If you can get the attribute over to Maya, then I believe that you should be 
able to use a Utilities/Particle Sampler node to get its value and drive stuff 
in the Hypershade view. However I haven't had a chance to test this fully.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Adam Sale
Sent: Saturday, September 22, 2012 12:57 PM
To: [email protected]
Subject: Re: transferring state id from soft to maya via ncache or equivalent.

thought I would bring this back up again, in case anyone missed the original 
post.
Any takers..
Am I right in thinking the best way to approach this is the multi cloud 
approach?
On Sun, Sep 16, 2012 at 9:22 AM, Adam Sale 
<[email protected]<mailto:[email protected]>> wrote:
Hey guys.. wondering if state id is supported over in maya. when sending ice 
scenes over.  I've been looking around, and it doesn't appear to be the case, 
just wanted to check here before embarking on a mission of futility. I know the 
attribute can be cached over, however, once there, I'm not sure whether i can 
actually use it, for assigning different shaders.

I guess if not, I guess the next best thing would be to clone/spawn into a new 
cloud to send multiple clouds over to Maya, and then assign per cloud shaders 
from there..
Does that sound about right?

Is there anything else I should be aware of for those of you who have done this?

Thanks all..

Adam

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