Re: Supreme Commander Up and running!

2007-03-21 Thread H. Verbeet
On 21/03/07, Stephan Rose [EMAIL PROTECTED] wrote: err:d3d9:IDirect3DDevice9Impl_StretchRect Texture filters not supported yet So if nobody is doing anything there I might look into that. I've got a mostly working patch for implementing StretchRect using the EXT_framebuffer_blit extension.

Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread H. Verbeet
On 21/03/07, Vitaly Budovski [EMAIL PROTECTED] wrote: Move the checks for float texture formats into the correct location. This allows some Direct3D sample applications to start up which check for any of the float formats together with D3DUSAGE_RENDERTARGET. --- That's better, but now those

Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: On 21/03/07, Vitaly Budovski [EMAIL PROTECTED] wrote: Move the checks for float texture formats into the correct location. This allows some Direct3D sample applications to start up which check for any of the float formats together with

Re: wine opinion of a user

2007-03-21 Thread Robert Shearman
Dan Kegel wrote: On 3/20/07, Dan Kegel [EMAIL PROTECTED] wrote: Sage Line 50 already has a bug filed: http://bugs.winehq.org/show_bug.cgi?id=2956 but we're hampered because there's no free demo for us to test. You could register for a free trial cd?

Re: Makefiles: Be less verbose when performing make rules by only printing the command being executed and the source and/or target file.

2007-03-21 Thread Robert Shearman
Alexandre Julliard wrote: Robert Shearman [EMAIL PROTECTED] writes: I don't see how. It doesn't change the portability with other versions of make, and although I'm not an expert on shell programmings, I don't think I used an non-portable constructs there. The MAKEFLAGS hack is

Re: Test framework for authentication testing

2007-03-21 Thread Detlef Riekenberg
On So, 2007-03-18 at 18:18 +0100, Kai Blin wrote: What I'd want to do would be the following: * add a user You must handle the case, that the user has no rights to do that (User is not an Administrator). Sure. In that case, we just skip the tests like we do now. Nothing lost. When

Re: Road to 1.0

2007-03-21 Thread Tim Schmidt
On 3/20/07, Kai Blin [EMAIL PROTECTED] wrote: http://code.google.com/soc/wine/about.html Like that? Yeah. That was me attempting something resembling humor. GSoC is exactly what I meant. --tim

Re: Sugestion: A few changes to the

2007-03-21 Thread Robert Shearman
Giles Cameron wrote: After learning about the wine debuging output's level system, and seeing it be used for a while, I think its time we make a couple of new channels. They would be like the 'trace' channel, only for more spefic purposes, these could by default be compiled out, but when needed

Re: Supreme Commander Up and running!

2007-03-21 Thread Mirek
Stefan Dösinger napsal(a): Which font patch? http://bugs.winehq.org/show_bug.cgi?id=7507 Oh, not d3d related. According to the system requirements the highest it uses is 2.0. I am also wondering if some of the other bugs, such as geometry being in the wrong place may be resulting from the

Re: Supreme Commander Up and running!

2007-03-21 Thread Wojciech 'arab' Arabczyk
Hello http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and this is part of messages when playing demo game: fixme:d3d_draw:drawStridedInstanced 0x502 from glDrawElements @ drawprim.c / 991 fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4

Re: Supreme Commander Up and running!

2007-03-21 Thread Markus
On Wednesday 21 March 2007 13:26, Wojciech 'arab' Arabczyk wrote: http://headline.czela.net/Mirek/wine/Supreme%20Commander/ with GLSL and this is part of messages when playing demo game: fixme:d3d_draw:drawStridedInstanced 0x502 from glDrawElements @ drawprim.c / 991

Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread H. Verbeet
On 21/03/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: On 21/03/07, Vitaly Budovski [EMAIL PROTECTED] wrote: Move the checks for float texture formats into the correct location. This allows some Direct3D sample applications to start up which

Re: Supreme Commander Up and running!

2007-03-21 Thread H. Verbeet
On 21/03/07, Mirek [EMAIL PROTECTED] wrote: fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4 That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used.

RE: Enlarge max. length of PATH variable in programs/cmd/wcmdmain.c

2007-03-21 Thread Alexander.Farber
Hello Jason, PS: I think char string[1024]; in the main() should be extended to char string[2048]; as well! (please see the MS note above) Yes, I'd agree (to MAXSTRING, but change the 1024 in at least one of the calls appropriately as well) yes, there are several places in wcmdmain.c

Re: Regedit output to STDOUT / force registry files sync

2007-03-21 Thread Vit Hrachovy
Lei Zhang wrote: Believe it or not, there are UNIXes without /dev/stderr and /dev/stdout. Having regedit option to flush its output to STDOUT (and to get its input from STDIN) would be very helpful - and in case of STDOUT output very easy to implement. Regards Vit Hrachovy Sure, but Unices

Re: Link creation not working _properly_ under 2.6 kernel?

2007-03-21 Thread Tom Spear
On 3/19/07, Tom Spear [EMAIL PROTECTED] wrote: On 3/19/07, Tom Spear [EMAIL PROTECTED] wrote: On 3/16/07, Vitaliy Margolen [EMAIL PROTECTED] wrote: Tom Spear wrote: I did some more checking into this just now. I'm not sure why or how, but when I installed Worms 2, it installed the

Re: Link creation not working _properly_ under 2.6 kernel?

2007-03-21 Thread Tom Spear
On 3/20/07, Vitaliy Margolen [EMAIL PROTECTED] wrote: Tom Spear wrote: 2) Is the menu location (~/.local/share/applications) pretty much universal? In other words IF a patch were submitted to add Start Menu See: http://standards.freedesktop.org/menu-spec/menu-spec-1.0.html#paths

Re: Makefiles: Be less verbose when performing make rules by only printing the command being executed and the source and/or target file.

2007-03-21 Thread Alexandre Julliard
Robert Shearman [EMAIL PROTECTED] writes: Alexandre Julliard wrote: The MAKEFLAGS hack is certainly non portable, and won't behave right on other makes. Using a shell script will also cause trouble on Windows. The extra shell evaluation will also require some extra quoting, that may be

Re: Debugging Supreme Commander Installer

2007-03-21 Thread Tom Spear
On 3/19/07, Stephan Rose [EMAIL PROTECTED] wrote: On Mon, 2007-03-19 at 09:40 +0100, Stefan Dösinger wrote: Am Montag 19 März 2007 01:49 schrieb Stephan Rose: I've been playing around with the supreme commander install most of today trying to figure out why it does not want to install.

Accessing File 4gb problem (was: Debugging Supreme Commander)

2007-03-21 Thread Stephan Rose
Allright, I've got the bug nailed to the wall with all of its 6 legs. What I don't know though is what to do about it. Still trying to find the right sledgehammer to squash it with Problem boils down to this: Supreme Commander has a .cab file that is just under 6 gigs in size. 0x178d42fce

automatically running wineprefixcreate

2007-03-21 Thread Tom Spear
I was looking into my issues with menubuilder and trying to figure out ways to make the setup automatic so that everything would go where it should (since I know how to manually make wine put things in the proper place), and I noticed that no matter how wine is invoked (wine, winecfg, wineboot,

Re: Accessing File 4gb problem (was: Debugging Supreme Commander)

2007-03-21 Thread Carl-Daniel Hailfinger
On 20.03.2007 15:08, Stephan Rose wrote: So apparently the issue comes down the lseek failing with 4 gig files only on cd-rom drives and ends up not being a wine bug after all as far as I can tell. I will try to install it from the hard drive in a little bit and see if it succeeds then. I

Re: Supreme Commander Up and running!

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet: On 21/03/07, Mirek [EMAIL PROTECTED] wrote: fixme:d3d_draw:drawStridedInstanced Unsupported WINED3DDECLTYPE_FLOAT16_4 That'll do it. Looks like it's not so much the GLSL implementation as the different caps we return when GLSL is used. Ah

Re: automatically running wineprefixcreate

2007-03-21 Thread Marcus Meissner
On Wed, Mar 21, 2007 at 09:31:23AM -0500, Tom Spear wrote: I was looking into my issues with menubuilder and trying to figure out ways to make the setup automatic so that everything would go where it should (since I know how to manually make wine put things in the proper place), and I noticed

Re: [3/4] WineD3D: Store the pixel format in the texture

2007-03-21 Thread H. Verbeet
Shouldn't this be done for volume textures as well?

Re: automatically running wineprefixcreate

2007-03-21 Thread Tom Spear
On 3/21/07, Marcus Meissner [EMAIL PROTECTED] wrote: On Wed, Mar 21, 2007 at 09:31:23AM -0500, Tom Spear wrote: I was looking into my issues with menubuilder and trying to figure out ways to make the setup automatic so that everything would go where it should (since I know how to manually

Review of wine/crossover

2007-03-21 Thread Dan Kegel
Another jouralist tries linux article. This one's pretty good. http://www.computerworld.com/action/article.do?command=viewArticleBasicarticleId=9013280 Her first complaint is that NoteTab Pro doesn't start when installed with Crossover. The app is $30 at http://www.notetab.com/ and sadly the

Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Alexander Nicolaysen Sørnes
Greetings, i am thinking about participating in the Summer of Code, and thought it would be interesting to improve DirectDraw such that Command Conquer Tiberian Sun Red Alert 2 run faster. Currently, they crash once the mouse is moved in-game when OpenGL rendering is enabled. Thus the

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes: Greetings, i am thinking about participating in the Summer of Code, and thought it would be interesting to improve DirectDraw such that Command Conquer Tiberian Sun Red Alert 2 run faster. Currently, they crash once the

Re: [3/4] WineD3D: Store the pixel format in the texture

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet: Shouldn't this be done for volume textures as well? It is done, unless I missed something: @@ -896,6 +898,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa object-width = Width; object-height =

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Scott Ritchie
On Wed, 2007-03-21 at 20:32 +0100, Stefan Dösinger wrote: The other issue is render target locking. This is essentially something that is not well supported by OpenGL. There are 2 extensions which can help to improve that, one is the pixel buffer objects extension, the other one is a nvidia

Re: Regedit output to STDOUT / force registry files sync

2007-03-21 Thread Detlef Riekenberg
On Di, 2007-03-20 at 21:12 +0100, Vit Hrachovy wrote: Hi Bill, that's not the case I'm searching for. I'm aware that regedit can export into files. I simply want registry export to STDOUT nothing else. Did you test reg.exe / regini.exe ? I'm going to submit a patch with some sort of new

x11drv: XDND: Fix file drop to properly support file:/// URIs (debugging problem)

2007-03-21 Thread Maciej Katafiasz
Hi, (please ignore the other copy I sent from the wrong address by accident) I'm working on a bug in winex11drv/xdnd.c, where file:/// URIs are not correctly interpreted, resulting in DnD broken most of the time. There are two parts of that bug: 1) X11DRV_XDND_BuildDropFiles() fails to properly

Re: automatically running wineprefixcreate

2007-03-21 Thread Jan Zerebecki
On Wed, Mar 21, 2007 at 12:24:23PM -0500, Tom Spear wrote: Well, Im just wanting to have winecfg run wineprefixcreate after the ok and apply buttons are pressed, so that the files and folders created by wineprefixcreate are created in the location of the fake c drive (in the event a user moved

Re: x11drv: XDND: Fix file drop to properly support file:/// URIs(debugging problem)

2007-03-21 Thread Dmitry Timoshkov
Maciej Katafiasz [EMAIL PROTECTED] wrote: + if(!strncasecmp(p, ://localhost/, 13)) + { + i = 12; + } else if (!strncasecmp(p, :///, 4)) + { + i = 3; + } else + { + TRACE(Not a valid file: URI: %s\n, (char*)data); + return count; + } Please

Re: Deadline for Summer of Code is March 26th!

2007-03-21 Thread Dan Kegel
On 3/20/07, Dan Kegel [EMAIL PROTECTED] wrote: Watch out, those deadlines can creep up on you! If you're a student interested in working on Wine as part of Google's Summer of Code, you have only five or so more days to apply. See http://code.google.com/soc We still only have a couple

SoC idea: pressure sensitive tablet support

2007-03-21 Thread Dan Kegel
While looking around for a project idea, I noticed that people are starting to ask for pressure sensitive tablet support in Photoshop on Wine. Seems like it could be a fun project for some Summer of Code student. - Dan