I wouldn't go that far.

Sure, the entire team was changed, but to say they cannot make core changes 
implies the product cannot be further developed.  In which case, why make the 
dev team change at all?  Seems rather pointless to move development to an 
entirely different country and hire specialists for a short term maintenance 
project.  Who would want to be employed in that scenario knowing that was the 
case?  Not exactly job stability.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Thursday, March 14, 2013 12:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 New feature list... minor corrections list... you decide

I wouldn't expect many changes in the core since the development team has 
changed entirely.
>From what I've heard, 3dsMax has the same problem. The core engineers have all 
>left over time and the new team can only add new buttons. I suspect the same 
>is happening for Softimage.

This is unfortunate, but very understandable.

On 14/03/2013 14:50, Matt Lind wrote:
WTF?  There are *plenty* of areas that need improvement in Softimage:


-          ASCII file format support for forward/backwards compatibility and 
external access for custom development

-          Realtime Shaders (High Quality Viewport) can use a complete rebuild 
as the current one is near useless.

-          Completion of NURBS curve and surface modeling SDK and tools

-          Support for topology generators in SDK outside of ICE

-          Multithreading support in UI and SDK.

-          Expansion of user interface SDK so we can things other than property 
pages.

-          Improvement to weight editing tools for assigning/reassigning 
weights to bones and different envelopes

-          Etc..

Maybe you don't see the sore spots, but I certainly do.  The Softimage core is 
where a lot of work is needed as many systems are unfinished or not accessible 
which makes it very difficult to write custom tools or get performance needed 
to serve larger scale pipelines.  That's why a lot of effort was put into ICE 
over the past few releases.  Unfortunately, some of the areas of great need 
weren't touched, or not touched enough.


Matt




From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Thursday, March 14, 2013 11:25 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: 2014 New feature list... minor corrections list... you decide

Well that sure is something people using Houdini appreciate and we using AD 
products regret.   Perhaps updates are so Top Secret that AD doesn't want other 
software companies to see what's coming up...   More of the same.  In the 
meantime we can only hope that NEW IMPROVEMENTS  to Softimage are coming.  
Something like now you can have in Maya the Softimage color scheme and vs., ...
But for some small things actually the way Softimage is now with the 
participation of Exocortex, Eric Mootz, and the other addons that are coming 
out, I think that there is not too much to improve...

2013/3/14 Mário Domingos 
<mdomingos.p...@gmail.com<mailto:mdomingos.p...@gmail.com>>
This is an example of a proper software update.

http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
Mário Domingos

www.mariodomingos.com<http://www.mariodomingos.com>


Sent from my super iPhone


On 14/03/2013, at 17:10, Doeke Wartena 
<clankil...@gmail.com<mailto:clankil...@gmail.com>> wrote:
I would like if you can see the size of objects so it's easier to make models 
for 3d printing.

2013/3/14 Francois Lord <flordli...@gmail.com<mailto:flordli...@gmail.com>>
+1


On 14/03/2013 09:45, Eric Lampi wrote:
Guys,

Don't you think it's better to just wait for the list to be released before 
getting too worked up over it?





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