This is basically what is happening currently when scripts in SIM are 
using more memory than SIM have available - it starts swapping memory to 
file. And because this is slow - it will lead to ebil lag monsters.

Problem with "moving scripts that are using more memory available" is 
problematic - like how you decide what script is using too much memory? 
And if you can detect - how you decide what scripts from those "bad 
scripts" are moved to slower "lag" thread?

Tigro Spottystripes kirjoitti:
> Can't the sim code be made multithreaded and have scripts that are using
> more memory than is avaiable be moved to a sepárated thread that runs on
> virtual ram only, so people can have fast memory hogs if there is enough
> memory left, but if other scripts need it, the memory hogs get
> downgraded to slower mode and don't use the physical ram, nor get in the
> way of other things in the sim. ?
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