Note that you can transfer over attributes via ncache but you have to create the particle attribute in maya BEFORE loading the cache. -------- Original-Nachricht -------- > Datum: Mon, 24 Sep 2012 15:38:12 -0700 > Von: Adam Sale <[email protected]> > An: [email protected], [email protected] > Betreff: Re: transferring state id from soft to maya via ncache or equivalent.
> thanks for that.. Grahame :) > And very interesting to consider with Fury 2 Ben.. > > Cheers Guys,, > > Adam > > On Mon, Sep 24, 2012 at 8:59 AM, Ben Houston <[email protected]> wrote: > > > Fury 2 has a ICE cache loader node that works in Maya. We are going > > to expand it to handle loading IDs into Maya if they exist in the ICE > > Cache. > > -ben > > > > On Mon, Sep 24, 2012 at 11:45 AM, Grahame Fuller > > <[email protected]> wrote: > > > If you can get the attribute over to Maya, then I believe that you > > should be able to use a Utilities/Particle Sampler node to get its value > > and drive stuff in the Hypershade view. However I haven't had a chance > to > > test this fully. > > > > > > gray > > > > > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Adam Sale > > > Sent: Saturday, September 22, 2012 12:57 PM > > > To: [email protected] > > > Subject: Re: transferring state id from soft to maya via ncache or > > equivalent. > > > > > > thought I would bring this back up again, in case anyone missed the > > original post. > > > Any takers.. > > > Am I right in thinking the best way to approach this is the multi > cloud > > approach? > > > On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale > <[email protected]<mailto: > > [email protected]>> wrote: > > > Hey guys.. wondering if state id is supported over in maya. when > sending > > ice scenes over. I've been looking around, and it doesn't appear to be > the > > case, just wanted to check here before embarking on a mission of > futility. > > I know the attribute can be cached over, however, once there, I'm not > sure > > whether i can actually use it, for assigning different shaders. > > > > > > I guess if not, I guess the next best thing would be to clone/spawn > into > > a new cloud to send multiple clouds over to Maya, and then assign per > cloud > > shaders from there.. > > > Does that sound about right? > > > > > > Is there anything else I should be aware of for those of you who have > > done this? > > > > > > Thanks all.. > > > > > > Adam > > > > > > > > > > > -- > > Best regards, > > Ben Houston > > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > > http://Exocortex.com - Passionate CG Software Professionals. > > > >

