Fury 2 has a ICE cache loader node that works in Maya. We are going to expand it to handle loading IDs into Maya if they exist in the ICE Cache. -ben
On Mon, Sep 24, 2012 at 11:45 AM, Grahame Fuller <[email protected]> wrote: > If you can get the attribute over to Maya, then I believe that you should be > able to use a Utilities/Particle Sampler node to get its value and drive > stuff in the Hypershade view. However I haven't had a chance to test this > fully. > > gray > > From: [email protected] > [mailto:[email protected]] On Behalf Of Adam Sale > Sent: Saturday, September 22, 2012 12:57 PM > To: [email protected] > Subject: Re: transferring state id from soft to maya via ncache or equivalent. > > thought I would bring this back up again, in case anyone missed the original > post. > Any takers.. > Am I right in thinking the best way to approach this is the multi cloud > approach? > On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale > <[email protected]<mailto:[email protected]>> wrote: > Hey guys.. wondering if state id is supported over in maya. when sending ice > scenes over. I've been looking around, and it doesn't appear to be the case, > just wanted to check here before embarking on a mission of futility. I know > the attribute can be cached over, however, once there, I'm not sure whether i > can actually use it, for assigning different shaders. > > I guess if not, I guess the next best thing would be to clone/spawn into a > new cloud to send multiple clouds over to Maya, and then assign per cloud > shaders from there.. > Does that sound about right? > > Is there anything else I should be aware of for those of you who have done > this? > > Thanks all.. > > Adam > -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

