Fury 2 has a ICE cache loader node that works in Maya.  We are going
to expand it to handle loading IDs into Maya if they exist in the ICE
Cache.
-ben

On Mon, Sep 24, 2012 at 11:45 AM, Grahame Fuller
<[email protected]> wrote:
> If you can get the attribute over to Maya, then I believe that you should be 
> able to use a Utilities/Particle Sampler node to get its value and drive 
> stuff in the Hypershade view. However I haven't had a chance to test this 
> fully.
>
> gray
>
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Adam Sale
> Sent: Saturday, September 22, 2012 12:57 PM
> To: [email protected]
> Subject: Re: transferring state id from soft to maya via ncache or equivalent.
>
> thought I would bring this back up again, in case anyone missed the original 
> post.
> Any takers..
> Am I right in thinking the best way to approach this is the multi cloud 
> approach?
> On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale 
> <[email protected]<mailto:[email protected]>> wrote:
> Hey guys.. wondering if state id is supported over in maya. when sending ice 
> scenes over.  I've been looking around, and it doesn't appear to be the case, 
> just wanted to check here before embarking on a mission of futility. I know 
> the attribute can be cached over, however, once there, I'm not sure whether i 
> can actually use it, for assigning different shaders.
>
> I guess if not, I guess the next best thing would be to clone/spawn into a 
> new cloud to send multiple clouds over to Maya, and then assign per cloud 
> shaders from there..
> Does that sound about right?
>
> Is there anything else I should be aware of for those of you who have done 
> this?
>
> Thanks all..
>
> Adam
>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

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