Hey guys.. wondering if state id is supported over in maya. when sending
ice scenes over.  I've been looking around, and it doesn't appear to be the
case, just wanted to check here before embarking on a mission of futility.
I know the attribute can be cached over, however, once there, I'm not sure
whether i can actually use it, for assigning different shaders.

I guess if not, I guess the next best thing would be to clone/spawn into a
new cloud to send multiple clouds over to Maya, and then assign per cloud
shaders from there..
Does that sound about right?

Is there anything else I should be aware of for those of you who have done
this?

Thanks all..

Adam

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