Maybe some way to flag a script as "phantom" like how objects are phantom where they become independent of the phsyics engine and as such the scripts become independent of the the usual simulator loop/affinity.
Phantom scripts would not have to be copied from sim to sim. The could exist entirely a server just for phantom scripts. Tigro Spottystripes wrote: > Can't the sim code be made multithreaded and have scripts that are using > more memory than is avaiable be moved to a sepárated thread that runs on > virtual ram only, so people can have fast memory hogs if there is enough > memory left, but if other scripts need it, the memory hogs get > downgraded to slower mode and don't use the physical ram, nor get in the > way of other things in the sim. ? > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges