Re: [Xmame] SDLMAME support for kxmame

2007-05-25 Thread Christopher Stone
On 5/25/07, Sven Gothel [EMAIL PROTECTED] wrote: I assume that bug still exist ? Then I will have a look a at it within some days .. Well, I havn't tested it with your latest patches yet, I tried to use your patches against the MESS svn, but they did not apply. The bug report is kind of

Re: [Xmame] SDLMAME support for kxmame

2007-05-24 Thread Christopher Stone
On 5/24/07, Sven Gothel [EMAIL PROTECTED] wrote: As you might noted, I am currently updating the OpenGL rendering in sdlmame .. Sven: I have been working with Wilbert the past month or so doing massive testing for MESS' Atari 2600 emulator. I have seen that you have submitted a bunch of

Re: [Xmame] SDLMAME support for kxmame

2007-05-23 Thread Christopher Stone
On 5/23/07, Avuton Olrich [EMAIL PROTECTED] wrote: On 5/23/07, Lawrence Gold [EMAIL PROTECTED] wrote: Sven Gothel wrote: I would prefere having SDLMAME in the MESS repository .. Any ideas ? SDLmame is already in the MESS SVN repository. ;-) Can you give an address for that? I just

Re: [Xmame] QMC2 0.1.b6

2006-12-05 Thread Christopher Stone
On 12/5/06, Simon Roby [EMAIL PROTECTED] wrote: On 12/5/06, Christopher Stone [EMAIL PROTECTED] wrote: Is it possible to build this with qt 3.3.7 for people with crappy distros like Fedora which have a difficult time realizing that KDE is vastly superior to GNOME? KDE hasn't moved to Qt 4.x

Re: [Xmame] M.A.M.E. Catalog / Launcher II and SDLmame - unable to enter location of SDLmame

2006-12-05 Thread Christopher Stone
On 12/5/06, R. Reucher [EMAIL PROTECTED] wrote: Hi again, Morgan was right. It was a layout bug... I've uploaded a current snapshot of my development-tree, which fixes it. See http://www.mameworld.net/mamecat/ Hi Rene, I wanted to package this for Fedora, but I am unable to because I do not

Re: [Xmame] Hello again .. CVS/SVN access ..

2006-12-04 Thread Christopher Stone
On 12/4/06, Simon Roby [EMAIL PROTECTED] wrote: On 11/24/06, Christopher Stone [EMAIL PROTECTED] wrote: On 11/24/06, Hans de Goede [EMAIL PROTECTED] wrote: Replacing xmame with an enhanced version of sdlmame and reusing the name / mailinglist / cvs, etc. Has been disussed before and AFAIK

Re: [Xmame] Hello again .. CVS/SVN access ..

2006-11-24 Thread Christopher Stone
On 11/24/06, Hans de Goede [EMAIL PROTECTED] wrote: Sven Gothel wrote: On Thursday 23 November 2006 23:40, Hans de Goede wrote: Sven Gothel wrote: Hi Hans, so they don't have a old fashion mailinglist ? (I don't like these html forums ..) I'm afraid not (I don't like these html forums

Re: [Xmame] Hello again .. CVS/SVN access ..

2006-11-22 Thread Christopher Stone
On 11/22/06, Sven Gothel [EMAIL PROTECTED] wrote: Hi all, after almost a few year of xmame abstinence, I would like to continue a little development on the OpenGL side. My email address has changed from [EMAIL PROTECTED] - [EMAIL PROTECTED] I have read about the new render model, thus I think

[Xmame] getting xmame/xmess 106.uX to compile in CVS

2006-06-30 Thread Christopher Stone
Judge put up some text on how to fix the current CVS: http://ch.jdg.info/mess/xmess.txt ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Introduction of the new maintainer

2006-06-30 Thread Christopher Stone
On 6/30/06, Laurent Desnogues [EMAIL PROTECTED] wrote: I own an AMD64 running FC 4 x86_64 FC4 is scheduled to be deprecated in a couple weeks ;-) But nice to see you have a setup very similar to mine! :) Welcome aboard! ___ Xmame mailing list

Re: [Xmame] Heads up: big changes coming down the pike

2006-05-30 Thread Christopher Stone
On 5/24/06, Hans de Goede [EMAIL PROTECTED] wrote: As you al know I've lately been busy with other stuff and my interest in xmame has been feinting. I did take a shot at adding multiple window support to the current xmame video code for the debugger and multi screen games sometime ago. I have

Re: [Xmame] 32bit compile on amd64

2006-04-16 Thread Christopher Stone
By latest I literally mean latest as in CVS. And, yes, if *breaks* gcc. No, I'm not talking about a compile error or warning, I'm talking about actualy gcc breakage, as in there is a bug in gcc. adding CC=gcc -m32 should be enough, but it's not. It still tries to link against my 64 bit

Re: [Xmame] 32bit compile on amd64

2006-04-16 Thread Christopher Stone
On 4/16/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Sun, 16 Apr 2006, Christopher Stone wrote: Adding LD=ld -m32 is redundant and not necessary since you already defined it in CC. This does not always work. adding CC=gcc -m32 should be enough, but it's not. It still tries

Re: [Xmame] 32bit compile on amd64

2006-04-16 Thread Christopher Stone
On 4/16/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Sun, 16 Apr 2006, Christopher Stone wrote: On 4/16/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Sun, 16 Apr 2006, Christopher Stone wrote: Adding LD=ld -m32 is redundant and not necessary since you already defined it in CC

Re: [Xmame] 32bit compile on amd64

2006-04-16 Thread Christopher Stone
On 4/16/06, Carson Gaspar [EMAIL PROTECTED] wrote: --On Sunday, April 16, 2006 5:35 AM -0700 Christopher Stone [EMAIL PROTECTED] wrote: It gives the same error as before when there was no -m option present. It searches the lib64 dirs for libexpat, says its incompatible, then at the end

Re: [Xmame] 32bit compile on amd64

2006-04-16 Thread Christopher Stone
On 4/16/06, Carson Gaspar [EMAIL PROTECTED] wrote: --On Sunday, April 16, 2006 6:30 AM -0700 Christopher Stone [EMAIL PROTECTED] wrote: ugh... I *do* have a 32-bit libexpat installed... OK, so your system ld was configured... oddly. Add --verbose to the ld line (or -Wl,--verbose to the gcc

Re: [Xmame] 32bit compile on amd64

2006-04-16 Thread Christopher Stone
On 4/16/06, Christopher Stone [EMAIL PROTECTED] wrote: What a pain. Is Fedora the only distro that is _this_ difficult? Wow, Fedora is not even letting me install i386 -devel packages even when I force it to use an i386 based repository! Seems my only options now are to hand install the rpms

Re: [Xmame] 32bit compile on amd64

2006-04-15 Thread Christopher Stone
. On 4/14/06, F.J. McCloud [EMAIL PROTECTED] wrote: Yes you do. Add -m32 again there. IIRC you also need to pick i386 instead of amd64 in the makefile. (Been awhile since I've done this but that's how it worked prior to xmame-0.99.) --- Christopher Stone [EMAIL PROTECTED] wrote: Does anyone

Re: [Xmame] 32bit compile on amd64

2006-04-15 Thread Christopher Stone
Okay, there is one more issue it seems. The linker looks in /usr/lib64 instead of /usr/lib when trying to link against libm and libexpat. How do you tell the linker to look for libraries in /usr/lib instead of /usr/lib64? On 4/15/06, Christopher Stone [EMAIL PROTECTED] wrote: Okay, I added

[Xmame] 32bit compile on amd64

2006-04-14 Thread Christopher Stone
Does anyone have a makefile that will make a 32 bit version of xmame on an 86_64 architecture? I tried adding -m32 to CFLAGS, but it fails at: usr/bin/ld: warning: i386 architecture of input file `xmame.obj/cpu/m68000/m68kmake.o' is incompatible with i386:x86-64 output Generating M68K source

Re: [Xmame] Fedora Core 5 and xmame -fullscreen

2006-04-03 Thread Christopher Stone
On 4/3/06, Frank Cox [EMAIL PROTECTED] wrote: Fedora Core 5 has a new and rather annoying feature, where opening a window from a terminal doesn't give focus to the newly opened window. You have to click on the newly opened window to give it focus. KDE behaves normally. One more reason to

[Xmame] Some 64 bit patches

2006-03-05 Thread Christopher Stone
Here are some 64 bit patches I made to clean up some warnings. I have no idea of the correctness of some of these patches. diff.txt.gz Description: GNU Zip compressed data

Re: [Xmame] gfire2 crashes

2006-03-01 Thread Christopher Stone
gfire2 works here. How do you create the crash? On 3/1/06, Oliver Stöneberg [EMAIL PROTECTED] wrote: gfire2 crashes in xamem, but doesn't in official win32 MAME. Here is the backtrace: gram received signal SIGSEGV, Segmentation fault. 0x083db927 in cpu_readop (A=32768) at memory.h:1122

Re: [Xmame] a few memory leaks

2006-03-01 Thread Christopher Stone
I can only reproduce one of these errors with valgrind-3.1, what version of valgrind are you using, and what command line are you using? I really wonder if valgrind can be trusted... ___ Xmame mailing list Xmame@toybox.twisted.org.uk

Re: [Xmame] several questions/findings on xmame/xmess

2006-02-25 Thread Christopher Stone
On 2/25/06, Firewave [EMAIL PROTECTED] wrote: - How do I end the emulation of xmess? ESC doesn't work and the X in the x11 window doesn't work either. STRG+C in the console where xmess was started doesn't exits it properly. You have to press scroll-lock to enable the UI keys, then press ESC.

Re: [Xmame] multiple mice input

2006-02-12 Thread Christopher Stone
I was wondering this myself recently, as I now have three mice attached to my PC. It's not really a big problem though, except that player 2 could mess up player 1s game play if she so desires ;-) On 2/12/06, Christoph Fritz [EMAIL PROTECTED] wrote: Hi I finally built a spinner today for

[Xmame] [xmess CVS] Crash on exit

2006-02-12 Thread Christopher Stone
(gdb) run apple2p -s6d1 /usr/local/share/xmess/software/apple2/games/action/drol.dsk (gdb) bt #0 0x003f35672000 in strlen () from /lib64/libc.so.6 #1 0x003f35671d36 in strdup () from /lib64/libc.so.6 #2 0x00d20c5c in osd_begin_final_unloading () at src/unix/config.c:887 #3

Re: [Xmame] unable to compile 0.103u5

2006-02-04 Thread Christopher Stone
Ya I started mucking around with the makefiles. I removed rules.mak and added sound and cpu.mak which got xmame to compile, but it failed to link properly. I hoping Lawrence knows how to fix it. On 2/4/06, Julian Sikorski [EMAIL PROTECTED] wrote: Hi. This is probably connected with Aaron's

Re: [Xmame] unable to compile 0.103u5

2006-02-04 Thread Christopher Stone
Lawrence commited some fixes to CVS, xmame now compiles and links, and xmess now compiles, but link failes on xmess.obj/cheat.o Getting close! :) On 2/4/06, Juergen Buchmueller [EMAIL PROTECTED] wrote: On Sat, 04 Feb 2006 16:42:04 -0700 Lawrence Gold [EMAIL PROTECTED] wrote: I should have a

Re: [Xmame] unable to compile 0.103u5

2006-02-04 Thread Christopher Stone
On 2/4/06, Christopher Stone [EMAIL PROTECTED] wrote: Lawrence commited some fixes to CVS, xmame now compiles and links, and xmess now compiles, but link failes on xmess.obj/cheat.o Getting close! :) Oh, I should mention, that's after I modified the MESS ms_rules.mak to use cpu and sound .mak

Re: [Xmame] Compiling with 64 bit

2006-01-28 Thread Christopher Stone
ok here it is. Lots of warnings, but they are confined to just a few files, hopefully it wont be too bad. On 1/28/06, Lawrence Gold [EMAIL PROTECTED] wrote: Christopher Stone wrote: Hi Hans: Thanks for the reply, that was the problem! I get tons and tons of warnings when compiling

[Xmame] Compiling with 64 bit

2006-01-24 Thread Christopher Stone
Hi, I just got a new super amazingly powerful mongo machine that has a 64 bit cpu, and when I compile xmame/xmess I get the following warning on link: /usr/bin/ld: warning: i386 architecture of input file `xmess.obj/unix.x11/effect_asm.o' is incompatible with i386:x86-64 output Is it safe to

Re: [Xmame] Compiling with 64 bit

2006-01-24 Thread Christopher Stone
in looking into these, or should I just patiently wait for more mamedevs to upgrade their PCs? Regards, Chris On 1/24/06, Hans de Goede [EMAIL PROTECTED] wrote: Christopher Stone wrote: Hi, I just got a new super amazingly powerful mongo machine that has a 64 bit cpu, and when I compile xmame

Re: [Xmame] Repairing mace chd

2005-12-28 Thread Christopher Stone
On 12/28/05, smf [EMAIL PROTECTED] wrote: There is to an extent. There are several high up developers who wish to ditch -verifyroms and even the whole concept of a built in database of roms. I reckon the fall out after that will be very fun to watch. This is the only thing you said that makes

Re: [Xmame] link failure

2005-12-27 Thread Christopher Stone
The CVS is currently missing the latest src/mame.mak file. I'll ask Nate if there was any reason why he omitted it, if not then I'll check it into CVS. In the meantime you can just grab the latest diff file and add the two or three missing lines from that file. On 12/27/05, [EMAIL PROTECTED]

Re: [Xmame] Repairing mace chd

2005-12-23 Thread Christopher Stone
On 12/23/05, smf [EMAIL PROTECTED] wrote: Huh? Is this some kind of attempt at an insult? It was humour. If you want to take it as an insult then it's up to you. No, it was just stupid. Seriously man, if you don't have anything intelligent to say, then don't say it. Touché Oh right,

Re: [Xmame] Repairing mace chd

2005-12-23 Thread Christopher Stone
On 12/23/05, Pete French [EMAIL PROTECTED] wrote: What is a poke rom? Its a pun - a few years ago there was a japanese gameboy game called ''pokemon' which was marketted (at least over here) with the slogan gotta catch 'em all. in mame circles the act of trying to collect a full set of

Re: [Xmame] Repairing mace chd

2005-12-22 Thread Christopher Stone
FYI, mace and macea chds *are* different. moving mace to macea will give you a correct macea chd, but then it leaves you without a mace chd. By repair, I am implying that you patch the macea chd to make a correct mace chd. I'm surprised you did not understand what I was referring to. On

Re: [Xmame] Repairing mace chd

2005-12-22 Thread Christopher Stone
On 12/22/05, smf [EMAIL PROTECTED] wrote: Other than that you fell foul to the anti poke rom leagues christmas campaign: Full mame sets aren't just for christmas. They'll be clogging up your hard drive for ever. Huh? Is this some kind of attempt at an insult? Do you think you could refrain

[Xmame] Repairing mace chd

2005-12-21 Thread Christopher Stone
Just for those of you who need to repair their mace chd and don't know how to do it with the PAR2 file that is floating around, all you need is libpar2 and gpar2 files from: http://sourceforge.net/project/showfiles.php?group_id=30568 gpar2 works beautifully!

Re: [Xmame] ARTS sound drivers no longer compile with KDE 3.5

2005-12-11 Thread Christopher Stone
I reported the bug to the packager of my kde packages, they confirmed the bug and should be fixed soon. On 12/11/05, P. Cizaire [EMAIL PROTECTED] wrote: Can it be related to a missconfigured ls that is used somewhere (see ls -F) ? On 12/10/05, Christopher Stone [EMAIL PROTECTED] wrote

Re: [Xmame] ARTS sound drivers no longer compile with KDE 3.5

2005-12-10 Thread Christopher Stone
$ artsc-config --cflags -I/usr/include/kde/artsc@ For some reason my artsc-config is putting an @ at the end of the directories, I'm guessing this is a bug in artsc-config? On 12/10/05, Lawrence Gold [EMAIL PROTECTED] wrote: Christopher Stone wrote: I just installed KDE 3.5 and discovered

[Xmame] ARTS sound drivers no longer compile with KDE 3.5

2005-12-09 Thread Christopher Stone
I just installed KDE 3.5 and discovered today that the arts sound drivers for xmame are no longer compiling. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] Only *29* Historic xmame versions still missing!

2005-12-01 Thread Christopher Stone
Where are xmame versions: 0.18 0.18pl1 0.18pl2 0.19 0.19.1 0.20 0.20.1 0.20.2 0.20.3 0.21.1 0.21.6 0.21.7 0.22.1 0.23.1 0.23.2 0.23.3 0.26.1 0.26.2 0.26.3 0.27.2 0.28.2 0.29.1 0.29.3 0.33b4.1 0.33.1 0.33.2 0.34.1 0.35b10.2 0.35.2 ? Historic versions are complete? ya

Re: [Xmame] California Speed (calspeed) not starting

2005-10-30 Thread Christopher Stone
works for me now too. On 10/30/05, Lawrence Gold [EMAIL PROTECTED] wrote: Samson Lee wrote: Has anybody gotten California Speed (calspeed) to work with xmame? I have both the rom and chd files, and the game loads without errors under windows mame. This is the error that xmame gives:

Re: [Xmame] California Speed (calspeed) not starting

2005-10-23 Thread Christopher Stone
crashes for me too On 10/23/05, Samson Lee [EMAIL PROTECTED] wrote: Has anybody gotten California Speed (calspeed) to work with xmame? I have both the rom and chd files, and the game loads without errors under windows mame. This is the error that xmame gives: *** glibc detected ***

[Xmame] Compile Error

2005-10-23 Thread Christopher Stone
Compiling src/usrintrf.c ... src/usrintrf.c: In function 'menu_main': src/usrintrf.c:1414: error: 'UI_rapidfire' undeclared (first use in this function) src/usrintrf.c:1414: error: (Each undeclared identifier is reported only once src/usrintrf.c:1414: error: for each function it appears in.) make:

Re: [Xmame] xmame on pentium I

2005-10-12 Thread Christopher Stone
BTW, Nate is looking for a pentium BIOS to add to MESS. If you got one, send me a private e-mail. Thanks, Chris On 10/12/05, Olivier Galibert [EMAIL PROTECTED] wrote: Federico wrote: I have a question. I have an old laptop with a Pentium I 100Mhz and 32 MB ram. Do you think xmame can run in

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-20 Thread Christopher Stone
On 9/19/05, Toan T Nguyen [EMAIL PROTECTED] wrote: Thank for the encouragement. I don't think I will try to write config to the normal xmame config file because this may cause incompatibility with other frontend or future version of xmame and hard to maintain. On the contrary, the config file

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-18 Thread Christopher Stone
-- which is pretty good because I have high standards. :) Keep up the great work! -Chris On 9/18/05, Toan T Nguyen [EMAIL PROTECTED] wrote: On 9/17/05, Christopher Stone [EMAIL PROTECTED] wrote: In addition, when I click on Unavailable roms, all the BIOS roms show up even though my bios

Re: [Xmame] kxmame-1.1 xmame frontend released

2005-09-16 Thread Christopher Stone
Has anyone made an rpm for this yet? It wont run properly in the build directory :( On 9/16/05, Toan T Nguyen [EMAIL PROTECTED] wrote: Download at: http://sourceforge.net/projects/kxmame/ ChangeLog since 1.0.2: Fixes: Fix 'disable sound' doesn't work for newer xmame

Re: [Xmame] MAMED front-end skinnability - suggestions needed

2005-09-14 Thread Christopher Stone
Hi, PLEASE PLEASE PLEASE make the skins compatible with MAMEWAH [1]. MAMEWAH has lots of cool skins that have already been made [2]. Would be nice if we could use these skins for MAMED. [1] http://mamewah.mameworld.net [2] http://home.comcast.net/~cpviewer/mamewah.htm -Chris On 9/10/05,

Re: [Xmame] kxmame-1.0 released

2005-08-26 Thread Christopher Stone
Does kxmame need to be installed in order to run correctly? I compiled it and ran it under the ./src/ directory and it didn't last very long. :) KCrash: Application 'kxmame' crashing... On 8/25/05, Toan T Nguyen [EMAIL PROTECTED] wrote: Hello everyone, I'm pleased to annouce the first

Re: [Xmame] kxmame-1.0 released

2005-08-26 Thread Christopher Stone
in manupulating the game filters list. I fixed them in the latest cvs. Toan On 8/26/05, Christopher Stone [EMAIL PROTECTED] wrote: Does kxmame need to be installed in order to run correctly? I compiled it and ran it under the ./src/ directory and it didn't last very long. :) KCrash

Re: [Xmame] Only *1* Historic Version Still Missing!

2005-08-09 Thread Christopher Stone
According to the Changelog there were two releases for xmame 0.28 http://x.mame.net/changes-unix.html Do you have every version that is mentioned in the change log? On 8/9/05, Mame Fan [EMAIL PROTECTED] wrote: Good morning, I've been working to create an archive of historic Xmame sources.

Re: [Xmame] 0.98u1 and #pragma problem

2005-07-25 Thread Christopher Stone
LOL. This is a problem? On 7/25/05, Julian Sikorski [EMAIL PROTECTED] wrote: So fedora sucks once again. I have to use gcc 3.2.3 which deprecates #pragma once, or gcc 4.0.0 miscompiling v60 core :(. ___ Xmame mailing list Xmame@toybox.twisted.org.uk

Re: [Xmame] 0.98u2 problem

2005-07-25 Thread Christopher Stone
This isn't fixed in the CVS?? I could have sworn Lawence updated CVS... On 7/25/05, Julian Sikorski [EMAIL PROTECTED] wrote: Compiling src/sndhrdw/mcr.c ... In file included from src/sndhrdw/mcr.c:19: src/includes/mcr.h:16: error: array type has incomplete element type make: ***

Re: [Xmame] Compile error of current CVS on Fedora Core 4

2005-07-19 Thread Christopher Stone
What's really amazing is that there were no linker errors this time! Way to go MAMEdevs! ;-) On 7/19/05, Matthias Saou [EMAIL PROTECTED] wrote: Lawrence Gold wrote : I just tried to recompile a current CVS checkout on Fedora Core 4 i386 and got this error : [...] mkdir -p

[Xmame] PPC core

2005-07-17 Thread Christopher Stone
Lawrence: FYI: Nate told me to tell you that for the next xmame release, you should use the MAME version of the PPC core instead of what is in the MESS CVS. The MESS version is a fork and it currently breaks the model3 games or something. ___ Xmame

[Xmame] Blitter Warnings

2005-06-20 Thread Christopher Stone
I just noticed these warnings: src/unix/blit/advance/xq2x_yuy2.h: In function 'blit_xq2x_line_3x3_lq2x_16_YUY2': src/unix/blit/advance/xq2x_yuy2.h:66: warning: 'p2[0]' may be used uninitialized in this function src/unix/video-drivers/x11.c: In function 'x11_set_window_hints':

Re: [Xmame] Segfaults in 0.97u1

2005-06-19 Thread Christopher Stone
= {seconds = 0, subseconds = 1556386400}) at src/timer.c:357 #4 0x080c1c45 in cpu_run () at src/cpuexec.c:918 #5 0x0806697d in run_game (game=0) at src/mame.c:599 #6 0x094854d9 in main (argc=0, argv=0x0) at src/unix/main.c:92 On 6/19/05, Christopher Stone [EMAIL PROTECTED] wrote

Re: [Xmame] GCC4 xmame benchmarks

2005-04-24 Thread Christopher Stone
On 4/24/05, Frank Cox [EMAIL PROTECTED] wrote: compiles to 4438 bytes with GCC4 but only 4730 bytes with GCC 3.4.3. There must be slightly more standard overhead with GCC4, but that appears to be made-up-for with a less trivial program. It looks like its smaller with gcc4 to me.

[Xmame] xmame/xmess UI bug

2005-04-12 Thread Christopher Stone
There is a bug in the user interface in xmame/xmess in which that last character typed from the UI is sent to the emulated machine. This does not occur in Windows. To understand what I am talking about you can run this simple test case: 1. xmess.x11 apple2p 2. press ctrl-F12 (this is the apple2

Re: [Xmame] Xmess problem.

2005-04-06 Thread Christopher Stone
Might also want to try 0.95. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Xmess problem.

2005-04-05 Thread Christopher Stone
On Apr 5, 2005 5:49 PM, Bruno Barrera C. [EMAIL PROTECTED] wrote: Hi list, Any ideas about [1] ? [1]: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=301623 Works for me. ___ Xmame mailing list Xmame@toybox.twisted.org.uk

Re: [Xmame] Simpson's Bowling problem (following instructions in mame FAQ)

2005-03-29 Thread Christopher Stone
I retested it again after removing my nvram file, and it started with no problems. After pressing OK I immediately press F2 and hold it down, then I tap the F3 key once while continuing to hold down F2. Once the EEPROM OK message appears, I release F2. I tested this twice and it worked

Re: [Xmame] MESS console remark, supervision improvement, xvideo question

2005-03-28 Thread Christopher Stone
On Mon, 28 Mar 2005 09:48:05 +0200, Peter Trauner [EMAIL PROTECTED] wrote: Hello, MESS consoles: special keys like (left alt+page down) are not working in arcadia, supervision (but work in vic20/computer if in ui-mode). For some reason, MESS consoles are always in ui_active mode, however, the

Re: [Xmame] MESS console remark, supervision improvement, xvideo question

2005-03-28 Thread Christopher Stone
On Mon, 28 Mar 2005 09:48:05 +0200, Peter Trauner [EMAIL PROTECTED] wrote: Hello, MESS supervision lcd aspect ratio is quadratic: I'll check this in for you. Your CVS account should still be active AFAIK though. Let me know if you need me to reset your CVS password.

Re: [Xmame] Simpson's Bowling problem (following instructions in mame FAQ)

2005-03-28 Thread Christopher Stone
Works fine here. On Tue, 29 Mar 2005 00:31:27 +0200, Maxime Henrion [EMAIL PROTECTED] wrote: Hi all, I've been trying to get Simpson's Bowling to work with xmame with no luck as of now. I have the correct rom, bios and CHD, but I can't get past that screen with four red BAD

Re: [Xmame] MAGE and XMAME

2005-03-27 Thread Christopher Stone
? Christopher Stone worked on that several releases ago. I haven't really pursued it, because apparently MAGE duplicates a bunch of core MAME files rather than using them directly the way MESS does. It also doesn't (or didn't) appear to keep in sync with the MAME releases

Re: [Xmame] 7-zip support revisited

2005-03-21 Thread Christopher Stone
On Mon, 21 Mar 2005 13:27:14 -0800 (PST), Dan Hollis [EMAIL PROTECTED] wrote: netmame is core too isnt it? so youre saying all core modifications will rejected? Are you saying you have a netmame core rewrite and you are not sure if it has any core code? The netmame code was removed from the

Re: [Xmame] 7-zip support revisited

2005-03-21 Thread Christopher Stone
On Mon, 21 Mar 2005 13:49:44 -0800 (PST), Dan Hollis [EMAIL PROTECTED] wrote: because this netmame code works? but since its core, it would be rejected, shrug shoulders and sigh? i'll keep it to myself and use it amongst friends instead. It's possible Lawrence can maintain it and patch the

Re: [Xmame] 7-zip support revisited

2005-03-19 Thread Christopher Stone
Just out of curiosity, what is a pokerom? :) On Sat, 19 Mar 2005 12:50:24 -0700, mushroom blue [EMAIL PROTECTED] wrote: On Fri, 2005-03-18 at 21:33 +0100, Olivier Galibert wrote: On Fri, Mar 18, 2005 at 12:08:03PM -0800, Dan Hollis wrote: Has anyone revisited the subject of 7-zip support

[Xmame] Blitters and Precompiled Headers

2005-03-06 Thread Christopher Stone
Would the blitters compile any faster if they used gcc's precompiled header feature? ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] ctrl-pgup doesn't check MESS UI mode

2005-03-06 Thread Christopher Stone
In MESS, ctrl-pgup will not respect UI mode (scrllock). In other words, ctrl-pgup should only work when MESS UI mode is on. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] xinerama-screen

2005-03-03 Thread Christopher Stone
On Fri, 31 Dec 2004 09:23:57 +0100, Hans de Goede [EMAIL PROTECTED] wrote: ... I see no reason (ever) to stretch a game across multiple monitors especially since doing this with the usual two monitor setup in combination with the aspect keeping code will give you the same size as using only

[Xmame] Readding gz support to xmame/xmess

2005-02-02 Thread Christopher Stone
I remember a long time ago, in a galaxy far far away xmame used to support .gz compression. Somewhere along the way this got removed, however I think it would be a beneficial feature mainly for the xmess side of things. Many disk images and carts, and so forth are compressed with gz since they

[Xmame] Artwork Bug?

2005-01-14 Thread Christopher Stone
I'm not sure if this is xmame only, or also affects dos, but warlords doesn't seem to display all the graphics when artwork is enabled. ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] CVS Compile Problem

2005-01-13 Thread Christopher Stone
If XINPUT_DEVICES is commented in makefile.unix, then src/unix/video-drivers/xinput.c does not compile correctly giving the following errors: src/unix/video-drivers/xinput.c: In function 'xinput_open': src/unix/video-drivers/xinput.c:425: error: 'X11_FORCE_INPUT_GRAB' undeclared (first use in

Re: [Xmame] suplup, and a new feature idea

2004-12-24 Thread Christopher Stone
On Fri, 24 Dec 2004 16:01:12 -0600, Frank Cox [EMAIL PROTECTED] wrote: FEATURE IDEA It occurs to me that it might come in handy to have a little log file that stores the messages that xmame normally sends to the terminal every time you load a game. This little log could be

Re: [Xmame] 0.89u6 compile error

2004-12-19 Thread Christopher Stone
Maybe we should add -std=c99 to the makefile? Can someone remind me what are the reasons for converting // comments to /* */ style, and for ensuring no C99 code is in xmame? On Sun, 19 Dec 2004 11:42:09 -0700, Lawrence Gold [EMAIL PROTECTED] wrote: Julian Sikorski wrote: As usual:

Re: [Xmame] 0.89u6 compile error

2004-12-19 Thread Christopher Stone
On Sun, 19 Dec 2004 12:50:35 -0700, Lawrence Gold [EMAIL PROTECTED] wrote: It's because some platforms just have old-fashioned compilers. Until it becomes really burdensome, I don't mind supporting C89. But at some point I imagine C99 will become standard. According to the gcc man page, C99

Re: [Xmame] Implementing scaling algorithms on the GPU

2004-12-16 Thread Christopher Stone
This is an interesting topic, it has never occured to me to offload effects code onto a GPU. As an end-user this would be a very nice feature to have. With some of the effects, I can't even get pacman to run fullspeed with both artwork and advance effects. Would it make sense to use the new

Re: [Xmame] Re: Implementing scaling algorithms on the GPU

2004-12-16 Thread Christopher Stone
This is a bad patch, it is full of indenting changes. It is much better to sumbit whitespace changes as a separate patch. On Wed, 15 Dec 2004 15:01:47 +, Matthew Earl [EMAIL PROTECTED] wrote: Ok, heres what I've got so far: http://users.ox.ac.uk/~newc2303/gpupatch.txt Details: - All

Re: [Xmame] Sega Rally 2 problem

2004-12-11 Thread Christopher Stone
That's strange I get the same error as Julian gets. On Sat, 11 Dec 2004 20:04:55 -0700, Lawrence Gold [EMAIL PROTECTED] wrote: Julian Sikorski wrote: Is it a bad rom, or something wrong with the driver? It seems to work here, so I'd suspect a bad rom.

Re: [Xmame] skip_warnings patch

2004-12-08 Thread Christopher Stone
On Wed, 08 Dec 2004 10:37:51 +0100, Hans de Goede [EMAIL PROTECTED] wrote: Erm, I really should take the time to read it (I've done so a long time ago), but you mean that there is not a list of these specific modifications I assumed that there would be a list of what those mods are, for

Re: [Xmame] skip_warnings patch

2004-12-07 Thread Christopher Stone
The MAME license is a joke On Tue, 7 Dec 2004 22:28:47 -0800 (PST), Ken Arromdee [EMAIL PROTECTED] wrote: On Wed, 8 Dec 2004, Mark Nipper wrote: Also the derivative works clause. The license basically says you can distribute derivatives, but we consider a derivative work to be

Re: [Xmame] skip_warnings patch

2004-12-07 Thread Christopher Stone
:37:09 +0100, Hans de Goede [EMAIL PROTECTED] wrote: Christopher Stone wrote: The MAME license is a joke Explain? Regards, Hans On Tue, 7 Dec 2004 22:28:47 -0800 (PST), Ken Arromdee [EMAIL PROTECTED] wrote: On Wed, 8 Dec 2004, Mark Nipper wrote: Also

[Xmame] xmame compile error on CVS

2004-11-01 Thread Christopher Stone
src/machine/nitedrvr.c:11: error: static declaration of 'nitedrvr_gear' follows non-static declaration src/includes/nitedrvr.h:11: error: previous declaration of 'nitedrvr_gear' was h ere src/machine/nitedrvr.c:12: error: static declaration of 'nitedrvr_track' follows non-static declaration

Re: [Xmame] xmame compile error on CVS

2004-11-01 Thread Christopher Stone
They are declared static in the .c files On Mon, 1 Nov 2004 16:57:26 -0700, Lawrence Gold [EMAIL PROTECTED] wrote: On Nov 1, 2004, at 2:22 PM, Christopher Stone wrote: src/machine/nitedrvr.c:11: error: static declaration of 'nitedrvr_gear' follows non-static declaration src

Re: [Xmame] DGA Fullscreen Test

2004-10-30 Thread Christopher Stone
On Sat, 30 Oct 2004 11:06:49 +0200, Hans de Goede [EMAIL PROTECTED] wrote: Christopher Stone wrote: Hans: Did some testing after you logged out with effect switching in DGA mode. It still skips some modes that worked before. It's skipping rgbstripe and rgbscan, these used to work

Re: [Xmame] CVS needs some more testing

2004-10-29 Thread Christopher Stone
I got this email from Raphael: The problem is MacMESS is not using Makefile but custom project files; I can but guess the necessary changes to the Makefile when I add new files, so I not commit them but rely on other to do so. Maybe I should systematically post a note to MESSDEV when I add

Re: [Xmame] DGA Fullscreen Test

2004-10-29 Thread Christopher Stone
Hans: Did some testing after you logged out with effect switching in DGA mode. It still skips some modes that worked before. It's skipping rgbstripe and rgbscan, these used to work for me before. Even if I try to start effect 3 from the command line it's telling me it can't find a suitable

Re: [Xmame] DGA Fullscreen Test

2004-10-28 Thread Christopher Stone
On Thu, 28 Oct 2004 18:04:01 +0200, Hans de Goede [EMAIL PROTECTED] wrote: I've got this really really fixed now in CVS. Please pound on it. The ghost images are still there though. The scaling hotkeys work great in DGA mode, however in Xv and OpenGL mode, the Shift-Ins/Home/End/Del hotkeys

Re: [Xmame] DGA Fullscreen Test

2004-10-27 Thread Christopher Stone
On Wed, 27 Oct 2004 09:43:55 +0200, Hans de Goede [EMAIL PROTECTED] wrote: Christopher Stone wrote: with artwork, the artwork flashes on and off really fast. As always any more clues? Well I tried with -nolcf to see if it was one of the options I set, but this didn't help. If I start

Re: [Xmame] DGA Fullscreen Test

2004-10-27 Thread Christopher Stone
On Wed, 27 Oct 2004 10:32:41 +0200, Hans de Goede [EMAIL PROTECTED] wrote: Thanks, thats the clue I needed. If I start directly in fullscreen mode I have the bug too. Its fixed in CVS now. Please test. Yep fixed!, kinda. It will still flash if you run -skip_gameinfo and I just found another

Re: [Xmame] DGA Fullscreen Test

2004-10-27 Thread Christopher Stone
On Wed, 27 Oct 2004 16:30:00 +0200, Hans de Goede [EMAIL PROTECTED] wrote: Ok all cases of flashing should be really fixed now! please test. All flashing bugs seem to be fixed now! :D Is XV fixed now? I think I've got this fixed now, please test. Works again now! :D Thats correct, but it

Re: [Xmame] Re: Hotkey Question/Suggestion

2004-10-26 Thread Christopher Stone
On Tue, 26 Oct 2004 23:07:50 +0200, Hans de Goede [EMAIL PROTECTED] wrote: On Mon, 25 Oct 2004 01:40:11 -0700, Christopher Stone Have you tested this with -skip_gameinfo? No I haven't thanks for the hint, should be fixed in CVS as of now. Confirmed fixed

Re: [Xmame] DGA Fullscreen Test

2004-10-26 Thread Christopher Stone
On Tue, 26 Oct 2004 22:56:46 +0200, Hans de Goede [EMAIL PROTECTED] wrote: Christopher Stone wrote: with artwork, the artwork flashes on and off really fast. Hmm, strange this was a known bug, but now it should work fine. It does work fine here. Could you try with -vsync-pagelimit 0

Re: [Xmame] Re: Hotkey Question/Suggestion

2004-10-25 Thread Christopher Stone
On Mon, 25 Oct 2004 08:11:39 +0200, Hans de Goede [EMAIL PROTECTED] wrote: What happens if you use the ui, for example press F11 to show the number of fps. I have three pictures for you: http://tkmame.retrogames.com/starcas1.png This is a picture of star castle running in x11-mode 2 with

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