Maybe some way to flag a script as "phantom" like how objects are 
phantom where they become independent of the phsyics engine and as such 
the scripts become independent of the the usual simulator loop/affinity.

Phantom scripts would not have to be copied from sim to sim. The could 
exist entirely a server just for phantom scripts.

Tigro Spottystripes wrote:
> Can't the sim code be made multithreaded and have scripts that are using
> more memory than is avaiable be moved to a sepárated thread that runs on
> virtual ram only, so people can have fast memory hogs if there is enough
> memory left, but if other scripts need it, the memory hogs get
> downgraded to slower mode and don't use the physical ram, nor get in the
> way of other things in the sim. ?
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