Fully agree to Stickman here. Seems like it might be a fairly small challenge to implement, skipping the upload pipeline and a mechanism to keep/refresh the asset locally.
It doesn't have to be fantastically complicated, the feature would serve a single purpose. It ought to be able to handle multiple local textures though, not just a single one, just because it could. - Nexii On Tue, Jan 19, 2010 at 1:56 AM, Stickman <stick...@gmail.com> wrote: >>> http://jira.secondlife.com/browse/VWR-14320 > >> That JIRA describes quite another thing. Although it gets around the upload >> charge, it still requires an upload. It is still done on the servers. > > You make a very good point. Local files would be much faster. That's a > good advantage to local files. Server files would let other people see > the changes, which is a different advantage. > > Your goal you state is exactly my goal. Make editing simpler and faster. > > But in his Jira it says: > "If it points to a local file, that cuts out the upload time AND the > download time..." > > He points out the existence of "temporary uploads" as existing in > other clients, then expands on the idea in the same way I did. Like > me, he doesn't care if it uses local files or these temporary uploads, > he just wants textures to auto-update while you're building. > > That's the whole point: Auto-updating temporary assets (server or > local, who cares) so you can see your work in progress. > > If they were done serverside, I'd handle the "lag" or wait of a round > trip and love the fact other people could watch. If they were done > clientside, I'd love the speed of change and deal with the fact other > people couldn't see me work. I just want the tool. > > -Stickman > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges