[Wesnoth-dev] Three level units

2005-02-12 Thread James Barton
First up, hello everyone. I've just been added to the developer mailing list, but as most of the discussion so far has been on technical matters, I haven't spoken up yet. The purpose of this post is to address the unit lines currently present in the core build of Wesnoth. The vast majority of

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread Susanna Björverud
Hej allesammans, 2005-02-13 kl. 01.24 skrev James Barton: First up, hello everyone. I've just been added to the developer mailing list, but as most of the discussion so far has been on technical matters, I haven't spoken up yet. Welcome to the list, it is nice to have you here. And when it co

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread Hogne Håskjold
On Sun, Feb 13, 2005 at 11:02:40AM +0100, Susanna Björverud wrote: > >Personally, I would prefer a game where all units have three levels - > >it feels more "natural" to me that way. However, there are sound > >objections to this philosophy, and they don't need to be debated > >further. What I w

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread Guillaume Melquiond
On Sun, 13 Feb 2005 12:56:19 +0100, Hogne Håskjold wrote: > Is it more fun to halfway into a campaign reach the level limit of my > units, or is it more fun to be able to have my units progress through > the entire campaign? Neither one nor the other; you are forgetting an important point. Wesnoth

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread Ben Anderman
--Drakes-- Drake Gladiator Drake Slasher Drake Warrior Sky Drake Adding third level Drakes could prove difficult without Neorice, as he has a very distinctive graphical style. I think it's pretty likely that if requested, Neorice would probably make more drakes (graphics at least.) I can't be

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread Hogne Håskjold
On Sun, Feb 13, 2005 at 03:11:45PM +0100, Guillaume Melquiond wrote: > Neither one nor the other; you are forgetting an important point. > Wesnoth is not a tactical RPG, you don't lose when one of your > soldiers die. This thread is not about campaign heroes, it is about > the plain soldiers you re

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread James Spencer
Well since I was the last one working on the Saurians / Drakes I'll limit my comments to them (Yay, everybody's favorite faction): The Saurians are essentially 'done' I never really planned for a level 3 to the healer line... The Drakes on the other hand did have level 3's planned: A level 3 'Gl

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread David White
Susanna Björverud wrote: Also, it is not necessarily so that everything _needs_ to be mainline. I am perfectly fine with user campaigns havig level 3 of certain units, where mainline does not. The user campaigns are a treasure trove, and a great part of what makes Wesnoth a fun game. I think w

Re: [Wesnoth-dev] Three level units

2005-02-13 Thread David White
Thank you for bringing this issue up. I would like to say that most of these units are units that no explicit decision has been made about. That is to say, we have explicitly said that some units will be 'capped' at level 2 intentionally as a design decision. However, there are only relatively

Re: [Wesnoth-dev] Three level units

2005-02-14 Thread Joseph Simmons
David White wrote: Susanna Björverud wrote: Also, it is not necessarily so that everything _needs_ to be mainline. I am perfectly fine with user campaigns havig level 3 of certain units, where mainline does not. The user campaigns are a treasure trove, and a great part of what makes Wesnoth

Re: [Wesnoth-dev] Three level units

2005-02-15 Thread Richard Kettering
On Feb 13, 2005, at 5:56 AM, Hogne Håskjold wrote: For me this boils down to a simple question: Is it more fun to halfway into a campaign reach the level limit of my units, or is it more fun to be able to have my units progress through the entire campaign? For me it is obviously the latter. T

Re: [Wesnoth-dev] Three level units

2005-02-15 Thread Nils Kneuper
I think that Lv.3 Drakes would make sense in game. When playing MP with Drakes you hit the Level-Limit quite fast. For Lv2 units they are quite strong, but I would prefer the oportunity of having Lv3 Drakes. When I think of this fraction, I do think of a strong fraction that could fight very good a

Re: [Wesnoth-dev] Three level units

2005-02-15 Thread James Spencer
>--Outlaws-- >Outlaw >Trapper >Bandit > >Outlaw units (with the exception of the Thief->Rogue->Assassin line) >supposedly do not have three levels to reflect their "not proper >soldier" status. However, several user campaigns include third level >Outlaws, and I believe that the third-level Outlaws