thanks for that.. Grahame :)
And very interesting to consider with Fury 2 Ben..

Cheers Guys,,

Adam

On Mon, Sep 24, 2012 at 8:59 AM, Ben Houston <[email protected]> wrote:

> Fury 2 has a ICE cache loader node that works in Maya.  We are going
> to expand it to handle loading IDs into Maya if they exist in the ICE
> Cache.
> -ben
>
> On Mon, Sep 24, 2012 at 11:45 AM, Grahame Fuller
> <[email protected]> wrote:
> > If you can get the attribute over to Maya, then I believe that you
> should be able to use a Utilities/Particle Sampler node to get its value
> and drive stuff in the Hypershade view. However I haven't had a chance to
> test this fully.
> >
> > gray
> >
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Adam Sale
> > Sent: Saturday, September 22, 2012 12:57 PM
> > To: [email protected]
> > Subject: Re: transferring state id from soft to maya via ncache or
> equivalent.
> >
> > thought I would bring this back up again, in case anyone missed the
> original post.
> > Any takers..
> > Am I right in thinking the best way to approach this is the multi cloud
> approach?
> > On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale <[email protected]<mailto:
> [email protected]>> wrote:
> > Hey guys.. wondering if state id is supported over in maya. when sending
> ice scenes over.  I've been looking around, and it doesn't appear to be the
> case, just wanted to check here before embarking on a mission of futility.
> I know the attribute can be cached over, however, once there, I'm not sure
> whether i can actually use it, for assigning different shaders.
> >
> > I guess if not, I guess the next best thing would be to clone/spawn into
> a new cloud to send multiple clouds over to Maya, and then assign per cloud
> shaders from there..
> > Does that sound about right?
> >
> > Is there anything else I should be aware of for those of you who have
> done this?
> >
> > Thanks all..
> >
> > Adam
> >
>
>
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>
>

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