Stickman wrote:
>>fairly easy to implement.  I looked on JIRA and the only thing close I saw
>>was VWR-14492 "Being able to paint and texture directly onto the prims
> 
> 
> http://jira.secondlife.com/browse/VWR-14320
> 
> Looks like someone beat me to it by a couple months.
> 
> I've modified it a little, since the comments don't seem to notice
> it's more than just temporary assets, but a request to auto-update
> temporary assets.

That JIRA describes quite another thing.  Although it gets around the 
upload charge, it still requires an upload.  It is still done on the 
servers.

All of the rendering is done in the client, though, not the servers. 
Textures are downloaded from the server, placed in a buffer, and 
referenced by OpenGL.  It should not be necessary to upload and download 
if the goal is just to have it local.

It should be possible to load from a local texture directly into the 
buffer and allow for a button that says "Refresh" that reloads the 
buffer with the current content of the texture as it is being edited in 
Photoshop or other image editor.

The goal is to make editing simpler and faster, not just cheaper.

Mike


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