On Sat, Dec 19, 2009 at 02:56:27PM +0200, Imaze Rhiano wrote: > This is basically what is happening currently when scripts in SIM are > using more memory than SIM have available - it starts swapping memory to > file. And because this is slow - it will lead to ebil lag monsters.
Huh? Why do you say that it is the same? Seems totally different to me. > Problem with "moving scripts that are using more memory available" is > problematic - like how you decide what script is using too much memory? > And if you can detect - how you decide what scripts from those "bad > scripts" are moved to slower "lag" thread? > > Tigro Spottystripes kirjoitti: > > Can't the sim code be made multithreaded and have scripts that are using > > more memory than is avaiable be moved to a sepárated thread that runs on > > virtual ram only, so people can have fast memory hogs if there is enough > > memory left, but if other scripts need it, the memory hogs get > > downgraded to slower mode and don't use the physical ram, nor get in the > > way of other things in the sim. ? > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/SLDev > > Please read the policies before posting to keep unmoderated posting > > privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges -- Carlo Wood <[email protected]> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
