thought I would bring this back up again, in case anyone missed the original post. Any takers.. Am I right in thinking the best way to approach this is the multi cloud approach?
On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale <[email protected]> wrote: > Hey guys.. wondering if state id is supported over in maya. when sending > ice scenes over. I've been looking around, and it doesn't appear to be the > case, just wanted to check here before embarking on a mission of futility. > I know the attribute can be cached over, however, once there, I'm not sure > whether i can actually use it, for assigning different shaders. > > I guess if not, I guess the next best thing would be to clone/spawn into a > new cloud to send multiple clouds over to Maya, and then assign per cloud > shaders from there.. > Does that sound about right? > > Is there anything else I should be aware of for those of you who have done > this? > > Thanks all.. > > Adam >

