thought I would bring this back up again, in case anyone missed the
original post.
Any takers..
Am I right in thinking the best way to approach this is the multi cloud
approach?

On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale <[email protected]> wrote:

> Hey guys.. wondering if state id is supported over in maya. when sending
> ice scenes over.  I've been looking around, and it doesn't appear to be the
> case, just wanted to check here before embarking on a mission of futility.
> I know the attribute can be cached over, however, once there, I'm not sure
> whether i can actually use it, for assigning different shaders.
>
> I guess if not, I guess the next best thing would be to clone/spawn into a
> new cloud to send multiple clouds over to Maya, and then assign per cloud
> shaders from there..
> Does that sound about right?
>
> Is there anything else I should be aware of for those of you who have done
> this?
>
> Thanks all..
>
> Adam
>

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