PROTECTED] schrieb:>> There is at least one developer who has expressed an interest in  doing>> this. I also think this can have a more general interest, since  the >> rpl format is also used in other games. Can  you post the specs  t

Re: [Warzone-dev] it seems there are questions...

2006-05-28 Thread Angus Lees
On 5/28/06, kim metcalfe <[EMAIL PROTECTED]> wrote: -2) for the fmv's whatever format is used as long as it doesnt givewith extreme file sizes if good as well as not using proprietarystuff... I've tried various approaches for the fmvs.  I have made an rpl -> avi converter which I posted to this lis

Re: [Warzone-dev] rpl2avi converter

2006-04-26 Thread Angus Lees
On 4/20/06, Christian Vest Hansen <[EMAIL PROTECTED]> wrote: We could simply make warzone capable of playing theora files, and then just leave it at that.Then anyone willing to distribute the videos, or some other videos forthis purpose, can doso on their own behalf and responsibility. Yes, I gues

[Warzone-dev] (patch) immediate message display to console

2006-04-19 Thread Angus Lees
This patch sends the text from "immediate messages" to the onscreen console.  They only show up for ~3seconds, which is too short for most cases, but the code was easy and its better than the current case (you don't see them at all). Should be removed when we have a better solution for video seque

[Warzone-dev] (patch) rotating research items

2006-04-19 Thread Angus Lees
I found the research items rotated too quickly, so this simple patch slows them down a bit.  The original code was 5 degrees every redraw (ie: it changed with CPU speed), this version does a full rotation every 2 seconds.-- - Gus research-rotate.patch Description: Binary data ___

[Warzone-dev] rpl2avi converter

2006-04-19 Thread Angus Lees
So I figured the best way forward with FMV sequences was to keep the released content, but avoid the unreleased "codec130" video codec.  Once we aren't keeping the original files, we may as well dump RPL and use a better known format.  As a step in that direction, here's a tool that will use the bi