Re: [Warzone-dev] Website

2009-07-07 Thread Kamaze
view, an unnecessary data collection. I mean, I cannot complain about missing privacy and data preservation while doing the same ;) - Kamaze Per Inge Mathisen schrieb: > On Tue, Jul 7, 2009 at 12:16 PM, Dennis Schridde wrote: > > Why do you need to clean out old

Re: [Warzone-dev] Website

2009-07-07 Thread Kamaze
ply to users with an postcount != 0, but with an larger timeframe of at least an year. All "marked for prune" users should be notified first of course. - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Website

2009-07-07 Thread Kamaze
r scheme. As base I would like to use the 960 Grid-System [1] because it's small and I have made good experience with it. Any comments, wishes, suggestions? [1] http://960.gs/ - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.

Re: [Warzone-dev] Project rename, website changes

2009-06-21 Thread Kamaze
, Kamaze Zarel schrieb: > On Wed, Jun 17, 2009 at 10:10 AM, Kamaze wrote: >> We could/should do a lot of work to improve the website. However, can we >> delay this for around 3 weeks? In exactly 3 weeks I have to write the >> last exam. Until then, I don't want to fill my

[Warzone-dev] [Fwd: Summer of Mods and Indies Promotion with ModDB]

2009-06-21 Thread Kamaze
What do you think? ~~~ Calling all independent developers/modders! ModDB is running a special promotion this summer. In an effort to boost recognition of releases in the first half of 2009, we're running a special event that ca

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Kamaze
We could/should do a lot of work to improve the website. However, can we delay this for around 3 weeks? In exactly 3 weeks I have to write the last exam. Until then, I don't want to fill my brain with XHTML/CSS pain and such things. Best regards, Kamaze Zarel schrieb: > Hey, dev lis

Re: [Warzone-dev] [INFO] Website temporary down. (Not anymore!)

2009-06-02 Thread Kamaze
The server is (literally) back on line! Best regards, Kamaze Kamaze schrieb: > As you can notice, the whole server is down right now. Reason was a > fresh installed virtual windows machine on the same host, which did a > whole network scan in our hosters network. As result it

[Warzone-dev] [INFO] Website temporary down.

2009-05-31 Thread Kamaze
tomorrow is a holiday here in germany. So, the ETA is probably tuesday. I'm sorry for the trouble... best regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Roadmap 2.2

2009-03-28 Thread Kamaze
time, what are the plans/whishes/todos for the 2.2 release? What should be done on the website? - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Website

2009-03-07 Thread Kamaze
After deactivating the Doxygen plugin and installing the Psyco Python Extension it seems to work acceptable. bugs buggy schrieb: > On 3/2/09, Kamaze wrote: >> We're back online to 90%, only Trac needs a little bit tweaking. >> Announcement: http://forums.wz2100.net/

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-04 Thread Kamaze
hichever > you will show me. At least a simple zip- or tar.gz-Archive containing a x86 and x86_64 linux build would be a better service than forcing the users to compile it on their own, if their distri doesn't offer an up2date build. If t

[Warzone-dev] FMV delivery and installer thingys

2009-03-04 Thread Kamaze
Klik_(packaging_method) - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Website

2009-03-02 Thread Kamaze
We're back online to 90%, only Trac needs a little bit tweaking. Announcement: http://forums.wz2100.net/viewtopic.php?t=2694 -- Best regards, Kamaze Kamaze schrieb: > Hey, > > smart people may already noticed that the website and the lobby server > weren't available in

[Warzone-dev] Website

2009-02-27 Thread Kamaze
n expected. (hurray for Murphy!) We're currently on this and hope to get the whole thing back online this weekend. I'm sorry for the circumstances. -- Best regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-18 Thread Kamaze
This might be a good time to bump the major version number? Per Inge Mathisen schrieb: > Hello devs, > > We all know that the current and past state of the Warzone codebase is > a rather sorry excuse for something. There are so many globals all > over the place, that it is almost impossible to se

[Warzone-dev] Child of sorrow - Trac

2009-02-18 Thread Kamaze
karounds. To be precise, I don't think that it is such a great idea to give Trac such a central role besides the Bugtracker. [1] http://files.wz2100.net/temporary/trac_memory_day.png [2] http://files.wz2100.net/temporary/trac_memory_month.png [3] http://files.wz2100.net/tem

[Warzone-dev] Future distribution.

2008-12-05 Thread Kamaze
e-fmv.deb" for example. The base package should also deliver a shell/python script which can be executed to check for & auto download the music.wz and fmv.wz. Or maybe merge the Music and FMV's into one package. Best Regards, Kamaze

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Kamaze
re up warzone from a server-list inside the browser, for example? - Regards, Kamaze Freddie Witherden schrieb: > Hi all, > > I am interested in knowing what everyone things about the idea of > associating .wz files with Warzone in the shell. This would mean that > to start the

Re: [Warzone-dev] Organization Proposals

2008-11-19 Thread Kamaze
Kreuvf schrieb: > mapinfo/modinfo.cfg > I'll write 'mod' instead of 'map/mod' in the upcoming paragraphs. > > Why modinfo.cfg and not mod.info? Yup, also possible. > And to me the syntax looks a bit crufty (but I guess it is like that > because you have a parser at hand for that). Uhm, thats "

[Warzone-dev] Organization Proposals

2008-11-19 Thread Kamaze
future, so that every mod/map has to contain informations about the creators + the license. This could may be used for automatic parsing on a map listing website or even for ingame. Well, thats all. -- Best regards, Kamaze ___ Warzone-dev mailing list

[Warzone-dev] Request: Rotating Buildings.

2008-10-10 Thread Kamaze
white braces. Also saving the previous selected direction should be saved somehow, for the sake of comfort/dropping multiple turrets. However, that's just a tiny thought. -- Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Website Status.

2008-09-28 Thread Kamaze
The website is back online again. trac.mortis.eu/warzone/ now redirects to the Trac on wz2100.net, Giel van Schijndel schrieb: > Kamaze schreef: > > As a temporary read-only mirror: https://trac.mortis.e

[Warzone-dev] Website Status.

2008-09-27 Thread Kamaze
can't let the domain point to some other server, because the "overall latency" for requesting the A-Record will be commonly 2-3 days, *2 for changing back. I am very sorry for the inconvenience and will engage this as soon as possible. -- Kamaze ___

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-21 Thread Kamaze
Isn't that totally irrelevant? I mean, finally it is in an container like OGG or Matroska. You can always split/rip/change the audio-track from it. -- Kamaze Dennis Schridde schrieb: > Am Samstag, 20. September 2008 14:03:06 schrieb Giel van Schijndel: >> Kreuvf schreef: >&g

Re: [Warzone-dev] Moving the repository off gna.org

2008-09-14 Thread Kamaze
a DCVS i would suggest Mercurial, which has at least TortoiseHG (no win64 support yet ;_;) but at least the commandline works. -- Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Barrier Intel GMA

2008-09-07 Thread Kamaze
Please forgive me for the poor spelling... Some people annoy me currently at home >:( -- Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Barrier Intel GMA

2008-09-07 Thread Kamaze
VBO (for example) he would be locked out, as well as other player. So, my question is how to "solve" this "issue". Stucking forever for OpenGL 1.4 sounds somehow bad :( Dennis Schridde schrieb: > On Sunday 07 September 2008 13:28:45 Kamaze wrote: > Can you get a bit mo

[Warzone-dev] Barrier Intel GMA

2008-09-07 Thread Kamaze
Looks like a stuck situation, at least for the renderer. Does someone already have some ideas for the future? Different rendering parts to stay GMA compatible or breaking GMA support some day? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail

Re: [Warzone-dev] [Warzone 2100 Trac] #46: FMV feedback

2008-09-03 Thread Kamaze
I just tried to play them on Windows using Media Player Classic. The sound seems to work on most Videos* but every video runs only <= 2 seconds and the image freezes but the sound continues at normal. * Some videos like "res_com.ogg" do play < 1 second, and MCP shows a total length of zero. Warz

[Warzone-dev] Should we officially seek for a Pandora developer?

2008-08-30 Thread Kamaze
the near future? -- Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Possible FMV Codec

2008-08-26 Thread Kamaze
I'll just leave this link here: http://en.wikipedia.org/wiki/Dirac_(codec) Seems like a pretty interesting alternative to Theora, it may also compress better. However, i didn't found any review for it yet. -- Kamaze ___ Warzone-dev ma

Re: [Warzone-dev] Commit guidelines are in effect

2008-08-25 Thread Kamaze
I applied the patch by hand, since we use Trac 0.11. However, I created a test ticket, but somone needs to approve [EMAIL PROTECTED] as sender. http://developer.wz2100.net/ticket/40 -- Kamaze Giel van Schijndel schrieb: > Per Inge Mathisen schreef: > > NOTE: Setting up Trac to send

Re: [Warzone-dev] Trac configuration issue?

2008-08-02 Thread Kamaze
I think most voted for using GNA!, so there is no Mailinglist-Notify yet. bugs buggy schrieb: > When you submit a new ticket @ http://developer.wz2100.net it is not being > sent to this mailing list. > > Is that by design, or a configuration error? > > > > --

Re: [Warzone-dev] 2.1 beta4

2008-07-18 Thread Kamaze
Ping? Dennis Schridde schrieb: > Hey! > > I would like to release 2.1 beta4 as soon as possible. > bug #11861 [1] (Release 2.1 beta4) has been updated accordingly. > The only real issue which absolutely needs to be fixed or worked around for > the release is bug #11847 [2] (Playlist code causes

Re: [Warzone-dev] 2.1 beta4

2008-07-08 Thread Kamaze
Dennis Schridde schrieb: > Am Montag, 7. Juli 2008 20:54:52 schrieb Kamaze: > Link with Giel, to import his DB etc. Well, would be 14 tickets worth the affort to tinker with the different user backends? > Under two conditions I'd like the switch: > - Trac supports tree dependen

Re: [Warzone-dev] 2.1 beta4

2008-07-07 Thread Kamaze
What about introducing our own bug/feature/task tracker with Beta4? There is a (TESTING!) Trac instance at: http://developer.wz2100.net/ since yesterday, already working with the regular forums accounts. For the final usage i would like to do a "clean" setup, maybe with PostgreSQL als database ba

Re: [Warzone-dev] patch #969: Rewritten minimap code, ready for testing

2008-06-29 Thread Kamaze
ome quick ans smooth maximize/minimize animation or soft in/out-blending. -- Kamaze Per Inge Mathisen schrieb: > I would like someone to take a look at patch #969: Rewritten minimap > code. It changes the familiar radar window quite a bit. Instead of > zoom and pan, the window always

Re: [Warzone-dev] Feature tracking

2008-06-28 Thread Kamaze
ll be much easier with the next (and propably last) Website-Revision around end this year. - Kamaze Per Inge Mathisen schrieb: > Hello, > > In bug report #11892, Dennis started a discussion about where we > should track feature requests. I am moving the discussion here since >

[Warzone-dev] Videos

2008-06-20 Thread Kamaze
The old thread was ways too long,... So, whats the status about the FMV inclusion? Any plans ready for converting/rescaling/including? -- Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.1 beta3 again

2008-06-04 Thread Kamaze
Per Inge Mathisen schrieb: > Do anyone know a good reason to further delay 2.1 beta3? CNN reported about a possible big troll tramp, due to the bad weather in the last few days. Which could cause internet flactuences. Maybe we should wait some days... So, no. I don't know any reason :) ___

Re: [Warzone-dev] Gathering statistics?

2008-05-07 Thread Kamaze
;good" etiquette. - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.1 beta 2

2008-03-13 Thread Kamaze
Looks like r4024. Giel van Schijndel schrieb: > Per Inge Mathisen schreef: > > What revision is this ? > > > > > > ___ > Warzone-dev mailing list > Warzone-dev@gna.org > https:

Re: [Warzone-dev] SQLite

2008-03-03 Thread Kamaze
Then maybe XML (yes, they are bloated) using XPath to query the information? Implementing a database engine just to load some stats looks for me like breaking a butterfly on a wheel. Freddie Witherden schrieb: > Hi, > > On Mon, 03 Mar 2008 13:38:26 +0100, Kamaze <[EMAIL PROTE

Re: [Warzone-dev] SQLite

2008-03-03 Thread Kamaze
Throw in: What about JSON? Dennis Schridde schrieb: > Hi! > > I see, we are going to use SQLite for stats now? > When and where was that decided and by whom? > What are the implications and benefits? > > --Dennis > > > >

Re: [Warzone-dev] Using libVLC for embedded video playback?

2008-02-28 Thread Kamaze
I found this by an accident, and I did remember on somethling like "The playback isn't the problem, but implementing playback on all plattforms is one" or similar... :) However, it was just a thought I wanted to write down. Regards, Kamaze Dennis Schridde schrieb: >

[Warzone-dev] Using libVLC for embedded video playback?

2008-02-28 Thread Kamaze
http://wiki.videolan.org/Libvlc > You can embed libVLC into your application to gain audio/video playing > features. Well, would be cross platform and it would include serval file formats. Regards, Kamaze ___ Warzone-dev mailing list Warzo

Re: [Warzone-dev] Lobbyserver.

2008-02-27 Thread Kamaze
I have the whole repesotory on my computer :) I was just unsure which one i should use now. For the 2.1.x release, which ports are used? Giel van Schijndel schrieb: > Dennis Schridde schreef: > > Yes, that's the one, though for checking out you'll need this URL: > http://svn.gna.org/svn/warzone/

[Warzone-dev] Lobbyserver.

2008-02-26 Thread Kamaze
Can someone tell me, which lobbyserver I have to run? Python2.5 is now available. - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] wz2100.net status.

2008-02-20 Thread Kamaze
Hi, we have some trouble with the server, which need to be fixed first. It doesn't seem to boot up correclty anymore, even when fresh installed. However, we're on this and the website will be back online as soon as possible! Regar

[Warzone-dev] Starter application - The second try.

2008-01-29 Thread Kamaze
xtern" flag, warzone fires up, opens a local socket and the starter transfers all needed data trough it. (Instead of implementing it via long cmd switches) However, thats the raw idea, I can explain it deeper if there is some positive resonance. - Regar

Re: [Warzone-dev] Trac as issue and development tracker

2008-01-10 Thread Kamaze
e awesome and genially "anti-hacker-paragraph" which forbids the creation/distribution/usage of tools, which are primary created for hacking/cracking something. - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Release 2.0.10?

2007-12-20 Thread Kamaze
Pong. Christian Ohm schrieb: > On Saturday, 15 December 2007 at 12:47, Dennis Schridde wrote: > Ping. > > ___ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev > __

Re: [Warzone-dev] 2.0.8?

2007-08-27 Thread Kamaze
All my best wishes to you Ariston! :) Well, will we release it then, without the mac build, or wait? - Kamaze Ariston Johnson schrieb: > On 8/25/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: >> Christian Ohm schreef: >>> On Saturday, 25 August 2007 at 16:0

Re: [Warzone-dev] Tech_tree in repository

2007-08-27 Thread Kamaze
Because it wasn't contained in the GPL Sourcecode release. The repository only allows GPL content. - Kamaze Martin Koller schrieb: > Hi list, > > in search of documentation regarding "what do I have to research to get a > specific weapon, etc.", I found the fo

[Warzone-dev] Model format proposal (lib inside)

2007-08-17 Thread Kamaze
replacement. Well, and Blender can in/export 3ds as well. However, per said that he already has some expirience with this lib. But he didn't say something more... - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/lis

Re: [Warzone-dev] Module Blacklist

2007-08-08 Thread Kamaze
s, so that you can jump from the starter direct into a Skirmish game etc... -- Kamaze Dennis Schridde schrieb: > Just been thinking about how to choose modules. > Current method is not really simple, commandline parameters are not trivial > to > many users on Windows and next to a

[Warzone-dev] [Fwd: Warzone in Ubuntu repositories]

2007-08-06 Thread Kamaze
Original-Nachricht From: - Mon Aug 06 19:25:07 2007 Just thought I'd notify you that Warzone 2100 can now be found in Ubuntu's Gutsy repostories: http://packages.ubuntu.com/cgi-bin/search_packages.pl?keywords=warzone&searchon=names&subword=1&version=all&release=all More info:

Re: [Warzone-dev] Remove the shake screen option?

2007-07-31 Thread Kamaze
Dito. Giel van Schijndel schrieb: > Per Inge Mathisen schreef: > It annoys me too and I also have it turned off at all times. > > > > > ___ > Warzone-dev mailing list > Warzone-d

Re: [Warzone-dev] Warzone 2100 accepted in Debian

2007-07-30 Thread Kamaze
This means, you are the maintainer of the debian package? http://packages.debian.org/unstable/games/warzone2100 -- Kamaze Linas Žvirblis schrieb: > I am pleased to announce that Warzone 2100 was officially accepted in > Debian a couple of hours ago, and will be available in Debian Un

Re: [Warzone-dev] Windows data/installer/compiling problems.

2007-07-25 Thread Kamaze
Not 7zip as archive format. As front/backend to create the zip (wz) files. 7zip can create standard zip files as well. -- Kamaze Dennis Schridde schrieb: > Am Dienstag, 24. Juli 2007 21:55:52 schrieb Kamaze: >> I found this while searching for something like a "zip.exe". &g

Re: [Warzone-dev] Windows data/installer/compiling problems.

2007-07-24 Thread Kamaze
for zipping the wz packages as well? - Regards, Kamaze Giel van Schijndel schrieb: > That depends on Info-Zip. So try http://www.info-zip.org/ that is the > zip package which is expected here. (Make sure to install it in your > %PA

[Warzone-dev] Windows data/installer/compiling problems.

2007-07-22 Thread Kamaze
7z a -tzip -mx=0 $@ $(BASELIST) -r -x!*svn* 7z t $@ $(PATCHARCHIVE): cd mp && 7z a -tzip -mx=0 $@ $(PATCHLIST) -x!*svn* 7z t $@ = And last but not least, nsis seems not working on win32

Re: [Warzone-dev] XMPP for multiplayer lobby/chat?

2007-07-03 Thread Kamaze
My idea was, that there is a central jabber server which manages all the accounts etc. In this way we may can implement ranks, ladders aso... I don't know how to implement the lobby yet. Maybe rape the chatroom feature for it :) -- Kamaze Dennis Schridde schrieb: > Am Dienstag, 3. J

[Warzone-dev] XMPP for multiplayer lobby/chat?

2007-07-03 Thread Kamaze
Hello, i just reading a bit about the XMPP protocoll (better known as jabber). Well, i don't know if this would be to powerfull, but it could may be a candidate for the lobby/chat in 2.1? http://en.wikipedia.org/wiki/Extensible_Messaging_and_Presence_Protocol - K

[Warzone-dev] Code::Blocks project file?

2007-06-04 Thread Kamaze
Someone has one for wz2100? Well, i use code::blocks for 2 years now and i would be happy if we could provide a C::B projectfile with warzone. For those which don't know C::B: www.codeblocks.org - Kamaze ___ Warzone-dev mailing list Warzon

Re: [Warzone-dev] Add back CPU delays?

2007-06-04 Thread Kamaze
Well, maybe make this configurable. At game start check if someone set "niceCPU" to 1. If on, set the function pointer shareCPUTime = SDL_Delay; Otherwise set the functionpointer to null. This should be afaik faster than another if(){} in the mainloop. - Kamaze [EMAIL PROTECTED] sch

Re: [Warzone-dev] Bugreport forum

2007-06-03 Thread Kamaze
I'll arrange this tonight. - Kamaze Giel van Schijndel schrieb: > Roman schreef: >>> Does anyone still read it? >>> >>> Does anyone think it is of much use and we could not send the people >>> to the >>> >>> bugtracker, which als

[Warzone-dev] [Fwd: Warzone for Ubuntu]

2007-06-01 Thread Kamaze
Original-Nachricht Betreff: Warzone for Ubuntu Datum: Fri, 1 Jun 2007 16:18:16 +0100 Von: Joseph Price <[EMAIL PROTECTED]> An: [EMAIL PROTECTED] Hey there, I've found a bug on Launchpad requesting warzone 2100 be packaged for the Ubuntu archives: https://bugs.launchpad.net/ubun

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-06-01 Thread Kamaze
I would suggest to release 2.0.7 in the near future, as a last release of the 2.0 branch. After this release, may do a feature freeze and work on all known bugs in the bugtracker. After that, we should do a roadmap for the 2.1 branch. And start the work on it. :) - Kamaze [EMAIL PROTECTED

Re: [Warzone-dev] WZ getting less stable as time goes on?

2007-05-29 Thread Kamaze
We should add: With different OSes and 32/64 Bit. :) But here it crashes sometime too. Dennis Schridde schrieb: > Am Dienstag, 29. Mai 2007 schrieb [EMAIL PROTECTED]: >> I no sure if I am only one, but game not playable with all asserts >> going off. Would be better to still assert, and then act

Re: [Warzone-dev] [Fwd: Warzone 2100 selected as Pick of the Day on Softonic]

2007-05-24 Thread Kamaze
But quite some false informations. For example, we're don't using DirectX anymore. And the System-Requ are from the 'old' warzone. Could someone write a small summary of corrections? I (or someone else) will mail them then. - Regards, Kamaze Jose Ivey schrieb: > >

[Warzone-dev] [Fwd: Warzone 2100 selected as Pick of the Day on Softonic]

2007-05-24 Thread Kamaze
Got this today: Original-Nachricht Betreff: Warzone 2100 selected as Pick of the Day on Softonic Datum: Thu, 24 May 2007 17:39:04 +0200 Von: Elena Santos <[EMAIL PROTECTED]> An: <[EMAIL PROTECTED]> Hello, my name's Elena and I work as content editor for Softonic, one of the la

[Warzone-dev] Suggestion for Profiling.

2007-05-20 Thread Kamaze
ull. - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread Kamaze
: #- START -- # Simple Wavefront file v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 0.0 0.0 f 1 2 3 g connector p 0.5 0.5 0.0 #- END [EMAIL PROTECTED] schrieb: > On Sat, 19 May 2007 06:09:09 -0400 Kamaze <[EMAIL PROTECTED]> > wrote

[Warzone-dev] Using OBJ (wavefront) for moddeling data.

2007-05-19 Thread Kamaze
build up) http://www.fileformat.info/format/wavefrontobj/ Detailed obj loading tutorial in C: (it goes over some posts) http://www.gamedev.net/community/forums/topic.asp?topic_id=312335 - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [Warzone-dev] loop.c change?

2007-05-02 Thread Kamaze
drawing. I hope this is more understandable :) Kamaze schrieb: > Preamble: I'm absolute tired, so please be torantly to some writing > mistakes and maybe unstructured parts. *g* :) > > Well, if WZ runs in Fullscreen mode it doesn't really interest if it > reserves all CPU t

Re: [Warzone-dev] loop.c change?

2007-05-02 Thread Kamaze
llscreen mode. Sharing the CPU time mostly means warzone just use what it needs for a certain calculation. And my maybe running BitTorrent programm etc... can run smoothly in the background without 'fighting' for CPU-Time. I would like to go more in detail with this but i'm absolute tired,

Re: [Warzone-dev] remove mp3 support

2007-04-16 Thread Kamaze
Mhm,... well,... i have the most tracks in mp3. Sure, i can easiely convert them to ogg, that would be no problem. But i think the most have MP3 files so i think we should leave it for the first or make it optional for compile time. - Regards, Kamaze Giel van Schijndel schrieb: > How ab

[Warzone-dev] [Fwd: Compilation error at generated resource_parser.tab.h]

2007-04-09 Thread Kamaze
Original-Nachricht From: - Mon Apr 09 13:31:27 2007 Date: Sun, 8 Apr 2007 21:50:33 -0300 From: Alejandro Pulver <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Compilation error at generated resource_parser.tab.h Mime-Version: 1.0 Content-Type: multipart/signed; boundary="Si

Re: [Warzone-dev] Roadmap for 2.1

2007-04-03 Thread Kamaze
e. But i thing the possibility should be given. WZ2100 has the target to be moddable, or? :) - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Roadmap for 2.1

2007-04-02 Thread Kamaze
with sdl_net2?) (see https://mail.gna.org/public/warzone-dev/2006-08/msg9.html ) ... Lets discuss a bit, :) - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] [Fwd: Keep up the good work.]

2007-03-31 Thread Kamaze
Original-Nachricht From: Robert Roberto <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Keep up the good work. Date: Sat, 31 Mar 2007 09:01:58 +0800 Rating: 10/10 Game Play ^_^ Background Music: 7/10 Life Span 10/10 -LevelOneHundred _

Re: [Warzone-dev] WZ Profiled yet again

2007-03-30 Thread Kamaze
Well, this is cutted down or? (the image) Otherwise it would be odd that all numbers += ~58% :) - Kamaze Troman schrieb: I was playing around with AMD's CodeAnalyst and here's what I got when profiling debug build of WZ. I know this was already done before with some other applic

Re: [Warzone-dev] Importing TA-Spings Lobbyserver

2007-03-08 Thread Kamaze
I looked at: https://spring.clan-sy.com/svn/spring/trunk/UnityLobby/client/ Looks GTK Based in the source. Giel van Schijndel schrieb: Kamaze schreef: ... The lobbyserver itself is written in Java True and the (GUI)Client in Python. If you'd ask me I'd say it is Pascal or Del

Re: [Warzone-dev] Importing TA-Spings Lobbyserver

2007-03-07 Thread Kamaze
k a ranking system etc... would be a 'nice to have'. - Regards, Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Importing TA-Spings Lobbyserver

2007-03-07 Thread Kamaze
mentioned before here: http://wz2100.net/forum/index.php?topic=97.0) Otherwise, all players would/can have a own account with statistic/location/language tracking. And a IRC like chatting / clan system. I hope the others will approve this too. There are many benefits. - Regards, Kamaze

Re: [Warzone-dev] Bundle map_pack.wz with 2.0.6?

2007-03-05 Thread Kamaze
Don't forget that we can't release them under the GPL. Dennis Schridde schrieb: Hello! I just got the idea to bundle map_pack.wz with 2.0.6... What do you think about it? This would affect the Windows installer and probably the Linux installer. Uncompressed size: 17MB Compressed size: 1,7MB As

Re: [Warzone-dev] New developer with svn access

2007-03-01 Thread Kamaze
Gerard, are you "gerard_" in the forums? If yes, can/should i rename your account to "Gerard"? :) - Kamaze Per Inge Mathisen schrieb: > Hello all, > > Gerard has been added as an official developer on this project with > svn access and admin rights to the gna.

Re: [Warzone-dev] novideo fix

2007-02-25 Thread Kamaze
I dislike the images on the right. And it looks a bit squeezed O_o So, i would prefeer just the "Neutrum" or "Atomic" intelligence symbol :) [EMAIL PROTECTED] schrieb: > I can not draw very good, so someone please fix a image we can use? > > http://img241.imageshack.us/img241/8340/novideoiy1.jpg

Re: [Warzone-dev] build problems in windows

2007-02-24 Thread Kamaze
D:\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.exe: cannot find -ldbghelp Me neither, lovely ld.exe :( And now? - Kamaze Christian Vest Hansen schrieb: > I knew I was asking for trouble in trying to compile warzone in windows. > > I use the MingW approach and am get

Re: [Warzone-dev] bug with SDL_framerateDelay

2007-02-23 Thread Kamaze
nd process that wants very much CPU time while the game is running, you will get FPS drops, independently if you are bad like the other app (not share cpu time) or not. - Kamaze Per Inge Mathisen schrieb: > On your computer, that is. The obvious problem with hard-coding > something like this

Re: [Warzone-dev] Where is the Fog? And some ideas for the shadow.

2007-02-23 Thread Kamaze
edges anymore. The upper screenshot is a build of the current Trunk in release mode. Same in the 2.0.5 release. - Kamaze The Watermelon schrieb: > On 2/23/07, Kamaze <[EMAIL PROTECTED]> wrote: >> >> Hi, someone knows why the fog isn't drawn anymore? >> For me this &#

[Warzone-dev] Where is the Fog? And some ideas for the shadow.

2007-02-23 Thread Kamaze
nce? Maybe over the alpha channel of the shadow. That would look a bit smoother too :) - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] bug with SDL_framerateDelay

2007-02-22 Thread Kamaze
, then it may be better to use the http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt extension. Thats why i asked if the current game logic depends on the framerate. (I can't imagine that, otherwise the game would slow-down and/or lab if the machine don't get constant 60 fps)

Re: [Warzone-dev] bug with SDL_framerateDelay

2007-02-22 Thread Kamaze
Giel van Schijndel schrieb: > Erm, you do know that FPS means Frames Per Second right? It doesn't mean > Frames Per minuteS. In fact FPS = Hz really. I'm not stupid. > I honestly am glad when I see my (rather heavily powered) PC getting up > to 75 Hz and my laptop up to 60 Hz. And those are the m

Re: [Warzone-dev] bug with SDL_framerateDelay

2007-02-22 Thread Kamaze
sage on each core :( (Its the same like 'NoSleep') - Kamaze The Watermelon schrieb: > I was browsing through the game loop/frame related source to find out why > the game uses so much cpu time,then I suddenly found out that this function > is borked: > > void SDL_framer

[Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-20 Thread Kamaze
make a closer look to it :) - Kamaze ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Kamaze
image 1: http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg image 2: http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg - kamaze The Watermelon schrieb: > On 2/20/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> >>

[Warzone-dev] 7zip instead of zip for the *.wz archives.

2007-02-19 Thread Kamaze
I just read a bit about PhysFS und looked into the trunk. And what must i read? "7zip support added, written by Dennis Schridde" :) Then, why not use 7Zip/LZMA instead of a normal zip archive? - Kamaze ___ Warzone-dev mailing list Warzone-d

Re: [Warzone-dev] Approaching Version 2.0.6

2007-02-16 Thread Kamaze
ccounts as wiki-accounts. And i'll will register at ModDB these days, and try to add WZR again :) - Kamaze Dennis Schridde schrieb: > Am Donnerstag, 15. Februar 2007 schrieb Christian Ohm: >> On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote: >>> In the roadma

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