Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Stefan Dösinger
Am Montag, 1. Oktober 2007 21:36:26 schrieb Roderick Colenbrander: Call of Duty is popular but I would say that CounterStrike (+ CounsterStrike Source, the port to the Source engine) are way more popular. More and more games these days are distributed using Steam. That's something to watch

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Kai Blin
On Tuesday 02 October 2007 11:12:41 Stefan Dösinger wrote: I think the main blockers for Wine as a gaming Platform isn't D3D any more. A few months back sound used to be a blocker, but Maarten has done a great job on that. Most issues seem to be located in the copy protection area, and in

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Reece Dunn
parties with friends. You may have dusted off your copy of Settlers II or Lemmings, installed DOSBox and are enjoying revisiting classic games. The online multiplayer facilities of games like Starcraft, and the MMORPG games like World of Warcraft and Guild Wars, have more visibility because

Re: Are *any* games as popular as World of Warcraft?

2007-10-02 Thread Reece Dunn
On 01/10/2007, Dan Kegel [EMAIL PROTECTED] wrote: On 10/1/07, Reece Dunn [EMAIL PROTECTED] wrote: Searching Google is only really useful around the time of release (with a suitable time window either side). If that were true, I would expect World of Warcraft's google search curve to have

Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Dan Kegel
popular, but I haven't found any that beat World of Warcraft yet: http://www.google.com/trends?q=world+of+warcraft%2C+guild+wars%2C+tomb+raider%2C+bioshock%2C+half-life+2 Is Google search popularity a bad measure, or does it reflect the public's mood well? - Dan

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Daniel Remenak
/bestsellers/videogames (click on PC Games). I tried to cross-check titles with Google Trends to see which ones seem enduringly popular, but I haven't found any that beat World of Warcraft yet: http://www.google.com/trends?q=world+of+warcraft%2C+guild+wars%2C+tomb+raider%2C+bioshock%2C+half-life

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Jesse Allen
On 10/1/07, Daniel Remenak [EMAIL PROTECTED] wrote: No other single game has the market penetration and staying power of WoW as things stand. I think starcraft has it beat for penetration and staying power, actually. But WoW is the current money maker.

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Dan Kegel
money maker. Call of Duty and Starcraft do show up pretty well, thanks. Here's the best graph I was able to put together so far: http://www.google.com/trends?q=world+of+warcraft%2C+guild+wars%2C+tomb+raider%2C+%22call+of+duty%22%2C+starcraft

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Roderick Colenbrander
On 10/1/07, Jesse Allen [EMAIL PROTECTED] wrote: On 10/1/07, Daniel Remenak [EMAIL PROTECTED] wrote: No other single game has the market penetration and staying power of WoW as things stand. I think starcraft has it beat for penetration and staying power, actually. But WoW is the

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Dan Kegel
On 10/1/07, Reece Dunn [EMAIL PROTECTED] wrote: Searching Google is only really useful around the time of release (with a suitable time window either side). If that were true, I would expect World of Warcraft's google search curve to have flatlined long ago, but instead it's still going strong.

Re: Are *any* games as popular as World of Warcraft?

2007-10-01 Thread Vincent Povirk
pretty well, thanks. Here's the best graph I was able to put together so far: http://www.google.com/trends?q=world+of+warcraft%2C+guild+wars%2C+tomb+raider%2C+%22call+of+duty%22%2C+starcraft -- Vincent Povirk

World of Warcraft Progress

2007-01-02 Thread darckness
Ahoy! First off, I'd like to say happy 2007! Hope you all did some good celebrating. I know I did ;) Anyway, I've been doing some testing on World of Warcraft, and I noticed some things of interest (Latest wine version from cvs/git, no patches applied). First off, the D3D (DX9) runs MUCH

Re: World of Warcraft Progress

2007-01-02 Thread Stefan Dösinger
Am 02.01.2007 um 09:51 schrieb darckness: First off, the D3D (DX9) runs MUCH better (faster and more smoothly) than the OGL mode. Big kudos to you guys; last time I played, the D3D mode was completely unusable because there was no D3D support in wine. Very impressive. Nice :-) The OGL

Re: World of Warcraft Progress

2007-01-02 Thread Tomas Carnecky
on the AppDb page for World of Warcraft and has now been known for quite some time already. If you apply the hack, you'll see that running in OGL and D3D mode won't make a difference in the framerate. I also noticed the modeswitch crash, but I didn't investigate it. I always edit the Config.wtf

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Bertrand Coconnier
Jesse Allen wrote : On 11/3/06, Bertrand Coconnier [EMAIL PROTECTED] wrote: Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Roderick Colenbrander
Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is OBJ_DC. And since in the current git tree, the DC type of a Pbuffer is

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Bertrand Coconnier
Roderick Colenbrander wrote : Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is OBJ_DC. And since in the current git tree, the

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Roderick Colenbrander
Roderick Colenbrander wrote : Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is OBJ_DC. And since in the current

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Roderick Colenbrander
Roderick Colenbrander wrote : Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is OBJ_DC. And since in the

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Bertrand Coconnier
Roderick Colenbrander wrote : Or perhaps a testcase isn't needed at all. I think the use of CreateCompatibleDC in wglGetPbufferDCARB is incorrect. According to MSDN this function creates a memory device context. Perhaps something like this works: HDC hdc = CreateDC(...); int format_orig =

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Roderick Colenbrander
Roderick Colenbrander wrote : Or perhaps a testcase isn't needed at all. I think the use of CreateCompatibleDC in wglGetPbufferDCARB is incorrect. According to MSDN this function creates a memory device context. Perhaps something like this works: HDC hdc = CreateDC(...); int format_orig

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Bertrand Coconnier
Roderick Colenbrander wrote : Roderick Colenbrander wrote : Or perhaps a testcase isn't needed at all. I think the use of CreateCompatibleDC in wglGetPbufferDCARB is incorrect. According to MSDN this function creates a memory device context. Perhaps something like this works: HDC hdc =

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Roderick Colenbrander
Roderick Colenbrander wrote : Roderick Colenbrander wrote : Or perhaps a testcase isn't needed at all. I think the use of CreateCompatibleDC in wglGetPbufferDCARB is incorrect. According to MSDN this function creates a memory device context. Perhaps something like this works: HDC

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Roderick Colenbrander
Roderick Colenbrander wrote : Roderick Colenbrander wrote : Or perhaps a testcase isn't needed at all. I think the use of CreateCompatibleDC in wglGetPbufferDCARB is incorrect. According to MSDN this function creates a memory device context. Perhaps something like this works:

Re: Flickering bug for World of Warcraft

2006-11-04 Thread Bertrand Coconnier
Roderick Colenbrander wrote : Could you check if the attached patch works? It does more or less what I explained in the last email. If it works I'll clean it up as right now it is a bit hacky. I hope to find some apps to test it on. Regards, Roderick Your patch fixes everything : WoW does

Flickering bug for World of Warcraft

2006-11-03 Thread Bertrand Coconnier
Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is OBJ_DC. And since in the current git tree, the DC type of a Pbuffer is

Re: Flickering bug for World of Warcraft

2006-11-03 Thread Jesse Allen
On 11/3/06, Bertrand Coconnier [EMAIL PROTECTED] wrote: Hi, After investigating a bit in the Wine code, it seems that the flickering bug of WoW in OpenGL mode is due to wglGetPbufferDCARB that returns a DC which type is OBJ_MEMDC while it should return a DC which type is OBJ_DC. And since in

Re: wine-0.9.21 - World of Warcraft appears to be broken on ATI hardware ? Crashes with critical error

2006-09-14 Thread Nick Law
I'm having the same problems with 0.9.21 here, World of Warcraft is broken, no longer runs at all on ATI hardware, (confirmed on two separate systems running with ATO 9550. (maybe ok on Nvidia hardware although not tried it myself). Upon trying to start WoW, a Blizzard dialog box appears

wine 0.9.21 - World of warcraft appears to be broken on ATI hardware ? crashes with Blizzard critical error

2006-09-14 Thread Nick Law
I'm having the same problems with 0.9.21 here, World of Warcraft is broken, no longer runs at all on ATI hardware, (confirmed on two separate systems running with ATO 9550. (maybe ok on Nvidia hardware although not tried it myself). Upon trying to start WoW, a Blizzard dialog box appears

Re: wine 0.9.21 - World of warcraft appears to be broken on ATI hardware ? crashes with Blizzard critical error

2006-09-14 Thread Nick Law
Vitaliy Margolen wrote: Nick Law wrote: I'm having the same problems with 0.9.21 here, World of Warcraft is broken, no longer runs at all on ATI hardware, (confirmed on two separate systems running with ATO 9550. (maybe ok on Nvidia hardware although not tried it myself). Nick

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-31 Thread Tim Kosse
Mike Hearn wrote: Well if you can get the email address of a WoW developer then maybe we can track down where the problem in WoW is and work with them to fix it. You might have some luck contacting Sam Lantinga. He is the creator and current maintainer of the SDL library and works for Blizzard

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
On 5/30/06, n0dalus [EMAIL PROTECTED] wrote: It would be really great if someone could document the patch and explain what exactly is stopping WoW from working (as well as which changes would cause problems for other programs). It's a bug in WoW itself, it relies upon the exact way NT maps

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Tomas Carnecky
Mike Hearn wrote: It's a bug in WoW itself, it relies upon the exact way NT maps memory which is different to how Linux does it. I guess they are storing information in the high bits of a pointer somewhere or some similar trick. Since WoW also runs on MacOSX, how does the memory layout on

Re: Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread fenix
Message d'origine Date: Tue, 30 May 2006 16:08:42 +0200 De: Tomas Carnecky [EMAIL PROTECTED] A: Mike Hearn [EMAIL PROTECTED] Copie à: wine-devel@winehq.com, n0dalus [EMAIL PROTECTED] Sujet: Re: World of Warcraft (WoW) patch/more address space layout stuff Mike Hearn wrote: It's a bug

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Tomas Carnecky
[EMAIL PROTECTED] wrote: No, they have added this regressions after a little patch-set. So they can fix it. And as we can't download a playable demo ... Interesting.. if MacOSX has a similar memory layout as linux, maybe we could get Blizzard to include a workaround that is only active when

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
On Tue, 30 May 2006 16:08:42 +0200, Tomas Carnecky wrote: Since WoW also runs on MacOSX, how does the memory layout on MacOSX differ from NT and Linux? I have no idea, but the MacOS and Windows versions of WoW will be different; probably the bug is only in the Windows specific parts of the

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
Interesting.. if MacOSX has a similar memory layout as linux, maybe we could get Blizzard to include a workaround that is only active when it sees that it's running under wine/cedega. Well if you can get the email address of a WoW developer then maybe we can track down where the problem in WoW

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Boaz Harrosh
Mike Hearn wrote: It's a bug in WoW itself, it relies upon the exact way NT maps memory which is different to how Linux does it. I guess they are storing information in the high bits of a pointer somewhere or some similar trick. One can never be sure, but I suspect this is not do to a bug but

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread n0dalus
On 5/30/06, Mike Hearn [EMAIL PROTECTED] wrote: This has been discussed previously. It looks likely that to fix this so WoW works out of the box requires extensive and intricate changes to the core of either Wine or the kernel to provide a more accurate match to the NT memory layout model. I

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Mike Hearn
WoW Has a all chain of checks that go up all the way to rootkit reveler to make sure the user is not aided by an automatic system, Given the player an advantage other players do not have. The Memory layout checks is for making sure the program is not loaded by a Debugger of sorts. Or that core

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Raphael
On Tuesday 30 May 2006 16:37, Mike Hearn wrote: Interesting.. if MacOSX has a similar memory layout as linux, maybe we could get Blizzard to include a workaround that is only active when it sees that it's running under wine/cedega. Well if you can get the email address of a WoW developer

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-29 Thread Mike Hearn
On Mon, 22 May 2006 19:18:07 +0100, Nick Law wrote: Below is an email regarding this partiicular problem, I would be grateful for any comments that I can pass back to Jan Riewe. Thanks Hi Nick, This has been discussed previously. It looks likely that to fix this so WoW works out of the box

World of Warcraft (WoW) patch/more address space layout stuff

2006-05-23 Thread Nick Law
Opening up the debate again on the World of Warcraft ( WoW ) memory patch. Some facts about WoW that may explain why the AppDB page is pretty active and the wow patch for wine 0.9.12 was downloaded over 1000 times from the Appdb page during a 4 week period Wow has approximately 6 million

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-02 Thread Mike Hearn
Well ever since me, Mike and Alexandre did the preloader work a few years ago Wine itself has been execshield resistant, but the apps themselves may not be (my guess is that this is why Microsoft have not implemented it themselves ... that and they appear to be scared of their own dynamic linker

World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread Mike Hearn
(yeah i'm bored :/) Seems the WoW appdb page (apart from being a great example of what an appdb entry should be like!) recommends users patch their Wine to run WoW properly. The patch is this one, which I am SURE we discussed before but I can't find the thread! So my questions are: * Is this

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread Tomas Carnecky
Mike Hearn wrote: (yeah i'm bored :/) Seems the WoW appdb page (apart from being a great example of what an appdb entry should be like!) recommends users patch their Wine to run WoW properly. The patch is this one, which I am SURE we discussed before but I can't find the thread! So my

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread Troy Rollo
On Monday 01 May 2006 20:59, Mike Hearn wrote: * Is this working around a bug in WoW? (my guess - almost certainly yes) Perhaps, but there are other problems with the Linux kernel not using the entire address space. * What exactly is it doing?! No comments! It seems to be forcing the

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-01 Thread n0dalus
On 5/1/06, Mike Hearn [EMAIL PROTECTED] wrote: Seems the WoW appdb page (apart from being a great example of what an appdb entry should be like!) recommends users patch their Wine to run WoW properly. The patch mentioned particularly causes problems on systems like Fedora with randomized

World of Warcraft 0.10 Public Test Realm (PTR)

2006-03-05 Thread Tomas Carnecky
At a certain point the screen just turns black, it's always at the same point, and when looking through the +x11drv trace I can see these messages at that point: trace:x11drv:X11DRV_DCICommand (20,(12,2079885668,543712117),(nil)) trace:x11drv:X11DRV_DCICommand (20,(13,1792,543712117),0x7bf88d40)

Re: World of Warcraft 0.10 Public Test Realm (PTR)

2006-03-05 Thread Tomas Carnecky
Tomas Carnecky wrote: At a certain point the screen just turns black, it's always at the same point, and when looking through the +x11drv trace I can see these messages at that point: trace:x11drv:X11DRV_DCICommand (20,(12,2079885668,543712117),(nil)) trace:x11drv:X11DRV_DCICommand

Re: World of Warcraft 0.10 Public Test Realm (PTR)

2006-03-05 Thread Tomas Carnecky
so.. I know where the problem is.. WoW loads its own Survey.dll which requires ddraw.dll, ddraw initializes itself and during that it creates a drawable and a context and calls glXMakeCurrent(). After some tests WoW unloads ddraw.dll but someone (ddraw, wine or WoW) fails to activate the old

Re: World of Warcraft 0.10 Public Test Realm (PTR)

2006-03-05 Thread Tomas Carnecky
Tomas Carnecky wrote: so.. I know where the problem is.. WoW loads its own Survey.dll which requires ddraw.dll, ddraw initializes itself and during that it creates a drawable and a context and calls glXMakeCurrent(). After some tests WoW unloads ddraw.dll but someone (ddraw, wine or WoW) fails

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-22 Thread Christoph Rudorff
Mike Hearn schrieb: On Wed, 12 Oct 2005 21:16:05 +, Eddahbi Karim wrote: Now the mouse problem comes back but the workarounds don't work this time. It's not a regression, it's a bug enhancement. ACK The old workaround for WineX still work according to gentoo-forums [2]. It seems

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-22 Thread Eddahbi Karim
Mike Hearn mh at codeweavers.com writes: On Wed, 12 Oct 2005 21:16:05 +, Eddahbi Karim wrote: Now the mouse problem comes back but the workarounds don't work this time. It's not a regression, it's a bug enhancement. The old workaround for WineX still work according to

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-15 Thread Eddahbi Karim
Christoph cr2005 at u-club.de writes: Hi http://lists.transgaming.org/pipermail/winex-devel/2004-May/000259.html With the attached patch WoW is working for me, clicks on the playfield are now ok! I used a derived work [1] of your patches and it worked for me but not for others. The

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-15 Thread Mike Hearn
On Fri, 14 Oct 2005 19:02:02 +0200, Christoph wrote: WoW really seems to relay on this magic address. And yet it works in Windows which presumably does not have any WoW specific appgoo in it. So I imagine it's actually some weird quick of the NT kernel we're not emulating correctly here, but

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-15 Thread Christoph
, -1 = 0xbfe2 trace:loaddll:load_native_dll Loaded module LC:\\windows\\system\\IMM32.dll : native EXE not mmap 0x1000, 430080, 7, 50, -1 = 0x1000 trace:loaddll:load_native_dll Loaded module LE:\\World of Warcraft\\DivxDecoder.dll : native not mmap 0x7ff9

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-15 Thread Jesse Allen
On 10/15/05, Christoph [EMAIL PROTECTED] wrote: Mike Hearn schrieb: Here is maybe a clue. Can anyone outline the role of imm32.dll and if it can be involved in our problem? imm32.dll seems to be a dll for internationalizing certain text.

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-14 Thread Christoph
= 0x7bc8 trace:loaddll:load_builtin_dll Loaded module Lkernel32.dll : builtin set mmap 0x10124000, 73728, 3, 50, -1 = 0x10124000 trace:process:init_current_directory starting in LE:\\World of Warcraft\\ 0x18 trace:process:find_exe_file looking for LWoW.exe trace:process:find_exe_file Trying built

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-13 Thread Mike Hearn
On Wed, 12 Oct 2005 21:16:05 +, Eddahbi Karim wrote: Now the mouse problem comes back but the workarounds don't work this time. It's not a regression, it's a bug enhancement. The old workaround for WineX still work according to gentoo-forums [2]. It seems Warcraft relies upon

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-13 Thread Christoph
Mike Hearn schrieb: On Wed, 12 Oct 2005 21:16:05 +, Eddahbi Karim wrote: Now the mouse problem comes back but the workarounds don't work this time. It's not a regression, it's a bug enhancement. ACK The old workaround for WineX still work according to gentoo-forums [2]. It seems

Re: World of Warcraft

2005-08-14 Thread Jacob Emcken
Hi, [EMAIL PROTECTED] wrote: It's me again. The latest WoW patch (1.5.1) broke stuff again, and now I'm unable to click on anything outside of menu items in game. The issue seems to be related to camera angle, as I am able to click on items/people when I have my camera positioned just

Re: World of Warcraft

2005-07-02 Thread Christoph
Some more impressions from the test server and coming patches. First the server was heavy crowded. Funny but net latency about 1200ms. Hard to play. Blizz added a lot new game content and that is to be tested. They happily rebootet the servers several times while I was on and also applied a

Re: World of Warcraft

2005-06-29 Thread Joseph Garvin
The test realms are up, which lets players test the next patch. Anyone tried it to see if the problem is fixed?

Re: World of Warcraft

2005-06-29 Thread Christoph
Joseph Garvin schrieb: The test realms are up, which lets players test the next patch. Anyone tried it to see if the problem is fixed? Yes, I'm going to test. first gotcha the bizzard char copy page. The page did not work in Firefox. Clicking in a circle, not accepting a new char name.

Re: World of Warcraft

2005-06-29 Thread Christoph
Christoph schrieb: Joseph Garvin schrieb: The test realms are up, which lets players test the next patch. Anyone tried it to see if the problem is fixed? No, it is not fixed. Yes, I'm going to test. first gotcha the bizzard char copy page. The page did not work in Firefox.

Re: World of Warcraft

2005-06-22 Thread Mike Hearn
On Tue, 21 Jun 2005 23:07:00 +0200, Christoph wrote: Finaly it is the printf who does the magic and not the wrapped mmap! The above example also worked for me. Can we still solve this problem with logic? Hehe, I highly doubt it's the printf. More likely, the LD_PRELOADed shared library is

Re: World of Warcraft

2005-06-21 Thread Christoph
Raphael schrieb: Hi, To me it looks like an overoptimized geometry problem. As long there is only sky and no terrain or building behind the objects, you can klick them. This is mostly the case, when you look up. Just like users reported. I just wrote a lousy mmap wrapper which sets start to

Re: World of Warcraft

2005-06-20 Thread Raphael
Hi, On Friday 17 June 2005 16:12, Mike Hearn wrote: On Thu, 16 Jun 2005 09:44:34 +0200, Raphael wrote: Well cedega seems to have the same problem (google) and they fixed it using specific memory layout for WoW (mmap begins at 0x1000) Seems more a WoW bug than wine/cedega bug :) Yes,

Re: World of Warcraft

2005-06-20 Thread Raphael
Hi, Hopefully somebody will figure this one out. If not maybe a trip to the local games shop is in order :) lol what about asking blizzard support :) thanks -mike Regards, Raphael pgpPMvZ8VJLuB.pgp Description: PGP signature

Re: World of Warcraft

2005-06-20 Thread Andreas Mohr
Hi, On Mon, Jun 20, 2005 at 09:34:52AM +0200, Raphael wrote: Hi, Hopefully somebody will figure this one out. If not maybe a trip to the local games shop is in order :) lol what about asking blizzard support :) I'd really recommend doing exactly that. Those game publishers'd better get

Re: World of Warcraft

2005-06-20 Thread Raphael
For example seeing this typilical error: This application has encountered a critical error: ERROR #132 (0x85100084) Program:C:\Program Files\World of Warcraft\WoW.exe Exception: 0xC005 (ACCESS_VIOLATION) at 001B:00650E16 The instruction at 0x00650E16 referenced memory at 0x33991588

Re: World of Warcraft

2005-06-20 Thread Raphael
Stupid kmail Sorry Raphael pgpcJIYGhghQ6.pgp Description: PGP signature

Re: World of Warcraft

2005-06-20 Thread Aric Cyr
fixme:opengl:wglQueryPbufferARB unsupported WGL_PBUFFER_LOST_ARB (need glXSelectEvent/GLX_DAMAGED work) Arg, i didn't expect this fixme :( I don't think we have to worry about this fixme. We can always return GL_FALSE, since that is the way the OpenGL surfaces were created. From

Re: World of Warcraft

2005-06-19 Thread Mike Hearn
On Sat, 2005-06-18 at 05:12 -0400, Ove Kaaven wrote: That OpenGL hotfix is for 1.5.0 (improved ARB_pixel_format, something Wine already have). The VM issue this thread is about is in 1.5.1. This is not the fix you're looking for. Ah OK, thanks. I guess you don't wish to tell us what the bug

Re: World of Warcraft

2005-06-19 Thread Ove Kaaven
sn, 19,.06.2005 kl. 16.07 +0100, skrev Mike Hearn: On Sat, 2005-06-18 at 05:12 -0400, Ove Kaaven wrote: That OpenGL hotfix is for 1.5.0 (improved ARB_pixel_format, something Wine already have). The VM issue this thread is about is in 1.5.1. This is not the fix you're looking for. Ah OK,

Re: World of Warcraft

2005-06-19 Thread Christoph Rudorff
Ove Kaaven schrieb: sn, 19,.06.2005 kl. 16.07 +0100, skrev Mike Hearn: On Sat, 2005-06-18 at 05:12 -0400, Ove Kaaven wrote: That OpenGL hotfix is for 1.5.0 (improved ARB_pixel_format, something Wine already have). The VM issue this thread is about is in 1.5.1. This is not the fix you're

Re: World of Warcraft

2005-06-18 Thread Ove Kaaven
fre, 17,.06.2005 kl. 15.12 +0100, skrev Mike Hearn: Well, I don't think Alexandre has a WoW account or copy and there isn't enough information here to see what's going on. It's odd that seems VM layout related though. The issue looks like it's in OpenGL though, their 1.5 patch hotfix is a

Re: World of Warcraft

2005-06-17 Thread Mike Hearn
On Thu, 16 Jun 2005 09:44:34 +0200, Raphael wrote: Well cedega seems to have the same problem (google) and they fixed it using specific memory layout for WoW (mmap begins at 0x1000) Seems more a WoW bug than wine/cedega bug :) Yes, it's a WoW bug, some Windows users are affected too.

Re: World of Warcraft

2005-06-17 Thread Joseph Garvin
Mike Hearn wrote: Well, I don't think Alexandre has a WoW account or copy and there isn't enough information here to see what's going on. It's odd that seems VM layout related though. The issue looks like it's in OpenGL though, their 1.5 patch hotfix is a replacement of the opengl32 DLL.

Re: World of Warcraft

2005-06-16 Thread Raphael
Hi, On Wednesday 15 June 2005 05:18, [EMAIL PROTECTED] wrote: It's me again. The latest WoW patch (1.5.1) broke stuff again, and now I'm unable to click on anything outside of menu items in game. The issue seems to be related to camera angle, as I am able to click on items/people when I

World of Warcraft

2005-06-14 Thread cyrix12
It's me again. The latest WoW patch (1.5.1) broke stuff again, and now I'm unable to click on anything outside of menu items in game. The issue seems to be related to camera angle, as I am able to click on items/people when I have my camera positioned just right. It's basically unplayable at

Re: Debugging with GDB [was: Re: World of Warcraft - crash in game]

2005-04-24 Thread Alex Woods
On Sun, Apr 24, 2005 at 09:23:22AM +1000, Troy Rollo wrote: On Saturday 23 April 2005 22:12, Alex Woods wrote: I'm attaching to the process with gdb, but it's not catching things at the point where they go wrong. Typically I am just seeing a stack like this though: #0 0x56752a01 in ??

Debugging with GDB [was: Re: World of Warcraft - crash in game]

2005-04-23 Thread Alex Woods
are going wrong? How are exceptions caught by wine? A lot of the time WoW handles the error so can I work back from there? A lot of the time I get a report like this: This application has encountered a critical error: Not enough memory Program:C:\Program Files\World of Warcraft\WoW.exe File

Re: Debugging with GDB [was: Re: World of Warcraft - crash in game]

2005-04-23 Thread Troy Rollo
On Saturday 23 April 2005 22:12, Alex Woods wrote: I'm attaching to the process with gdb, but it's not catching things at the point where they go wrong. Typically I am just seeing a stack like this though: #0 0x56752a01 in ?? () If it's only giving one frame in the stack trace the cause is

Re: World of Warcraft: fixed?

2005-03-26 Thread Alex Woods
On Thu, Mar 24, 2005 at 10:40:18PM -0500, [EMAIL PROTECTED] wrote: I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another one from Tim Savannah which looks like this: ---

Re: World of Warcraft: fixed?

2005-03-26 Thread cyrix12
On Sat, 26 Mar 2005 11:35:58 + Alex Woods [EMAIL PROTECTED] wrote: On Thu, Mar 24, 2005 at 10:40:18PM -0500, [EMAIL PROTECTED] wrote: I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another

World of Warcraft: fixed?

2005-03-24 Thread cyrix12
I applied the two patches from bugzilla (http://bugs.winehq.org/show_bug.cgi?id=2814#c8) which includes Raphael's opengl32 fbconf patch and another one from Tim Savannah which looks like this: --- wine2/dlls/x11drv/opengl.c 2005-03-24 20:51:16.0 -0500 +++ wine/dlls/x11drv/opengl.c

World of Warcraft

2005-03-23 Thread cyrix12
Sorry to keep bugging you guys about this, but a recent patch broke the opengl mode of World of Warcraft again. It simply fails to start, similar to the d3d mode (except for the fact that I know why d3d mode doesn't work as of now). I was scanning through the traces and saw no errors though

Re: World of Warcraft

2005-03-23 Thread James Hawkins
On Wed, 23 Mar 2005 16:15:18 -0500, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Sorry to keep bugging you guys about this, but a recent patch broke the opengl mode of World of Warcraft again. It simply fails to start, similar to the d3d mode (except for the fact that I know why d3d mode

World of Warcraft

2005-03-23 Thread cyrix12
What I meant to say in the previous message was something along the lines of Here's an opengl trace; let me know if you need any others. Unfortunately, it seemed to come out in some other language which I am not familiar in. So here's the opengl trace.

Re: World of Warcraft

2005-03-23 Thread cyrix12
On Wed, 23 Mar 2005 15:22:46 -0600 James Hawkins [EMAIL PROTECTED] wrote: On Wed, 23 Mar 2005 16:15:18 -0500, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Sorry to keep bugging you guys about this, but a recent patch broke the opengl mode of World of Warcraft again. It simply fails

Re: World of Warcraft

2005-03-23 Thread Raphael
On Wednesday 23 March 2005 22:15, [EMAIL PROTECTED] wrote: Sorry to keep bugging you guys about this, but a recent patch broke the opengl mode of World of Warcraft again. It simply fails to start, similar to the d3d mode (except for the fact that I know why d3d mode doesn't work as of now

Re: World of Warcraft

2005-03-23 Thread cyrix12
On Wed, 23 Mar 2005 23:37:49 +0100 Raphael [EMAIL PROTECTED] wrote: On Wednesday 23 March 2005 22:15, [EMAIL PROTECTED] wrote: Sorry to keep bugging you guys about this, but a recent patch broke the opengl mode of World of Warcraft again. It simply fails to start, similar to the d3d mode

Re: World of Warcraft

2005-03-23 Thread Raphael
Hi again, Hi, can you try with this patch ? Regards, Raphael Still doesn't work. I attached another opengl trace in case you can pick out something that's changed though. Darckness Thx, intersesting :) And this one ? Regards, Raphael Index: wgl_ext.c

Re: World of Warcraft

2005-03-23 Thread cyrix12
news and bad news. The good news is that the World of Warcraft loads now, which is excellent. The bad news twofold: the performance is AWFUL, and it crashes out in the same place as before (when wine was missing pbuffer support). But it loads! Darckness

Re: World Of Warcraft

2005-03-15 Thread Holly Bostick
Noticed this thread on the Rage3D Linux (ATI) Drivers forums: Fix for WoW in OpenGL mode in wine/cedega ( http://www.rage3d.com/board/showthread.php?t=33807135 ). Basically, it seems to involve hex-editing WoW.exe (!!!) to filter out a couple of extensions (mainly GL_ARB_vertex_buffer_object),

Re: World Of Warcraft

2005-03-15 Thread Raphael
On Tuesday 15 March 2005 10:47, Holly Bostick wrote: Noticed this thread on the Rage3D Linux (ATI) Drivers forums: Fix for WoW in OpenGL mode in wine/cedega ( http://www.rage3d.com/board/showthread.php?t=33807135 ). Basically, it seems to involve hex-editing WoW.exe (!!!) to filter out a

Re: World of Warcraft - crash in game

2005-03-03 Thread Francois Gouget
On Wed, 2 Mar 2005, Alex Woods wrote: [...] Sound works about the same under both alsa and oss (again alsa oss emulation). It's strange that you get no sound from oss. Sound depends a lot on the sound card. Some sound cards support only specific sampling rates while others are more accomodating.

Re: World of Warcraft - crash in game

2005-03-02 Thread Alex Woods
On Fri, Feb 25, 2005 at 11:07:03AM +1100, Troy Rollo wrote: On Fri, 25 Feb 2005 09:22, Alex Woods wrote: Over the course of 13 (unlucky for me ;)) crashes, these are the only 3 addresses it has given. My question is what can I do to debug [target application SEGVs]. I can't find any

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