This is basically what is happening currently when scripts in SIM are using more memory than SIM have available - it starts swapping memory to file. And because this is slow - it will lead to ebil lag monsters.
Problem with "moving scripts that are using more memory available" is problematic - like how you decide what script is using too much memory? And if you can detect - how you decide what scripts from those "bad scripts" are moved to slower "lag" thread? Tigro Spottystripes kirjoitti: > Can't the sim code be made multithreaded and have scripts that are using > more memory than is avaiable be moved to a sepárated thread that runs on > virtual ram only, so people can have fast memory hogs if there is enough > memory left, but if other scripts need it, the memory hogs get > downgraded to slower mode and don't use the physical ram, nor get in the > way of other things in the sim. ? > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges